mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2025-12-13 12:14:18 +01:00
Remove initial reduction of apply rules on designs.
This commit is contained in:
parent
31d3922296
commit
5cd7d607ef
4 changed files with 6 additions and 13 deletions
|
|
@ -15,7 +15,7 @@ public sealed class Design : DesignBase, ISavable
|
||||||
{
|
{
|
||||||
#region Data
|
#region Data
|
||||||
internal Design(CustomizationService customize, ItemManager items)
|
internal Design(CustomizationService customize, ItemManager items)
|
||||||
: base(customize, items)
|
: base(items)
|
||||||
{ }
|
{ }
|
||||||
|
|
||||||
internal Design(DesignBase other)
|
internal Design(DesignBase other)
|
||||||
|
|
|
||||||
|
|
@ -16,10 +16,9 @@ public class DesignBase
|
||||||
{
|
{
|
||||||
public const int FileVersion = 1;
|
public const int FileVersion = 1;
|
||||||
|
|
||||||
internal DesignBase(CustomizationService customize, ItemManager items)
|
internal DesignBase(ItemManager items)
|
||||||
{
|
{
|
||||||
DesignData.SetDefaultEquipment(items);
|
DesignData.SetDefaultEquipment(items);
|
||||||
FixCustomizeApplication(customize);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
internal DesignBase(DesignBase clone)
|
internal DesignBase(DesignBase clone)
|
||||||
|
|
@ -152,12 +151,6 @@ public class DesignBase
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void FixCustomizeApplication(CustomizationService service)
|
|
||||||
=> FixCustomizeApplication(service, ApplyCustomize);
|
|
||||||
|
|
||||||
public void FixCustomizeApplication(CustomizationSet set)
|
|
||||||
=> FixCustomizeApplication(set, ApplyCustomize);
|
|
||||||
|
|
||||||
public void FixCustomizeApplication(CustomizationService service, CustomizeFlag flags)
|
public void FixCustomizeApplication(CustomizationService service, CustomizeFlag flags)
|
||||||
=> FixCustomizeApplication(service.AwaitedService.GetList(DesignData.Customize.Clan, DesignData.Customize.Gender), flags);
|
=> FixCustomizeApplication(service.AwaitedService.GetList(DesignData.Customize.Clan, DesignData.Customize.Gender), flags);
|
||||||
|
|
||||||
|
|
@ -257,7 +250,7 @@ public class DesignBase
|
||||||
|
|
||||||
private static DesignBase LoadDesignV1Base(CustomizationService customizations, ItemManager items, JObject json)
|
private static DesignBase LoadDesignV1Base(CustomizationService customizations, ItemManager items, JObject json)
|
||||||
{
|
{
|
||||||
var ret = new DesignBase(customizations, items);
|
var ret = new DesignBase(items);
|
||||||
LoadCustomize(customizations, json["Customize"], ret, "Temporary Design", false, true);
|
LoadCustomize(customizations, json["Customize"], ret, "Temporary Design", false, true);
|
||||||
LoadEquip(items, json["Equipment"], ret, "Temporary Design", true);
|
LoadEquip(items, json["Equipment"], ret, "Temporary Design", true);
|
||||||
return ret;
|
return ret;
|
||||||
|
|
@ -411,7 +404,7 @@ public class DesignBase
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
design.FixCustomizeApplication(set);
|
design.FixCustomizeApplication(set, design.ApplyCustomize);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void MigrateBase64(ItemManager items, HumanModelList humans, string base64)
|
public void MigrateBase64(ItemManager items, HumanModelList humans, string base64)
|
||||||
|
|
|
||||||
|
|
@ -129,7 +129,7 @@ public class DesignConverter
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
ret.FixCustomizeApplication(_customize);
|
ret.FixCustomizeApplication(_customize, ret.ApplyCustomize);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!equip)
|
if (!equip)
|
||||||
|
|
|
||||||
|
|
@ -85,7 +85,7 @@ public class DesignManager
|
||||||
|
|
||||||
/// <summary> Create a new temporary design without adding it to the manager. </summary>
|
/// <summary> Create a new temporary design without adding it to the manager. </summary>
|
||||||
public DesignBase CreateTemporary()
|
public DesignBase CreateTemporary()
|
||||||
=> new(_customizations, _items);
|
=> new(_items);
|
||||||
|
|
||||||
/// <summary> Create a new design of a given name. </summary>
|
/// <summary> Create a new design of a given name. </summary>
|
||||||
public Design CreateEmpty(string name, bool handlePath)
|
public Design CreateEmpty(string name, bool handlePath)
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue