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https://github.com/Ottermandias/Glamourer.git
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Don't apply old glamourer designs to non-humans.
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parent
3522cf7d7c
commit
46317f1e7f
6 changed files with 19 additions and 17 deletions
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@ -45,28 +45,29 @@ public partial class GlamourerIpc
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public void ApplyAll(string base64, string characterName)
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=> ApplyDesign(_designConverter.FromBase64(base64, true, true), FindActors(characterName));
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=> ApplyDesign(_designConverter.FromBase64(base64, true, true, out var version), FindActors(characterName), version);
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public void ApplyAllToCharacter(string base64, Character? character)
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=> ApplyDesign(_designConverter.FromBase64(base64, true, true), FindActors(character));
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=> ApplyDesign(_designConverter.FromBase64(base64, true, true, out var version), FindActors(character), version);
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public void ApplyOnlyEquipment(string base64, string characterName)
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=> ApplyDesign(_designConverter.FromBase64(base64, false, true), FindActors(characterName));
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=> ApplyDesign(_designConverter.FromBase64(base64, false, true, out var version), FindActors(characterName), version);
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public void ApplyOnlyEquipmentToCharacter(string base64, Character? character)
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=> ApplyDesign(_designConverter.FromBase64(base64, false, true), FindActors(character));
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=> ApplyDesign(_designConverter.FromBase64(base64, false, true, out var version), FindActors(character), version);
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public void ApplyOnlyCustomization(string base64, string characterName)
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=> ApplyDesign(_designConverter.FromBase64(base64, true, false), FindActors(characterName));
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=> ApplyDesign(_designConverter.FromBase64(base64, true, false, out var version), FindActors(characterName), version);
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public void ApplyOnlyCustomizationToCharacter(string base64, Character? character)
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=> ApplyDesign(_designConverter.FromBase64(base64, true, false), FindActors(character));
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=> ApplyDesign(_designConverter.FromBase64(base64, true, false, out var version), FindActors(character), version);
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private void ApplyDesign(DesignBase? design, IEnumerable<ActorIdentifier> actors)
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private void ApplyDesign(DesignBase? design, IEnumerable<ActorIdentifier> actors, byte version)
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{
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if (design == null)
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return;
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var hasModelId = version >= 3;
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_objects.Update();
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foreach (var id in actors)
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{
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@ -77,7 +78,7 @@ public partial class GlamourerIpc
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continue;
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}
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if (state.CanUnlock(0xDEADBEEF))
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if ((hasModelId || state.ModelData.ModelId == 0) &&state.CanUnlock(0xDEADBEEF))
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{
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_stateManager.ApplyDesign(design, state, StateChanged.Source.Ipc, 0xDEADBEEF);
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state.Lock(0xDEADBEEF);
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@ -61,14 +61,15 @@ public class DesignConverter
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return design;
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}
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public DesignBase? FromBase64(string base64, bool customize, bool equip)
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public DesignBase? FromBase64(string base64, bool customize, bool equip, out byte version)
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{
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var bytes = System.Convert.FromBase64String(base64);
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DesignBase ret;
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version = 0;
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try
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{
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switch (bytes[0])
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var bytes = System.Convert.FromBase64String(base64);
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version = bytes[0];
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switch (version)
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{
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case (byte)'{':
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var jObj1 = JObject.Parse(Encoding.UTF8.GetString(bytes));
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@ -82,7 +83,7 @@ public class DesignConverter
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ret.MigrateBase64(_customize, _items, base64);
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break;
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case Version:
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var version = bytes.DecompressToString(out var decompressed);
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version = bytes.DecompressToString(out var decompressed);
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var jObj2 = JObject.Parse(decompressed);
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Debug.Assert(version == Version);
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ret = jObj2["Identifier"] != null
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@ -316,7 +316,7 @@ public class ActorPanel
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try
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{
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var text = ImGui.GetClipboardText();
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var design = _converter.FromBase64(text, true, true) ?? throw new Exception("The clipboard did not contain valid data.");
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var design = _converter.FromBase64(text, true, true, out _) ?? throw new Exception("The clipboard did not contain valid data.");
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_stateManager.ApplyDesign(design, _state!, StateChanged.Source.Manual);
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}
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catch (Exception ex)
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@ -1038,7 +1038,7 @@ public unsafe class DebugTab : ITab
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_version = _clipboardData.Decompress(out _dataUncompressed);
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_textUncompressed = Encoding.UTF8.GetString(_dataUncompressed);
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_json = JObject.Parse(_textUncompressed);
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_tmpDesign = _designConverter.FromBase64(_clipboardText, true, true);
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_tmpDesign = _designConverter.FromBase64(_clipboardText, true, true, out _);
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}
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catch (Exception ex)
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{
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@ -178,7 +178,7 @@ public sealed class DesignFileSystemSelector : FileSystemSelector<Design, Design
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if (_clipboardText != null)
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{
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var design = _converter.FromBase64(_clipboardText, true, true);
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var design = _converter.FromBase64(_clipboardText, true, true, out _);
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if (design is Design d)
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_designManager.CreateClone(d, _newName);
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else if (design != null)
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@ -339,7 +339,7 @@ public class DesignPanel
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try
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{
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var text = ImGui.GetClipboardText();
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var design = _converter.FromBase64(text, true, true) ?? throw new Exception("The clipboard did not contain valid data.");
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var design = _converter.FromBase64(text, true, true, out _) ?? throw new Exception("The clipboard did not contain valid data.");
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_manager.ApplyDesign(_selector.Selected!, design);
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}
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catch (Exception ex)
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