mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2026-02-20 06:27:43 +01:00
Merge branch 'main' into Limiana/main
This commit is contained in:
commit
5f28644b56
138 changed files with 3314 additions and 4006 deletions
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@ -28,6 +28,8 @@ public enum ColorId
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TriStateCheck,
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TriStateCross,
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TriStateNeutral,
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BattleNpc,
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EventNpc,
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}
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public static class Colors
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@ -60,7 +62,9 @@ public static class Colors
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ColorId.QuickDesignBg => (0x00F0F0F0, "Quick Design Bar Window Background", "The color of the window background in the quick design bar." ),
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ColorId.TriStateCheck => (0xFF00D000, "Checkmark in Tri-State Checkboxes", "The color of the checkmark indicating positive change in tri-state checkboxes." ),
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ColorId.TriStateCross => (0xFF0000D0, "Cross in Tri-State Checkboxes", "The color of the cross indicating negative change in tri-state checkboxes." ),
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ColorId.TriStateNeutral => (0xFFD0D0D0, "Dot in Tri-State Checkboxes", "The color of the dot indicating no change in tri-state checkboxes" ),
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ColorId.TriStateNeutral => (0xFFD0D0D0, "Dot in Tri-State Checkboxes", "The color of the dot indicating no change in tri-state checkboxes." ),
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ColorId.BattleNpc => (0xFFFFFFFF, "Battle NPC in NPC Tab", "The color of the names of battle NPCs in the NPC tab that do not have a more specific color assigned." ),
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ColorId.EventNpc => (0xFFFFFFFF, "Event NPC in NPC Tab", "The color of the names of event NPCs in the NPC tab that do not have a more specific color assigned." ),
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_ => (0x00000000, string.Empty, string.Empty ),
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// @formatter:on
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};
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@ -1,11 +1,11 @@
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using System.Numerics;
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using Dalamud.Interface;
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using Dalamud.Interface.Utility;
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using Glamourer.Customization;
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using Glamourer.GameData;
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using ImGuiNET;
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using OtterGui;
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using OtterGui.Raii;
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using Penumbra.GameData;
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using Penumbra.GameData.Enums;
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namespace Glamourer.Gui.Customization;
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@ -15,12 +15,12 @@ public partial class CustomizationDrawer
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private void DrawColorPicker(CustomizeIndex index)
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{
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using var _ = SetId(index);
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using var id = SetId(index);
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var (current, custom) = GetCurrentCustomization(index);
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var color = ImGui.ColorConvertU32ToFloat4(current < 0 ? ImGui.GetColorU32(ImGuiCol.FrameBg) : custom.Color);
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using (var style = ImRaii.PushStyle(ImGuiStyleVar.FrameBorderSize, 2 * ImGuiHelpers.GlobalScale, current < 0))
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using (_ = ImRaii.PushStyle(ImGuiStyleVar.FrameBorderSize, 2 * ImGuiHelpers.GlobalScale, current < 0))
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{
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if (ImGui.ColorButton($"{_customize[index].Value}##color", color, ImGuiColorEditFlags.None, _framedIconSize))
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ImGui.OpenPopup(ColorPickerPopupName);
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@ -39,7 +39,7 @@ public partial class CustomizationDrawer
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ImGui.SameLine();
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using (var group = ImRaii.Group())
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using (_ = ImRaii.Group())
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{
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DataInputInt(current, npc);
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if (_withApply)
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@ -89,7 +89,7 @@ public partial class CustomizationDrawer
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{
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var current = _set.DataByValue(index, _customize[index], out var custom, _customize.Face);
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if (_set.IsAvailable(index) && current < 0)
