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Add decal color, fix some bugs and improve logic and handling somewhat.
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6158bcb2f9
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14 changed files with 351 additions and 174 deletions
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@ -186,13 +186,7 @@ public class StateManager(
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// Weapon visibility could technically be inferred from the weapon draw objects,
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// but since we use hat visibility from the game object we can also use weapon visibility from it.
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ret.SetWeaponVisible(!actor.AsCharacter->DrawData.IsWeaponHidden);
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if (model.IsHuman && model.AsHuman->CustomizeParameterCBuffer != null)
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{
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var ptr = model.AsHuman->CustomizeParameterCBuffer->UnsafeSourcePointer;
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if (ptr != null)
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ret.Parameters = CustomizeParameterData.FromParameters(*(CustomizeParameter*)ptr);
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}
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ret.Parameters = model.GetParameterData();
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return ret;
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}
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@ -315,7 +309,7 @@ public class StateManager(
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}
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/// <summary> Change the crest of an equipment piece. </summary>
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public void ChangeCustomizeParameter(ActorState state, CustomizeParameterFlag flag, Vector3 value, StateChanged.Source source, uint key = 0)
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public void ChangeCustomizeParameter(ActorState state, CustomizeParameterFlag flag, CustomizeParameterValue value, StateChanged.Source source, uint key = 0)
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{
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if (!_editor.ChangeParameter(state, flag, value, source, out var old, key))
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return;
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