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1.3.1.0
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@ -34,6 +34,7 @@ public class GlamourerChangelog
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Add1_2_1_0(Changelog);
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AddDummy(Changelog);
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Add1_2_3_0(Changelog);
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Add1_3_1_0(Changelog);
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}
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private (int, ChangeLogDisplayType) ConfigData()
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@ -54,6 +55,47 @@ public class GlamourerChangelog
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}
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}
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private static void Add1_3_1_0(Changelog log)
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=> log.NextVersion("Version 1.2.3.0")
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.RegisterHighlight("Glamourer is now released for Dawntrail!")
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.RegisterEntry("Added support for female Hrothgar.", 1)
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.RegisterEntry("Added support for the Glasses slot.", 1)
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.RegisterEntry("Added support for two dye slots.", 1)
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.RegisterImportant(
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"There were some issues with Advanced Dyes stored in Designs. When launching this update, Glamourer will try to migrate all your old designs into the new form.")
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.RegisterEntry("Unfortunately, this is slightly based on guesswork and may cause false-positive migrations.", 1)
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.RegisterEntry("In general, the values for Gloss and Specular Strength were swapped, so the migration swaps them back.", 1)
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.RegisterEntry(
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"In some cases this may not be correct, or the values stored were problematic to begin with and will now cause further issues.",
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1)
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.RegisterImportant(
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"If your designs lose their specular color, you need to verify that the Specular Strength is non-zero (usually in 0-100%).", 1)
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.RegisterImportant(
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"If your designs are extremely glossy and reflective, you need to verify that the Gloss value is greater than zero (usually a power of 2 >= 1, it should never be 0).",
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1)
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.RegisterEntry(
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"I am very sorry for the inconvenience but there is no way to salvage this sanely in all cases, especially with user-input values.",
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1)
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.RegisterImportant(
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"Any materials already using Dawntrails shaders will currently not be able to edit the Gloss or Specular Strength Values in Advanced Dyes.")
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.RegisterImportant(
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"Skin and Hair Shine from advanced customizations are not supported by the game any longer, so they are not displayed for the moment.")
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.RegisterHighlight("All eyes now support Limbal rings (which use the Feature Color for their color).")
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.RegisterHighlight("Dyes can now be dragged and dropped onto other dyes to replicate them.")
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.RegisterEntry("The job filter in the Unlocks tab has been improved.")
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.RegisterHighlight(
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"Editing designs or actors now has a history and you can undo up to 16 of the last changes you made, separately per design or actor.")
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.RegisterEntry(
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"Some changes (like when a weapon applies its offhand) may count as multiple and have to be stepped back separately.", 1)
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.RegisterEntry("You can now change the priority or enabled state of associated mods directly.")
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.RegisterEntry("Glamourer now has a Support Info button akin to Penumbra's.")
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.RegisterEntry("Glamourer now respects write protection on designs better.")
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.RegisterEntry("The advanced dye window popup should now get focused when it is opening even in detached state.")
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.RegisterHighlight("You can now display your characters height in Corgis or Olympic Swimming Pools.")
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.RegisterEntry("Fixed some issues with advanced customizations and dyes applied via IPC. (1.2.3.2)")
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.RegisterEntry(
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"Glamourer now uses the last matching game object for advanced dyes instead of the first (mainly relevant for GPose). (1.2.3.1)");
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private static void Add1_2_3_0(Changelog log)
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=> log.NextVersion("Version 1.2.3.0")
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.RegisterHighlight(
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