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Add some support for NPC customizations.
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parent
38527f4320
commit
56ad7dc968
6 changed files with 197 additions and 11 deletions
141
Glamourer.GameData/Customization/CustomizationNpcOptions.cs
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141
Glamourer.GameData/Customization/CustomizationNpcOptions.cs
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using System.Collections.Generic;
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using System.Linq;
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using Lumina.Excel;
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using Lumina.Excel.GeneratedSheets;
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using OtterGui;
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using Penumbra.GameData.Enums;
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namespace Glamourer.Customization;
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public static class CustomizationNpcOptions
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{
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public static Dictionary<(SubRace, Gender), HashSet<(CustomizeIndex, CustomizeValue)>> CreateNpcData(CustomizationSet[] sets,
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ExcelSheet<BNpcCustomize> bNpc, ExcelSheet<ENpcBase> eNpc)
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{
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var customizes = bNpc.SelectWhere(FromBnpcCustomize)
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.Concat(eNpc.SelectWhere(FromEnpcBase)).ToList();
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var dict = new Dictionary<(SubRace, Gender), HashSet<(CustomizeIndex, CustomizeValue)>>();
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var customizeIndices = new[]
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{
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CustomizeIndex.Face,
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CustomizeIndex.Hairstyle,
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CustomizeIndex.LipColor,
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CustomizeIndex.SkinColor,
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CustomizeIndex.FacePaintColor,
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CustomizeIndex.HighlightsColor,
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CustomizeIndex.HairColor,
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CustomizeIndex.FacePaint,
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CustomizeIndex.TattooColor,
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CustomizeIndex.EyeColorLeft,
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CustomizeIndex.EyeColorRight,
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};
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foreach (var customize in customizes)
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{
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var set = sets[CustomizationOptions.ToIndex(customize.Clan, customize.Gender)];
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foreach (var customizeIndex in customizeIndices)
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{
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var value = customize[customizeIndex];
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if (value == CustomizeValue.Zero)
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continue;
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if (set.DataByValue(customizeIndex, value, out _, customize.Face) >= 0)
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continue;
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if (!dict.TryGetValue((set.Clan, set.Gender), out var npcSet))
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{
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npcSet = new HashSet<(CustomizeIndex, CustomizeValue)> { (customizeIndex, value) };
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dict.Add((set.Clan, set.Gender), npcSet);
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}
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else
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{
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npcSet.Add((customizeIndex, value));
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}
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}
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}
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return dict;
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}
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private static (bool, Customize) FromBnpcCustomize(BNpcCustomize bnpcCustomize)
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{
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var customize = new Customize();
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customize.Data.Set(0, (byte)bnpcCustomize.Race.Row);
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customize.Data.Set(1, bnpcCustomize.Gender);
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customize.Data.Set(2, bnpcCustomize.BodyType);
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customize.Data.Set(3, bnpcCustomize.Height);
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customize.Data.Set(4, (byte)bnpcCustomize.Tribe.Row);
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customize.Data.Set(5, bnpcCustomize.Face);
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customize.Data.Set(6, bnpcCustomize.HairStyle);
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customize.Data.Set(7, bnpcCustomize.HairHighlight);
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customize.Data.Set(8, bnpcCustomize.SkinColor);
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customize.Data.Set(9, bnpcCustomize.EyeHeterochromia);
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customize.Data.Set(10, bnpcCustomize.HairColor);
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customize.Data.Set(11, bnpcCustomize.HairHighlightColor);
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customize.Data.Set(12, bnpcCustomize.FacialFeature);
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customize.Data.Set(13, bnpcCustomize.FacialFeatureColor);
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customize.Data.Set(14, bnpcCustomize.Eyebrows);
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customize.Data.Set(15, bnpcCustomize.EyeColor);
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customize.Data.Set(16, bnpcCustomize.EyeShape);
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customize.Data.Set(17, bnpcCustomize.Nose);
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customize.Data.Set(18, bnpcCustomize.Jaw);
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customize.Data.Set(19, bnpcCustomize.Mouth);
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customize.Data.Set(20, bnpcCustomize.LipColor);
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customize.Data.Set(21, bnpcCustomize.BustOrTone1);
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customize.Data.Set(22, bnpcCustomize.ExtraFeature1);
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customize.Data.Set(23, bnpcCustomize.ExtraFeature2OrBust);
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customize.Data.Set(24, bnpcCustomize.FacePaint);
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customize.Data.Set(25, bnpcCustomize.FacePaintColor);
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if (customize.BodyType.Value != 1
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|| !CustomizationOptions.Races.Contains(customize.Race)
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|| !CustomizationOptions.Clans.Contains(customize.Clan)
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|| !CustomizationOptions.Genders.Contains(customize.Gender))
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return (false, Customize.Default);
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return (true, customize);
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}
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private static (bool, Customize) FromEnpcBase(ENpcBase enpcBase)
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{
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if (enpcBase.ModelChara.Row != 0)
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return (false, Customize.Default);
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var customize = new Customize();
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customize.Data.Set(0, (byte)enpcBase.Race.Row);
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customize.Data.Set(1, enpcBase.Gender);
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customize.Data.Set(2, enpcBase.BodyType);
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customize.Data.Set(3, enpcBase.Height);
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customize.Data.Set(4, (byte)enpcBase.Tribe.Row);
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customize.Data.Set(5, enpcBase.Face);
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customize.Data.Set(6, enpcBase.HairStyle);
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customize.Data.Set(7, enpcBase.HairHighlight);
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customize.Data.Set(8, enpcBase.SkinColor);
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customize.Data.Set(9, enpcBase.EyeHeterochromia);
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customize.Data.Set(10, enpcBase.HairColor);
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customize.Data.Set(11, enpcBase.HairHighlightColor);
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customize.Data.Set(12, enpcBase.FacialFeature);
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customize.Data.Set(13, enpcBase.FacialFeatureColor);
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customize.Data.Set(14, enpcBase.Eyebrows);
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customize.Data.Set(15, enpcBase.EyeColor);
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customize.Data.Set(16, enpcBase.EyeShape);
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customize.Data.Set(17, enpcBase.Nose);
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customize.Data.Set(18, enpcBase.Jaw);
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customize.Data.Set(19, enpcBase.Mouth);
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customize.Data.Set(20, enpcBase.LipColor);
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customize.Data.Set(21, enpcBase.BustOrTone1);
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customize.Data.Set(22, enpcBase.ExtraFeature1);
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customize.Data.Set(23, enpcBase.ExtraFeature2OrBust);
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customize.Data.Set(24, enpcBase.FacePaint);
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customize.Data.Set(25, enpcBase.FacePaintColor);
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if (customize.BodyType.Value != 1
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|| !CustomizationOptions.Races.Contains(customize.Race)
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|| !CustomizationOptions.Clans.Contains(customize.Clan)
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|| !CustomizationOptions.Genders.Contains(customize.Gender))
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return (false, Customize.Default);
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return (true, customize);
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}
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}
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