Add viera ear visibility to application rules.

This commit is contained in:
Ottermandias 2025-08-11 20:53:44 +02:00
parent dc431c10a5
commit 4cc191cb25

View file

@ -270,11 +270,9 @@ public class DesignPanel
DrawCrestApplication();
ImUtf8.IconDummy();
DrawMetaApplication();
ImUtf8.IconDummy();
DrawBonusSlotApplication();
}
ImGui.SameLine(ImGui.GetContentRegionAvail().X / 2);
ImGui.SameLine(210 * ImUtf8.GlobalScale + ImGui.GetStyle().ItemSpacing.X);
using (var _ = ImRaii.Group())
{
void ApplyEquip(string label, EquipFlag allFlags, bool stain, IEnumerable<EquipSlot> slots)
@ -316,6 +314,9 @@ public class DesignPanel
ImUtf8.IconDummy();
DrawParameterApplication();
ImUtf8.IconDummy();
DrawBonusSlotApplication();
}
}
@ -324,7 +325,7 @@ public class DesignPanel
var enabled = _config.DeleteDesignModifier.IsActive();
bool? equip = null;
bool? customize = null;
var size = new Vector2(200 * ImUtf8.GlobalScale, 0);
var size = new Vector2(210 * ImUtf8.GlobalScale, 0);
if (ImUtf8.ButtonEx("Disable Everything"u8,
"Disable application of everything, including any existing advanced dyes, advanced customizations, crests and wetness."u8, size,
!enabled))
@ -414,6 +415,7 @@ public class DesignPanel
"Apply Hat Visibility",
"Apply Visor State",
"Apply Weapon Visibility",
"Apply Viera Ear Visibility",
];
private void DrawMetaApplication()