diff --git a/Glamourer/Interop/WeaponService.cs b/Glamourer/Interop/WeaponService.cs index 8780c2a..da7d9dd 100644 --- a/Glamourer/Interop/WeaponService.cs +++ b/Glamourer/Interop/WeaponService.cs @@ -42,7 +42,6 @@ public unsafe class WeaponService : IDisposable private readonly Hook _loadWeaponHook; - private void LoadWeaponDetour(DrawDataContainer* drawData, uint slot, ulong weaponValue, byte redrawOnEquality, byte unk2, byte skipGameObject, byte unk4) { @@ -80,7 +79,7 @@ public unsafe class WeaponService : IDisposable } else { - _original(drawData, slot, weaponValue, redrawOnEquality, unk2, skipGameObject, unk4); + _loadWeaponHook.Original(drawData, slot, weaponValue, redrawOnEquality, unk2, skipGameObject, unk4); } } @@ -91,18 +90,18 @@ public unsafe class WeaponService : IDisposable { case EquipSlot.MainHand: _inUpdate.Value = true; - _loadWeaponHook.Original(&character.AsCharacter->DrawData, 0, weapon.Value, 1, 0, 1, 0); + _original(&character.AsCharacter->DrawData, 0, weapon.Value, 1, 0, 1, 0); _inUpdate.Value = false; return; case EquipSlot.OffHand: _inUpdate.Value = true; - _loadWeaponHook.Original(&character.AsCharacter->DrawData, 1, weapon.Value, 1, 0, 1, 0); + _original(&character.AsCharacter->DrawData, 1, weapon.Value, 1, 0, 1, 0); _inUpdate.Value = false; return; case EquipSlot.BothHand: _inUpdate.Value = true; - _loadWeaponHook.Original(&character.AsCharacter->DrawData, 0, weapon.Value, 1, 0, 1, 0); - _loadWeaponHook.Original(&character.AsCharacter->DrawData, 1, CharacterWeapon.Empty.Value, 1, 0, 1, 0); + _original(&character.AsCharacter->DrawData, 0, weapon.Value, 1, 0, 1, 0); + _original(&character.AsCharacter->DrawData, 1, CharacterWeapon.Empty.Value, 1, 0, 1, 0); _inUpdate.Value = false; return; }