mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2026-02-18 05:27:43 +01:00
bl
This commit is contained in:
parent
cfd9000303
commit
1fbd43fea2
12 changed files with 470 additions and 184 deletions
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@ -1,5 +1,4 @@
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using System;
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using System.Linq;
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using System.Numerics;
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using Dalamud.Interface;
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using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
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@ -33,7 +33,7 @@ internal partial class Interface
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_equip = equip,
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_actors = actors,
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};
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if (!ImGui.CollapsingHeader("Character Customization"))
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return;
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99
Glamourer/Gui/Interface.DebugStateTab.cs
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99
Glamourer/Gui/Interface.DebugStateTab.cs
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@ -0,0 +1,99 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Numerics;
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using Glamourer.Interop;
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using Glamourer.State;
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using ImGuiNET;
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using OtterGui;
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using OtterGui.Classes;
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using OtterGui.Raii;
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namespace Glamourer.Gui;
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internal partial class Interface
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{
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private class DebugStateTab
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{
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private readonly CurrentManipulations _currentManipulations;
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private LowerString _manipulationFilter = LowerString.Empty;
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private Actor.IIdentifier _selection = Actor.IIdentifier.Invalid;
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private CurrentDesign? _save = null;
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private bool _delete = false;
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public DebugStateTab(CurrentManipulations currentManipulations)
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=> _currentManipulations = currentManipulations;
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[Conditional("DEBUG")]
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public void Draw()
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{
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using var tab = ImRaii.TabItem("Current Manipulations");
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if (!tab)
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return;
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DrawManipulationSelector();
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if (_save == null)
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return;
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ImGui.SameLine();
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DrawActorPanel();
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if (_delete)
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{
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_delete = false;
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_currentManipulations.DeleteSave(_selection);
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_selection = Actor.IIdentifier.Invalid;
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}
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}
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private void DrawSelector(Vector2 oldSpacing)
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{
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using var child = ImRaii.Child("##actorSelector", new Vector2(_actorSelectorWidth, -1), true);
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if (!child)
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return;
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using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, oldSpacing);
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var skips = ImGuiClip.GetNecessarySkips(ImGui.GetTextLineHeight());
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var remainder = ImGuiClip.FilteredClippedDraw(_currentManipulations, skips, CheckFilter, DrawSelectable);
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ImGuiClip.DrawEndDummy(remainder, ImGui.GetTextLineHeight());
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}
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private void DrawManipulationSelector()
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{
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using var group = ImRaii.Group();
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var oldSpacing = ImGui.GetStyle().ItemSpacing;
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using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
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.Push(ImGuiStyleVar.FrameRounding, 0);
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ImGui.SetNextItemWidth(_actorSelectorWidth);
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LowerString.InputWithHint("##actorFilter", "Filter...", ref _manipulationFilter, 64);
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_save = null;
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DrawSelector(oldSpacing);
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}
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private bool CheckFilter(KeyValuePair<Actor.IIdentifier, CurrentDesign> data)
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{
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if (data.Key.Equals(_selection))
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_save = data.Value;
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return _manipulationFilter.Length == 0 || _manipulationFilter.IsContained(data.Key.ToString()!);
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}
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private void DrawSelectable(KeyValuePair<Actor.IIdentifier, CurrentDesign> data)
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{
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var equal = data.Key.Equals(_selection);
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if (ImGui.Selectable(data.Key.ToString(), equal))
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{
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_selection = data.Key;
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_save = data.Value;
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}
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}
