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Do not apply auto designs to transformed actors maybe?
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@ -280,6 +280,9 @@ public sealed class AutoDesignApplier : IDisposable
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if (!_humans.IsHuman((uint)actor.AsCharacter->CharacterData.ModelCharaId))
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return;
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if (actor.IsTransformed)
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return;
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var mergedDesign = _designMerger.Merge(
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set.Designs.Where(d => d.IsActive(actor)).SelectMany(d => d.Design.AllLinks.Select(l => (l.Design, l.Flags & d.Type, d.Jobs.Flags))),
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state.ModelData.Customize, state.BaseData, true, _config.AlwaysApplyAssociatedMods);
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