This commit is contained in:
Ottermandias 2023-06-16 16:13:26 +02:00
parent 7463aafa13
commit 27f151c55a
32 changed files with 1744 additions and 151 deletions

View file

@ -0,0 +1,80 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Dalamud.Configuration;
using Dalamud.Interface.Internal.Notifications;
using Glamourer.Gui;
using Glamourer.Services;
using Newtonsoft.Json;
using ErrorEventArgs = Newtonsoft.Json.Serialization.ErrorEventArgs;
namespace Glamourer;
public class Configuration : IPluginConfiguration, ISavable
{
public bool UseRestrictedGearProtection = true;
public int Version { get; set; } = Constants.CurrentVersion;
public Dictionary<ColorId, uint> Colors { get; private set; }
= Enum.GetValues<ColorId>().ToDictionary(c => c, c => c.Data().DefaultColor);
[JsonIgnore]
private readonly SaveService _saveService;
public Configuration(SaveService saveService, ConfigMigrationService migrator)
{
_saveService = saveService;
Load(migrator);
}
public void Save()
=> _saveService.QueueSave(this);
public void Load(ConfigMigrationService migrator)
{
static void HandleDeserializationError(object? sender, ErrorEventArgs errorArgs)
{
Glamourer.Log.Error(
$"Error parsing Configuration at {errorArgs.ErrorContext.Path}, using default or migrating:\n{errorArgs.ErrorContext.Error}");
errorArgs.ErrorContext.Handled = true;
}
if (!File.Exists(_saveService.FileNames.ConfigFile))
return;
if (File.Exists(_saveService.FileNames.ConfigFile))
try
{
var text = File.ReadAllText(_saveService.FileNames.ConfigFile);
JsonConvert.PopulateObject(text, this, new JsonSerializerSettings
{
Error = HandleDeserializationError,
});
}
catch (Exception ex)
{
Glamourer.Chat.NotificationMessage(ex,
"Error reading Configuration, reverting to default.\nYou may be able to restore your configuration using the rolling backups in the XIVLauncher/backups/Glamourer directory.",
"Error reading Configuration", "Error", NotificationType.Error);
}
migrator.Migrate(this);
}
public string ToFilename(FilenameService fileNames)
=> fileNames.ConfigFile;
public void Save(StreamWriter writer)
{
using var jWriter = new JsonTextWriter(writer) { Formatting = Formatting.Indented };
var serializer = new JsonSerializer { Formatting = Formatting.Indented };
serializer.Serialize(jWriter, this);
}
public static class Constants
{
public const int CurrentVersion = 2;
}
}

