This commit is contained in:
Ottermandias 2023-03-12 15:52:38 +01:00
parent 4cf082aa19
commit 1eb16b98a8
17 changed files with 735 additions and 497 deletions

View file

@ -1,6 +1,8 @@
using System;
using Glamourer.Customization;
using Glamourer.Util;
using OtterGui.Classes;
using OtterGui;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
@ -74,11 +76,12 @@ public class DesignBase
};
}
public Weapon WeaponMain
=> new(MainhandName, MainHand, CharacterData.MainHand, MainhandType);
public Weapon WeaponOff
=> Designs.Weapon.Offhand(OffhandName, OffHand, CharacterData.OffHand, MainhandType);
=> Weapon.Offhand(OffhandName, OffHand, CharacterData.OffHand, MainhandType);
public CustomizeValue GetCustomize(CustomizeIndex idx)
=> Customize()[idx];
@ -108,7 +111,6 @@ public class DesignBase
protected bool UpdateArmor(EquipSlot slot, CharacterArmor armor, bool force)
{
if (!force)
{
switch (slot)
{
case EquipSlot.Head when CharacterData.Head.Value == armor.Value: return false;
@ -122,7 +124,6 @@ public class DesignBase
case EquipSlot.RFinger when CharacterData.RFinger.Value == armor.Value: return false;
case EquipSlot.LFinger when CharacterData.LFinger.Value == armor.Value: return false;
}
}
var (valid, id, name) = Glamourer.Items.Identify(slot, armor.Set, armor.Variant);
if (!valid)
@ -329,4 +330,123 @@ public class DesignBase
default: return false;
}
}
protected const int Base64Size = 89;
public static CharacterData MigrateBase64(string base64, out EquipFlag equipFlags, out CustomizeFlag customizeFlags,
out bool writeProtected, out QuadBool wet, out QuadBool hat, out QuadBool visor, out QuadBool weapon)
{
static void CheckSize(int length, int requiredLength)
{
if (length != requiredLength)
throw new Exception(
$"Can not parse Base64 string into CharacterSave:\n\tInvalid size {length} instead of {requiredLength}.");
}
byte applicationFlags;
ushort equipFlagsS;
var bytes = Convert.FromBase64String(base64);
hat = QuadBool.Null;
visor = QuadBool.Null;
weapon = QuadBool.Null;
switch (bytes[0])
{
case 1:
{
CheckSize(bytes.Length, 86);
applicationFlags = bytes[1];
equipFlagsS = BitConverter.ToUInt16(bytes, 2);
break;
}
case 2:
{
CheckSize(bytes.Length, Base64Size);
applicationFlags = bytes[1];
equipFlagsS = BitConverter.ToUInt16(bytes, 2);
hat = hat.SetValue((bytes[90] & 0x01) == 0);
visor = visor.SetValue((bytes[90] & 0x10) != 0);
weapon = weapon.SetValue((bytes[90] & 0x02) == 0);
break;
}
default: throw new Exception($"Can not parse Base64 string into design for migration:\n\tInvalid Version {bytes[0]}.");
}
customizeFlags = (applicationFlags & 0x01) != 0 ? CustomizeFlagExtensions.All : 0;
wet = (applicationFlags & 0x02) != 0 ? QuadBool.True : QuadBool.NullFalse;
hat = hat.SetEnabled((applicationFlags & 0x04) != 0);
weapon = weapon.SetEnabled((applicationFlags & 0x08) != 0);
visor = visor.SetEnabled((applicationFlags & 0x10) != 0);
writeProtected = (applicationFlags & 0x20) != 0;
equipFlags = 0;
equipFlags |= (equipFlagsS & 0x0001) != 0 ? EquipFlag.Mainhand | EquipFlag.MainhandStain : 0;
equipFlags |= (equipFlagsS & 0x0002) != 0 ? EquipFlag.Offhand | EquipFlag.OffhandStain : 0;
var flag = 0x0002u;
foreach (var slot in EquipSlotExtensions.EqdpSlots)
{
flag <<= 1;
equipFlags |= (equipFlagsS & flag) != 0 ? slot.ToFlag() | slot.ToStainFlag() : 0;
}
var data = new CharacterData();
unsafe
{
fixed (byte* ptr = bytes)
{
data.CustomizeData.Read(ptr + 4);
var cur = (CharacterWeapon*)(ptr + 30);
data.MainHand = cur[0];
data.OffHand = cur[1];
var eq = (CharacterArmor*)(cur + 2);
foreach (var (slot, idx) in EquipSlotExtensions.EqdpSlots.WithIndex())
data.Equipment[slot] = eq[idx];
}
}
return data;
}
public static unsafe string CreateOldBase64(in CharacterData save, EquipFlag equipFlags, CustomizeFlag customizeFlags, bool wet, bool hat,
bool setHat, bool visor, bool setVisor, bool weapon, bool setWeapon, bool writeProtected, float alpha)
{
var data = stackalloc byte[Base64Size];
data[0] = 2;
data[1] = (byte)((customizeFlags == CustomizeFlagExtensions.All ? 0x01 : 0)
| (wet ? 0x02 : 0)
| (setHat ? 0x04 : 0)
| (setWeapon ? 0x08 : 0)
| (setVisor ? 0x10 : 0)
| (writeProtected ? 0x20 : 0));
data[2] = (byte)((equipFlags.HasFlag(EquipFlag.Mainhand) ? 0x01 : 0)
| (equipFlags.HasFlag(EquipFlag.Offhand) ? 0x02 : 0)
| (equipFlags.HasFlag(EquipFlag.Head) ? 0x04 : 0)
| (equipFlags.HasFlag(EquipFlag.Body) ? 0x08 : 0)
| (equipFlags.HasFlag(EquipFlag.Hands) ? 0x10 : 0)
| (equipFlags.HasFlag(EquipFlag.Legs) ? 0x20 : 0)
| (equipFlags.HasFlag(EquipFlag.Feet) ? 0x40 : 0)
| (equipFlags.HasFlag(EquipFlag.Ears) ? 0x80 : 0));
data[3] = (byte)((equipFlags.HasFlag(EquipFlag.Neck) ? 0x01 : 0)
| (equipFlags.HasFlag(EquipFlag.Wrist) ? 0x02 : 0)
| (equipFlags.HasFlag(EquipFlag.RFinger) ? 0x04 : 0)
| (equipFlags.HasFlag(EquipFlag.LFinger) ? 0x08 : 0));
save.CustomizeData.Write(data + 4);
((CharacterWeapon*)(data + 30))[0] = save.MainHand;
((CharacterWeapon*)(data + 30))[1] = save.OffHand;
((CharacterArmor*)(data + 44))[0] = save.Head;
((CharacterArmor*)(data + 44))[1] = save.Body;
((CharacterArmor*)(data + 44))[2] = save.Hands;
((CharacterArmor*)(data + 44))[3] = save.Legs;
((CharacterArmor*)(data + 44))[4] = save.Feet;
((CharacterArmor*)(data + 44))[5] = save.Ears;
((CharacterArmor*)(data + 44))[6] = save.Neck;
((CharacterArmor*)(data + 44))[7] = save.Wrists;
((CharacterArmor*)(data + 44))[8] = save.RFinger;
((CharacterArmor*)(data + 44))[9] = save.LFinger;
*(float*)(data + 84) = 1f;
data[88] = (byte)((hat ? 0x01 : 0)
| (visor ? 0x10 : 0)
| (weapon ? 0x02 : 0));
return Convert.ToBase64String(new Span<byte>(data, Base64Size));
}
}