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private void DrawActorPanel()
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{
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using var group = ImRaii.Group();
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if (ImGui.Button("Delete"))
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_delete = true;
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CustomizationDrawer.Draw(_save!.Data.Customize, _save.Data.Equipment, Array.Empty<Actor>(), false);
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}
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}
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}
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228
Glamourer/Gui/Interface.Equipment.cs
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228
Glamourer/Gui/Interface.Equipment.cs
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@ -0,0 +1,228 @@
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using System;
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using System.Collections.Generic;
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using Dalamud.Interface;
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using Glamourer.Customization;
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using Glamourer.Interop;
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using Glamourer.Structs;
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using ImGuiNET;
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using Lumina.Text;
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using OtterGui;
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using OtterGui.Raii;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Structs;
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using static Glamourer.Interop.Actor;
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using static Lumina.Data.Parsing.Layer.LayerCommon;
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namespace Glamourer.Gui;
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internal partial class Interface
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{
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//public class EquipmentDrawer
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//{
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// private static
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//
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// private Race _race;
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// private Gender _gender;
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// private CharacterEquip _equip;
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// private IReadOnlyCollection<Actor> _actors = Array.Empty<Actor>();
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//
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// public static void Draw(Customize customize, CharacterEquip equip, IReadOnlyCollection<Actor> actors, bool locked)
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// {
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// var d = new EquipmentDrawer()
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// {
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// _race = customize.Race,
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// _gender = customize.Gender,
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// _actors = actors,
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// };
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//
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// if (!ImGui.CollapsingHeader("Character Equipment"))
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// return;
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//
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// using var disabled = ImRaii.Disabled(locked);
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// }
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//
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// private bool DrawStainSelector(ComboWithFilter<Stain> stainCombo, EquipSlot slot, StainId stainIdx)
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// {
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// stainCombo.PostPreview = null;
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// if (_stains.TryGetValue((byte)stainIdx, out var stain))
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// {
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// var previewPush = PushColor(stain, ImGuiCol.FrameBg);
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// stainCombo.PostPreview = () => ImGui.PopStyleColor(previewPush);
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// }
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//
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// var change = stainCombo.Draw(string.Empty, out var newStain) && !newStain.RowIndex.Equals(stainIdx);
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// if (!change && (byte)stainIdx != 0)
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// {
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// ImGuiUtil.HoverTooltip("Right-click to clear.");
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// if (ImGui.IsItemClicked(ImGuiMouseButton.Right))
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// {
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// change = true;
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// newStain = Stain.None;
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// }
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// }
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//
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// if (!change)
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// return false;
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//
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// if (_player == null)
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// return _inDesignMode && (_selection?.Data.WriteStain(slot, newStain.RowIndex) ?? false);
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//
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// Glamourer.RevertableDesigns.Add(_player);
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// newStain.Write(_player.Address, slot);
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// return true;
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// }
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//
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// private bool DrawItemSelector(ComboWithFilter<Item> equipCombo, Lumina.Excel.GeneratedSheets.Item item, EquipSlot slot = EquipSlot.Unknown)
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// {
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// var currentName = item.Name.ToString();
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// var change = equipCombo.Draw(currentName, out var newItem, _itemComboWidth) && newItem.Base.RowId != item.RowId;
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// if (!change && !ReferenceEquals(item, SmallClothes))
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// {
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// ImGuiUtil.HoverTooltip("Right-click to clear.");
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// if (ImGui.IsItemClicked(ImGuiMouseButton.Right))