549
Glamourer/Designs/Design.cs Normal file
View file

@ -0,0 +1,549 @@
using System;
using System.IO;
using System.Linq;
using Dalamud.Interface.Internal.Notifications;
using Glamourer.Customization;
using Glamourer.Services;
using Glamourer.Structs;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using OtterGui.Classes;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
namespace Glamourer.Designs;
public class Design : ISavable
{
internal Design(ItemManager items)
{ }
// Metadata
public const int FileVersion = 1;
public Guid Identifier { get; internal init; }
public DateTimeOffset CreationDate { get; internal init; }
public DateTimeOffset LastEdit { get; internal set; }
public LowerString Name { get; internal set; } = LowerString.Empty;
public string Description { get; internal set; } = string.Empty;
public string[] Tags { get; internal set; } = Array.Empty<string>();
public int Index { get; internal set; }
internal DesignData DesignData;
#region Application Data
[Flags]
private enum DesignFlags : byte
{
ApplyHatVisible = 0x01,
ApplyVisorState = 0x02,
ApplyWeaponVisible = 0x04,
WriteProtected = 0x08,
}
private CustomizeFlag _applyCustomize;
private EquipFlag _applyEquip;
private DesignFlags _designFlags;
public bool DoApplyHatVisible()
=> _designFlags.HasFlag(DesignFlags.ApplyHatVisible);
public bool DoApplyVisorToggle()
=> _designFlags.HasFlag(DesignFlags.ApplyVisorState);
public bool DoApplyWeaponVisible()
=> _designFlags.HasFlag(DesignFlags.ApplyWeaponVisible);
public bool WriteProtected()
=> _designFlags.HasFlag(DesignFlags.WriteProtected);
public bool SetApplyHatVisible(bool value)
{
var newFlag = value ? _designFlags | DesignFlags.ApplyHatVisible : _designFlags & ~DesignFlags.ApplyHatVisible;
if (newFlag == _designFlags)
return false;
_designFlags = newFlag;
return true;
}
public bool SetApplyVisorToggle(bool value)
{
var newFlag = value ? _designFlags | DesignFlags.ApplyVisorState : _designFlags & ~DesignFlags.ApplyVisorState;
if (newFlag == _designFlags)
return false;
_designFlags = newFlag;
return true;
}
public bool SetApplyWeaponVisible(bool value)
{
var newFlag = value ? _designFlags | DesignFlags.ApplyWeaponVisible : _designFlags & ~DesignFlags.ApplyWeaponVisible;
if (newFlag == _designFlags)
return false;
_designFlags = newFlag;
return true;
}
public bool SetWriteProtected(bool value)
{
var newFlag = value ? _designFlags | DesignFlags.WriteProtected : _designFlags & ~DesignFlags.WriteProtected;
if (newFlag == _designFlags)
return false;
_designFlags = newFlag;
return true;
}
public bool DoApplyEquip(EquipSlot slot)
=> _applyEquip.HasFlag(slot.ToFlag());
public bool DoApplyStain(EquipSlot slot)
=> _applyEquip.HasFlag(slot.ToStainFlag());
public bool DoApplyCustomize(CustomizeIndex idx)
=> _applyCustomize.HasFlag(idx.ToFlag());
internal bool SetApplyEquip(EquipSlot slot, bool value)
{
var newValue = value ? _applyEquip | slot.ToFlag() : _applyEquip & ~slot.ToFlag();
if (newValue == _applyEquip)
return false;
_applyEquip = newValue;
return true;
}
internal bool SetApplyStain(EquipSlot slot, bool value)
{
var newValue = value ? _applyEquip | slot.ToStainFlag() : _applyEquip & ~slot.ToStainFlag();
if (newValue == _applyEquip)
return false;
_applyEquip = newValue;
return true;
}
internal bool SetApplyCustomize(CustomizeIndex idx, bool value)
{
var newValue = value ? _applyCustomize | idx.ToFlag() : _applyCustomize & ~idx.ToFlag();
if (newValue == _applyCustomize)
return false;
_applyCustomize = newValue;
return true;
}
#endregion
#region ISavable
public JObject JsonSerialize()
{
var ret = new JObject
{
["FileVersion"] = FileVersion,
["Identifier"] = Identifier,
["CreationDate"] = CreationDate,
["LastEdit"] = LastEdit,
["Name"] = Name.Text,
["Description"] = Description,
["Tags"] = JArray.FromObject(Tags),
["WriteProtected"] = WriteProtected(),
["Equipment"] = SerializeEquipment(),
["Customize"] = SerializeCustomize(),
};
return ret;
}
public JObject SerializeEquipment()
{
static JObject Serialize(uint itemId, StainId stain, bool apply, bool applyStain)
=> new()
{
["ItemId"] = itemId,
["Stain"] = stain.Value,
["Apply"] = apply,
["ApplyStain"] = applyStain,
};
var ret = new JObject();
foreach (var slot in EquipSlotExtensions.EqdpSlots.Prepend(EquipSlot.OffHand).Prepend(EquipSlot.MainHand))
{
var item = DesignData.Item(slot);
var stain = DesignData.Stain(slot);
ret[slot.ToString()] = Serialize(item.Id, stain, DoApplyEquip(slot), DoApplyStain(slot));
}
ret["Hat"] = new QuadBool(DesignData.IsHatVisible(), DoApplyHatVisible()).ToJObject("Show", "Apply");
ret["Visor"] = new QuadBool(DesignData.IsVisorToggled(), DoApplyVisorToggle()).ToJObject("IsToggled", "Apply");
ret["Weapon"] = new QuadBool(DesignData.IsWeaponVisible(), DoApplyWeaponVisible()).ToJObject("Show", "Apply");
return ret;
}
public JObject SerializeCustomize()
{
var ret = new JObject()
{
["ModelId"] = DesignData.ModelId,
};
var customize = DesignData.Customize;
foreach (var idx in Enum.GetValues<CustomizeIndex>())
{
ret[idx.ToString()] = new JObject()
{
["Value"] = customize[idx].Value,
["Apply"] = DoApplyCustomize(idx),
};
}
ret["IsWet"] = DesignData.IsWet();
return ret;
}
public static Design LoadDesign(CustomizationManager customizeManager, ItemManager items, JObject json, out bool changes)
{
var version = json["FileVersion"]?.ToObject<int>() ?? 0;
return version switch
{
1 => LoadDesignV1(customizeManager, items, json, out changes),
_ => throw new Exception("The design to be loaded has no valid Version."),
};
}
private static Design LoadDesignV1(CustomizationManager customizeManager, ItemManager items, JObject json, out bool changes)
{
static string[] ParseTags(JObject json)
{
var tags = json["Tags"]?.ToObject<string[]>() ?? Array.Empty<string>();
return tags.OrderBy(t => t).Distinct().ToArray();
}
var creationDate = json["CreationDate"]?.ToObject<DateTimeOffset>() ?? throw new ArgumentNullException("CreationDate");
var design = new Design(items)
{
CreationDate = creationDate,
Identifier = json["Identifier"]?.ToObject<Guid>() ?? throw new ArgumentNullException("Identifier"),
Name = new LowerString(json["Name"]?.ToObject<string>() ?? throw new ArgumentNullException("Name")),
Description = json["Description"]?.ToObject<string>() ?? string.Empty,
Tags = ParseTags(json),
LastEdit = json["LastEdit"]?.ToObject<DateTimeOffset>() ?? creationDate,
};
changes = LoadEquip(items, json["Equipment"], design);
changes |= LoadCustomize(customizeManager, json["Customize"], design);
return design;
}
private static bool ValidateItem(ItemManager items, EquipSlot slot, uint itemId, out EquipItem item)
{
item = items.Resolve(slot, itemId);
if (item.Valid)
return true;
Glamourer.Chat.NotificationMessage($"The {slot.ToName()} item {itemId} does not exist, reset to Nothing.", "Warning",
NotificationType.Warning);
item = ItemManager.NothingItem(slot);
return false;
}
private static bool ValidateStain(ItemManager items, StainId stain, out StainId ret)
{
if (stain.Value != 0 && !items.Stains.ContainsKey(stain))
{
ret = 0;
Glamourer.Chat.NotificationMessage($"The Stain {stain} does not exist, reset to unstained.");
return false;
}
ret = stain;
return true;
}
private static bool ValidateWeapons(ItemManager items, uint mainId, uint offId, out EquipItem main, out EquipItem off)
{
var ret = true;
main = items.Resolve(EquipSlot.MainHand, mainId);
if (!main.Valid)
{
Glamourer.Chat.NotificationMessage($"The mainhand weapon {mainId} does not exist, reset to default sword.", "Warning",
NotificationType.Warning);
main = items.DefaultSword;
ret = false;
}
off = items.Resolve(main.Type.Offhand(), offId);
if (off.Valid)
return ret;
ret = false;
off = items.Resolve(main.Type.Offhand(), mainId);
if (off.Valid)
{
Glamourer.Chat.NotificationMessage($"The offhand weapon {offId} does not exist, reset to implied offhand.", "Warning",
NotificationType.Warning);
}
else
{
off = ItemManager.NothingItem(FullEquipType.Shield);
if (main.Type.Offhand() == FullEquipType.Shield)
{
Glamourer.Chat.NotificationMessage($"The offhand weapon {offId} does not exist, reset to no offhand.", "Warning",
NotificationType.Warning);
}
else
{
main = items.DefaultSword;
Glamourer.Chat.NotificationMessage(
$"The offhand weapon {offId} does not exist, but no default could be restored, reset mainhand to default sword and offhand to nothing.",
"Warning",
NotificationType.Warning);
}
}
return ret;
}
private static bool LoadEquip(ItemManager items, JToken? equip, Design design)
{
if (equip == null)
return true;
static (uint, StainId, bool, bool) ParseItem(EquipSlot slot, JToken? item)
{
var id = item?["ItemId"]?.ToObject<uint>() ?? ItemManager.NothingId(slot);
var stain = (StainId)(item?["Stain"]?.ToObject<byte>() ?? 0);
var apply = item?["Apply"]?.ToObject<bool>() ?? false;
var applyStain = item?["ApplyStain"]?.ToObject<bool>() ?? false;
return (id, stain, apply, applyStain);
}
var changes = false;
foreach (var slot in EquipSlotExtensions.EqdpSlots)
{
var (id, stain, apply, applyStain) = ParseItem(slot, equip[slot.ToString()]);
changes |= !ValidateItem(items, slot, id, out var item);
changes |= !ValidateStain(items, stain, out stain);
design.DesignData.SetItem(item);
design.DesignData.SetStain(slot, stain);
design.SetApplyEquip(slot, apply);
design.SetApplyStain(slot, applyStain);
}
{
var (id, stain, apply, applyStain) = ParseItem(EquipSlot.MainHand, equip[EquipSlot.MainHand.ToString()]);
if (id == ItemManager.NothingId(EquipSlot.MainHand))
id = items.DefaultSword.Id;
var (idOff, stainOff, applyOff, applyStainOff) = ParseItem(EquipSlot.OffHand, equip[EquipSlot.OffHand.ToString()]);
if (id == ItemManager.NothingId(EquipSlot.OffHand))
id = ItemManager.NothingId(FullEquipType.Shield);
changes |= ValidateWeapons(items, id, idOff, out var main, out var off);
changes |= ValidateStain(items, stain, out stain);
changes |= ValidateStain(items, stainOff, out stainOff);
design.DesignData.SetItem(main);
design.DesignData.SetItem(off);
design.DesignData.SetStain(EquipSlot.MainHand, stain);
design.DesignData.SetStain(EquipSlot.OffHand, stainOff);
design.SetApplyEquip(EquipSlot.MainHand, apply);
design.SetApplyEquip(EquipSlot.OffHand, applyOff);
design.SetApplyStain(EquipSlot.MainHand, applyStain);
design.SetApplyStain(EquipSlot.OffHand, applyStainOff);
}
var metaValue = QuadBool.FromJObject(equip["Hat"], "Show", "Apply", QuadBool.NullFalse);
design.SetApplyHatVisible(metaValue.Enabled);
design.DesignData.SetHatVisible(metaValue.ForcedValue);
metaValue = QuadBool.FromJObject(equip["Weapon"], "Show", "Apply", QuadBool.NullFalse);
design.SetApplyWeaponVisible(metaValue.Enabled);
design.DesignData.SetWeaponVisible(metaValue.ForcedValue);
metaValue = QuadBool.FromJObject(equip["Visor"], "IsToggled", "Apply", QuadBool.NullFalse);
design.SetApplyVisorToggle(metaValue.Enabled);
design.DesignData.SetVisor(metaValue.ForcedValue);
return changes;
}
private static bool ValidateCustomize(CustomizationManager manager, ref Customize customize)
{
var ret = true;
if (!manager.Races.Contains(customize.Race))
{
ret = false;
if (manager.Clans.Contains(customize.Clan))
{
Glamourer.Chat.NotificationMessage(
$"The race {customize.Race.ToName()} is unknown, reset to {customize.Clan.ToRace().ToName()} from Clan.", "Warning",
NotificationType.Warning);
customize.Race = customize.Clan.ToRace();
}
else
{
Glamourer.Chat.NotificationMessage(
$"The race {customize.Race.ToName()} is unknown, reset to {Race.Hyur.ToName()} {SubRace.Midlander.ToName()}.", "Warning",
NotificationType.Warning);
customize.Race = Race.Hyur;
customize.Clan = SubRace.Midlander;
}
}
if (!manager.Clans.Contains(customize.Clan))
{
ret = false;
var oldClan = customize.Clan;
customize.Clan = (SubRace)((byte)customize.Race * 2 - 1);
if (manager.Clans.Contains(customize.Clan))
{
Glamourer.Chat.NotificationMessage($"The clan {oldClan.ToName()} is unknown, reset to {customize.Clan.ToName()} from race.",
"Warning", NotificationType.Warning);
}
else
{
customize.Race = Race.Hyur;
customize.Clan = SubRace.Midlander;
Glamourer.Chat.NotificationMessage(
$"The clan {oldClan.ToName()} is unknown, reset to {customize.Race.ToName()} {customize.Clan.ToName()}.", "Warning",
NotificationType.Warning);
}
}
if (!manager.Genders.Contains(customize.Gender))
{
ret = false;
Glamourer.Chat.NotificationMessage($"The gender {customize.Gender} is unknown, reset to {Gender.Male.ToName()}.", "Warning",
NotificationType.Warning);
customize.Gender = Gender.Male;
}
// TODO: Female Hrothgar
if (customize.Gender == Gender.Female && customize.Race == Race.Hrothgar)
{
ret = false;
Glamourer.Chat.NotificationMessage($"Hrothgar do not currently support female characters, reset to male.", "Warning",
NotificationType.Warning);
customize.Gender = Gender.Male;
}
var list = manager.GetList(customize.Clan, customize.Gender);
// Face is handled first automatically so it should not conflict with other customizations when corrupt.
foreach (var index in Enum.GetValues<CustomizeIndex>().Where(list.IsAvailable))
{
var value = customize.Get(index);
var count = list.Count(index, customize.Face);
var idx = list.DataByValue(index, value, out var data, customize.Face);
if (idx >= 0 && idx < count)
continue;
ret = false;
var name = list.Option(index);
var newValue = list.Data(index, 0, customize.Face);
Glamourer.Chat.NotificationMessage(
$"Customization {name} for {customize.Race.ToName()} {customize.Gender.ToName()}s does not support value {value.Value}, reset to {newValue.Value.Value}");
customize.Set(index, newValue.Value);
}
return ret;
}
private static bool ValidateModelId(ref uint modelId)
{
if (modelId != 0)
{
Glamourer.Chat.NotificationMessage($"Model IDs different from 0 are not currently allowed, reset {modelId} to 0.", "Warning",
NotificationType.Warning);
modelId = 0;
return false;
}
return true;
}
private static bool LoadCustomize(CustomizationManager manager, JToken? json, Design design)
{
if (json == null)
return true;
design.DesignData.ModelId = json["ModelId"]?.ToObject<uint>() ?? 0;
var ret = !ValidateModelId(ref design.DesignData.ModelId);
foreach (var idx in Enum.GetValues<CustomizeIndex>())
{
var tok = json[idx.ToString()];
var data = (CustomizeValue)(tok?["Value"]?.ToObject<byte>() ?? 0);
var apply = tok?["Apply"]?.ToObject<bool>() ?? false;
design.DesignData.Customize[idx] = data;
design.SetApplyCustomize(idx, apply);
}
design.DesignData.SetIsWet(json["IsWet"]?.ToObject<bool>() ?? false);
ret |= !ValidateCustomize(manager, ref design.DesignData.Customize);
return ret;
}
//public void MigrateBase64(ItemManager items, string base64)
//{
// var data = DesignBase64Migration.MigrateBase64(items, base64, out var applyEquip, out var applyCustomize, out var writeProtected, out var wet,
// out var hat,
// out var visor, out var weapon);
// UpdateMainhand(items, data.MainHand);
// UpdateOffhand(items, data.OffHand);
// foreach (var slot in EquipSlotExtensions.EqdpSlots)
// UpdateArmor(items, slot, data.Armor(slot), true);
// ModelData.Customize = data.Customize;
// _applyEquip = applyEquip;
// _applyCustomize = applyCustomize;
// WriteProtected = writeProtected;
// Wetness = wet;
// Hat = hat;
// Visor = visor;
// Weapon = weapon;
//}
//
//public static Design CreateTemporaryFromBase64(ItemManager items, string base64, bool customize, bool equip)
//{
// var ret = new Design(items);
// ret.MigrateBase64(items, base64);
// if (!customize)
// ret._applyCustomize = 0;
// if (!equip)
// ret._applyEquip = 0;
// ret.Wetness = ret.Wetness.SetEnabled(customize);
// ret.Visor = ret.Visor.SetEnabled(equip);
// ret.Hat = ret.Hat.SetEnabled(equip);
// ret.Weapon = ret.Weapon.SetEnabled(equip);
// return ret;
//}
// Outdated.
//public string CreateOldBase64()
// => DesignBase64Migration.CreateOldBase64(in ModelData, _applyEquip, _applyCustomize, Wetness == QuadBool.True, Hat.ForcedValue,
// Hat.Enabled,
// Visor.ForcedValue, Visor.Enabled, Weapon.ForcedValue, Weapon.Enabled, WriteProtected, 1f);
public string ToFilename(FilenameService fileNames)
=> fileNames.DesignFile(this);
public void Save(StreamWriter writer)
{
using var j = new JsonTextWriter(writer)
{
Formatting = Formatting.Indented,
};
var obj = JsonSerialize();
obj.WriteTo(j);
}
public string LogName(string fileName)
=> Path.GetFileNameWithoutExtension(fileName);
#endregion
}

