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Fix some stuff to deal with SEs fucked fist weapon bug.
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2 changed files with 10 additions and 4 deletions
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@ -206,11 +206,12 @@ public class StateManager : IReadOnlyDictionary<ActorIdentifier, ActorState>
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if (mainhand.Set.Id is < 1601 or >= 1651)
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return;
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var gauntlets = _items.Identify(EquipSlot.Hands, offhand.Set, 0, offhand.Variant);
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var gauntlets = _items.Identify(EquipSlot.Hands, offhand.Set, (Variant) offhand.Type.Id);
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offhand.Set = (SetId)(mainhand.Set.Id + 50);
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offhand.Variant = mainhand.Variant;
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offhand.Type = mainhand.Type;
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ret.SetItem(EquipSlot.Hands, gauntlets);
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ret.SetStain(EquipSlot.Hands, mainhand.Stain);
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}
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#region Change Values
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