Remove initial reduction of apply rules on designs.

This commit is contained in:
Ottermandias 2023-09-30 23:41:57 +02:00
parent 31d3922296
commit 5cd7d607ef
4 changed files with 6 additions and 13 deletions

View file

@ -16,10 +16,9 @@ public class DesignBase
{
public const int FileVersion = 1;
internal DesignBase(CustomizationService customize, ItemManager items)
internal DesignBase(ItemManager items)
{
DesignData.SetDefaultEquipment(items);
FixCustomizeApplication(customize);
}
internal DesignBase(DesignBase clone)
@ -152,12 +151,6 @@ public class DesignBase
return true;
}
public void FixCustomizeApplication(CustomizationService service)
=> FixCustomizeApplication(service, ApplyCustomize);
public void FixCustomizeApplication(CustomizationSet set)
=> FixCustomizeApplication(set, ApplyCustomize);
public void FixCustomizeApplication(CustomizationService service, CustomizeFlag flags)
=> FixCustomizeApplication(service.AwaitedService.GetList(DesignData.Customize.Clan, DesignData.Customize.Gender), flags);
@ -257,7 +250,7 @@ public class DesignBase
private static DesignBase LoadDesignV1Base(CustomizationService customizations, ItemManager items, JObject json)
{
var ret = new DesignBase(customizations, items);
var ret = new DesignBase(items);
LoadCustomize(customizations, json["Customize"], ret, "Temporary Design", false, true);
LoadEquip(items, json["Equipment"], ret, "Temporary Design", true);
return ret;
@ -411,7 +404,7 @@ public class DesignBase
}
}
design.FixCustomizeApplication(set);
design.FixCustomizeApplication(set, design.ApplyCustomize);
}
public void MigrateBase64(ItemManager items, HumanModelList humans, string base64)