From 4abc5091022256b0726a3acc58335cfbc8b9c60c Mon Sep 17 00:00:00 2001 From: Ottermandias Date: Sun, 24 Sep 2023 15:29:36 +0200 Subject: [PATCH] Set Apply Wetness true on migration. --- Glamourer/Designs/DesignBase.cs | 2 +- Glamourer/Designs/DesignConverter.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Glamourer/Designs/DesignBase.cs b/Glamourer/Designs/DesignBase.cs index aab48bc..b2df1cd 100644 --- a/Glamourer/Designs/DesignBase.cs +++ b/Glamourer/Designs/DesignBase.cs @@ -412,7 +412,7 @@ public class DesignBase SetApplyHatVisible(applyHat); SetApplyVisorToggle(applyVisor); SetApplyWeaponVisible(applyWeapon); - SetApplyWetness(DesignData.IsWet()); + SetApplyWetness(true); } catch (Exception ex) { diff --git a/Glamourer/Designs/DesignConverter.cs b/Glamourer/Designs/DesignConverter.cs index 98a0d3d..9daf38f 100644 --- a/Glamourer/Designs/DesignConverter.cs +++ b/Glamourer/Designs/DesignConverter.cs @@ -62,7 +62,7 @@ public class DesignConverter design.SetApplyHatVisible(design.DoApplyEquip(EquipSlot.Head)); design.SetApplyVisorToggle(design.DoApplyEquip(EquipSlot.Head)); design.SetApplyWeaponVisible(design.DoApplyEquip(EquipSlot.MainHand) || design.DoApplyEquip(EquipSlot.OffHand)); - design.SetApplyWetness(design.DesignData.IsWet()); + design.SetApplyWetness(true); design.DesignData = state.ModelData; return design; }