mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2026-01-03 14:23:43 +01:00
Update Advanced Dyes.
This commit is contained in:
parent
de9fb1fd9f
commit
2f95a4ea34
10 changed files with 180 additions and 77 deletions
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@ -209,25 +209,43 @@ public class DesignConverter(
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}
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private static void ComputeMaterials(DesignMaterialManager manager, in StateMaterialManager materials,
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EquipFlag equipFlags = EquipFlagExtensions.All)
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EquipFlag equipFlags = EquipFlagExtensions.All, BonusItemFlag bonusFlags = BonusExtensions.All)
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{
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foreach (var (key, value) in materials.Values)
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{
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var idx = MaterialValueIndex.FromKey(key);
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if (idx.RowIndex >= ColorTable.NumUsedRows)
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if (idx.RowIndex >= ColorTable.NumRows)
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continue;
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if (idx.MaterialIndex >= MaterialService.MaterialsPerModel)
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continue;
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var slot = idx.DrawObject switch
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switch (idx.DrawObject)
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{
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MaterialValueIndex.DrawObjectType.Human => idx.SlotIndex < 10 ? ((uint)idx.SlotIndex).ToEquipSlot() : EquipSlot.Unknown,
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MaterialValueIndex.DrawObjectType.Mainhand when idx.SlotIndex == 0 => EquipSlot.MainHand,
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MaterialValueIndex.DrawObjectType.Offhand when idx.SlotIndex == 0 => EquipSlot.OffHand,
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_ => EquipSlot.Unknown,
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};
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if (slot is EquipSlot.Unknown || (slot.ToBothFlags() & equipFlags) == 0)
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continue;
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case MaterialValueIndex.DrawObjectType.Mainhand when idx.SlotIndex == 0:
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if ((equipFlags & (EquipFlag.Mainhand | EquipFlag.MainhandStain)) == 0)
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continue;
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break;
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case MaterialValueIndex.DrawObjectType.Offhand when idx.SlotIndex == 0:
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if ((equipFlags & (EquipFlag.Offhand | EquipFlag.OffhandStain)) == 0)
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continue;
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break;
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case MaterialValueIndex.DrawObjectType.Human:
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if (idx.SlotIndex < 10)
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{
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if ((((uint)idx.SlotIndex).ToEquipSlot().ToBothFlags() & equipFlags) == 0)
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continue;
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}
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else if (idx.SlotIndex >= 16)
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{
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if (((idx.SlotIndex - 16u).ToBonusSlot() & bonusFlags) == 0)
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continue;
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}
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break;
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default: continue;
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}
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manager.AddOrUpdateValue(idx, value.Convert());
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}
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@ -1,7 +1,6 @@
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using Dalamud.Interface;
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using Dalamud.Interface.Utility;
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using FFXIVClientStructs.FFXIV.Client.Graphics.Kernel;
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using FFXIVClientStructs.FFXIV.Client.System.Resource.Handle;
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using FFXIVClientStructs.Interop;
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using Glamourer.Designs;
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using Glamourer.Interop.Material;
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@ -10,6 +9,7 @@ using ImGuiNET;
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using OtterGui;
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using OtterGui.Raii;
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using OtterGui.Services;
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using OtterGui.Widgets;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Files.MaterialStructs;
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using Penumbra.GameData.Interop;
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@ -29,6 +29,9 @@ public sealed unsafe class AdvancedDyePopup(
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private byte _selectedMaterial = byte.MaxValue;
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private bool _anyChanged;
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private const int RowsPerPage = 16;
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private int _rowOffset;
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private bool ShouldBeDrawn()
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{
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if (!config.UseAdvancedDyes)
