mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2025-12-12 18:27:24 +01:00
Fix issue with Penumbra load order and visor state.
This commit is contained in:
parent
205a95b254
commit
5cf6b0eb75
3 changed files with 31 additions and 6 deletions
|
|
@ -578,6 +578,8 @@ public class StateListener : IDisposable
|
|||
// We do not need to handle fixed designs,
|
||||
// since a fixed design would already have established state-tracking.
|
||||
var actor = _penumbra.GameObjectFromDrawObject(model);
|
||||
if (!actor.IsCharacter)
|
||||
return;
|
||||
|
||||
// Only actually change anything if the actor state changed,
|
||||
// when equipping headgear the method is called with the current draw object state,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue