Fix changed equipment access to use new size.

This commit is contained in:
Ottermandias 2025-08-09 20:48:46 +02:00
parent 612cd31c3e
commit 240c889fff

View file

@ -197,7 +197,7 @@ public sealed unsafe class MaterialManager : IRequiredService, IDisposable
if (human->ChangedEquipData == null) if (human->ChangedEquipData == null)
return ((Model)human).GetArmor(((uint)slotId).ToEquipSlot()).ToWeapon(0); return ((Model)human).GetArmor(((uint)slotId).ToEquipSlot()).ToWeapon(0);
return ((CharacterArmor*)human->ChangedEquipData + slotId * 3)->ToWeapon(0); return ((CharacterArmor*)human->ChangedEquipData + slotId * 4)->ToWeapon(0);
} }
/// <summary> /// <summary>