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@ -51,8 +54,6 @@ public sealed unsafe class AdvancedDyePopup(
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private void DrawButton(MaterialValueIndex index)
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{
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// TODO fix when working
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return;
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if (!config.UseAdvancedDyes)
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return;
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@ -78,8 +79,8 @@ public sealed unsafe class AdvancedDyePopup(
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private (string Path, string GamePath) ResourceName(MaterialValueIndex index)
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{
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var materialHandle = (MaterialResourceHandle*)_actor.Model.AsCharacterBase->MaterialsSpan[
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index.MaterialIndex + index.SlotIndex * MaterialService.MaterialsPerModel].Value;
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var materialHandle =
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_actor.Model.AsCharacterBase->Materials()[index.MaterialIndex + index.SlotIndex * MaterialService.MaterialsPerModel].Value;
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var model = _actor.Model.AsCharacterBase->ModelsSpan[index.SlotIndex].Value;
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var modelHandle = model == null ? null : model->ModelResourceHandle;
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var path = materialHandle == null
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@ -129,17 +130,30 @@ public sealed unsafe class AdvancedDyePopup(
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if ((tab.Success || select is ImGuiTabItemFlags.SetSelected) && available)
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{
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_selectedMaterial = i;
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DrawToggle();
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DrawTable(index, table);
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}
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}
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}
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using (ImRaii.PushFont(UiBuilder.IconFont))
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private void DrawToggle()
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{
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var buttonWidth = new Vector2(ImGui.GetContentRegionAvail().X / 2, 0);
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using var font = ImRaii.PushFont(UiBuilder.MonoFont);
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using (ImRaii.Disabled(_rowOffset == 0))
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{
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if (ImGui.TabItemButton($"{FontAwesomeIcon.Times.ToIconString()} ", ImGuiTabItemFlags.NoTooltip))
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_drawIndex = null;
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if (ToggleButton.ButtonEx("Row 1-16 ", buttonWidth, ImGuiButtonFlags.MouseButtonLeft, ImDrawFlags.RoundCornersLeft))
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_rowOffset = 0;
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}
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ImGuiUtil.HoverTooltip("Close the advanced dye window.");
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ImGui.SameLine(0, 0);
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using (ImRaii.Disabled(_rowOffset == RowsPerPage))
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{
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if (ToggleButton.ButtonEx("Row 17-32", buttonWidth, ImGuiButtonFlags.MouseButtonLeft, ImDrawFlags.RoundCornersRight))
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_rowOffset = RowsPerPage;
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}
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}
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private void DrawContent(ReadOnlySpan<Pointer<Texture>> textures)
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@ -169,7 +183,7 @@ public sealed unsafe class AdvancedDyePopup(
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}
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var size = new Vector2(7 * ImGui.GetFrameHeight() + 3 * ImGui.GetStyle().ItemInnerSpacing.X + 300 * ImGuiHelpers.GlobalScale,
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18 * ImGui.GetFrameHeightWithSpacing() + ImGui.GetStyle().WindowPadding.Y + 2 * ImGui.GetStyle().ItemSpacing.Y);
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19 * ImGui.GetFrameHeightWithSpacing() + ImGui.GetStyle().WindowPadding.Y + 3 * ImGui.GetStyle().ItemSpacing.Y);
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ImGui.SetNextWindowSize(size);
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var window = ImGui.Begin("###Glamourer Advanced Dyes", flags);
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@ -197,12 +211,16 @@ public sealed unsafe class AdvancedDyePopup(
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private void DrawTable(MaterialValueIndex materialIndex, in ColorTable table)
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{
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if (!materialIndex.Valid)
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return;
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using var disabled = ImRaii.Disabled(_state.IsLocked);
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_anyChanged = false;
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for (byte i = 0; i < ColorTable.NumUsedRows; ++i)
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for (byte i = 0; i < RowsPerPage; ++i)
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{
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var index = materialIndex with { RowIndex = i };
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ref var row = ref table[i];
