Fix reverter designs a bit.

This commit is contained in:
Ottermandias 2023-07-20 01:30:19 +02:00
parent 0dc0a534cf
commit 55af7f7371
3 changed files with 8 additions and 12 deletions

View file

@ -5,13 +5,11 @@ using System.Text;
using Dalamud.Interface;
using Glamourer.Automation;
using Glamourer.Customization;
using Glamourer.Designs;
using Glamourer.Interop;
using Glamourer.Services;
using Glamourer.Structs;
using Glamourer.Unlocks;
using ImGuiNET;
using Lumina.Excel.GeneratedSheets;
using OtterGui;
using OtterGui.Raii;
using OtterGui.Widgets;
@ -192,7 +190,7 @@ public class SetPanel
if (!equipFlags.HasFlag(flag))
continue;
var item = design.Design.DesignData.Item(slot);
var item = design.Design!.DesignData.Item(slot);
if (!_itemUnlocks.IsUnlocked(item.ItemId, out _))
sb.AppendLine($"{item.Name} in {slot.ToName()} slot is not unlocked. Consider obtaining it via gameplay means!");
}
@ -227,7 +225,7 @@ public class SetPanel
sb.Clear();
var sb2 = new StringBuilder();
var customize = design.Design.DesignData.Customize;
var customize = design.Design!.DesignData.Customize;
if (!design.Design.DesignData.IsHuman)
sb.AppendLine("The base model id can not be changed automatically to something non-human.");

View file

@ -50,10 +50,7 @@ public class StateApplier
{
var data = GetData(state);
if (apply)
{
state.TempLock();
ForceRedraw(data);
}
return data;
}
@ -76,10 +73,7 @@ public class StateApplier
_changeCustomize.UpdateCustomize(mdl, customize.Data);
}
else
{
state?.TempLock();
_penumbra.RedrawObject(actor, RedrawType.Redraw);
}
}
}

View file

@ -377,7 +377,6 @@ public class StateManager : IReadOnlyDictionary<ActorIdentifier, ActorState>
var actors = _applier.ChangeWetness(state, true);
if (redraw)
{
state.TempLock();
_applier.ForceRedraw(actors);
}
else
@ -419,7 +418,12 @@ public class StateManager : IReadOnlyDictionary<ActorIdentifier, ActorState>
foreach (var type in Enum.GetValues<ActorState.MetaIndex>())
state[type] = StateChanged.Source.Game;
var actors = source is StateChanged.Source.Manual or StateChanged.Source.Ipc ? ApplyAll(state, redraw) : ActorData.Invalid;
var actors = ActorData.Invalid;
if (source is StateChanged.Source.Manual or StateChanged.Source.Ipc)
{
state.TempLock();
actors = ApplyAll(state, redraw);
}
Glamourer.Log.Verbose(
$"Reset entire state of {state.Identifier.Incognito(null)} to game base. [Affecting {actors.ToLazyString("nothing")}.]");
_event.Invoke(StateChanged.Type.Design, StateChanged.Source.Manual, state, actors, null);