View file

@ -0,0 +1,150 @@
using System;
using Glamourer.Customization;
using Glamourer.Services;
using Glamourer.Structs;
using OtterGui;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
namespace Glamourer.Designs;
public static class DesignBase64Migration
{
public const int Base64Size = 91;
public static DesignData MigrateBase64(ItemManager items, string base64, out EquipFlag equipFlags, out CustomizeFlag customizeFlags,
out bool writeProtected, out bool applyHat, out bool applyVisor, out bool applyWeapon)
{
static void CheckSize(int length, int requiredLength)
{
if (length != requiredLength)
throw new Exception(
$"Can not parse Base64 string into CharacterSave:\n\tInvalid size {length} instead of {requiredLength}.");
}
byte applicationFlags;
ushort equipFlagsS;
var bytes = Convert.FromBase64String(base64);
applyHat = false;
applyVisor = false;
applyWeapon = false;
var data = new DesignData();
switch (bytes[0])
{
case 1:
{
CheckSize(bytes.Length, 86);
applicationFlags = bytes[1];
equipFlagsS = BitConverter.ToUInt16(bytes, 2);
break;
}
case 2:
{
CheckSize(bytes.Length, Base64Size);
applicationFlags = bytes[1];
equipFlagsS = BitConverter.ToUInt16(bytes, 2);
data.SetHatVisible((bytes[90] & 0x01) == 0);
data.SetVisor((bytes[90] & 0x10) != 0);
data.SetWeaponVisible((bytes[90] & 0x02) == 0);
break;
}
default: throw new Exception($"Can not parse Base64 string into design for migration:\n\tInvalid Version {bytes[0]}.");
}
customizeFlags = (applicationFlags & 0x01) != 0 ? CustomizeFlagExtensions.All : 0;
data.SetIsWet((applicationFlags & 0x02) != 0);
applyHat = (applicationFlags & 0x04) != 0;
applyWeapon = (applicationFlags & 0x08) != 0;
applyVisor = (applicationFlags & 0x10) != 0;
writeProtected = (applicationFlags & 0x20) != 0;
equipFlags = 0;
equipFlags |= (equipFlagsS & 0x0001) != 0 ? EquipFlag.Mainhand | EquipFlag.MainhandStain : 0;
equipFlags |= (equipFlagsS & 0x0002) != 0 ? EquipFlag.Offhand | EquipFlag.OffhandStain : 0;
var flag = 0x0002u;
foreach (var slot in EquipSlotExtensions.EqdpSlots)
{
flag <<= 1;
equipFlags |= (equipFlagsS & flag) != 0 ? slot.ToFlag() | slot.ToStainFlag() : 0;
}
unsafe
{
fixed (byte* ptr = bytes)
{
data.Customize.Load(*(Customize*)(ptr + 4));
var cur = (CharacterWeapon*)(ptr + 30);
var main = items.Identify(EquipSlot.MainHand, cur[0].Set, cur[0].Type, (byte)cur[0].Variant);
if (!main.Valid)
throw new Exception($"Base64 string invalid, weapon could not be identified.");
data.SetItem(main);
data.SetStain(EquipSlot.MainHand, cur[0].Stain);
var off = items.Identify(EquipSlot.OffHand, cur[1].Set, cur[1].Type, (byte)cur[1].Variant, main.Type);
if (!off.Valid)
throw new Exception($"Base64 string invalid, weapon could not be identified.");
data.SetItem(off);
data.SetStain(EquipSlot.OffHand, cur[1].Stain);
var eq = (CharacterArmor*)(ptr + 46);
foreach (var (slot, idx) in EquipSlotExtensions.EqdpSlots.WithIndex())
{
var mdl = eq[idx];
var item = items.Identify(slot, mdl.Set, mdl.Variant);
if (!item.Valid)
throw new Exception($"Base64 string invalid, item could not be identified.");
data.SetItem(item);
data.SetStain(slot, mdl.Stain);
}
}
}
return data;
}
public static unsafe string CreateOldBase64(in DesignData save, EquipFlag equipFlags, CustomizeFlag customizeFlags,
bool setHat, bool setVisor, bool setWeapon, bool writeProtected, float alpha = 1.0f)
{
var data = stackalloc byte[Base64Size];
data[0] = 2;
data[1] = (byte)((customizeFlags == CustomizeFlagExtensions.All ? 0x01 : 0)
| (save.IsWet() ? 0x02 : 0)
| (setHat ? 0x04 : 0)
| (setWeapon ? 0x08 : 0)
| (setVisor ? 0x10 : 0)
| (writeProtected ? 0x20 : 0));
data[2] = (byte)((equipFlags.HasFlag(EquipFlag.Mainhand) ? 0x01 : 0)
| (equipFlags.HasFlag(EquipFlag.Offhand) ? 0x02 : 0)
| (equipFlags.HasFlag(EquipFlag.Head) ? 0x04 : 0)
| (equipFlags.HasFlag(EquipFlag.Body) ? 0x08 : 0)
| (equipFlags.HasFlag(EquipFlag.Hands) ? 0x10 : 0)
| (equipFlags.HasFlag(EquipFlag.Legs) ? 0x20 : 0)
| (equipFlags.HasFlag(EquipFlag.Feet) ? 0x40 : 0)
| (equipFlags.HasFlag(EquipFlag.Ears) ? 0x80 : 0));
data[3] = (byte)((equipFlags.HasFlag(EquipFlag.Neck) ? 0x01 : 0)
| (equipFlags.HasFlag(EquipFlag.Wrist) ? 0x02 : 0)
| (equipFlags.HasFlag(EquipFlag.RFinger) ? 0x04 : 0)
| (equipFlags.HasFlag(EquipFlag.LFinger) ? 0x08 : 0));
save.Customize.Write((nint)data + 4);
((CharacterWeapon*)(data + 30))[0] = save.Item(EquipSlot.MainHand).Weapon(save.Stain(EquipSlot.MainHand));
((CharacterWeapon*)(data + 30))[1] = save.Item(EquipSlot.OffHand).Weapon(save.Stain(EquipSlot.OffHand));
((CharacterArmor*)(data + 46))[0] = save.Item(EquipSlot.Head).Armor(save.Stain(EquipSlot.Head));
((CharacterArmor*)(data + 46))[1] = save.Item(EquipSlot.Body).Armor(save.Stain(EquipSlot.Body));
((CharacterArmor*)(data + 46))[2] = save.Item(EquipSlot.Hands).Armor(save.Stain(EquipSlot.Hands));
((CharacterArmor*)(data + 46))[3] = save.Item(EquipSlot.Legs).Armor(save.Stain(EquipSlot.Legs));
((CharacterArmor*)(data + 46))[4] = save.Item(EquipSlot.Feet).Armor(save.Stain(EquipSlot.Feet));
((CharacterArmor*)(data + 46))[5] = save.Item(EquipSlot.Ears).Armor(save.Stain(EquipSlot.Ears));
((CharacterArmor*)(data + 46))[6] = save.Item(EquipSlot.Neck).Armor(save.Stain(EquipSlot.Neck));
((CharacterArmor*)(data + 46))[7] = save.Item(EquipSlot.Wrists).Armor(save.Stain(EquipSlot.Wrists));
((CharacterArmor*)(data + 46))[8] = save.Item(EquipSlot.RFinger).Armor(save.Stain(EquipSlot.RFinger));
((CharacterArmor*)(data + 46))[9] = save.Item(EquipSlot.LFinger).Armor(save.Stain(EquipSlot.LFinger));
*(float*)(data + 86) = 1f;
data[90] = (byte)((save.IsHatVisible() ? 0x01 : 0)
| (save.IsVisorToggled() ? 0x10 : 0)
| (save.IsWeaponVisible() ? 0x02 : 0));
return Convert.ToBase64String(new Span<byte>(data, Base64Size));
}
}