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var actualI = (byte)(i + _rowOffset);
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var index = materialIndex with { RowIndex = actualI };
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ref var row = ref table[actualI];
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DrawRow(ref row, index, table);
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}
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@ -222,7 +240,7 @@ public sealed unsafe class AdvancedDyePopup(
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ImGui.AlignTextToFramePadding();
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using (ImRaii.PushFont(UiBuilder.MonoFont))
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{
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ImGui.TextUnformatted("All Color Rows");
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ImGui.TextUnformatted("All Color Rows (1-32)");
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}
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var spacing = ImGui.GetStyle().ItemInnerSpacing.X;
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@ -247,7 +265,7 @@ public sealed unsafe class AdvancedDyePopup(
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ImGui.SameLine(0, spacing);
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if (ImGuiUtil.DrawDisabledButton(FontAwesomeIcon.UndoAlt.ToIconString(), buttonSize, "Reset this table to game state.", !_anyChanged,
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true))
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for (byte i = 0; i < ColorTable.NumUsedRows; ++i)
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for (byte i = 0; i < ColorTable.NumRows; ++i)
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stateManager.ResetMaterialValue(_state, materialIndex with { RowIndex = i }, ApplySettings.Game);
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}
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@ -259,9 +277,13 @@ public sealed unsafe class AdvancedDyePopup(
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{
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var internalRow = new ColorRow(row);
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var slot = index.ToEquipSlot();
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var weapon = slot is EquipSlot.MainHand or EquipSlot.OffHand
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? _state.ModelData.Weapon(slot)
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: _state.ModelData.Armor(slot).ToWeapon(0);
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var weapon = slot switch
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{
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EquipSlot.MainHand => _state.ModelData.Weapon(EquipSlot.MainHand),
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EquipSlot.OffHand => _state.ModelData.Weapon(EquipSlot.OffHand),
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EquipSlot.Unknown => _state.ModelData.BonusItem((index.SlotIndex - 16u).ToBonusSlot()).ToArmor().ToWeapon(0),
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_ => _state.ModelData.Armor(slot).ToWeapon(0),
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};
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value = new MaterialValueState(internalRow, internalRow, weapon, StateSource.Manual);
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}
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else
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@ -327,11 +349,11 @@ public sealed unsafe class AdvancedDyePopup(
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private struct LabelStruct
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{
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private fixed byte _label[12];
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private fixed byte _label[5];
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public ImRaii.IEndObject TabItem(byte materialIndex, ImGuiTabItemFlags flags)
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{
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_label[10] = (byte)('1' + materialIndex);
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_label[4] = (byte)('A' + materialIndex);
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fixed (byte* ptr = _label)
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{
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return ImRaii.TabItem(ptr, flags | ImGuiTabItemFlags.NoTooltip);
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@ -340,17 +362,11 @@ public sealed unsafe class AdvancedDyePopup(
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public LabelStruct()
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{
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_label[0] = (byte)'M';
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_label[1] = (byte)'a';
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_label[2] = (byte)'t';
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_label[3] = (byte)'e';
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_label[4] = (byte)'r';
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_label[5] = (byte)'i';
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_label[6] = (byte)'a';
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_label[7] = (byte)'l';
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_label[8] = (byte)' ';
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_label[9] = (byte)'#';
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_label[11] = 0;
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_label[0] = (byte)'M';
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_label[1] = (byte)'a';
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_label[2] = (byte)'t';
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_label[3] = (byte)' ';
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_label[5] = 0;
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}
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}
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}
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@ -175,9 +175,9 @@ public class MaterialDrawer(DesignManager _designManager, Configuration _config)
