From 463f4da7abcbe5eee063adfc9a1a563a72678f5e Mon Sep 17 00:00:00 2001 From: Ottermandias Date: Mon, 24 Jul 2023 02:16:12 +0200 Subject: [PATCH] Use known models without items for unknowns in identification. --- Glamourer/Services/ItemManager.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Glamourer/Services/ItemManager.cs b/Glamourer/Services/ItemManager.cs index dc2a1bf..0f8c47d 100644 --- a/Glamourer/Services/ItemManager.cs +++ b/Glamourer/Services/ItemManager.cs @@ -163,9 +163,9 @@ public class ItemManager : IDisposable if (itemId > uint.MaxValue) { - var id = (SetId)(itemId & ushort.MaxValue); - var variant = (byte)(itemId >> 32); - item = new EquipItem($"Unknown ({id}-{variant})", 0, 0, id, 0, variant, slot.ToEquipType()); + var id = (SetId)(itemId & ushort.MaxValue); + var variant = (byte)(itemId >> 32); + item = Identify(slot, id, variant); return allowUnknown ? string.Empty : $"The item {itemId} yields an unknown item."; }