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return (current, new CustomizeData(index, _customize[index], 0, 0));
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return (current, new CustomizeData(index, _customize[index]));
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return (current, custom!.Value);
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}
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@ -1,11 +1,12 @@
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using System;
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using System.Linq;
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using System.Numerics;
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using Dalamud.Interface;
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using Glamourer.Customization;
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using ImGuiNET;
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using OtterGui;
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using OtterGui.Raii;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Structs;
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namespace Glamourer.Gui.Customization;
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@ -75,4 +76,20 @@ public partial class CustomizationDrawer
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if (_lockedRedraw && ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
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ImGui.SetTooltip("The race can not be changed as this requires a redraw of the character, which is not supported for this actor.");
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}
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private void DrawBodyType()
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{
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if (_customize.BodyType.Value == 1)
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return;
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|
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var label = _lockedRedraw
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? $"Body Type {_customize.BodyType.Value}"
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: $"Reset Body Type {_customize.BodyType.Value} to Default";
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if (!ImGuiUtil.DrawDisabledButton(label, new Vector2(_raceSelectorWidth + _framedIconSize.X + ImGui.GetStyle().ItemSpacing.X, 0),
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string.Empty, _lockedRedraw))
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return;
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|
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Changed |= CustomizeFlag.BodyType;
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_customize.BodyType = (CustomizeValue)1;
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}
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}
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|
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|
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@ -1,10 +1,11 @@
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|||
using System;
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||||
using System.Numerics;
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||||
using Dalamud.Interface.Utility;
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using Glamourer.Customization;
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using Glamourer.GameData;
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using ImGuiNET;
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using OtterGui;
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using OtterGui.Raii;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Structs;
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namespace Glamourer.Gui.Customization;
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||||
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@ -14,7 +15,7 @@ public partial class CustomizationDrawer
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|||
|
||||
private void DrawIconSelector(CustomizeIndex index)
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{
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||||
using var _ = SetId(index);
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||||
using var id = SetId(index);
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||||
using var bigGroup = ImRaii.Group();
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||||
var label = _currentOption;
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||||
|
||||
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@ -28,8 +29,8 @@ public partial class CustomizationDrawer
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npc = true;
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}
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var icon = _service.AwaitedService.GetIcon(custom!.Value.IconId);
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using (var disabled = ImRaii.Disabled(_locked || _currentIndex is CustomizeIndex.Face && _lockedRedraw))
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var icon = _service.Manager.GetIcon(custom!.Value.IconId);
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using (_ = ImRaii.Disabled(_locked || _currentIndex is CustomizeIndex.Face && _lockedRedraw))
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{
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if (ImGui.ImageButton(icon.ImGuiHandle, _iconSize))
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ImGui.OpenPopup(IconSelectorPopup);
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@ -38,7 +39,7 @@ public partial class CustomizationDrawer