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{
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_newRowIdx += 1;
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ImGui.SetNextItemWidth(ImGui.CalcTextSize("Row #0000").X);
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if (ImGui.DragInt("##Row", ref _newRowIdx, 0.01f, 1, ColorTable.NumUsedRows, "Row #%i"))
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if (ImGui.DragInt("##Row", ref _newRowIdx, 0.01f, 1, ColorTable.NumRows, "Row #%i"))
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{
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_newRowIdx = Math.Clamp(_newRowIdx, 1, ColorTable.NumUsedRows);
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_newRowIdx = Math.Clamp(_newRowIdx, 1, ColorTable.NumRows);
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_newKey = _newKey with { RowIndex = (byte)(_newRowIdx - 1) };
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}
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@ -78,7 +78,7 @@ public sealed unsafe class LiveColorTablePreviewer : IService, IDisposable
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}
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else
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{
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for (var i = 0; i < ColorTable.NumUsedRows; ++i)
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for (var i = 0; i < ColorTable.NumRows; ++i)
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{
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table[i].Diffuse = diffuse;
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table[i].Emissive = emissive;
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@ -38,10 +38,8 @@ public sealed unsafe class MaterialManager : IRequiredService, IDisposable
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public void Dispose()
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=> _event.Unsubscribe(OnPrepareColorSet);
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private void OnPrepareColorSet(CharacterBase* characterBase, MaterialResourceHandle* material, ref StainId stain, ref nint ret)
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private void OnPrepareColorSet(CharacterBase* characterBase, MaterialResourceHandle* material, ref StainIds stain, ref nint ret)
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{
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// TODO fix when working
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return;
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if (!_config.UseAdvancedDyes)
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return;
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@ -50,7 +48,6 @@ public sealed unsafe class MaterialManager : IRequiredService, IDisposable
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var (slotId, materialId) = FindMaterial(characterBase, material);
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if (!validType
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|| slotId > 9
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|| type is not MaterialValueIndex.DrawObjectType.Human && slotId > 0
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|| !actor.Identifier(_actors, out var identifier)
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|| !_stateManager.TryGetValue(identifier, out var state))
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@ -62,7 +59,7 @@ public sealed unsafe class MaterialManager : IRequiredService, IDisposable
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if (values.Length == 0)
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return;
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if (!PrepareColorSet.TryGetColorTable(characterBase, material, stain, out var baseColorSet))
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if (!PrepareColorSet.TryGetColorTable(material, stain, out var baseColorSet))
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return;
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var drawData = type switch
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@ -10,7 +10,7 @@ namespace Glamourer.Interop.Material;
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public static unsafe class MaterialService
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{
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public const int TextureWidth = 8;
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public const int TextureHeight = ColorTable.NumUsedRows;
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public const int TextureHeight = ColorTable.NumRows;
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public const int MaterialsPerModel = 10;
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public static bool GenerateNewColorTable(in ColorTable colorTable, out Texture* texture)
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@ -41,10 +41,10 @@ public static unsafe class MaterialService
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return null;
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var index = modelSlot * MaterialsPerModel + materialSlot;
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if (index < 0 || index >= model.AsCharacterBase->ColorTableTexturesSpan.Length)
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if (index < 0 || index >= model.AsCharacterBase->ColorTableTextures().Length)
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return null;
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var texture = (Texture**)Unsafe.AsPointer(ref model.AsCharacterBase->ColorTableTexturesSpan[index]);
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var texture = (Texture**)Unsafe.AsPointer(ref model.AsCharacterBase->ColorTableTextures()[index]);
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return texture;
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}
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@ -59,10 +59,10 @@ public static unsafe class MaterialService
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return null;
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var index = modelSlot * MaterialsPerModel + materialSlot;