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// {
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// change = true;
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// newItem = Item.Nothing(slot);
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// }
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// }
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//
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// if (!change)
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// return false;
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//
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// newItem = new Item(newItem.Base, newItem.Name, slot);
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// if (_player == null)
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// return _inDesignMode && (_selection?.Data.WriteItem(newItem) ?? false);
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//
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// Glamourer.RevertableDesigns.Add(_player);
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// newItem.Write(_player.Address);
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// return true;
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// }
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//
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// private static bool DrawCheckbox(CharacterEquipMask flag, ref CharacterEquipMask mask)
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// {
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// var tmp = (uint)mask;
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// var ret = false;
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// if (ImGui.CheckboxFlags($"##flag_{(uint)flag}", ref tmp, (uint)flag) && tmp != (uint)mask)
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// {
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// mask = (CharacterEquipMask)tmp;
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// ret = true;
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// }
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//
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// if (ImGui.IsItemHovered())
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// ImGui.SetTooltip("Enable writing this slot in this save.");
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// return ret;
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// }
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//
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// private static readonly Lumina.Excel.GeneratedSheets.Item SmallClothes = new()
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// {
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// Name = new SeString("Nothing"),
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// RowId = 0,
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// };
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//
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// private static readonly Lumina.Excel.GeneratedSheets.Item SmallClothesNpc = new()
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// {
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// Name = new SeString("Smallclothes (NPC)"),
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// RowId = 1,
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// };
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//
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// private static readonly Lumina.Excel.GeneratedSheets.Item Unknown = new()
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// {
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// Name = new SeString("Unknown"),
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// RowId = 2,
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// };
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//
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// private Lumina.Excel.GeneratedSheets.Item Identify(SetId set, WeaponType weapon, ushort variant, EquipSlot slot)
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// {
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// return (uint)set switch
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// {
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// 0 => SmallClothes,
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// 9903 => SmallClothesNpc,
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// _ => _identifier.Identify(set, weapon, variant, slot) ?? Unknown,
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// };
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// }
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//
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// private bool DrawEquipSlot(EquipSlot slot, CharacterArmor equip)
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// {
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// var (equipCombo, stainCombo) = _combos[slot];
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//
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// var ret = DrawStainSelector(stainCombo, slot, equip.Stain);
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// ImGui.SameLine();
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// var item = Identify(equip.Set, new WeaponType(), equip.Variant, slot);
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// ret |= DrawItemSelector(equipCombo, item, slot);
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//
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// return ret;
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// }
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//
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// private bool DrawEquipSlotWithCheck(EquipSlot slot, CharacterArmor equip, CharacterEquipMask flag, ref CharacterEquipMask mask)
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// {
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// var ret = DrawCheckbox(flag, ref mask);
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// ImGui.SameLine();
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// ret |= DrawEquipSlot(slot, equip);
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// return ret;
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// }
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//
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// private bool DrawWeapon(EquipSlot slot, CharacterWeapon weapon)
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// {
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// var (equipCombo, stainCombo) = _combos[slot];
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//
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// var ret = DrawStainSelector(stainCombo, slot, weapon.Stain);
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// ImGui.SameLine();
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// var item = Identify(weapon.Set, weapon.Type, weapon.Variant, slot);
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// ret |= DrawItemSelector(equipCombo, item, slot);
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//
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// return ret;
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// }
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//
