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do not protect when state is locked.
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parent
6c5c202356
commit
22ea1e344e
1 changed files with 2 additions and 2 deletions
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@ -28,7 +28,7 @@ public class StateListener : IDisposable
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private readonly StateManager _manager;
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private readonly StateManager _manager;
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private readonly StateApplier _applier;
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private readonly StateApplier _applier;
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private readonly ItemManager _items;
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private readonly ItemManager _items;
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private readonly CustomizeService _customizations;
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private readonly CustomizeService _customizations;
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private readonly PenumbraService _penumbra;
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private readonly PenumbraService _penumbra;
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private readonly SlotUpdating _slotUpdating;
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private readonly SlotUpdating _slotUpdating;
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private readonly WeaponLoading _weaponLoading;
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private readonly WeaponLoading _weaponLoading;
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@ -134,7 +134,7 @@ public class StateListener : IDisposable
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}
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}
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_funModule.ApplyFunOnLoad(actor, new Span<CharacterArmor>((void*)equipDataPtr, 10), ref customize);
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_funModule.ApplyFunOnLoad(actor, new Span<CharacterArmor>((void*)equipDataPtr, 10), ref customize);
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if (modelId == 0)
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if (modelId == 0 && _creatingState is not { IsLocked: true })
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ProtectRestrictedGear(equipDataPtr, customize.Race, customize.Gender);
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ProtectRestrictedGear(equipDataPtr, customize.Race, customize.Gender);
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}
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}
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