Don't apply old glamourer designs to non-humans.

This commit is contained in:
Ottermandias 2023-07-25 14:36:20 +02:00
parent 3522cf7d7c
commit 46317f1e7f
6 changed files with 19 additions and 17 deletions

View file

@ -45,28 +45,29 @@ public partial class GlamourerIpc
public void ApplyAll(string base64, string characterName)
=> ApplyDesign(_designConverter.FromBase64(base64, true, true), FindActors(characterName));
=> ApplyDesign(_designConverter.FromBase64(base64, true, true, out var version), FindActors(characterName), version);
public void ApplyAllToCharacter(string base64, Character? character)
=> ApplyDesign(_designConverter.FromBase64(base64, true, true), FindActors(character));
=> ApplyDesign(_designConverter.FromBase64(base64, true, true, out var version), FindActors(character), version);
public void ApplyOnlyEquipment(string base64, string characterName)
=> ApplyDesign(_designConverter.FromBase64(base64, false, true), FindActors(characterName));
=> ApplyDesign(_designConverter.FromBase64(base64, false, true, out var version), FindActors(characterName), version);
public void ApplyOnlyEquipmentToCharacter(string base64, Character? character)
=> ApplyDesign(_designConverter.FromBase64(base64, false, true), FindActors(character));
=> ApplyDesign(_designConverter.FromBase64(base64, false, true, out var version), FindActors(character), version);
public void ApplyOnlyCustomization(string base64, string characterName)
=> ApplyDesign(_designConverter.FromBase64(base64, true, false), FindActors(characterName));
=> ApplyDesign(_designConverter.FromBase64(base64, true, false, out var version), FindActors(characterName), version);
public void ApplyOnlyCustomizationToCharacter(string base64, Character? character)
=> ApplyDesign(_designConverter.FromBase64(base64, true, false), FindActors(character));
=> ApplyDesign(_designConverter.FromBase64(base64, true, false, out var version), FindActors(character), version);
private void ApplyDesign(DesignBase? design, IEnumerable<ActorIdentifier> actors)
private void ApplyDesign(DesignBase? design, IEnumerable<ActorIdentifier> actors, byte version)
{
if (design == null)
return;
var hasModelId = version >= 3;
_objects.Update();
foreach (var id in actors)
{
@ -77,7 +78,7 @@ public partial class GlamourerIpc
continue;
}
if (state.CanUnlock(0xDEADBEEF))
if ((hasModelId || state.ModelData.ModelId == 0) &&state.CanUnlock(0xDEADBEEF))
{
_stateManager.ApplyDesign(design, state, StateChanged.Source.Ipc, 0xDEADBEEF);
state.Lock(0xDEADBEEF);

View file

@ -61,14 +61,15 @@ public class DesignConverter
return design;
}
public DesignBase? FromBase64(string base64, bool customize, bool equip)
public DesignBase? FromBase64(string base64, bool customize, bool equip, out byte version)
{
var bytes = System.Convert.FromBase64String(base64);
DesignBase ret;
version = 0;
try
{
switch (bytes[0])
var bytes = System.Convert.FromBase64String(base64);
version = bytes[0];
switch (version)
{
case (byte)'{':
var jObj1 = JObject.Parse(Encoding.UTF8.GetString(bytes));
@ -82,7 +83,7 @@ public class DesignConverter
ret.MigrateBase64(_customize, _items, base64);
break;
case Version:
var version = bytes.DecompressToString(out var decompressed);
version = bytes.DecompressToString(out var decompressed);
var jObj2 = JObject.Parse(decompressed);
Debug.Assert(version == Version);
ret = jObj2["Identifier"] != null

View file

@ -316,7 +316,7 @@ public class ActorPanel
try
{
var text = ImGui.GetClipboardText();
var design = _converter.FromBase64(text, true, true) ?? throw new Exception("The clipboard did not contain valid data.");
var design = _converter.FromBase64(text, true, true, out _) ?? throw new Exception("The clipboard did not contain valid data.");
_stateManager.ApplyDesign(design, _state!, StateChanged.Source.Manual);
}
catch (Exception ex)

View file

@ -1038,7 +1038,7 @@ public unsafe class DebugTab : ITab
_version = _clipboardData.Decompress(out _dataUncompressed);
_textUncompressed = Encoding.UTF8.GetString(_dataUncompressed);
_json = JObject.Parse(_textUncompressed);
_tmpDesign = _designConverter.FromBase64(_clipboardText, true, true);
_tmpDesign = _designConverter.FromBase64(_clipboardText, true, true, out _);
}
catch (Exception ex)
{

View file

@ -178,7 +178,7 @@ public sealed class DesignFileSystemSelector : FileSystemSelector<Design, Design
if (_clipboardText != null)
{
var design = _converter.FromBase64(_clipboardText, true, true);
var design = _converter.FromBase64(_clipboardText, true, true, out _);
if (design is Design d)
_designManager.CreateClone(d, _newName);
else if (design != null)

View file

@ -339,7 +339,7 @@ public class DesignPanel
try
{
var text = ImGui.GetClipboardText();
var design = _converter.FromBase64(text, true, true) ?? throw new Exception("The clipboard did not contain valid data.");
var design = _converter.FromBase64(text, true, true, out _) ?? throw new Exception("The clipboard did not contain valid data.");
_manager.ApplyDesign(_selector.Selected!, design);
}
catch (Exception ex)