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// private bool DrawWeaponWithCheck(EquipSlot slot, CharacterWeapon weapon, CharacterEquipMask flag, ref CharacterEquipMask mask)
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// {
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// var ret = DrawCheckbox(flag, ref mask);
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// ImGui.SameLine();
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// ret |= DrawWeapon(slot, weapon);
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// return ret;
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// }
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//
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// private bool DrawEquip(CharacterEquipment equip)
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// {
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// var ret = false;
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// if (ImGui.CollapsingHeader("Character Equipment"))
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// {
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// ret |= DrawWeapon(EquipSlot.MainHand, equip.MainHand);
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// ret |= DrawWeapon(EquipSlot.OffHand, equip.OffHand);
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// ret |= DrawEquipSlot(EquipSlot.Head, equip.Head);
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// ret |= DrawEquipSlot(EquipSlot.Body, equip.Body);
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// ret |= DrawEquipSlot(EquipSlot.Hands, equip.Hands);
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// ret |= DrawEquipSlot(EquipSlot.Legs, equip.Legs);
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// ret |= DrawEquipSlot(EquipSlot.Feet, equip.Feet);
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// ret |= DrawEquipSlot(EquipSlot.Ears, equip.Ears);
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// ret |= DrawEquipSlot(EquipSlot.Neck, equip.Neck);
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// ret |= DrawEquipSlot(EquipSlot.Wrists, equip.Wrists);
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// ret |= DrawEquipSlot(EquipSlot.RFinger, equip.RFinger);
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// ret |= DrawEquipSlot(EquipSlot.LFinger, equip.LFinger);
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// }
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//
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// return ret;
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// }
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//
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// private bool DrawEquip(CharacterEquipment equip, ref CharacterEquipMask mask)
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// {
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// var ret = false;
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// if (ImGui.CollapsingHeader("Character Equipment"))
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// {
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// ret |= DrawWeaponWithCheck(EquipSlot.MainHand, equip.MainHand, CharacterEquipMask.MainHand, ref mask);
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// ret |= DrawWeaponWithCheck(EquipSlot.OffHand, equip.OffHand, CharacterEquipMask.OffHand, ref mask);
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// ret |= DrawEquipSlotWithCheck(EquipSlot.Head, equip.Head, CharacterEquipMask.Head, ref mask);
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// ret |= DrawEquipSlotWithCheck(EquipSlot.Body, equip.Body, CharacterEquipMask.Body, ref mask);
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// ret |= DrawEquipSlotWithCheck(EquipSlot.Hands, equip.Hands, CharacterEquipMask.Hands, ref mask);
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// ret |= DrawEquipSlotWithCheck(EquipSlot.Legs, equip.Legs, CharacterEquipMask.Legs, ref mask);
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// ret |= DrawEquipSlotWithCheck(EquipSlot.Feet, equip.Feet, CharacterEquipMask.Feet, ref mask);
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// ret |= DrawEquipSlotWithCheck(EquipSlot.Ears, equip.Ears, CharacterEquipMask.Ears, ref mask);
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// ret |= DrawEquipSlotWithCheck(EquipSlot.Neck, equip.Neck, CharacterEquipMask.Neck, ref mask);
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// ret |= DrawEquipSlotWithCheck(EquipSlot.Wrists, equip.Wrists, CharacterEquipMask.Wrists, ref mask);
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// ret |= DrawEquipSlotWithCheck(EquipSlot.RFinger, equip.RFinger, CharacterEquipMask.RFinger, ref mask);
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// ret |= DrawEquipSlotWithCheck(EquipSlot.LFinger, equip.LFinger, CharacterEquipMask.LFinger, ref mask);
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// }
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//
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// return ret;
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// }
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//}
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}
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@ -2,8 +2,6 @@
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using System.Numerics;
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using System.Reflection;
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using Dalamud.Interface;
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using Glamourer.Customization;
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using Glamourer.Interop;
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using ImGuiNET;
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namespace Glamourer.Gui;
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@ -13,7 +11,6 @@ internal partial class Interface
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private static readonly ImGuiScene.TextureWrap? LegacyTattoo = GetLegacyTattooIcon();
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private static readonly Vector4 RedTint = new(0.6f, 0.3f, 0.3f, 1f);
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private static Vector2 _iconSize = Vector2.Zero;
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private static Vector2 _framedIconSize = Vector2.Zero;
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private static Vector2 _spacing = Vector2.Zero;
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@ -22,7 +19,6 @@ internal partial class Interface
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private static float _comboSelectorSize;
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private static float _raceSelectorWidth;
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private static void UpdateState()
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{
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// General
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|
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@ -35,23 +31,18 @@ internal partial class Interface
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_inputIntSize = 2 * _framedIconSize.X + ImGui.GetStyle().ItemSpacing.X;
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_comboSelectorSize = 4 * _framedIconSize.X + 3 * ImGui.GetStyle().ItemSpacing.X;
