This commit is contained in:
Ottermandias 2023-07-10 16:33:42 +02:00
parent ee98d6b600
commit 20cc67275a
25 changed files with 324 additions and 173 deletions

View file

@ -13,7 +13,6 @@ using Newtonsoft.Json.Linq;
using OtterGui;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
using static OtterGui.Raii.ImRaii;
namespace Glamourer.Designs;
@ -260,28 +259,6 @@ public class DesignManager
_event.Invoke(DesignChanged.Type.WriteProtection, design, value);
}
public void ChangeModelId(Design design, uint modelId, Customize customize, nint equipData, bool isHuman)
{
var oldValue = design.DesignData.ModelId;
if (!isHuman)
{
design.DesignData.LoadNonHuman(modelId, customize, equipData);
}
else if (!design.DesignData.IsHuman)
{
design.DesignData.IsHuman = true;
design.DesignData.ModelId = modelId;
design.DesignData.SetDefaultEquipment(_items);
design.DesignData.Customize = Customize.Default;
}
design.LastEdit = DateTimeOffset.UtcNow;
Glamourer.Log.Debug($"Changed model id in design {design.Identifier} from {oldValue} to {modelId}.");
_saveService.QueueSave(design);
_event.Invoke(DesignChanged.Type.ModelId, design, (oldValue, modelId));
}
/// <summary> Change a customization value. </summary>
public void ChangeCustomize(Design design, CustomizeIndex idx, CustomizeValue value)
{
@ -332,7 +309,7 @@ public class DesignManager
/// <summary> Change a non-weapon equipment piece. </summary>
public void ChangeEquip(Design design, EquipSlot slot, EquipItem item)
{
if (!_items.IsItemValid(slot, item.Id, out item))
if (!_items.IsItemValid(slot, item.ItemId, out item))
return;
var old = design.DesignData.Item(slot);
@ -341,7 +318,7 @@ public class DesignManager
design.LastEdit = DateTimeOffset.UtcNow;
Glamourer.Log.Debug(
$"Set {slot.ToName()} equipment piece in design {design.Identifier} from {old.Name} ({old.Id}) to {item.Name} ({item.Id}).");
$"Set {slot.ToName()} equipment piece in design {design.Identifier} from {old.Name} ({old.ItemId}) to {item.Name} ({item.ItemId}).");
_saveService.QueueSave(design);
_event.Invoke(DesignChanged.Type.Equip, design, (old, item, slot));
}
@ -355,13 +332,13 @@ public class DesignManager
{
case EquipSlot.MainHand:
var newOff = currentOff;
if (!_items.IsItemValid(EquipSlot.MainHand, item.Id, out item))
if (!_items.IsItemValid(EquipSlot.MainHand, item.ItemId, out item))
return;
if (item.Type != currentMain.Type)
{
var newOffId = item.Type.Offhand().IsOffhandType()
? item.Id
? item.ItemId
: ItemManager.NothingId(item.Type.Offhand());
if (!_items.IsOffhandValid(item, newOffId, out newOff))
return;
@ -373,12 +350,12 @@ public class DesignManager
design.LastEdit = DateTimeOffset.UtcNow;
_saveService.QueueSave(design);
Glamourer.Log.Debug(
$"Set {EquipSlot.MainHand.ToName()} weapon in design {design.Identifier} from {currentMain.Name} ({currentMain.Id}) to {item.Name} ({item.Id}).");
$"Set {EquipSlot.MainHand.ToName()} weapon in design {design.Identifier} from {currentMain.Name} ({currentMain.ItemId}) to {item.Name} ({item.ItemId}).");
_event.Invoke(DesignChanged.Type.Weapon, design, (currentMain, currentOff, item, newOff));
return;
case EquipSlot.OffHand:
if (!_items.IsOffhandValid(currentOff.Type, item.Id, out item))
if (!_items.IsOffhandValid(currentOff.Type, item.ItemId, out item))
return;
if (!design.DesignData.SetItem(EquipSlot.OffHand, item))
@ -387,7 +364,7 @@ public class DesignManager
design.LastEdit = DateTimeOffset.UtcNow;
_saveService.QueueSave(design);
Glamourer.Log.Debug(
$"Set {EquipSlot.OffHand.ToName()} weapon in design {design.Identifier} from {currentOff.Name} ({currentOff.Id}) to {item.Name} ({item.Id}).");
$"Set {EquipSlot.OffHand.ToName()} weapon in design {design.Identifier} from {currentOff.Name} ({currentOff.ItemId}) to {item.Name} ({item.ItemId}).");
_event.Invoke(DesignChanged.Type.Weapon, design, (currentMain, currentOff, currentMain, item));
return;
default: return;
@ -409,7 +386,7 @@ public class DesignManager
/// <summary> Change the stain for any equipment piece. </summary>
public void ChangeStain(Design design, EquipSlot slot, StainId stain)
{
if (_items.ValidateStain(stain, out _).Length > 0)
if (_items.ValidateStain(stain, out _, false).Length > 0)
return;
var oldStain = design.DesignData.Stain(slot);
@ -477,9 +454,6 @@ public class DesignManager
/// <summary> Apply an entire design based on its appliance rules piece by piece. </summary>
public void ApplyDesign(Design design, DesignBase other)
{
ChangeModelId(design, other.DesignData.ModelId, other.DesignData.Customize, other.DesignData.GetEquipmentPtr(),
other.DesignData.IsHuman);
if (other.DoApplyWetness())
design.DesignData.SetIsWet(other.DesignData.IsWet());
if (other.DoApplyHatVisible())