View file

@ -0,0 +1,179 @@
using System;
using System.Runtime.CompilerServices;
using Glamourer.Customization;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
namespace Glamourer.Designs;
public unsafe struct DesignData
{
private string _nameHead = string.Empty;
private string _nameBody = string.Empty;
private string _nameHands = string.Empty;
private string _nameLegs = string.Empty;
private string _nameFeet = string.Empty;
private string _nameEars = string.Empty;
private string _nameNeck = string.Empty;
private string _nameWrists = string.Empty;
private string _nameRFinger = string.Empty;
private string _nameLFinger = string.Empty;
private string _nameMainhand = string.Empty;
private string _nameOffhand = string.Empty;
private fixed uint _itemIds[12];
private fixed ushort _iconIds[12];
private fixed byte _equipmentBytes[48];
public Customize Customize = Customize.Default;
public uint ModelId;
private WeaponType _secondaryMainhand;
private WeaponType _secondaryOffhand;
private FullEquipType _typeMainhand;
private FullEquipType _typeOffhand;
private byte _states;
public DesignData()
{}
public readonly StainId Stain(EquipSlot slot)
{
var index = slot.ToIndex();
return index > 11 ? (StainId)0 : _equipmentBytes[4 * index + 3];
}
public readonly EquipItem Item(EquipSlot slot)
=> slot.ToIndex() switch
{
// @formatter:off
0 => new EquipItem(_nameHead, _itemIds[ 0], _iconIds[ 0], (SetId)(_equipmentBytes[ 0] | (_equipmentBytes[ 1] << 8)), (WeaponType)0, _equipmentBytes[ 2], FullEquipType.Head ),
1 => new EquipItem(_nameBody, _itemIds[ 1], _iconIds[ 1], (SetId)(_equipmentBytes[ 4] | (_equipmentBytes[ 5] << 8)), (WeaponType)0, _equipmentBytes[ 6], FullEquipType.Body ),
2 => new EquipItem(_nameHands, _itemIds[ 2], _iconIds[ 2], (SetId)(_equipmentBytes[ 8] | (_equipmentBytes[ 9] << 8)), (WeaponType)0, _equipmentBytes[10], FullEquipType.Hands ),
3 => new EquipItem(_nameLegs, _itemIds[ 3], _iconIds[ 3], (SetId)(_equipmentBytes[12] | (_equipmentBytes[13] << 8)), (WeaponType)0, _equipmentBytes[14], FullEquipType.Legs ),
4 => new EquipItem(_nameFeet, _itemIds[ 4], _iconIds[ 4], (SetId)(_equipmentBytes[16] | (_equipmentBytes[17] << 8)), (WeaponType)0, _equipmentBytes[18], FullEquipType.Feet ),
5 => new EquipItem(_nameEars, _itemIds[ 5], _iconIds[ 5], (SetId)(_equipmentBytes[20] | (_equipmentBytes[21] << 8)), (WeaponType)0, _equipmentBytes[22], FullEquipType.Ears ),
6 => new EquipItem(_nameNeck, _itemIds[ 6], _iconIds[ 6], (SetId)(_equipmentBytes[24] | (_equipmentBytes[25] << 8)), (WeaponType)0, _equipmentBytes[26], FullEquipType.Neck ),
7 => new EquipItem(_nameWrists, _itemIds[ 7], _iconIds[ 7], (SetId)(_equipmentBytes[28] | (_equipmentBytes[29] << 8)), (WeaponType)0, _equipmentBytes[30], FullEquipType.Wrists ),
8 => new EquipItem(_nameRFinger, _itemIds[ 8], _iconIds[ 8], (SetId)(_equipmentBytes[32] | (_equipmentBytes[33] << 8)), (WeaponType)0, _equipmentBytes[34], FullEquipType.Finger ),
9 => new EquipItem(_nameLFinger, _itemIds[ 9], _iconIds[ 9], (SetId)(_equipmentBytes[36] | (_equipmentBytes[37] << 8)), (WeaponType)0, _equipmentBytes[38], FullEquipType.Finger ),
10 => new EquipItem(_nameMainhand, _itemIds[10], _iconIds[10], (SetId)(_equipmentBytes[40] | (_equipmentBytes[41] << 8)), _secondaryMainhand, _equipmentBytes[42], _typeMainhand ),
11 => new EquipItem(_nameOffhand, _itemIds[11], _iconIds[11], (SetId)(_equipmentBytes[44] | (_equipmentBytes[45] << 8)), _secondaryOffhand, _equipmentBytes[46], _typeOffhand ),
_ => new EquipItem(),
// @formatter:on
};
public bool SetItem(EquipItem item)
{
var index = item.Type.ToSlot().ToIndex();
if (index > 11 || _itemIds[index] == item.Id)
return false;
_itemIds[index] = item.Id;
_iconIds[index] = item.IconId;
_equipmentBytes[4 * index + 0] = (byte)item.ModelId;
_equipmentBytes[4 * index + 1] = (byte)(item.ModelId.Value >> 8);
_equipmentBytes[4 * index + 2] = item.Variant;
switch (index)
{
// @formatter:off
case 0: _nameHead = item.Name; return true;
case 1: _nameBody = item.Name; return true;
case 2: _nameHands = item.Name; return true;
case 3: _nameLegs = item.Name; return true;
case 4: _nameFeet = item.Name; return true;
case 5: _nameEars = item.Name; return true;
case 6: _nameNeck = item.Name; return true;
case 7: _nameWrists = item.Name; return true;
case 8: _nameRFinger = item.Name; return true;
case 9: _nameLFinger = item.Name; return true;
// @formatter:on
case 10:
_nameMainhand = item.Name;
_secondaryMainhand = item.WeaponType;
_typeMainhand = item.Type;
return true;
case 11:
_nameOffhand = item.Name;
_secondaryOffhand = item.WeaponType;
_typeOffhand = item.Type;
return true;
}
return true;
}
public bool SetStain(EquipSlot slot, StainId stain)
=> slot.ToIndex() switch
{
0 => SetIfDifferent(ref _equipmentBytes[3], stain.Value),
1 => SetIfDifferent(ref _equipmentBytes[7], stain.Value),
2 => SetIfDifferent(ref _equipmentBytes[11], stain.Value),
3 => SetIfDifferent(ref _equipmentBytes[15], stain.Value),
4 => SetIfDifferent(ref _equipmentBytes[19], stain.Value),
5 => SetIfDifferent(ref _equipmentBytes[23], stain.Value),
6 => SetIfDifferent(ref _equipmentBytes[27], stain.Value),
7 => SetIfDifferent(ref _equipmentBytes[31], stain.Value),
8 => SetIfDifferent(ref _equipmentBytes[35], stain.Value),
9 => SetIfDifferent(ref _equipmentBytes[39], stain.Value),
10 => SetIfDifferent(ref _equipmentBytes[43], stain.Value),
11 => SetIfDifferent(ref _equipmentBytes[47], stain.Value),
_ => false,
};
public readonly bool IsWet()
=> (_states & 0x01) == 0x01;
public bool SetIsWet(bool value)
{
if (value == IsWet())
return false;
_states = (byte)(value ? _states | 0x01 : _states & ~0x01);
return true;
}
public readonly bool IsVisorToggled()
=> (_states & 0x02) == 0x02;
public bool SetVisor(bool value)
{
if (value == IsVisorToggled())
return false;
_states = (byte)(value ? _states | 0x02 : _states & ~0x02);
return true;
}
public readonly bool IsHatVisible()
=> (_states & 0x04) == 0x04;
public bool SetHatVisible(bool value)
{
if (value == IsHatVisible())
return false;
_states = (byte)(value ? _states | 0x04 : _states & ~0x04);
return true;
}
public readonly bool IsWeaponVisible()
=> (_states & 0x08) == 0x09;
public bool SetWeaponVisible(bool value)
{
if (value == IsWeaponVisible())
return false;
_states = (byte)(value ? _states | 0x08 : _states & ~0x08);
return true;
}
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
private static bool SetIfDifferent<T>(ref T old, T value) where T : IEquatable<T>
{
if (old.Equals(value))
return false;
old = value;
return true;
}
}

View file

@ -0,0 +1,46 @@
using Glamourer.Customization;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
namespace Glamourer.Designs;
public interface IDesign
{
public uint GetModelId();
public bool SetModelId(uint modelId);
public EquipItem GetEquipItem(EquipSlot slot);
public bool SetEquipItem(EquipItem item);
public StainId GetStain(EquipSlot slot);
public bool SetStain(EquipSlot slot, StainId stain);
public CustomizeValue GetCustomizeValue(CustomizeIndex type);
public bool SetCustomizeValue(CustomizeIndex type);
public bool DoApplyEquip(EquipSlot slot);
public bool DoApplyStain(EquipSlot slot);
public bool DoApplyCustomize(CustomizeIndex index);
public bool SetApplyEquip(EquipSlot slot, bool value);
public bool SetApplyStain(EquipSlot slot, bool value);
public bool SetApplyCustomize(CustomizeIndex slot, bool value);
public bool IsWet();
public bool SetIsWet(bool value);
public bool IsHatVisible();
public bool DoApplyHatVisible();
public bool SetHatVisible(bool value);
public bool SetApplyHatVisible(bool value);
public bool IsVisorToggled();
public bool DoApplyVisorToggle();
public bool SetVisorToggle(bool value);
public bool SetApplyVisorToggle(bool value);
public bool IsWeaponVisible();
public bool DoApplyWeaponVisible();
public bool SetWeaponVisible(bool value);
public bool SetApplyWeaponVisible(bool value);
}

View file

@ -9,7 +9,7 @@ using OtterGui.Log;
namespace Glamourer;
public class Item : IDalamudPlugin
public class Glamourer : IDalamudPlugin
{
public string Name
=> "Glamourer";
@ -26,7 +26,7 @@ public class Item : IDalamudPlugin
private readonly ServiceProvider _services;
public Item(DalamudPluginInterface pluginInterface)
public Glamourer(DalamudPluginInterface pluginInterface)
{
try
{

View file

@ -120,10 +120,6 @@
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<Folder Include="Designs\" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="if $(Configuration) == Release powershell Compress-Archive -Force $(TargetPath), $(TargetDir)$(SolutionName).json, $(TargetDir)$(SolutionName).GameData.dll, $(TargetDir)Penumbra.GameData.dll, $(TargetDir)Penumbra.Api.dll, $(TargetDir)Penumbra.String.dll $(SolutionDir)$(SolutionName).zip" />
<Exec Command="if $(Configuration) == Release powershell Copy-Item -Force $(TargetDir)$(SolutionName).json -Destination $(SolutionDir)" />

34
Glamourer/Gui/Colors.cs Normal file
View file

@ -0,0 +1,34 @@
using System.Collections.Generic;
namespace Glamourer.Gui;
public enum ColorId
{
CustomizationDesign,
StateDesign,
EquipmentDesign,
}
public static class Colors
{
public static (uint DefaultColor, string Name, string Description) Data(this ColorId color)
=> color switch
{
// @formatter:off
ColorId.CustomizationDesign => (0xFFC000C0, "Customization Design", "A design that only changes customizations on a character." ),
ColorId.StateDesign => (0xFF00C0C0, "State Design", "A design that only changes meta state on a character." ),
ColorId.EquipmentDesign => (0xFF00C000, "Equipment Design", "A design that only changes equipment on a character." ),
_ => (0x00000000, string.Empty, string.Empty ),
// @formatter:on
};
private static IReadOnlyDictionary<ColorId, uint> _colors = new Dictionary<ColorId, uint>();
/// <summary> Obtain the configured value for a color. </summary>
public static uint Value(this ColorId color)
=> _colors.TryGetValue(color, out var value) ? value : color.Data().DefaultColor;
/// <summary> Set the configurable colors dictionary to a value. </summary>
public static void SetColors(Configuration config)
=> _colors = config.Colors;
}

View file

@ -33,7 +33,7 @@ public class MainWindow : Window
}
private static string GetLabel()
=> Item.Version.Length == 0
=> Glamourer.Version.Length == 0
? "Glamourer###GlamourerMainWindow"
: $"Glamourer v{Item.Version}###GlamourerMainWindow";
: $"Glamourer v{Glamourer.Version}###GlamourerMainWindow";
}

View file

@ -1,11 +1,13 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Numerics;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Interface;
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using Glamourer.Customization;
using Glamourer.Designs;
using Glamourer.Interop;
using Glamourer.Interop.Penumbra;
using Glamourer.Interop.Structs;
@ -17,6 +19,7 @@ using OtterGui.Widgets;
using Penumbra.Api.Enums;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
using static OtterGui.Raii.ImRaii;
namespace Glamourer.Gui.Tabs;
@ -28,6 +31,7 @@ public unsafe class DebugTab : ITab
private readonly WeaponService _weaponService;
private readonly PenumbraService _penumbra;
private readonly ObjectTable _objects;
private readonly ObjectManager _objectManager;
private readonly ItemManager _items;
private readonly ActorService _actors;
@ -37,7 +41,7 @@ public unsafe class DebugTab : ITab
public DebugTab(ChangeCustomizeService changeCustomizeService, VisorService visorService, ObjectTable objects,
UpdateSlotService updateSlotService, WeaponService weaponService, PenumbraService penumbra, IdentifierService identifier,
ActorService actors, ItemManager items, CustomizationService customization)
ActorService actors, ItemManager items, CustomizationService customization, ObjectManager objectManager)
{
_changeCustomizeService = changeCustomizeService;
_visorService = visorService;
@ -48,6 +52,7 @@ public unsafe class DebugTab : ITab
_actors = actors;
_items = items;
_customization = customization;
_objectManager = objectManager;
}
public ReadOnlySpan<byte> Label
@ -58,6 +63,7 @@ public unsafe class DebugTab : ITab
DrawInteropHeader();
DrawGameDataHeader();
DrawPenumbraHeader();
DrawDesignManager();
}
#region Interop
@ -67,10 +73,20 @@ public unsafe class DebugTab : ITab
if (!ImGui.CollapsingHeader("Interop"))
return;
DrawModelEvaluation();
DrawObjectManager();
}
private void DrawModelEvaluation()
{
using var tree = TreeNode("Model Evaluation");
if (!tree)
return;
ImGui.InputInt("Game Object Index", ref _gameObjectIndex, 0, 0);
var actor = (Actor)_objects.GetObjectAddress(_gameObjectIndex);
var model = actor.Model;
using var table = ImRaii.Table("##interopTable", 4, ImGuiTableFlags.SizingFixedFit | ImGuiTableFlags.RowBg);
using var table = Table("##evaluationTable", 4, ImGuiTableFlags.SizingFixedFit | ImGuiTableFlags.RowBg);
ImGui.TableNextColumn();
ImGui.TableNextColumn();
ImGui.TableHeader("Actor");
@ -107,9 +123,79 @@ public unsafe class DebugTab : ITab
DrawCustomize(actor, model);
}
private string _objectFilter = string.Empty;
private void DrawObjectManager()
{
using var tree = TreeNode("Object Manager");
if (!tree)
return;
_objectManager.Update();
using (var table = Table("##data", 3, ImGuiTableFlags.RowBg | ImGuiTableFlags.SizingFixedFit))
{
if (!table)
return;
ImGuiUtil.DrawTableColumn("Last Update");
ImGuiUtil.DrawTableColumn(_objectManager.LastUpdate.ToString(CultureInfo.InvariantCulture));
ImGui.TableNextColumn();
ImGuiUtil.DrawTableColumn("World");
ImGuiUtil.DrawTableColumn(_actors.Valid ? _actors.AwaitedService.Data.ToWorldName(_objectManager.World) : "Service Missing");
ImGuiUtil.DrawTableColumn(_objectManager.World.ToString());
ImGuiUtil.DrawTableColumn("Player Character");
ImGuiUtil.DrawTableColumn($"{_objectManager.Player.Utf8Name} ({_objectManager.Player.Index})");
ImGui.TableNextColumn();
ImGuiUtil.CopyOnClickSelectable(_objectManager.Player.ToString());
ImGuiUtil.DrawTableColumn("In GPose");
ImGuiUtil.DrawTableColumn(_objectManager.IsInGPose.ToString());
ImGui.TableNextColumn();
if (_objectManager.IsInGPose)
{
ImGuiUtil.DrawTableColumn("GPose Player");
ImGuiUtil.DrawTableColumn($"{_objectManager.GPosePlayer.Utf8Name} ({_objectManager.GPosePlayer.Index})");
ImGui.TableNextColumn();
ImGuiUtil.CopyOnClickSelectable(_objectManager.GPosePlayer.ToString());
}
ImGuiUtil.DrawTableColumn("Number of Players");
ImGuiUtil.DrawTableColumn(_objectManager.Count.ToString());
ImGui.TableNextColumn();
}
var filterChanged = ImGui.InputTextWithHint("##Filter", "Filter...", ref _objectFilter, 64);
using var table2 = Table("##data2", 3,
ImGuiTableFlags.RowBg | ImGuiTableFlags.BordersOuter | ImGuiTableFlags.ScrollY,
new Vector2(-1, 20 * ImGui.GetTextLineHeightWithSpacing()));
if (!table2)
return;
if (filterChanged)
ImGui.SetScrollY(0);
ImGui.TableNextColumn();
var skips = ImGuiClip.GetNecessarySkips(ImGui.GetTextLineHeightWithSpacing());
ImGui.TableNextRow();
var remainder = ImGuiClip.FilteredClippedDraw(_objectManager, skips,
p => p.Value.Label.Contains(_objectFilter, StringComparison.OrdinalIgnoreCase), p
=>
{
ImGuiUtil.DrawTableColumn(p.Key.ToString());
ImGuiUtil.DrawTableColumn(p.Value.Label);
ImGuiUtil.DrawTableColumn(string.Join(", ", p.Value.Objects.OrderBy(a => a.Index).Select(a => a.Index.ToString())));
});
ImGuiClip.DrawEndDummy(remainder, ImGui.GetTextLineHeightWithSpacing());
}
private void DrawVisor(Actor actor, Model model)
{
using var id = ImRaii.PushId("Visor");
using var id = PushId("Visor");
ImGuiUtil.DrawTableColumn("Visor State");
ImGuiUtil.DrawTableColumn(actor.IsCharacter ? actor.AsCharacter->DrawData.IsVisorToggled.ToString() : "No Character");
ImGuiUtil.DrawTableColumn(model.IsHuman ? _visorService.GetVisorState(model).ToString() : "No Human");
@ -129,7 +215,7 @@ public unsafe class DebugTab : ITab
private void DrawHatState(Actor actor, Model model)
{
using var id = ImRaii.PushId("HatState");
using var id = PushId("HatState");
ImGuiUtil.DrawTableColumn("Hat State");
ImGuiUtil.DrawTableColumn(actor.IsCharacter
? actor.AsCharacter->DrawData.IsHatHidden ? "Hidden" : actor.GetArmor(EquipSlot.Head).ToString()
@ -154,7 +240,7 @@ public unsafe class DebugTab : ITab
private void DrawWeaponState(Actor actor, Model model)
{
using var id = ImRaii.PushId("WeaponState");
using var id = PushId("WeaponState");
ImGuiUtil.DrawTableColumn("Weapon State");
ImGuiUtil.DrawTableColumn(actor.IsCharacter
? actor.AsCharacter->DrawData.IsWeaponHidden ? "Hidden" : "Visible"
@ -186,7 +272,7 @@ public unsafe class DebugTab : ITab
private void DrawWetness(Actor actor, Model model)
{
using var id = ImRaii.PushId("Wetness");
using var id = PushId("Wetness");
ImGuiUtil.DrawTableColumn("Wetness");
ImGuiUtil.DrawTableColumn(actor.IsCharacter ? actor.AsCharacter->IsGPoseWet ? "GPose" : "None" : "No Character");
var modelString = model.IsCharacterBase
@ -212,10 +298,10 @@ public unsafe class DebugTab : ITab
private void DrawEquip(Actor actor, Model model)
{
using var id = ImRaii.PushId("Equipment");
using var id = PushId("Equipment");
foreach (var slot in EquipSlotExtensions.EqdpSlots)
{
using var id2 = ImRaii.PushId((int)slot);
using var id2 = PushId((int)slot);
ImGuiUtil.DrawTableColumn(slot.ToName());
ImGuiUtil.DrawTableColumn(actor.IsCharacter ? actor.GetArmor(slot).ToString() : "No Character");
ImGuiUtil.DrawTableColumn(model.IsHuman ? model.GetArmor(slot).ToString() : "No Human");
@ -237,7 +323,7 @@ public unsafe class DebugTab : ITab
private void DrawCustomize(Actor actor, Model model)
{
using var id = ImRaii.PushId("Customize");
using var id = PushId("Customize");
var actorCustomize = new Customize(actor.IsCharacter
? *(Penumbra.GameData.Structs.CustomizeData*)&actor.AsCharacter->DrawData.CustomizeData
: new Penumbra.GameData.Structs.CustomizeData());
@ -246,7 +332,7 @@ public unsafe class DebugTab : ITab
: new Penumbra.GameData.Structs.CustomizeData());
foreach (var type in Enum.GetValues<CustomizeIndex>())
{
using var id2 = ImRaii.PushId((int)type);
using var id2 = PushId((int)type);
ImGuiUtil.DrawTableColumn(type.ToDefaultName());
ImGuiUtil.DrawTableColumn(actor.IsCharacter ? actorCustomize[type].Value.ToString("X2") : "No Character");
ImGuiUtil.DrawTableColumn(model.IsHuman ? modelCustomize[type].Value.ToString("X2") : "No Human");
@ -287,7 +373,7 @@ public unsafe class DebugTab : ITab
if (!ImGui.CollapsingHeader("Penumbra"))
return;
using var table = ImRaii.Table("##PenumbraTable", 3, ImGuiTableFlags.SizingFixedFit | ImGuiTableFlags.RowBg);
using var table = Table("##PenumbraTable", 3, ImGuiTableFlags.SizingFixedFit | ImGuiTableFlags.RowBg);
if (!table)
return;
@ -324,7 +410,7 @@ public unsafe class DebugTab : ITab
ImGui.SetNextItemWidth(200 * ImGuiHelpers.GlobalScale);
ImGui.InputInt("##redrawObject", ref _gameObjectIndex, 0, 0);
ImGui.TableNextColumn();
using (var disabled = ImRaii.Disabled(!_penumbra.Available))
using (var disabled = Disabled(!_penumbra.Available))
{
if (ImGui.SmallButton("Redraw"))
_penumbra.RedrawObject(_objects.GetObjectAddress(_gameObjectIndex), RedrawType.Redraw);
@ -355,8 +441,8 @@ public unsafe class DebugTab : ITab
private void DrawIdentifierService()
{
using var disabled = ImRaii.Disabled(!_items.IdentifierService.Valid);
using var tree = ImRaii.TreeNode("Identifier Service");
using var disabled = Disabled(!_items.IdentifierService.Valid);
using var tree = TreeNode("Identifier Service");
if (!tree || !_items.IdentifierService.Valid)
return;
@ -400,7 +486,7 @@ public unsafe class DebugTab : ITab
private void DrawRestrictedGear()
{
using var tree = ImRaii.TreeNode("Restricted Gear Service");
using var tree = TreeNode("Restricted Gear Service");
if (!tree)
return;
@ -451,8 +537,8 @@ public unsafe class DebugTab : ITab
private void DrawActorService()
{
using var disabled = ImRaii.Disabled(!_actors.Valid);
using var tree = ImRaii.TreeNode("Actor Service");
using var disabled = Disabled(!_actors.Valid);
using var tree = TreeNode("Actor Service");
if (!tree || !_actors.Valid)
return;
@ -468,14 +554,14 @@ public unsafe class DebugTab : ITab
private static void DrawNameTable(string label, ref string filter, IEnumerable<(uint, string)> names)
{
using var _ = ImRaii.PushId(label);
using var tree = ImRaii.TreeNode(label);
using var _ = PushId(label);
using var tree = TreeNode(label);
if (!tree)
return;
var resetScroll = ImGui.InputTextWithHint("##filter", "Filter...", ref filter, 256);
var height = ImGui.GetTextLineHeightWithSpacing() + 2 * ImGui.GetStyle().CellPadding.Y;
using var table = ImRaii.Table("##table", 2, ImGuiTableFlags.RowBg | ImGuiTableFlags.ScrollY | ImGuiTableFlags.BordersOuter,
using var table = Table("##table", 2, ImGuiTableFlags.RowBg | ImGuiTableFlags.ScrollY | ImGuiTableFlags.BordersOuter,
new Vector2(-1, 10 * height));
if (!table)
return;
@ -502,13 +588,13 @@ public unsafe class DebugTab : ITab
private void DrawItemService()
{
using var disabled = ImRaii.Disabled(!_items.ItemService.Valid);
using var tree = ImRaii.TreeNode("Item Manager");
using var disabled = Disabled(!_items.ItemService.Valid);
using var tree = TreeNode("Item Manager");
if (!tree || !_items.ItemService.Valid)
return;
disabled.Dispose();
ImRaii.TreeNode($"Default Sword: {_items.DefaultSword.Name} ({_items.DefaultSword.Id}) ({_items.DefaultSword.Weapon()})",
TreeNode($"Default Sword: {_items.DefaultSword.Name} ({_items.DefaultSword.Id}) ({_items.DefaultSword.Weapon()})",
ImGuiTreeNodeFlags.Leaf).Dispose();
DrawNameTable("All Items (Main)", ref _itemFilter,
_items.ItemService.AwaitedService.AllItems(true).Select(p => (p.Item1,
@ -530,13 +616,13 @@ public unsafe class DebugTab : ITab
private void DrawStainService()
{
using var tree = ImRaii.TreeNode("Stain Service");
using var tree = TreeNode("Stain Service");
if (!tree)
return;
var resetScroll = ImGui.InputTextWithHint("##filter", "Filter...", ref _stainFilter, 256);
var height = ImGui.GetTextLineHeightWithSpacing() + 2 * ImGui.GetStyle().CellPadding.Y;
using var table = ImRaii.Table("##table", 4,
using var table = Table("##table", 4,
ImGuiTableFlags.RowBg | ImGuiTableFlags.ScrollY | ImGuiTableFlags.BordersOuter | ImGuiTableFlags.SizingFixedFit,
new Vector2(-1, 10 * height));
if (!table)
@ -566,8 +652,8 @@ public unsafe class DebugTab : ITab
private void DrawCustomizationService()
{
using var disabled = ImRaii.Disabled(!_customization.Valid);
using var tree = ImRaii.TreeNode("Customization Service");
using var disabled = Disabled(!_customization.Valid);
using var tree = TreeNode("Customization Service");
if (!tree || !_customization.Valid)
return;
@ -582,11 +668,11 @@ public unsafe class DebugTab : ITab
private void DrawCustomizationInfo(CustomizationSet set)
{
using var tree = ImRaii.TreeNode($"{_customization.ClanName(set.Clan, set.Gender)} {set.Gender}");
using var tree = TreeNode($"{_customization.ClanName(set.Clan, set.Gender)} {set.Gender}");
if (!tree)
return;
using var table = ImRaii.Table("data", 5, ImGuiTableFlags.SizingFixedFit | ImGuiTableFlags.RowBg);
using var table = Table("data", 5, ImGuiTableFlags.SizingFixedFit | ImGuiTableFlags.RowBg);
if (!table)
return;
@ -601,4 +687,140 @@ public unsafe class DebugTab : ITab
}
#endregion
#region Designs
private string _base64 = string.Empty;
private string _restore = string.Empty;
private byte[] _base64Bytes = Array.Empty<byte>();
private byte[] _restoreBytes = Array.Empty<byte>();
private DesignData _parse64 = new();
private Exception? _parse64Failure;
private void DrawDesignManager()
{
if (!ImGui.CollapsingHeader("Designs"))
return;
ImGui.InputTextWithHint("##base64", "Base 64 input...", ref _base64, 2048);
if (ImGui.IsItemDeactivatedAfterEdit())
{
try
{
_base64Bytes = Convert.FromBase64String(_base64);
_parse64Failure = null;
}
catch (Exception ex)
{
_base64Bytes = Array.Empty<byte>();
_parse64Failure = ex;
}
if (_parse64Failure == null)
try
{
_parse64 = DesignBase64Migration.MigrateBase64(_items, _base64, out var ef, out var cf, out var wp, out var ah, out var av,
out var aw);
_restore = DesignBase64Migration.CreateOldBase64(in _parse64, ef, cf, ah, av, wp, aw);
_restoreBytes = Convert.FromBase64String(_restore);
}
catch (Exception ex)
{
_parse64Failure = ex;
_restore = string.Empty;
}
}
if (_parse64Failure != null)
{
ImGuiUtil.TextWrapped(_parse64Failure.ToString());
}
else if (_restore.Length > 0)
{
DrawDesignData(_parse64);
using var font = PushFont(UiBuilder.MonoFont);
ImGui.TextUnformatted(_base64);
using (var style = PushStyle(ImGuiStyleVar.ItemSpacing, ImGui.GetStyle().ItemSpacing with { X = 0 }))
{
foreach (var (c1, c2) in _restore.Zip(_base64))
{
using var color = PushColor(ImGuiCol.Text, 0xFF4040D0, c1 != c2);
ImGui.TextUnformatted(c1.ToString());
ImGui.SameLine();
}
}
ImGui.NewLine();
foreach (var ((b1, b2), idx) in _base64Bytes.Zip(_restoreBytes).WithIndex())
{
using (var group = Group())
{
ImGui.TextUnformatted(idx.ToString("D2"));
ImGui.TextUnformatted(b1.ToString("X2"));
using var color = PushColor(ImGuiCol.Text, 0xFF4040D0, b1 != b2);
ImGui.TextUnformatted(b2.ToString("X2"));
}
ImGui.SameLine();
}
}
if (_parse64Failure != null && _base64Bytes.Length > 0)
{
using var font = PushFont(UiBuilder.MonoFont);
foreach (var (b, idx) in _base64Bytes.WithIndex())
{
using (var group = Group())
{
ImGui.TextUnformatted(idx.ToString("D2"));
ImGui.TextUnformatted(b.ToString("X2"));
}
ImGui.SameLine();
}
}
}
private static void DrawDesignData(in DesignData data)
{
using var table = Table("##equip", 4, ImGuiTableFlags.RowBg | ImGuiTableFlags.SizingFixedFit);
foreach (var slot in EquipSlotExtensions.EqdpSlots.Prepend(EquipSlot.OffHand).Prepend(EquipSlot.MainHand))
{
var item = data.Item(slot);
var stain = data.Stain(slot);
ImGuiUtil.DrawTableColumn(slot.ToName());
ImGuiUtil.DrawTableColumn(item.Name);
ImGuiUtil.DrawTableColumn(item.Id.ToString());
ImGuiUtil.DrawTableColumn(stain.ToString());
}
ImGuiUtil.DrawTableColumn("Hat Visible");
ImGuiUtil.DrawTableColumn(data.IsHatVisible().ToString());
ImGui.TableNextRow();
ImGuiUtil.DrawTableColumn("Visor Toggled");
ImGuiUtil.DrawTableColumn(data.IsVisorToggled().ToString());
ImGui.TableNextRow();
ImGuiUtil.DrawTableColumn("Weapon Visible");
ImGuiUtil.DrawTableColumn(data.IsWeaponVisible().ToString());
ImGui.TableNextRow();
ImGuiUtil.DrawTableColumn("Model ID");
ImGuiUtil.DrawTableColumn(data.ModelId.ToString());
ImGui.TableNextRow();
foreach (var index in Enum.GetValues<CustomizeIndex>())
{
var value = data.Customize[index];
ImGuiUtil.DrawTableColumn(index.ToDefaultName());
ImGuiUtil.DrawTableColumn(value.Value.ToString());
ImGui.TableNextRow();
}
ImGuiUtil.DrawTableColumn("Is Wet");
ImGuiUtil.DrawTableColumn(data.IsWet().ToString());
ImGui.TableNextRow();
}
#endregion
}