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_raceSelectorWidth = _inputIntSize + _comboSelectorSize - _framedIconSize.X;
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// _itemComboWidth = 6 * _actualIconSize.X + 4 * ImGui.GetStyle().ItemSpacing.X - ColorButtonWidth + 1;
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}
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private static ImGuiScene.TextureWrap? GetLegacyTattooIcon()
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{
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using var resource = Assembly.GetExecutingAssembly().GetManifestResourceStream("Glamourer.LegacyTattoo.raw");
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if (resource != null)
|
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{
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var rawImage = new byte[resource.Length];
|
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var length = resource.Read(rawImage, 0, (int)resource.Length);
|
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if (length != resource.Length)
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return null;
|
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if (resource == null)
|
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return null;
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|
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return Dalamud.PluginInterface.UiBuilder.LoadImageRaw(rawImage, 192, 192, 4);
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}
|
||||
|
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return null;
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var rawImage = new byte[resource.Length];
|
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var length = resource.Read(rawImage, 0, (int)resource.Length);
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return length == resource.Length
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? Dalamud.PluginInterface.UiBuilder.LoadImageRaw(rawImage, 192, 192, 4)
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: null;
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||||
}
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||||
}
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||||
|
|
|
|||
|
|
@ -1,103 +1,15 @@
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using System;
|
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using System.Collections.Generic;
|
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using System.Linq;
|
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using System.Numerics;
|
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using Dalamud.Interface.Windowing;
|
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using Dalamud.Logging;
|
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using Glamourer.Interop;
|
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using Glamourer.State;
|
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using ImGuiNET;
|
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using OtterGui;
|
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using OtterGui.Classes;
|
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using OtterGui.Raii;
|
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|
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namespace Glamourer.Gui;
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|
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internal partial class Interface : Window, IDisposable
|
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{
|
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private class DebugStateTab
|
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{
|
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private readonly CurrentManipulations _currentManipulations;
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|
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private LowerString _manipulationFilter = LowerString.Empty;
|
||||
private Actor.IIdentifier _selection = Actor.IIdentifier.Invalid;
|
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private CurrentDesign? _save = null;
|
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private bool _delete = false;
|
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|
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public DebugStateTab(CurrentManipulations currentManipulations)
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=> _currentManipulations = currentManipulations;
|
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|
||||
public void Draw()
|
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{
|
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using var tab = ImRaii.TabItem("Current Manipulations");
|
||||
if (!tab)
|
||||
return;
|
||||
|
||||
DrawManipulationSelector();
|
||||
if (_save == null)
|
||||
return;
|
||||
|
||||
ImGui.SameLine();
|
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DrawActorPanel();
|
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if (_delete)
|
||||
{
|
||||
_delete = false;
|
||||
_currentManipulations.DeleteSave(_selection);
|
||||
_selection = Actor.IIdentifier.Invalid;
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawSelector(Vector2 oldSpacing)
|
||||
{
|
||||
using var child = ImRaii.Child("##actorSelector", new Vector2(_actorSelectorWidth, -1), true);
|
||||
if (!child)
|
||||
return;
|
||||
|
||||
using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, oldSpacing);
|
||||
var skips = ImGuiClip.GetNecessarySkips(ImGui.GetTextLineHeight());
|
||||
var remainder = ImGuiClip.FilteredClippedDraw(_currentManipulations, skips, CheckFilter, DrawSelectable);
|
||||
ImGuiClip.DrawEndDummy(remainder, ImGui.GetTextLineHeight());
|
||||
}
|
||||
|
||||
private void DrawManipulationSelector()
|
||||
{
|
||||
using var group = ImRaii.Group();
|
||||
var oldSpacing = ImGui.GetStyle().ItemSpacing;
|
||||
using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
||||
.Push(ImGuiStyleVar.FrameRounding, 0);
|
||||
ImGui.SetNextItemWidth(_actorSelectorWidth);
|
||||
LowerString.InputWithHint("##actorFilter", "Filter...", ref _manipulationFilter, 64);
|
||||
|
||||
_save = null;
|
||||
DrawSelector(oldSpacing);
|
||||
}
|
||||
|
||||
private bool CheckFilter(KeyValuePair<Actor.IIdentifier, CurrentDesign> data)
|
||||
{
|
||||
if (data.Key.Equals(_selection))
|
||||
_save = data.Value;
|
||||
return _manipulationFilter.Length == 0 || _manipulationFilter.IsContained(data.Key.ToString()!);
|
||||
}
|
||||
|
||||
private void DrawSelectable(KeyValuePair<Actor.IIdentifier, CurrentDesign> data)
|
||||
{
|
||||
var equal = data.Key.Equals(_selection);
|
||||
if (ImGui.Selectable(data.Key.ToString(), equal))
|
||||
{
|
||||
_selection = data.Key;
|
||||
_save = data.Value;
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawActorPanel()
|
||||
{
|
||||
using var group = ImRaii.Group();
|
||||
if (ImGui.Button("Delete"))
|
||||
_delete = true;
|
||||
CustomizationDrawer.Draw(_save!.Data.Customize, _save.Data.Equipment, Array.Empty<Actor>(), false);
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Glamourer _plugin;
|
||||
|
||||
private readonly ActorTab _actorTab;
|
||||
|
|
|
|||
|
|
@ -5,7 +5,6 @@ using Lumina.Text;
|
|||
using OtterGui;
|
||||
using Penumbra.GameData.Enums;
|
||||
using Penumbra.GameData.Structs;
|
||||
using Penumbra.PlayerWatch;
|
||||
|
||||
namespace Glamourer.Gui;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue