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Fix weapon checking on auto design stuff when it is disabled.
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1 changed files with 1 additions and 1 deletions
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@ -66,7 +66,7 @@ public class AutoDesignApplier : IDisposable
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private void OnWeaponLoading(Actor actor, EquipSlot slot, Ref<CharacterWeapon> weapon)
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{
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if (_jobChangeState == null)
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if (_jobChangeState == null || !_config.EnableAutoDesigns)
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return;
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var id = actor.GetIdentifier(_actors.AwaitedService);
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