diff --git a/Glamourer/Gui/GlamourerChangelog.cs b/Glamourer/Gui/GlamourerChangelog.cs index a412193..aa68759 100644 --- a/Glamourer/Gui/GlamourerChangelog.cs +++ b/Glamourer/Gui/GlamourerChangelog.cs @@ -19,6 +19,7 @@ public class GlamourerChangelog Add1_0_0_3(Changelog); Add1_0_0_6(Changelog); Add1_0_1_1(Changelog); + Add1_0_2_0(Changelog); } private (int, ChangeLogDisplayType) ConfigData() @@ -31,6 +32,22 @@ public class GlamourerChangelog _config.Save(); } + private static void Add1_0_2_0(Changelog log) + => log.NextVersion("Version 1.0.2.0") + .RegisterHighlight("Added option to favorite items so they appear first in the item selection combos.") + .RegisterEntry( + "The reordering in the combo only happens after closing and opening it again so items do not vanish from view when you (un)favor them.", + 1) + .RegisterEntry("Favored items also get a highlighting border in the overview panels of the unlocks tab, but do not reorder those.", + 1) + .RegisterEntry("In the details panel of the unlocks tab items can be sorted and filtered on favorites.", 1) + .RegisterEntry("Added drag & drop support to drag an automated design into a different automated design set.") + .RegisterEntry("This will remove said design from your current set and add it to the dragged-on set at the end.", 1) + .RegisterEntry("Fixed ONE issue with hat visibility state. There are probably more. This is weird.") + .RegisterEntry("Fixed minion placement for transformed Lalafell again.") + .RegisterEntry("Fixed job flag filtering in detailed unlocks.") + .RegisterEntry("Worked around a bug in the game's code breaking certain Monk Fist Weapons again... thanks SE."); + private static void Add1_0_1_1(Changelog log) => log.NextVersion("Version 1.0.1.1") .RegisterImportant(