diff --git a/Glamourer.GameData/Customization/CustomizationOptions.cs b/Glamourer.GameData/Customization/CustomizationOptions.cs index 7f35c92..02bd4d7 100644 --- a/Glamourer.GameData/Customization/CustomizationOptions.cs +++ b/Glamourer.GameData/Customization/CustomizationOptions.cs @@ -254,6 +254,7 @@ public partial class CustomizationOptions case CustomizeIndex.HighlightsColor: case CustomizeIndex.EyeColorLeft: case CustomizeIndex.EyeColorRight: + case CustomizeIndex.FacePaintColor: return CharaMakeParams.MenuType.ColorPicker; case CustomizeIndex.BodyType: return CharaMakeParams.MenuType.Nothing; case CustomizeIndex.FacePaintReversed: diff --git a/Glamourer.GameData/Customization/CustomizationSet.cs b/Glamourer.GameData/Customization/CustomizationSet.cs index a84666c..c48b3c6 100644 --- a/Glamourer.GameData/Customization/CustomizationSet.cs +++ b/Glamourer.GameData/Customization/CustomizationSet.cs @@ -220,7 +220,7 @@ public class CustomizationSet internal static IReadOnlyDictionary ComputeOrder(CustomizationSet set) { - var ret = Enum.GetValues().SkipLast(1).ToArray(); + var ret = Enum.GetValues().ToArray(); ret[(int)CustomizeIndex.TattooColor] = CustomizeIndex.EyeColorLeft; ret[(int)CustomizeIndex.EyeColorLeft] = CustomizeIndex.EyeColorRight; ret[(int)CustomizeIndex.EyeColorRight] = CustomizeIndex.TattooColor;