add some glamour debug stuff.

This commit is contained in:
Ottermandias 2024-02-02 23:27:56 +01:00
parent fb7aac5228
commit 5e37f8d2e8
3 changed files with 138 additions and 2 deletions

View file

@ -37,4 +37,4 @@ public class DatFilePanel(ImportService _importService) : IGameDataDrawer
ImGui.TextUnformatted(_datFile.Value.Description);
}
}
}
}

View file

@ -36,7 +36,8 @@ public class DebugTabHeader(string label, params IGameDataDrawer[] subTrees)
provider.GetRequiredService<ObjectManagerPanel>(),
provider.GetRequiredService<PenumbraPanel>(),
provider.GetRequiredService<IpcTesterPanel>(),
provider.GetRequiredService<DatFilePanel>()
provider.GetRequiredService<DatFilePanel>(),
provider.GetRequiredService<GlamourPlatePanel>()
);
public static DebugTabHeader CreateGameData(IServiceProvider provider)

View file

@ -0,0 +1,135 @@
using Dalamud.Interface.Utility.Raii;
using Dalamud.Plugin.Services;
using Dalamud.Utility.Signatures;
using FFXIVClientStructs.FFXIV.Client.Game;
using Glamourer.Designs;
using Glamourer.Interop;
using Glamourer.Services;
using Glamourer.State;
using ImGuiNET;
using OtterGui;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Gui.Debug;
namespace Glamourer.Gui.Tabs.DebugTab;
public unsafe class GlamourPlatePanel : IGameDataDrawer
{
private readonly DesignManager _design;
private readonly ItemManager _items;
private readonly StateManager _state;
private readonly ObjectManager _objects;
public string Label
=> "Glamour Plates";
public bool Disabled
=> false;
public GlamourPlatePanel(IGameInteropProvider interop, ItemManager items, DesignManager design, StateManager state, ObjectManager objects)
{
_items = items;
_design = design;
_state = state;
_objects = objects;
interop.InitializeFromAttributes(this);
}
public void Draw()
{
var manager = MirageManager.Instance();
using (ImRaii.Group())
{
ImGui.TextUnformatted("Address:");
ImGui.TextUnformatted("Number of Glamour Plates:");
ImGui.TextUnformatted("Glamour Plates Requested:");
ImGui.TextUnformatted("Glamour Plates Loaded:");
ImGui.TextUnformatted("Is Applying Glamour Plates:");
}
ImGui.SameLine();
using (ImRaii.Group())
{
ImGuiUtil.CopyOnClickSelectable($"0x{(ulong)manager:X}");
ImGui.TextUnformatted(manager == null ? "-" : manager->GlamourPlatesSpan.Length.ToString());
ImGui.TextUnformatted(manager == null ? "-" : manager->GlamourPlatesRequested.ToString());
ImGui.SameLine();
if (ImGui.SmallButton("Request Update"))
RequestGlamour();
ImGui.TextUnformatted(manager == null ? "-" : manager->GlamourPlatesLoaded.ToString());
ImGui.TextUnformatted(manager == null ? "-" : manager->IsApplyingGlamourPlate.ToString());
}
if (manager == null)
return;
ActorState? state = null;
var (identifier, data) = _objects.PlayerData;
var enabled = data.Valid && _state.GetOrCreate(identifier, data.Objects[0], out state);
for (var i = 0; i < manager->GlamourPlatesSpan.Length; ++i)
{
using var tree = ImRaii.TreeNode($"Plate #{i + 1:D2}");
if (!tree)
continue;
ref var plate = ref manager->GlamourPlatesSpan[i];
if (ImGuiUtil.DrawDisabledButton("Apply to Player", Vector2.Zero, string.Empty, !enabled))
{
var design = CreateDesign(plate);
_state.ApplyDesign(state!, design, ApplySettings.Manual);
}
using (ImRaii.Group())
{
foreach (var slot in EquipSlotExtensions.FullSlots)
ImGui.TextUnformatted(slot.ToName());
}
ImGui.SameLine();
using (ImRaii.Group())
{
foreach (var (_, index) in EquipSlotExtensions.FullSlots.WithIndex())
ImGui.TextUnformatted($"{plate.ItemIds[index]:D6}, {plate.StainIds[index]:D3}");
}
}
}
[Signature("E8 ?? ?? ?? ?? 32 C0 48 8B 5C 24 ?? 48 8B 6C 24 ?? 48 83 C4 ?? 5F")]
private readonly delegate* unmanaged<MirageManager*, void> _requestUpdate = null!;
public void RequestGlamour()
{
var manager = MirageManager.Instance();
if (manager == null)
return;
_requestUpdate(manager);
}
public DesignBase CreateDesign(in MirageManager.GlamourPlate plate)
{
var design = _design.CreateTemporary();
design.ApplyCustomize = 0;
design.ApplyCrest = 0;
design.ApplyMeta = 0;
design.ApplyParameters = 0;
design.ApplyEquip = 0;
foreach (var (slot, index) in EquipSlotExtensions.FullSlots.WithIndex())
{
var itemId = plate.ItemIds[index];
if (itemId == 0)
continue;
var item = _items.Resolve(slot, itemId);
if (!item.Valid)
continue;
design.GetDesignDataRef().SetItem(slot, item);
design.GetDesignDataRef().SetStain(slot, plate.StainIds[index]);
design.ApplyEquip |= slot.ToBothFlags();
}
return design;
}
}