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ImGuiUtil.HoverIconTooltip(icon, _iconSize);
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||||
|
||||
ImGui.SameLine();
|
||||
using (var group = ImRaii.Group())
|
||||
using (_ = ImRaii.Group())
|
||||
{
|
||||
DataInputInt(current, npc);
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||||
if (_lockedRedraw && ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
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||||
|
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@ -68,7 +69,7 @@ public partial class CustomizationDrawer
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for (var i = 0; i < _currentCount; ++i)
|
||||
{
|
||||
var custom = _set.Data(_currentIndex, i, _customize.Face);
|
||||
var icon = _service.AwaitedService.GetIcon(custom.IconId);
|
||||
var icon = _service.Manager.GetIcon(custom.IconId);
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||||
using (var _ = ImRaii.Group())
|
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{
|
||||
using var frameColor = ImRaii.PushColor(ImGuiCol.Button, Colors.SelectedRed, current == i);
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||||
|
|
@ -119,16 +120,16 @@ public partial class CustomizationDrawer
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|||
ImGui.Dummy(new Vector2(ImGui.GetFrameHeight()));
|
||||
}
|
||||
|
||||
var oldValue = _customize.Data.At(_currentIndex.ToByteAndMask().ByteIdx);
|
||||
var tmp = (int)oldValue;
|
||||
var oldValue = _customize.AtIndex(_currentIndex.ToByteAndMask().ByteIdx);
|
||||
var tmp = (int)oldValue.Value;
|
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ImGui.SetNextItemWidth(_inputIntSize);
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if (ImGui.InputInt("##text", ref tmp, 1, 1))
|
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{
|
||||
tmp = Math.Clamp(tmp, 0, byte.MaxValue);
|
||||
if (tmp != oldValue)
|
||||
if (tmp != oldValue.Value)
|
||||
{
|
||||
_customize.Data.Set(_currentIndex.ToByteAndMask().ByteIdx, (byte)tmp);
|
||||
var changes = (byte)tmp ^ oldValue;
|
||||
_customize.SetByIndex(_currentIndex.ToByteAndMask().ByteIdx, (CustomizeValue)tmp);
|
||||
var changes = (byte)tmp ^ oldValue.Value;
|
||||
Changed |= ((changes & 0x01) == 0x01 ? CustomizeFlag.FacialFeature1 : 0)
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||||
| ((changes & 0x02) == 0x02 ? CustomizeFlag.FacialFeature2 : 0)
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| ((changes & 0x04) == 0x04 ? CustomizeFlag.FacialFeature3 : 0)
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||||
|
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@ -179,8 +180,8 @@ public partial class CustomizationDrawer
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var enabled = _customize.Get(featureIdx) != CustomizeValue.Zero;
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||||
var feature = _set.Data(featureIdx, 0, face);
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var icon = featureIdx == CustomizeIndex.LegacyTattoo
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? _legacyTattoo ?? _service.AwaitedService.GetIcon(feature.IconId)
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: _service.AwaitedService.GetIcon(feature.IconId);
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? _legacyTattoo ?? _service.Manager.GetIcon(feature.IconId)
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: _service.Manager.GetIcon(feature.IconId);
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if (ImGui.ImageButton(icon.ImGuiHandle, _iconSize, Vector2.Zero, Vector2.One, (int)ImGui.GetStyle().FramePadding.X,
|
||||
Vector4.Zero, enabled ? Vector4.One : _redTint))
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
using System;
|
||||
using System.Numerics;
|
||||
using Glamourer.Customization;
|
||||
using ImGuiNET;
|
||||
using OtterGui;
|
||||
using OtterGui.Raii;
|
||||
using Penumbra.GameData.Enums;
|
||||
using Penumbra.GameData.Structs;
|
||||
|
||||
namespace Glamourer.Gui.Customization;
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||||
|
||||
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@ -91,10 +91,10 @@ public partial class CustomizationDrawer
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|||
|
||||
private void DrawListSelector(CustomizeIndex index, bool indexedBy1)
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||||
{
|
||||
using var _ = SetId(index);
|
||||
using var id = SetId(index);
|
||||
using var bigGroup = ImRaii.Group();
|
||||
|
||||
using (var disabled = ImRaii.Disabled(_locked))
|
||||
using (_ = ImRaii.Disabled(_locked))
|
||||
{
|
||||
if (indexedBy1)
|
||||
{
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||||
|
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@ -210,7 +210,7 @@ public partial class CustomizationDrawer
|
|||
}
|
||||
else
|
||||
{
|
||||
using (var disabled = ImRaii.Disabled(_locked))
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using (_ = ImRaii.Disabled(_locked))
|
||||
{
|
||||
if (ImGui.Checkbox("##toggle", ref tmp))
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,17 +4,17 @@ using System.Reflection;
|
|||
using Dalamud.Interface.Internal;
|
||||
using Dalamud.Interface.Utility;
|
||||
using Dalamud.Plugin;
|
||||
using Glamourer.Customization;
|
||||
using Glamourer.GameData;
|
||||
using Glamourer.Services;
|
||||
using ImGuiNET;
|
||||
using OtterGui;
|
||||
using OtterGui.Raii;
|
||||
using Penumbra.GameData.Enums;
|
||||
using CustomizeData = Penumbra.GameData.Structs.CustomizeData;
|
||||
using Penumbra.GameData.Structs;
|
||||
|
||||
namespace Glamourer.Gui.Customization;
|
||||
|
||||
public partial class CustomizationDrawer(DalamudPluginInterface pi, CustomizationService _service, CodeService _codes, Configuration _config)
