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Don't draw Nothing weapon combos for NPC states.
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1 changed files with 13 additions and 0 deletions
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@ -107,6 +107,19 @@ public class EquipmentDrawer
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StainId cMainhandStain, out StainId rMainhandStain, StainId cOffhandStain, out StainId rOffhandStain, EquipFlag? cApply,
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StainId cMainhandStain, out StainId rMainhandStain, StainId cOffhandStain, out StainId rOffhandStain, EquipFlag? cApply,
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out bool rApplyMainhand, out bool rApplyMainhandStain, out bool rApplyOffhand, out bool rApplyOffhandStain, bool locked)
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out bool rApplyMainhand, out bool rApplyMainhandStain, out bool rApplyOffhand, out bool rApplyOffhandStain, bool locked)
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{
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{
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if (cMainhand.ModelId.Value == 0)
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{
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rOffhand = cOffhand;
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rMainhand = cMainhand;
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rMainhandStain = cMainhandStain;
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rOffhandStain = cOffhandStain;
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rApplyMainhand = false;
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rApplyMainhandStain = false;
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rApplyOffhand = false;
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rApplyOffhandStain = false;
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return DataChange.None;
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}
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var allWeapons = cApply.HasValue;
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var allWeapons = cApply.HasValue;
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if (_config.HideApplyCheckmarks)
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if (_config.HideApplyCheckmarks)
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cApply = null;
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cApply = null;
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