View file

@ -25,7 +25,7 @@ public unsafe class ChangeCustomizeService
if (!model.IsHuman)
return false;
Item.Log.Verbose($"[ChangeCustomize] Invoked on 0x{model.Address:X} with {customize}.");
Glamourer.Log.Verbose($"[ChangeCustomize] Invoked on 0x{model.Address:X} with {customize}.");
return _changeCustomize(model.AsHuman, customize.Data, 1);
}

View file

@ -0,0 +1,139 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Dalamud.Game;
using Dalamud.Game.ClientState;
using Dalamud.Game.ClientState.Objects;
using Glamourer.Interop.Structs;
using Glamourer.Services;
using Penumbra.GameData.Actors;
namespace Glamourer.Interop;
public class ObjectManager : IReadOnlyDictionary<ActorIdentifier, ActorData>
{
private readonly Framework _framework;
private readonly ClientState _clientState;
private readonly ObjectTable _objects;
private readonly ActorService _actors;
public ObjectManager(Framework framework, ClientState clientState, ObjectTable objects, ActorService actors)
{
_framework = framework;
_clientState = clientState;
_objects = objects;
_actors = actors;
}
public DateTime LastUpdate { get; private set; }
public bool IsInGPose { get; private set; }
public ushort World { get; private set; }
private readonly Dictionary<ActorIdentifier, ActorData> _identifiers = new(200);
public IReadOnlyDictionary<ActorIdentifier, ActorData> Identifiers
=> _identifiers;
public void Update()
{
var lastUpdate = _framework.LastUpdate;
if (lastUpdate <= LastUpdate)
return;
LastUpdate = lastUpdate;
World = (ushort)(_clientState.LocalPlayer?.CurrentWorld.Id ?? 0u);
_identifiers.Clear();
for (var i = 0; i < (int)ScreenActor.CutsceneStart; ++i)
{
Actor character = _objects.GetObjectAddress(i);
if (character.Identifier(_actors.AwaitedService, out var identifier))
HandleIdentifier(identifier, character);
}
for (var i = (int)ScreenActor.CutsceneStart; i < (int)ScreenActor.CutsceneEnd; ++i)
{
Actor character = _objects.GetObjectAddress(i);
if (!character.Valid)
break;
HandleIdentifier(character.GetIdentifier(_actors.AwaitedService), character);
}
void AddSpecial(ScreenActor idx, string label)
{
Actor actor = _objects.GetObjectAddress((int)idx);
if (actor.Identifier(_actors.AwaitedService, out var ident))
{
var data = new ActorData(actor, label);
_identifiers.Add(ident, data);
}
}
AddSpecial(ScreenActor.CharacterScreen, "Character Screen Actor");
AddSpecial(ScreenActor.ExamineScreen, "Examine Screen Actor");
AddSpecial(ScreenActor.FittingRoom, "Fitting Room Actor");
AddSpecial(ScreenActor.DyePreview, "Dye Preview Actor");
AddSpecial(ScreenActor.Portrait, "Portrait Actor");
AddSpecial(ScreenActor.Card6, "Card Actor 6");
AddSpecial(ScreenActor.Card7, "Card Actor 7");
AddSpecial(ScreenActor.Card8, "Card Actor 8");
for (var i = (int)ScreenActor.ScreenEnd; i < _objects.Length; ++i)
{
Actor character = _objects.GetObjectAddress(i);
if (character.Identifier(_actors.AwaitedService, out var identifier))
HandleIdentifier(identifier, character);
}
var gPose = GPosePlayer;
IsInGPose = gPose.Utf8Name.Length > 0;
}
private void HandleIdentifier(ActorIdentifier identifier, Actor character)
{
if (!character.Model || !identifier.IsValid)
return;
if (!_identifiers.TryGetValue(identifier, out var data))
{
data = new ActorData(character, identifier.ToString());
_identifiers[identifier] = data;
}
else
{
data.Objects.Add(character);
}
}
public Actor GPosePlayer
=> _objects.GetObjectAddress((int)ScreenActor.GPosePlayer);
public Actor Player
=> _objects.GetObjectAddress(0);
public IEnumerator<KeyValuePair<ActorIdentifier, ActorData>> GetEnumerator()
=> Identifiers.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator()
=> GetEnumerator();
public int Count
=> Identifiers.Count;
public bool ContainsKey(ActorIdentifier key)
=> Identifiers.ContainsKey(key);
public bool TryGetValue(ActorIdentifier key, out ActorData value)
=> Identifiers.TryGetValue(key, out value);
public ActorData this[ActorIdentifier key]
=> Identifiers[key];
public IEnumerable<ActorIdentifier> Keys
=> Identifiers.Keys;
public IEnumerable<ActorData> Values
=> Identifiers.Values;
}

View file

@ -107,11 +107,11 @@ public unsafe class PenumbraService : IDisposable
_cutsceneParent = Ipc.GetCutsceneParentIndex.Subscriber(_pluginInterface);
_redrawSubscriber = Ipc.RedrawObjectByIndex.Subscriber(_pluginInterface);
Available = true;
Item.Log.Debug("Glamourer attached to Penumbra.");
Glamourer.Log.Debug("Glamourer attached to Penumbra.");
}
catch (Exception e)
{
Item.Log.Debug($"Could not attach to Penumbra:\n{e}");
Glamourer.Log.Debug($"Could not attach to Penumbra:\n{e}");
}
}
@ -125,7 +125,7 @@ public unsafe class PenumbraService : IDisposable
if (Available)
{
Available = false;
Item.Log.Debug("Glamourer detached from Penumbra.");
Glamourer.Log.Debug("Glamourer detached from Penumbra.");
}
}