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if (index < 0 || index >= model.AsCharacterBase->MaterialsSpan.Length)
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if (index < 0 || index >= model.AsCharacterBase->Materials().Length)
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return null;
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var material = (MaterialResourceHandle*)model.AsCharacterBase->MaterialsSpan[index].Value;
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var material = model.AsCharacterBase->Materials()[index].Value;
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if (material == null || material->ColorTable == null)
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return null;
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@ -1,4 +1,6 @@
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using FFXIVClientStructs.FFXIV.Client.Graphics.Kernel;
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using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
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using FFXIVClientStructs.FFXIV.Client.System.Resource.Handle;
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using FFXIVClientStructs.Interop;
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using Newtonsoft.Json;
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using Penumbra.GameData.Enums;
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@ -79,13 +81,13 @@ public readonly record struct MaterialValueIndex(
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{
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if (!TryGetModel(actor, out var model)
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|| SlotIndex >= model.AsCharacterBase->SlotCount
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|| model.AsCharacterBase->ColorTableTexturesSpan.Length < (SlotIndex + 1) * MaterialService.MaterialsPerModel)
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|| model.AsCharacterBase->ColorTableTextures().Length < (SlotIndex + 1) * MaterialService.MaterialsPerModel)
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{
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textures = [];
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return false;
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}
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textures = model.AsCharacterBase->ColorTableTexturesSpan.Slice(SlotIndex * MaterialService.MaterialsPerModel,
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textures = model.AsCharacterBase->ColorTableTextures().Slice(SlotIndex * MaterialService.MaterialsPerModel,
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MaterialService.MaterialsPerModel);
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return true;
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}
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@ -139,7 +141,7 @@ public readonly record struct MaterialValueIndex(
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public static bool ValidateSlot(DrawObjectType type, byte slotIndex)
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=> type switch
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{
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DrawObjectType.Human => slotIndex < 14,
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DrawObjectType.Human => slotIndex < 18,
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DrawObjectType.Mainhand => slotIndex == 0,
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DrawObjectType.Offhand => slotIndex == 0,
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_ => false,
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@ -149,7 +151,7 @@ public readonly record struct MaterialValueIndex(
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=> materialIndex < MaterialService.MaterialsPerModel;
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public static bool ValidateRow(byte rowIndex)
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=> rowIndex < ColorTable.NumUsedRows;
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=> rowIndex < ColorTable.NumRows;
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private static uint ToKey(DrawObjectType type, byte slotIndex, byte materialIndex, byte rowIndex)
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{
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@ -174,6 +176,8 @@ public readonly record struct MaterialValueIndex(
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DrawObjectType.Human when SlotIndex == 11 => $"BodySlot.Face.ToString() Material #{MaterialIndex + 1} Row #{RowIndex + 1}",
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DrawObjectType.Human when SlotIndex == 12 => $"{BodySlot.Tail} / {BodySlot.Ear} Material #{MaterialIndex + 1} Row #{RowIndex + 1}",
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DrawObjectType.Human when SlotIndex == 13 => $"Connectors Material #{MaterialIndex + 1} Row #{RowIndex + 1}",
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DrawObjectType.Human when SlotIndex == 16 => $"{BonusItemFlag.Glasses.ToName()} Material #{MaterialIndex + 1} Row #{RowIndex + 1}",
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DrawObjectType.Human when SlotIndex == 17 => $"{BonusItemFlag.UnkSlot.ToName()} Material #{MaterialIndex + 1} Row #{RowIndex + 1}",
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DrawObjectType.Mainhand when SlotIndex == 0 => $"{EquipSlot.MainHand.ToName()} Material #{MaterialIndex + 1} Row #{RowIndex + 1}",
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DrawObjectType.Offhand when SlotIndex == 0 => $"{EquipSlot.OffHand.ToName()} Material #{MaterialIndex + 1} Row #{RowIndex + 1}",
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_ => $"{DrawObject} Slot {SlotIndex} Material #{MaterialIndex + 1} Row #{RowIndex + 1}",
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@ -189,3 +193,13 @@ public readonly record struct MaterialValueIndex(
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=> FromKey(serializer.Deserialize<uint>(reader), out var value) ? value : throw new Exception($"Invalid material key {value.Key}.");
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}
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}
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// TODO Remove when fixed in CS.