|
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public partial class CustomizationDrawer(DalamudPluginInterface pi, CustomizeService _service, CodeService _codes, Configuration _config)
|
||||
: IDisposable
|
||||
{
|
||||
private readonly Vector4 _redTint = new(0.6f, 0.3f, 0.3f, 1f);
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||||
|
|
@ -22,13 +22,12 @@ public partial class CustomizationDrawer(DalamudPluginInterface pi, Customizatio
|
|||
|
||||
private Exception? _terminate;
|
||||
|
||||
private Customize _customize = Customize.Default;
|
||||
private CustomizationSet _set = null!;
|
||||
private CustomizeArray _customize = CustomizeArray.Default;
|
||||
private CustomizeSet _set = null!;
|
||||
|
||||
public Customize Customize
|
||||
public CustomizeArray Customize
|
||||
=> _customize;
|
||||
|
||||
public CustomizeFlag CurrentFlag { get; private set; }
|
||||
public CustomizeFlag Changed { get; private set; }
|
||||
public CustomizeFlag ChangeApply { get; private set; }
|
||||
|
||||
|
|
@ -47,18 +46,16 @@ public partial class CustomizationDrawer(DalamudPluginInterface pi, Customizatio
|
|||
public void Dispose()
|
||||
=> _legacyTattoo?.Dispose();
|
||||
|
||||
public bool Draw(Customize current, bool locked, bool lockedRedraw)
|
||||
public bool Draw(CustomizeArray current, bool locked, bool lockedRedraw)
|
||||
{
|
||||
CurrentFlag = CustomizeFlagExtensions.All;
|
||||
_withApply = false;
|
||||
Init(current, locked, lockedRedraw);
|
||||
|
||||
return DrawInternal();
|
||||
}
|
||||
|
||||
public bool Draw(Customize current, CustomizeFlag apply, bool locked, bool lockedRedraw)
|
||||
public bool Draw(CustomizeArray current, CustomizeFlag apply, bool locked, bool lockedRedraw)
|
||||
{
|
||||
CurrentFlag = CustomizeFlagExtensions.All;
|
||||
ChangeApply = apply;
|
||||
_initialApply = apply;
|
||||
_withApply = !_config.HideApplyCheckmarks;
|
||||
|
|
@ -66,12 +63,12 @@ public partial class CustomizationDrawer(DalamudPluginInterface pi, Customizatio
|
|||
return DrawInternal();
|
||||
}
|
||||
|
||||
private void Init(Customize current, bool locked, bool lockedRedraw)
|
||||
private void Init(CustomizeArray current, bool locked, bool lockedRedraw)
|
||||
{
|
||||
UpdateSizes();
|
||||
_terminate = null;
|
||||
Changed = 0;
|
||||
_customize.Load(current);
|
||||
_terminate = null;
|
||||
Changed = 0;
|
||||
_customize = current;
|
||||
_locked = locked;
|
||||
_lockedRedraw = lockedRedraw;
|
||||
}
|
||||
|
|
@ -116,11 +113,13 @@ public partial class CustomizationDrawer(DalamudPluginInterface pi, Customizatio
|
|||
|
||||
try
|
||||
{
|
||||
if (_codes.EnabledArtisan)
|
||||
if (_codes.Enabled(CodeService.CodeFlag.Artisan))
|
||||
return DrawArtisan();
|
||||
|
||||
DrawRaceGenderSelector();
|
||||
_set = _service.AwaitedService.GetList(_customize.Clan, _customize.Gender);
|
||||
DrawBodyType();
|
||||
|
||||
_set = _service.Manager.GetSet(_customize.Clan, _customize.Gender);
|
||||
|
||||
foreach (var id in _set.Order[CharaMakeParams.MenuType.Percentage])
|
||||
PercentageSelector(id);
|
||||
|
|
@ -153,23 +152,23 @@ public partial class CustomizationDrawer(DalamudPluginInterface pi, Customizatio
|
|||
|
||||
private unsafe bool DrawArtisan()
|
||||
{
|
||||
for (var i = 0; i < CustomizeData.Size; ++i)
|
||||
for (var i = 0; i < CustomizeArray.Size; ++i)
|
||||
{
|
||||
using var id = ImRaii.PushId(i);
|
||||
int value = _customize.Data.Data[i];
|
||||
int value = _customize.Data[i];
|
||||
ImGui.SetNextItemWidth(40 * ImGuiHelpers.GlobalScale);
|
||||
if (ImGui.InputInt(string.Empty, ref value, 0, 0))
|
||||
{
|
||||
var newValue = (byte)Math.Clamp(value, 0, byte.MaxValue);
|
||||
if (newValue != _customize.Data.Data[i])
|
||||
if (newValue != _customize.Data[i])
|
||||
foreach (var flag in Enum.GetValues<CustomizeIndex>())
|
||||
{
|
||||
var (j, mask) = flag.ToByteAndMask();
|
||||
var (j, _) = flag.ToByteAndMask();
|
||||
if (j == i)
|
||||
Changed |= flag.ToFlag();
|
||||
}
|
||||
|
||||
_customize.Data.Data[i] = newValue;
|
||||
_customize.Data[i] = newValue;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ using System.Linq;
|
|||
using Dalamud.Interface.Utility;
|
||||
using Dalamud.Interface.Utility.Raii;
|
||||
using Glamourer.Automation;
|
||||
using Glamourer.Customization;
|
||||
using Glamourer.GameData;
|
||||
using Glamourer.Designs;
|
||||
using Glamourer.Events;
|
||||
using Glamourer.Services;
|
||||
|
|
@ -13,6 +13,7 @@ using OtterGui;
|
|||
using OtterGui.Classes;
|
||||
using OtterGui.Log;
|
||||
using OtterGui.Widgets;
|
||||
using Penumbra.GameData.Enums;
|
||||
|
||||
namespace Glamourer.Gui;
|
||||
|
||||
|
|
@ -179,7 +180,7 @@ public sealed class RevertDesignCombo : DesignComboBase, IDisposable
|
|||
private readonly AutoDesignManager _autoDesignManager;
|
||||
|
||||
public RevertDesignCombo(DesignManager designs, DesignFileSystem fileSystem, TabSelected tabSelected, DesignColors designColors,
|
||||
ItemManager items, CustomizationService customize, Logger log, DesignChanged designChanged, AutoDesignManager autoDesignManager,
|
||||
ItemManager items, CustomizeService customize, Logger log, DesignChanged designChanged, AutoDesignManager autoDesignManager,
|
||||
EphemeralConfig config)
|
||||
: this(designs, fileSystem, tabSelected, designColors, CreateRevertDesign(customize, items), log, designChanged, autoDesignManager,
|
||||
config)
|
||||
|
|
@ -209,7 +210,7 @@ public sealed class RevertDesignCombo : DesignComboBase, IDisposable
|
|||
_autoDesignManager.AddDesign(set, CurrentSelection!.Item1 == RevertDesign ? null : CurrentSelection!.Item1);
|
||||
}
|
||||
|
||||
private static Design CreateRevertDesign(CustomizationService customize, ItemManager items)
|
||||