View file

@ -2,8 +2,10 @@
using System;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using FFXIVClientStructs.FFXIV.Client.Game.Object;
using FFXIVClientStructs.FFXIV.Client.System.String;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
using Penumbra.String;
namespace Glamourer.Interop.Structs;
@ -43,6 +45,9 @@ public readonly unsafe struct Actor : IEquatable<Actor>
public ActorIdentifier GetIdentifier(ActorManager actors)
=> actors.FromObject(AsObject, out _, true, true, false);
public ByteString Utf8Name
=> Valid ? new ByteString(AsObject->Name) : ByteString.Empty;
public bool Identifier(ActorManager actors, out ActorIdentifier ident)
{
if (Valid)
@ -55,6 +60,9 @@ public readonly unsafe struct Actor : IEquatable<Actor>
return false;
}
public int Index
=> Valid ? AsObject->ObjectIndex : -1;
public Model Model
=> Valid ? AsObject->DrawObject : null;

View file

@ -2,6 +2,9 @@
namespace Glamourer.Interop.Structs;
/// <summary>
/// A single actor with its label and the list of associated game objects.
/// </summary>
public readonly struct ActorData
{
public readonly List<Actor> Objects;

View file

@ -41,7 +41,7 @@ public class VisorService : IDisposable
return false;
var oldState = GetVisorState(human);
Item.Log.Verbose($"[SetVisorState] Invoked manually on 0x{human.Address:X} switching from {oldState} to {on}.");
Glamourer.Log.Verbose($"[SetVisorState] Invoked manually on 0x{human.Address:X} switching from {oldState} to {on}.");
if (oldState == on)
return false;
@ -63,7 +63,7 @@ public class VisorService : IDisposable
// and also control whether the function should be called at all.
Event.Invoke(human, ref on, ref callOriginal);
Item.Log.Excessive(
Glamourer.Log.Excessive(
$"[SetVisorState] Invoked from game on 0x{human:X} switching to {on} (original {originalOn}, call original {callOriginal}).");
if (callOriginal)

View file

@ -34,7 +34,7 @@ public unsafe class WeaponService : IDisposable
// First call the regular function.
_loadWeaponHook.Original(drawData, slot, weapon, redrawOnEquality, unk2, skipGameObject, unk4);
Item.Log.Information(
Glamourer.Log.Excessive(
$"Weapon reloaded for 0x{actor.Address:X} with attributes {slot} {weapon:X14}, {redrawOnEquality}, {unk2}, {skipGameObject}, {unk4}");
}

View file

@ -0,0 +1,56 @@
using System;
using System.IO;
using Glamourer.Gui;
using Newtonsoft.Json.Linq;
namespace Glamourer.Services;
public class ConfigMigrationService
{
private readonly SaveService _saveService;
private Configuration _config = null!;
private JObject _data = null!;
public ConfigMigrationService(SaveService saveService)
=> _saveService = saveService;
public void Migrate(Configuration config)
{
_config = config;
if (config.Version >= Configuration.Constants.CurrentVersion || !File.Exists(_saveService.FileNames.ConfigFile))
{
AddColors(config, false);
return;
}
_data = JObject.Parse(File.ReadAllText(_saveService.FileNames.ConfigFile));
MigrateV1To2();
AddColors(config, true);
}
private void MigrateV1To2()
{
if (_config.Version > 1)
return;
_config.Version = 2;
var customizationColor = _data["CustomizationColor"]?.ToObject<uint>() ?? ColorId.CustomizationDesign.Data().DefaultColor;
_config.Colors[ColorId.CustomizationDesign] = customizationColor;
var stateColor = _data["StateColor"]?.ToObject<uint>() ?? ColorId.StateDesign.Data().DefaultColor;
_config.Colors[ColorId.StateDesign] = stateColor;
var equipmentColor = _data["EquipmentColor"]?.ToObject<uint>() ?? ColorId.EquipmentDesign.Data().DefaultColor;
_config.Colors[ColorId.EquipmentDesign] = equipmentColor;
}
private static void AddColors(Configuration config, bool forceSave)
{
var save = false;
foreach (var color in Enum.GetValues<ColorId>())
save |= config.Colors.TryAdd(color, color.Data().DefaultColor);
if (save || forceSave)
config.Save();
Colors.SetColors(config);
}
}

View file

@ -1,6 +1,7 @@
using System.Collections.Generic;
using System.IO;
using Dalamud.Plugin;
using Glamourer.Designs;
namespace Glamourer.Services;
@ -32,4 +33,7 @@ public class FilenameService
public string DesignFile(string identifier)
=> Path.Combine(DesignDirectory, $"{identifier}.json");
public string DesignFile(Design design)
=> DesignFile(design.Identifier.ToString());
}

View file

@ -16,6 +16,8 @@ public class ItemManager : IDisposable
public const string SmallClothesNpc = "Smallclothes (NPC)";
public const ushort SmallClothesNpcModel = 9903;
private readonly Configuration _config;
public readonly IdentifierService IdentifierService;
public readonly ExcelSheet<Lumina.Excel.GeneratedSheets.Item> ItemSheet;
public readonly StainData Stains;
@ -24,8 +26,10 @@ public class ItemManager : IDisposable
public readonly EquipItem DefaultSword;
public ItemManager(DalamudPluginInterface pi, DataManager gameData, IdentifierService identifierService, ItemService itemService)
public ItemManager(Configuration config, DalamudPluginInterface pi, DataManager gameData, IdentifierService identifierService,
ItemService itemService)
{
_config = config;
ItemSheet = gameData.GetExcelSheet<Lumina.Excel.GeneratedSheets.Item>()!;
IdentifierService = identifierService;
Stains = new StainData(pi, gameData, gameData.Language);
@ -42,10 +46,8 @@ public class ItemManager : IDisposable
public (bool, CharacterArmor) ResolveRestrictedGear(CharacterArmor armor, EquipSlot slot, Race race, Gender gender)
// TODO
//if (_config.UseRestrictedGearProtection)
=> RestrictedGear.ResolveRestricted(armor, slot, race, gender);
//return (false, armor);
=> _config.UseRestrictedGearProtection ? RestrictedGear.ResolveRestricted(armor, slot, race, gender) : (false, armor);
public static uint NothingId(EquipSlot slot)
=> uint.MaxValue - 128 - (uint)slot.ToSlot();
@ -82,6 +84,20 @@ public class ItemManager : IDisposable
return item;
}
public EquipItem Resolve(FullEquipType type, uint itemId)
{
if (itemId == NothingId(type))
return NothingItem(type);
if (!ItemService.AwaitedService.TryGetValue(itemId, false, out var item))
return new EquipItem(string.Intern($"Unknown #{itemId}"), itemId, 0, 0, 0, 0, 0);
if (item.Type != type)
return new EquipItem(string.Intern($"Invalid #{itemId}"), itemId, item.IconId, item.ModelId, item.WeaponType, item.Variant, 0);
return item;
}
public EquipItem Identify(EquipSlot slot, SetId id, byte variant)
{
slot = slot.ToSlot();

View file

@ -0,0 +1,17 @@
using OtterGui.Classes;
using OtterGui.Log;
namespace Glamourer.Services;
/// <summary>
/// Any file type that we want to save via SaveService.
/// </summary>
public interface ISavable : ISavable<FilenameService>
{ }
public sealed class SaveService : SaveServiceBase<FilenameService>
{
public SaveService(Logger log, FrameworkManager framework, FilenameService fileNames)
: base(log, framework, fileNames)
{ }
}

View file

@ -36,7 +36,11 @@ public static class ServiceManager
private static IServiceCollection AddMeta(this IServiceCollection services)
=> services.AddSingleton<ChatService>()
.AddSingleton<FilenameService>()
.AddSingleton<BackupService>();
.AddSingleton<BackupService>()
.AddSingleton<FrameworkManager>()
.AddSingleton<SaveService>()
.AddSingleton<ConfigMigrationService>()
.AddSingleton<Configuration>();
private static IServiceCollection AddEvents(this IServiceCollection services)
=> services.AddSingleton<VisorStateChanged>()
@ -54,11 +58,11 @@ public static class ServiceManager
.AddSingleton<ChangeCustomizeService>()
.AddSingleton<UpdateSlotService>()
.AddSingleton<WeaponService>()
.AddSingleton<PenumbraService>();
.AddSingleton<PenumbraService>()
.AddSingleton<ObjectManager>();
private static IServiceCollection AddUi(this IServiceCollection services)
=> services
.AddSingleton<DebugTab>()
=> services.AddSingleton<DebugTab>()
.AddSingleton<MainWindow>()
.AddSingleton<GlamourerWindowSystem>();

View file

@ -51,7 +51,7 @@ public abstract class AsyncServiceWrapper<T> : IDisposable
else
{
Service = service;
Item.Log.Verbose($"[{Name}] Created.");
Glamourer.Log.Verbose($"[{Name}] Created.");
_task = null;
}
});
@ -71,7 +71,7 @@ public abstract class AsyncServiceWrapper<T> : IDisposable
_task = null;
if (Service is IDisposable d)
d.Dispose();
Item.Log.Verbose($"[{Name}] Disposed.");
Glamourer.Log.Verbose($"[{Name}] Disposed.");
}
}