diff --git a/Glamourer/Gui/Equipment/EquipmentDrawer.cs b/Glamourer/Gui/Equipment/EquipmentDrawer.cs index b21f700..c5e5f7e 100644 --- a/Glamourer/Gui/Equipment/EquipmentDrawer.cs +++ b/Glamourer/Gui/Equipment/EquipmentDrawer.cs @@ -452,8 +452,8 @@ public class EquipmentDrawer else if (_stainCombo.CurrentSelection.Key == Stain.None.RowIndex) data.SetStain(Stain.None.RowIndex); - if (ResetOrClear(data.Locked, false, data.AllowRevert, true, data.CurrentStain, data.GameStain, Stain.None.RowIndex, out _)) - data.SetStain(Stain.None.RowIndex); + if (ResetOrClear(data.Locked, false, data.AllowRevert, true, data.CurrentStain, data.GameStain, Stain.None.RowIndex, out var newStain)) + data.SetStain(newStain); } private void DrawItem(in EquipDrawData data, out string label, bool small, bool clear, bool open)