private static Design CreateRevertDesign(CustomizeService customize, ItemManager items)
|
||||
=> new(customize, items)
|
||||
{
|
||||
Index = RevertDesignIndex,
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
using System;
|
||||
using Glamourer.Designs;
|
||||
using Glamourer.Events;
|
||||
using Glamourer.Services;
|
||||
using Glamourer.State;
|
||||
using Penumbra.GameData.Enums;
|
||||
using Penumbra.GameData.Structs;
|
||||
|
|
@ -28,7 +29,9 @@ public ref struct EquipDrawData(EquipSlot slot, in DesignData designData)
|
|||
public static EquipDrawData FromDesign(DesignManager manager, Design design, EquipSlot slot)
|
||||
=> new(slot, design.DesignData)
|
||||
{
|
||||
ItemSetter = slot.IsEquipmentPiece() ? i => manager.ChangeEquip(design, slot, i) : i => manager.ChangeWeapon(design, slot, i),
|
||||
ItemSetter = slot.IsEquipment() || slot.IsAccessory()
|
||||
? i => manager.ChangeEquip(design, slot, i)
|
||||
: i => manager.ChangeWeapon(design, slot, i),
|
||||
StainSetter = i => manager.ChangeStain(design, slot, i),
|
||||
ApplySetter = b => manager.ChangeApplyEquip(design, slot, b),
|
||||
ApplyStainSetter = b => manager.ChangeApplyStain(design, slot, b),
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ using Glamourer.Unlocks;
|
|||
using ImGuiNET;
|
||||
using OtterGui;
|
||||
using OtterGui.Raii;
|
||||
using Penumbra.GameData.Data;
|
||||
using Penumbra.GameData.DataContainers;
|
||||
using Penumbra.GameData.Enums;
|
||||
using Penumbra.GameData.Structs;
|
||||
|
||||
|
|
@ -24,7 +24,7 @@ public class EquipmentDrawer
|
|||
|
||||
private readonly ItemManager _items;
|
||||
private readonly GlamourerColorCombo _stainCombo;
|
||||
private readonly StainData _stainData;
|
||||
private readonly DictStain _stainData;
|
||||
private readonly ItemCombo[] _itemCombo;
|
||||
private readonly Dictionary<FullEquipType, WeaponCombo> _weaponCombo;
|
||||
private readonly CodeService _codes;
|
||||
|
|
@ -66,8 +66,8 @@ public class EquipmentDrawer
|
|||
_iconSize = new Vector2(2 * ImGui.GetFrameHeight() + ImGui.GetStyle().ItemSpacing.Y);
|
||||
_comboLength = DefaultWidth * ImGuiHelpers.GlobalScale;
|
||||
if (_requiredComboWidthUnscaled == 0)
|
||||
_requiredComboWidthUnscaled = _items.ItemService.AwaitedService.AllItems(true)
|
||||
.Concat(_items.ItemService.AwaitedService.AllItems(false))
|
||||
_requiredComboWidthUnscaled = _items.ItemData.AllItems(true)
|
||||
.Concat(_items.ItemData.AllItems(false))
|
||||
.Max(i => ImGui.CalcTextSize($"{i.Item2.Name} ({i.Item2.ModelString})").X)
|
||||
/ ImGuiHelpers.GlobalScale;
|
||||
|
||||
|
|
@ -94,7 +94,7 @@ public class EquipmentDrawer
|
|||
|
||||
if (_config.SmallEquip)
|
||||
DrawEquipSmall(equipDrawData);
|
||||
else if (!equipDrawData.Locked && _codes.EnabledArtisan)
|
||||
else if (!equipDrawData.Locked && _codes.Enabled(CodeService.CodeFlag.Artisan))
|
||||
DrawEquipArtisan(equipDrawData);
|
||||
else
|
||||
DrawEquipNormal(equipDrawData);
|
||||
|
|
@ -102,7 +102,7 @@ public class EquipmentDrawer
|
|||
|
||||
public void DrawWeapons(EquipDrawData mainhand, EquipDrawData offhand, bool allWeapons)
|
||||
{
|
||||
if (mainhand.CurrentItem.ModelId.Id == 0)
|
||||
if (mainhand.CurrentItem.PrimaryId.Id == 0)
|
||||
return;
|
||||
|
||||
if (_config.HideApplyCheckmarks)
|
||||
|
|
@ -117,7 +117,7 @@ public class EquipmentDrawer
|
|||
|
||||
if (_config.SmallEquip)
|
||||
DrawWeaponsSmall(mainhand, offhand, allWeapons);
|
||||
else if (!mainhand.Locked && _codes.EnabledArtisan)
|
||||
else if (!mainhand.Locked && _codes.Enabled(CodeService.CodeFlag.Artisan))
|
||||
DrawWeaponsArtisan(mainhand, offhand);
|
||||
else
|
||||
DrawWeaponsNormal(mainhand, offhand, allWeapons);
|
||||
|
|
@ -202,24 +202,24 @@ public class EquipmentDrawer
|
|||
|
||||
void DrawWeapon(in EquipDrawData current)
|
||||
{
|
||||
int setId = current.CurrentItem.ModelId.Id;
|
||||
int type = current.CurrentItem.WeaponType.Id;
|
||||
int setId = current.CurrentItem.PrimaryId.Id;
|
||||
int type = current.CurrentItem.SecondaryId.Id;
|
||||
int variant = current.CurrentItem.Variant.Id;
|
||||
ImGui.SetNextItemWidth(80 * ImGuiHelpers.GlobalScale);
|
||||
if (ImGui.InputInt("##setId", ref setId, 0, 0))
|
||||
{
|
||||
var newSetId = (SetId)Math.Clamp(setId, 0, ushort.MaxValue);
|
||||
if (newSetId.Id != current.CurrentItem.ModelId.Id)
|
||||
current.ItemSetter(_items.Identify(current.Slot, newSetId, current.CurrentItem.WeaponType, current.CurrentItem.Variant));
|
||||
var newSetId = (PrimaryId)Math.Clamp(setId, 0, ushort.MaxValue);
|
||||
if (newSetId.Id != current.CurrentItem.PrimaryId.Id)
|
||||
current.ItemSetter(_items.Identify(current.Slot, newSetId, current.CurrentItem.SecondaryId, current.CurrentItem.Variant));
|
||||
}
|
||||
|
||||
ImGui.SameLine();
|
||||
ImGui.SetNextItemWidth(80 * ImGuiHelpers.GlobalScale);
|
||||
if (ImGui.InputInt("##type", ref type, 0, 0))
|
||||
{
|
||||
var newType = (WeaponType)Math.Clamp(type, 0, ushort.MaxValue);
|
||||
if (newType.Id != current.CurrentItem.WeaponType.Id)
|
||||
current.ItemSetter(_items.Identify(current.Slot, current.CurrentItem.ModelId, newType, current.CurrentItem.Variant));
|
||||
var newType = (SecondaryId)Math.Clamp(type, 0, ushort.MaxValue);
|
||||
if (newType.Id != current.CurrentItem.SecondaryId.Id)
|
||||
current.ItemSetter(_items.Identify(current.Slot, current.CurrentItem.PrimaryId, newType, current.CurrentItem.Variant));
|
||||
}
|
||||
|
||||
ImGui.SameLine();
|
||||
|
|
@ -228,7 +228,8 @@ public class EquipmentDrawer
|
|||
{
|
||||
var newVariant = (Variant)Math.Clamp(variant, 0, byte.MaxValue);
|
||||
if (newVariant.Id != current.CurrentItem.Variant.Id)
|
||||
current.ItemSetter(_items.Identify(current.Slot, current.CurrentItem.ModelId, current.CurrentItem.WeaponType, newVariant));
|
||||