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public static class ColorTableExtension
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{
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public static unsafe Span<Pointer<MaterialResourceHandle>> Materials(this ref CharacterBase character)
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=> new(character.Materials, character.SlotCount * MaterialService.MaterialsPerModel);
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public static unsafe Span<Pointer<Texture>> ColorTableTextures(this ref CharacterBase character)
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=> new(character.ColorTableTextures, character.SlotCount * MaterialService.MaterialsPerModel);
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}
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@ -13,18 +13,22 @@ using Penumbra.GameData.Structs;
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namespace Glamourer.Interop.Material;
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public sealed unsafe class PrepareColorSet
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: EventWrapperPtr12Ref34<CharacterBase, MaterialResourceHandle, StainId, nint, PrepareColorSet.Priority>, IHookService
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: EventWrapperPtr12Ref34<CharacterBase, MaterialResourceHandle, StainIds, nint, PrepareColorSet.Priority>, IHookService
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{
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private readonly UpdateColorSets _updateColorSets;
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public enum Priority
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{
|
||||
/// <seealso cref="MaterialManager.OnPrepareColorSet"/>
|
||||
MaterialManager = 0,
|
||||
}
|
||||
|
||||
// TODO enable when working
|
||||
public PrepareColorSet(HookManager hooks)
|
||||
public PrepareColorSet(HookManager hooks, UpdateColorSets updateColorSets)
|
||||
: base("Prepare Color Set ")
|
||||
=> _task = hooks.CreateHook<Delegate>(Name, Sigs.PrepareColorSet, Detour, false);
|
||||
{
|
||||
_updateColorSets = updateColorSets;
|
||||
_task = hooks.CreateHook<Delegate>(Name, Sigs.PrepareColorSet, Detour, true);
|
||||
}
|
||||
|
||||
private readonly Task<Hook<Delegate>> _task;
|
||||
|
||||
|
|
@ -43,20 +47,25 @@ public sealed unsafe class PrepareColorSet
|
|||
public bool Finished
|
||||
=> _task.IsCompletedSuccessfully;
|
||||
|
||||
private delegate Texture* Delegate(CharacterBase* characterBase, MaterialResourceHandle* material, StainId stainId);
|
||||
private delegate Texture* Delegate(MaterialResourceHandle* material, StainId stainId1, StainId stainId2);
|
||||
|
||||
private Texture* Detour(CharacterBase* characterBase, MaterialResourceHandle* material, StainId stainId)
|
||||
private Texture* Detour(MaterialResourceHandle* material, StainId stainId1, StainId stainId2)
|
||||
{
|
||||
Glamourer.Log.Excessive($"[{Name}] Triggered with 0x{(nint)characterBase:X} 0x{(nint)material:X} {stainId.Id}.");
|
||||
var ret = nint.Zero;
|
||||
Invoke(characterBase, material, ref stainId, ref ret);
|
||||
Glamourer.Log.Excessive($"[{Name}] Triggered with 0x{(nint)material:X} {stainId1.Id} {stainId2.Id}.");
|
||||
var characterBase = _updateColorSets.Get();
|
||||
if (!characterBase.IsCharacterBase)
|
||||
return _task.Result.Original(material, stainId1, stainId2);
|
||||
|
||||
var ret = nint.Zero;
|
||||
var stainIds = new StainIds(stainId1, stainId2);
|
||||
Invoke(characterBase.AsCharacterBase, material, ref stainIds, ref ret);
|
||||
if (ret != nint.Zero)
|
||||
return (Texture*)ret;
|
||||
|
||||
return _task.Result.Original(characterBase, material, stainId);
|
||||
return _task.Result.Original(material, stainIds.Stain1, stainIds.Stain2);
|
||||
}
|
||||
|
||||
public static bool TryGetColorTable(CharacterBase* characterBase, MaterialResourceHandle* material, StainIds stainIds,
