Add decal color, fix some bugs and improve logic and handling somewhat.

This commit is contained in:
Ottermandias 2024-01-09 16:05:18 +01:00
parent 6158bcb2f9
commit 5ea779a34c
14 changed files with 351 additions and 174 deletions

View file

@ -729,30 +729,27 @@ public class StateListener : IDisposable
if (!model.IsHuman)
return;
var cBuffer = model.AsHuman->CustomizeParameterCBuffer;
if (cBuffer == null)
return;
var ptr = (CustomizeParameter*)cBuffer->UnsafeSourcePointer;
if (ptr == null)
return;
var data = model.GetParameterData();
foreach (var flag in CustomizeParameterExtensions.AllFlags)
{
var newValue = CustomizeParameterData.FromParameter(*ptr, flag);
var newValue = data[flag];
switch (state[flag])
{
case StateChanged.Source.Game:
if (state.BaseData.Parameters.Set(flag, newValue))
_manager.ChangeCustomizeParameter(state, flag, newValue, StateChanged.Source.Game);
break;
case StateChanged.Source.Manual:
if (state.BaseData.Parameters.Set(flag, newValue))
_manager.ChangeCustomizeParameter(state, flag, newValue, StateChanged.Source.Game);
else if (_config.UseAdvancedParameters)
model.ApplySingleParameterData(flag, state.ModelData.Parameters);
break;
case StateChanged.Source.Fixed:
case StateChanged.Source.Ipc:
state.BaseData.Parameters.Set(flag, newValue);
if (_config.UseAdvancedParameters)
state.ModelData.Parameters.ApplySingle(ref *ptr, flag);
model.ApplySingleParameterData(flag, state.ModelData.Parameters);
break;
}
}