current.ItemSetter(_items.Identify(current.Slot, current.CurrentItem.PrimaryId, current.CurrentItem.SecondaryId,
|
||||
newVariant));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -249,13 +250,13 @@ public class EquipmentDrawer
|
|||
/// <summary> Draw an input for armor that can set arbitrary values instead of choosing items. </summary>
|
||||
private void DrawArmorArtisan(EquipDrawData data)
|
||||
{
|
||||
int setId = data.CurrentItem.ModelId.Id;
|
||||
int setId = data.CurrentItem.PrimaryId.Id;
|
||||
int variant = data.CurrentItem.Variant.Id;
|
||||
ImGui.SetNextItemWidth(80 * ImGuiHelpers.GlobalScale);
|
||||
if (ImGui.InputInt("##setId", ref setId, 0, 0))
|
||||
{
|
||||
var newSetId = (SetId)Math.Clamp(setId, 0, ushort.MaxValue);
|
||||
if (newSetId.Id != data.CurrentItem.ModelId.Id)
|
||||
var newSetId = (PrimaryId)Math.Clamp(setId, 0, ushort.MaxValue);
|
||||
if (newSetId.Id != data.CurrentItem.PrimaryId.Id)
|
||||
data.ItemSetter(_items.Identify(data.Slot, newSetId, data.CurrentItem.Variant));
|
||||
}
|
||||
|
||||
|
|
@ -265,7 +266,7 @@ public class EquipmentDrawer
|
|||
{
|
||||
var newVariant = (byte)Math.Clamp(variant, 0, byte.MaxValue);
|
||||
if (newVariant != data.CurrentItem.Variant)
|
||||
data.ItemSetter(_items.Identify(data.Slot, data.CurrentItem.ModelId, newVariant));
|
||||
data.ItemSetter(_items.Identify(data.Slot, data.CurrentItem.PrimaryId, newVariant));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -454,7 +455,7 @@ public class EquipmentDrawer
|
|||
else if (combo.CustomVariant.Id > 0)
|
||||
data.ItemSetter(_items.Identify(data.Slot, combo.CustomSetId, combo.CustomVariant));
|
||||
|
||||
if (!data.Locked && data.CurrentItem.ModelId.Id != 0)
|
||||
if (!data.Locked && data.CurrentItem.PrimaryId.Id != 0)
|
||||
{
|
||||
if (clear || ImGui.IsItemClicked(ImGuiMouseButton.Right))
|
||||
data.ItemSetter(ItemManager.NothingItem(data.Slot));
|
||||
|
|
|
|||
|
|
@ -8,12 +8,12 @@ using Dalamud.Interface.Utility.Raii;
|
|||
using Glamourer.Unlocks;
|
||||
using ImGuiNET;
|
||||
using OtterGui.Widgets;
|
||||
using Penumbra.GameData.Data;
|
||||
using Penumbra.GameData.DataContainers;
|
||||
using Penumbra.GameData.Structs;
|
||||
|
||||
namespace Glamourer.Gui.Equipment;
|
||||
|
||||
public sealed class GlamourerColorCombo(float _comboWidth, StainData _stains, FavoriteManager _favorites)
|
||||
public sealed class GlamourerColorCombo(float _comboWidth, DictStain _stains, FavoriteManager _favorites)
|
||||
: FilterComboColors(_comboWidth, CreateFunc(_stains, _favorites), Glamourer.Log)
|
||||
{
|
||||
protected override bool DrawSelectable(int globalIdx, bool selected)
|
||||
|
|
@ -40,8 +40,9 @@ public sealed class GlamourerColorCombo(float _comboWidth, StainData _stains, Fa
|
|||
return base.DrawSelectable(globalIdx, selected);
|
||||
}
|
||||
|
||||
private static Func<IReadOnlyList<KeyValuePair<byte, (string Name, uint Color, bool Gloss)>>> CreateFunc(StainData stains,
|
||||
private static Func<IReadOnlyList<KeyValuePair<byte, (string Name, uint Color, bool Gloss)>>> CreateFunc(DictStain stains,
|
||||
FavoriteManager favorites)
|
||||
=> () => stains.Data.Select(kvp => (kvp, favorites.Contains((StainId)kvp.Key))).OrderBy(p => !p.Item2).Select(p => p.kvp)
|
||||
.Prepend(new KeyValuePair<byte, (string Name, uint Dye, bool Gloss)>(0, ("None", 0, false))).ToList();
|
||||
=> () => stains.Select(kvp => (kvp, favorites.Contains(kvp.Key))).OrderBy(p => !p.Item2).Select(p => p.kvp)
|
||||
.Prepend(new KeyValuePair<StainId, Stain>(Stain.None.RowIndex, Stain.None)).Select(kvp
|
||||
=> new KeyValuePair<byte, (string, uint, bool)>(kvp.Key.Id, (kvp.Value.Name, kvp.Value.RgbaColor, kvp.Value.Gloss))).ToList();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -23,8 +23,8 @@ public sealed class ItemCombo : FilterComboCache<EquipItem>
|
|||
private ItemId _currentItem;
|
||||
private float _innerWidth;
|
||||
|
||||
public SetId CustomSetId { get; private set; }
|
||||
public Variant CustomVariant { get; private set; }
|
||||
public PrimaryId CustomSetId { get; private set; }
|
||||
public Variant CustomVariant { get; private set; }
|
||||
|
||||
public ItemCombo(IDataManager gameData, ItemManager items, EquipSlot slot, Logger log, FavoriteManager favorites)
|
||||
: base(() => GetItems(favorites, items, slot), log)
|
||||
|
|
@ -83,7 +83,7 @@ public sealed class ItemCombo : FilterComboCache<EquipItem>
|
|||
}
|
||||
|
||||
protected override bool IsVisible(int globalIndex, LowerString filter)
|
||||
=> base.IsVisible(globalIndex, filter) || filter.IsContained(Items[globalIndex].ModelId.Id.ToString());
|
||||
=> base.IsVisible(globalIndex, filter) || filter.IsContained(Items[globalIndex].PrimaryId.Id.ToString());
|
||||
|
||||
protected override string ToString(EquipItem obj)
|
||||
=> obj.Name;
|
||||
|
|
@ -111,7 +111,7 @@ public sealed class ItemCombo : FilterComboCache<EquipItem>
|
|||
private static IReadOnlyList<EquipItem> GetItems(FavoriteManager favorites, ItemManager items, EquipSlot slot)
|
||||
{
|
||||
var nothing = ItemManager.NothingItem(slot);
|
||||
if (!items.ItemService.AwaitedService.TryGetValue(slot.ToEquipType(), out var list))
|
||||
if (!items.ItemData.ByType.TryGetValue(slot.ToEquipType(), out var list))
|
||||
return new[]
|
||||
{
|
||||
nothing,
|
||||
|
|
|
|||
|
|
@ -60,12 +60,12 @@ public sealed class WeaponCombo : FilterComboCache<EquipItem>
|
|||
var ret = ImGui.Selectable(name, selected);
|
||||
ImGui.SameLine();
|
||||
using var color = ImRaii.PushColor(ImGuiCol.Text, 0xFF808080);
|
||||
ImGuiUtil.RightAlign($"({obj.ModelId.Id}-{obj.WeaponType.Id}-{obj.Variant})");
|
||||
ImGuiUtil.RightAlign($"({obj.PrimaryId.Id}-{obj.SecondaryId.Id}-{obj.Variant})");
|
||||
return ret;
|
||||
}
|
||||
|
||||
protected override bool IsVisible(int globalIndex, LowerString filter)
|
||||
=> base.IsVisible(globalIndex, filter) || filter.IsContained(Items[globalIndex].ModelId.Id.ToString());
|
||||
=> base.IsVisible(globalIndex, filter) || filter.IsContained(Items[globalIndex].PrimaryId.Id.ToString());
|
||||
|
||||
protected override string ToString(EquipItem obj)
|
||||
=> obj.Name;
|
||||
|
|
@ -80,14 +80,14 @@ public sealed class WeaponCombo : FilterComboCache<EquipItem>
|
|||
var enumerable = Array.Empty<EquipItem>().AsEnumerable();
|
||||
foreach (var t in Enum.GetValues<FullEquipType>().Where(e => e.ToSlot() is EquipSlot.MainHand))
|
||||
{
|
||||
if (items.ItemService.AwaitedService.TryGetValue(t, out var l))
|
||||
if (items.ItemData.ByType.TryGetValue(t, out var l))
|
||||
enumerable = enumerable.Concat(l);
|
||||
}
|
||||
|
||||
return enumerable.OrderBy(e => e.Name).ToList();
|
||||
}
|
||||
|
||||
if (!items.ItemService.AwaitedService.TryGetValue(type, out var list))
|
||||
if (!items.ItemData.ByType.TryGetValue(type, out var list))
|
||||
return Array.Empty<EquipItem>();
|
||||
|
||||
if (type.AllowsNothing())
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
using System.Numerics;
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using Dalamud.Game.ClientState.Conditions;
|
||||
using Dalamud.Interface.Utility;
|
||||
using Dalamud.Interface.Windowing;
|
||||
|
|
@ -61,7 +62,7 @@ public class GenericPopupWindow : Window
|
|||
private void DrawFestivalPopup()
|
||||
{
|
||||
var viewportSize = ImGui.GetWindowViewport().Size;
|
||||
ImGui.SetNextWindowSize(new Vector2(viewportSize.X / 5, viewportSize.Y / 7));
|
||||
ImGui.SetNextWindowSize(new Vector2(Math.Max(viewportSize.X / 5, 400), Math.Max(viewportSize.Y / 7, 150)));
|
||||
ImGui.SetNextWindowPos(viewportSize / 2, ImGuiCond.Always, new Vector2(0.5f));
|
||||
using var popup = ImRaii.Popup("FestivalPopup", ImGuiWindowFlags.Modal);
|
||||
if (!popup)
|
||||
|
|
|
|||
|
|
@ -10,6 +10,7 @@ using Glamourer.Gui.Tabs.ActorTab;
|
|||
using Glamourer.Gui.Tabs.AutomationTab;
|
||||
using Glamourer.Gui.Tabs.DebugTab;
|
||||
using Glamourer.Gui.Tabs.DesignTab;
|
||||
using Glamourer.Gui.Tabs.NpcTab;
|
||||
using Glamourer.Gui.Tabs.UnlocksTab;
|
||||
using ImGuiNET;
|
||||
using OtterGui.Custom;
|
||||
|
|
@ -29,6 +30,7 @@ public class MainWindow : Window, IDisposable
|
|||
Automation = 4,
|
||||
Unlocks = 5,
|
||||
Messages = 6,
|
||||
Npcs = 7,
|
||||
}
|
||||
|
||||
private readonly Configuration _config;
|
||||
|
|
@ -42,12 +44,14 @@ public class MainWindow : Window, IDisposable
|
|||
public readonly DesignTab Designs;
|
||||
public readonly AutomationTab Automation;
|
||||
public readonly UnlocksTab Unlocks;
|
||||
public readonly NpcTab Npcs;
|
||||
public readonly MessagesTab Messages;
|
||||
|
||||
public TabType SelectTab = TabType.None;
|
||||
|
||||
public MainWindow(DalamudPluginInterface pi, Configuration config, SettingsTab settings, ActorTab actors, DesignTab designs,
|
||||
DebugTab debugTab, AutomationTab automation, UnlocksTab unlocks, TabSelected @event, MessagesTab messages, DesignQuickBar quickBar)
|
||||
DebugTab debugTab, AutomationTab automation, UnlocksTab unlocks, TabSelected @event, MessagesTab messages, DesignQuickBar quickBar,
|
||||
NpcTab npcs)
|
||||
: base(GetLabel())
|
||||
{
|
||||
pi.UiBuilder.DisableGposeUiHide = true;
|
||||
|
|
@ -65,17 +69,19 @@ public class MainWindow : Window, IDisposable
|
|||
_event = @event;
|
||||
Messages = messages;
|
||||
_quickBar = quickBar;
|
||||
Npcs = npcs;
|
||||
_config = config;
|
||||
_tabs = new ITab[]
|
||||
{
|
||||
_tabs =
|
||||
[
|
||||
settings,
|
||||
actors,
|
||||
designs,
|
||||
automation,
|
||||
unlocks,
|
||||
npcs,
|
||||
messages,
|
||||
debugTab,
|
||||
};
|
||||
];
|
||||
_event.Subscribe(OnTabSelected, TabSelected.Priority.MainWindow);
|
||||
IsOpen = _config.OpenWindowAtStart;
|
||||
}
|
||||
|
|
@ -117,6 +123,7 @@ public class MainWindow : Window, IDisposable
|
|||
TabType.Automation => Automation.Label,
|
||||
TabType.Unlocks => Unlocks.Label,
|
||||
TabType.Messages => Messages.Label,
|
||||
TabType.Npcs => Npcs.Label,
|
||||
_ => ReadOnlySpan<byte>.Empty,
|
||||
};
|
||||
|
||||
|
|
@ -128,6 +135,7 @@ public class MainWindow : Window, IDisposable
|
|||
if (label == Settings.Label) return TabType.Settings;
|
||||
if (label == Automation.Label) return TabType.Automation;
|
||||
if (label == Unlocks.Label) return TabType.Unlocks;
|
||||
if (label == Npcs.Label) return TabType.Npcs;
|
||||
if (label == Messages.Label) return TabType.Messages;
|
||||
if (label == Debug.Label) return TabType.Debug;
|
||||
// @formatter:on
|
||||
|
|
|
|||
|
|
@ -7,7 +7,6 @@ using Glamourer.Interop;
|
|||
using Glamourer.Interop.Penumbra;
|
||||
using Glamourer.Services;
|
||||
using Glamourer.State;
|
||||
using Glamourer.Structs;
|
||||
using ImGuiNET;
|
||||
using OtterGui.Raii;
|
||||
using Penumbra.Api.Enums;
|
||||
|
|
@ -76,7 +75,7 @@ public class PenumbraChangedItemTooltip : IDisposable
|
|||
case EquipSlot.OffHand when !CanApplyWeapon(EquipSlot.OffHand, item):
|
||||
break;
|
||||
case EquipSlot.RFinger:
|
||||
using (var tt = !openTooltip ? null : ImRaii.Tooltip())
|
||||
using (_ = !openTooltip ? null : ImRaii.Tooltip())
|
||||
{
|
||||
ImGui.TextUnformatted($"{prefix}Right-Click to apply to current actor (Right Finger).");
|
||||
ImGui.TextUnformatted($"{prefix}Shift + Right-Click to apply to current actor (Left Finger).");
|
||||
|
|
@ -92,7 +91,7 @@ public class PenumbraChangedItemTooltip : IDisposable
|
|||
|
||||
break;
|
||||
default:
|
||||
using (var tt = !openTooltip ? null : ImRaii.Tooltip())
|
||||
using (_ = !openTooltip ? null : ImRaii.Tooltip())
|
||||
{
|
||||
ImGui.TextUnformatted($"{prefix}Right-Click to apply to current actor.");
|
||||
if (last.Valid)
|
||||
|
|
@ -166,7 +165,7 @@ public class PenumbraChangedItemTooltip : IDisposable