|
||||
public static bool TryGetColorTable(MaterialResourceHandle* material, StainIds stainIds,
|
||||
out ColorTable table)
|
||||
{
|
||||
if (material->ColorTable == null)
|
||||
|
|
@ -66,9 +75,17 @@ public sealed unsafe class PrepareColorSet
|
|||
}
|
||||
|
||||
var newTable = *(ColorTable*)material->ColorTable;
|
||||
// TODO
|
||||
//if (stainIds.Stain1.Id != 0 || stainIds.Stain2.Id != 0)
|
||||
// characterBase->ReadStainingTemplate(material, stainId.Id, (Half*)(&newTable));
|
||||
if (GetDyeTable(material, out var dyeTable))
|
||||
{
|
||||
if (stainIds.Stain1.Id != 0)
|
||||
((delegate* unmanaged<MaterialResourceHandle*, ushort*, byte, Half*, uint, void>)MaterialResourceHandle.MemberFunctionPointers
|
||||
.ReadStainingTemplate)(material, dyeTable, stainIds.Stain1.Id, (Half*)(&newTable), 0);
|
||||
|
||||
if (stainIds.Stain2.Id != 0)
|
||||
((delegate* unmanaged<MaterialResourceHandle*, ushort*, byte, Half*, uint, void>)MaterialResourceHandle.MemberFunctionPointers
|
||||
.ReadStainingTemplate)(material, dyeTable, stainIds.Stain2.Id, (Half*)(&newTable), 1);
|
||||
}
|
||||
|
||||
table = newTable;
|
||||
return true;
|
||||
}
|
||||
|
|
@ -87,7 +104,7 @@ public sealed unsafe class PrepareColorSet
|
|||
return false;
|
||||
}
|
||||
|
||||
return TryGetColorTable(model.AsCharacterBase, handle, GetStains(), out table);
|
||||
return TryGetColorTable(handle, GetStains(), out table);
|
||||
|
||||
StainIds GetStains()
|
||||
{
|
||||
|
|
@ -105,4 +122,24 @@ public sealed unsafe class PrepareColorSet
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary> Get the correct dye table for a material. </summary>
|
||||
private static bool GetDyeTable(MaterialResourceHandle* material, out ushort* ptr)
|
||||
{
|
||||
ptr = null;
|
||||
if (material->AdditionalDataSize is 0 || material->AdditionalData is null)
|
||||
return false;
|
||||
|
||||
var flags1 = material->AdditionalData[0];
|
||||
if ((flags1 & 0xF0) is 0)
|
||||
{
|
||||
ptr = (ushort*)material + 0x100;
|
||||
return true;
|
||||
}
|
||||
|
||||
var flags2 = material->AdditionalData[1];
|
||||
var offset = 4 * (1 << (flags1 >> 4)) * (1 << (flags2 & 0x0F));
|
||||
ptr = (ushort*)material->DataSet + offset;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
25
Glamourer/Interop/Material/UpdateColorSets.cs
Normal file
25
Glamourer/Interop/Material/UpdateColorSets.cs
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
using OtterGui.Services;
|
||||
using Penumbra.GameData;
|
||||
using Penumbra.GameData.Interop;
|
||||
|
||||
namespace Glamourer.Interop.Material;
|
||||
|
||||
public sealed class UpdateColorSets : FastHook<UpdateColorSets.Delegate>
|
||||
{
|
||||
public delegate void Delegate(Model model, uint unk);
|
||||
|
||||
private readonly ThreadLocal<Model> _updatingModel = new();
|
||||
|
||||
public UpdateColorSets(HookManager hooks)
|
||||
=> Task = hooks.CreateHook<Delegate>("Update Color Sets", Sigs.UpdateColorSets, Detour, true);
|
||||
|
||||
private void Detour(Model model, uint unk)
|
||||
{
|
||||
_updatingModel.Value = model;
|
||||
Task.Result.Original(model, unk);
|
||||
_updatingModel.Value = nint.Zero;
|
||||
}
|
||||
|
||||
public Model Get()
|
||||
=> _updatingModel.Value;
|
||||
}
|
||||
|
|
@ -306,8 +306,6 @@ public class StateApplier(
|
|||
|
||||
public unsafe void ChangeMaterialValue(ActorData data, MaterialValueIndex index, ColorRow? value, bool force)
|
||||
{
|
||||
// TODO fix when working
|
||||
return;
|
||||
if (!force && !_config.UseAdvancedDyes)
|
||||
return;
|
||||
|
||||
|
|
@ -340,8 +338,6 @@ public class StateApplier(
|
|||
|
||||
public unsafe void ChangeMaterialValues(ActorData data, in StateMaterialManager materials, bool force)
|
||||
{
|
||||
// TODO: fix when working
|
||||
return;
|
||||
if (!force && !_config.UseAdvancedDyes)
|
||||
return;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue