This commit is contained in:
Ottermandias 2024-08-09 23:50:59 +02:00
parent edc54203b5
commit 3a07acbd05

View file

@ -34,6 +34,7 @@ public class GlamourerChangelog
Add1_2_1_0(Changelog);
AddDummy(Changelog);
Add1_2_3_0(Changelog);
Add1_3_1_0(Changelog);
}
private (int, ChangeLogDisplayType) ConfigData()
@ -54,6 +55,47 @@ public class GlamourerChangelog
}
}
private static void Add1_3_1_0(Changelog log)
=> log.NextVersion("Version 1.2.3.0")
.RegisterHighlight("Glamourer is now released for Dawntrail!")
.RegisterEntry("Added support for female Hrothgar.", 1)
.RegisterEntry("Added support for the Glasses slot.", 1)
.RegisterEntry("Added support for two dye slots.", 1)
.RegisterImportant(
"There were some issues with Advanced Dyes stored in Designs. When launching this update, Glamourer will try to migrate all your old designs into the new form.")
.RegisterEntry("Unfortunately, this is slightly based on guesswork and may cause false-positive migrations.", 1)
.RegisterEntry("In general, the values for Gloss and Specular Strength were swapped, so the migration swaps them back.", 1)
.RegisterEntry(
"In some cases this may not be correct, or the values stored were problematic to begin with and will now cause further issues.",
1)
.RegisterImportant(
"If your designs lose their specular color, you need to verify that the Specular Strength is non-zero (usually in 0-100%).", 1)
.RegisterImportant(
"If your designs are extremely glossy and reflective, you need to verify that the Gloss value is greater than zero (usually a power of 2 >= 1, it should never be 0).",
1)
.RegisterEntry(
"I am very sorry for the inconvenience but there is no way to salvage this sanely in all cases, especially with user-input values.",
1)
.RegisterImportant(
"Any materials already using Dawntrails shaders will currently not be able to edit the Gloss or Specular Strength Values in Advanced Dyes.")
.RegisterImportant(
"Skin and Hair Shine from advanced customizations are not supported by the game any longer, so they are not displayed for the moment.")
.RegisterHighlight("All eyes now support Limbal rings (which use the Feature Color for their color).")
.RegisterHighlight("Dyes can now be dragged and dropped onto other dyes to replicate them.")
.RegisterEntry("The job filter in the Unlocks tab has been improved.")
.RegisterHighlight(
"Editing designs or actors now has a history and you can undo up to 16 of the last changes you made, separately per design or actor.")
.RegisterEntry(
"Some changes (like when a weapon applies its offhand) may count as multiple and have to be stepped back separately.", 1)
.RegisterEntry("You can now change the priority or enabled state of associated mods directly.")
.RegisterEntry("Glamourer now has a Support Info button akin to Penumbra's.")
.RegisterEntry("Glamourer now respects write protection on designs better.")
.RegisterEntry("The advanced dye window popup should now get focused when it is opening even in detached state.")
.RegisterHighlight("You can now display your characters height in Corgis or Olympic Swimming Pools.")
.RegisterEntry("Fixed some issues with advanced customizations and dyes applied via IPC. (1.2.3.2)")
.RegisterEntry(
"Glamourer now uses the last matching game object for advanced dyes instead of the first (mainly relevant for GPose). (1.2.3.1)");
private static void Add1_2_3_0(Changelog log)
=> log.NextVersion("Version 1.2.3.0")
.RegisterHighlight(