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Add help text for automation.
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1 changed files with 52 additions and 6 deletions
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@ -220,16 +220,62 @@ public class SetSelector : IDisposable
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DeleteSetButton(buttonWidth);
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DeleteSetButton(buttonWidth);
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}
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}
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private void HelpButton(Vector2 size)
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private static void HelpButton(Vector2 size)
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{
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{
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if (ImGuiUtil.DrawDisabledButton(FontAwesomeIcon.QuestionCircle.ToIconString(), size, "How does Automation work?", false, true))
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if (ImGuiUtil.DrawDisabledButton(FontAwesomeIcon.QuestionCircle.ToIconString(), size, "How does Automation work?", false, true))
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ImGui.OpenPopup("Automation Help");
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ImGui.OpenPopup("Automation Help");
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ImGuiUtil.HelpPopup("Automation Help", new Vector2(1000 * ImGuiHelpers.GlobalScale, 20 * ImGui.GetTextLineHeightWithSpacing()), () =>
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static void HalfLine()
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{
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=> ImGui.Dummy(new Vector2(ImGui.GetTextLineHeight() / 2));
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ImGui.NewLine();
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ImGui.TextUnformatted("Hi!");
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const string longestLine =
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});
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"A single set can contain multiple automated designs that apply under different conditions and different parts of their design.";
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ImGuiUtil.HelpPopup("Automation Help",
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new Vector2(ImGui.CalcTextSize(longestLine).X + 50 * ImGuiHelpers.GlobalScale, 33 * ImGui.GetTextLineHeightWithSpacing()), () =>
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{
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HalfLine();
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ImGui.TextUnformatted("What is Automation?");
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ImGui.BulletText("Automation helps you to automatically apply Designs to specific characters under specific circumstances.");
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HalfLine();
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ImGui.TextUnformatted("Automated Design Sets");
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ImGui.BulletText("First, you create automated design sets. An automated design set can be... ");
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using var indent = ImRaii.PushIndent();
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ImGuiUtil.BulletTextColored(ColorId.EnabledAutoSet.Value(), "... enabled, or");
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ImGuiUtil.BulletTextColored(ColorId.DisabledAutoSet.Value(), "... disabled.");
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indent.Pop(1);
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ImGui.BulletText("You can create new, empty automated design sets, or duplicate existing ones.");
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ImGui.BulletText("You can name automated design sets arbitrarily.");
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ImGui.BulletText("You can re-order automated design sets via drag & drop in the selector.");
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ImGui.BulletText("Each automated design set is assigned to exactly one specific character.");
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indent.Push();
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ImGui.BulletText("On creation, it is assigned to your current Player Character.");
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ImGui.BulletText("You can assign sets to any players, retainers, mannequins and most human NPCs.");
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ImGui.BulletText("Only one automated design set can be enabled at the same time for each specific character.");
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indent.Push();
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ImGui.BulletText("Enabling another automatically disables the prior one.");
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indent.Pop(2);
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HalfLine();
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ImGui.TextUnformatted("Automated Designs");
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ImGui.BulletText(longestLine);
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ImGui.BulletText(
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"The order of these automated designs can also be changed via drag & drop, and is relevant for the application.");
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ImGui.BulletText("Automated designs respect their own, coarse applications rules, and the designs own application rules.");
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ImGui.BulletText("Automated designs can be configured to be job- or job-group specific and only apply on these jobs, then.");
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ImGui.BulletText("There is also the special option 'Reset', which can be used to reset remaining slots to the game's values.");
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ImGui.BulletText(
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"Automated designs apply from top to bottom, either on top of your characters current state, or its game state.");
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ImGui.BulletText("For a value to apply, it needs to:");
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indent.Push();
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ImGui.BulletText("Be configured to apply in the design itself.");
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ImGui.BulletText("Be configured to apply in the automation rules.");
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ImGui.BulletText("Fulfill the conditions of the automation rules.");
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ImGui.BulletText("Be a valid value for the current (on its own application) state of the character.");
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ImGui.BulletText("Not have had anything applied to the same value before from a different design.");
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indent.Pop(1);
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});
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}
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}
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private void NewSetButton(Vector2 size)
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private void NewSetButton(Vector2 size)
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