From 4c32ca6e635fe5a9ea7fd1fbd8aeff2ef4a10505 Mon Sep 17 00:00:00 2001 From: Ottermandias Date: Sat, 1 Jun 2024 19:02:01 +0200 Subject: [PATCH] use the last matching game object instead of the first for advanced dyes, specifically highlighting. --- Glamourer/Gui/Tabs/ActorTab/ActorPanel.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Glamourer/Gui/Tabs/ActorTab/ActorPanel.cs b/Glamourer/Gui/Tabs/ActorTab/ActorPanel.cs index 5a05058..8febcd9 100644 --- a/Glamourer/Gui/Tabs/ActorTab/ActorPanel.cs +++ b/Glamourer/Gui/Tabs/ActorTab/ActorPanel.cs @@ -167,7 +167,7 @@ public class ActorPanel DrawHumanPanel(); else DrawMonsterPanel(); - _advancedDyes.Draw(_actor, _state); + _advancedDyes.Draw(_data.Objects.Last(), _state); } private void DrawHumanPanel()