|
|||
{
|
||||
case ChangedItemType.ItemOffhand:
|
||||
case ChangedItemType.Item:
|
||||
if (!_items.ItemService.AwaitedService.TryGetValue(id, type is ChangedItemType.Item ? EquipSlot.MainHand : EquipSlot.OffHand, out var item))
|
||||
if (!_items.ItemData.TryGetValue(id, type is ChangedItemType.Item ? EquipSlot.MainHand : EquipSlot.OffHand, out var item))
|
||||
return;
|
||||
|
||||
CreateTooltip(item, "[Glamourer] ", false);
|
||||
|
|
@ -177,7 +176,7 @@ public class PenumbraChangedItemTooltip : IDisposable
|
|||
private bool CanApplyWeapon(EquipSlot slot, EquipItem item)
|
||||
{
|
||||
var main = _objects.Player.GetMainhand();
|
||||
var mainItem = _items.Identify(slot, main.Set, main.Type, main.Variant);
|
||||
var mainItem = _items.Identify(slot, main.Skeleton, main.Weapon, main.Variant);
|
||||
if (slot == EquipSlot.MainHand)
|
||||
return item.Type == mainItem.Type;
|
||||
|
||||
|
|
@ -197,7 +196,7 @@ public class PenumbraChangedItemTooltip : IDisposable
|
|||
if (!Player(out var state))
|
||||
return;
|
||||
|
||||
if (!_items.ItemService.AwaitedService.TryGetValue(id, type is ChangedItemType.Item ? EquipSlot.MainHand : EquipSlot.OffHand, out var item))
|
||||
if (!_items.ItemData.TryGetValue(id, type is ChangedItemType.Item ? EquipSlot.MainHand : EquipSlot.OffHand, out var item))
|
||||
return;
|
||||
|
||||
ApplyItem(state, item);
|
||||
|
|
|
|||
|
|
@ -6,29 +6,36 @@ using Dalamud.Interface.Internal.Notifications;
|
|||
using Dalamud.Plugin.Services;
|
||||
using FFXIVClientStructs.FFXIV.Client.Game;
|
||||
using Glamourer.Automation;
|
||||
using Glamourer.Customization;
|
||||
using Glamourer.Designs;
|
||||
using Glamourer.Events;
|
||||
using Glamourer.Gui.Customization;
|
||||
using Glamourer.Gui.Equipment;
|
||||
using Glamourer.Interop;
|
||||
using Glamourer.Interop.Structs;
|
||||
using Glamourer.Services;
|
||||
using Glamourer.State;
|
||||
using Glamourer.Structs;
|
||||
using ImGuiNET;
|
||||
using OtterGui;
|
||||
using OtterGui.Classes;
|
||||
using OtterGui.Raii;
|
||||
using Penumbra.GameData.Actors;
|
||||
using Penumbra.GameData.DataContainers;
|
||||
using Penumbra.GameData.Enums;
|
||||
|
||||
namespace Glamourer.Gui.Tabs.ActorTab;
|
||||
|
||||
public class ActorPanel(ActorSelector _selector, StateManager _stateManager, CustomizationDrawer _customizationDrawer,
|
||||
EquipmentDrawer _equipmentDrawer, IdentifierService _identification, AutoDesignApplier _autoDesignApplier,
|
||||
Configuration _config, DesignConverter _converter, ObjectManager _objects, DesignManager _designManager, ImportService _importService,
|
||||
ICondition _conditions)
|
||||
public class ActorPanel(
|
||||
ActorSelector _selector,
|
||||
StateManager _stateManager,
|
||||
CustomizationDrawer _customizationDrawer,
|
||||
EquipmentDrawer _equipmentDrawer,
|
||||
AutoDesignApplier _autoDesignApplier,
|
||||
Configuration _config,
|
||||
DesignConverter _converter,
|
||||
ObjectManager _objects,
|
||||
DesignManager _designManager,
|
||||
ImportService _importService,
|
||||
ICondition _conditions,
|
||||
DictModelChara _modelChara)
|
||||
{
|
||||
private ActorIdentifier _identifier;
|
||||
private string _actorName = string.Empty;
|
||||
|
|
@ -154,7 +161,7 @@ public class ActorPanel(ActorSelector _selector, StateManager _stateManager, Cus
|
|||
}
|
||||
|
||||
var mainhand = EquipDrawData.FromState(_stateManager, _state, EquipSlot.MainHand);
|
||||
var offhand = EquipDrawData.FromState(_stateManager, _state, EquipSlot.OffHand);
|
||||
var offhand = EquipDrawData.FromState(_stateManager, _state, EquipSlot.OffHand);
|
||||
_equipmentDrawer.DrawWeapons(mainhand, offhand, GameMain.IsInGPose());
|
||||
|
||||
ImGui.Dummy(new Vector2(ImGui.GetTextLineHeight() / 2));
|
||||
|
|
@ -164,21 +171,21 @@ public class ActorPanel(ActorSelector _selector, StateManager _stateManager, Cus
|
|||
|
||||
private void DrawEquipmentMetaToggles()
|
||||
{
|
||||
using (var _ = ImRaii.Group())
|
||||
using (_ = ImRaii.Group())
|
||||
{
|
||||
EquipmentDrawer.DrawMetaToggle(ToggleDrawData.FromState(ActorState.MetaIndex.HatState, _stateManager, _state!));
|
||||
EquipmentDrawer.DrawMetaToggle(ToggleDrawData.CrestFromState(CrestFlag.Head, _stateManager, _state!));
|
||||
}
|
||||
|
||||
ImGui.SameLine();
|
||||
using (var _ = ImRaii.Group())
|
||||
using (_ = ImRaii.Group())
|
||||
{
|
||||
EquipmentDrawer.DrawMetaToggle(ToggleDrawData.FromState(ActorState.MetaIndex.VisorState, _stateManager, _state!));
|
||||
EquipmentDrawer.DrawMetaToggle(ToggleDrawData.CrestFromState(CrestFlag.Body, _stateManager, _state!));
|
||||
}
|
||||
|
||||
ImGui.SameLine();
|
||||
using (var _ = ImRaii.Group())
|
||||
using (_ = ImRaii.Group())
|
||||
{
|
||||
EquipmentDrawer.DrawMetaToggle(ToggleDrawData.FromState(ActorState.MetaIndex.WeaponState, _stateManager, _state!));
|
||||
EquipmentDrawer.DrawMetaToggle(ToggleDrawData.CrestFromState(CrestFlag.OffHand, _stateManager, _state!));
|
||||
|
|
@ -187,10 +194,10 @@ public class ActorPanel(ActorSelector _selector, StateManager _stateManager, Cus
|
|||
|
||||
private void DrawMonsterPanel()
|
||||
{
|
||||
var names = _identification.AwaitedService.ModelCharaNames(_state!.ModelData.ModelId);
|
||||
var names = _modelChara[_state!.ModelData.ModelId];
|
||||
var turnHuman = ImGui.Button("Turn Human");
|
||||
ImGui.Separator();
|
||||
using (var box = ImRaii.ListBox("##MonsterList",
|
||||
using (_ = ImRaii.ListBox("##MonsterList",
|
||||
new Vector2(ImGui.GetContentRegionAvail().X, 10 * ImGui.GetTextLineHeightWithSpacing())))
|
||||
{
|
||||
if (names.Count == 0)
|
||||
|
|
@ -202,14 +209,14 @@ public class ActorPanel(ActorSelector _selector, StateManager _stateManager, Cus
|
|||
|
||||
ImGui.Separator();
|
||||
ImGui.TextUnformatted("Customization Data");
|
||||
using (var font = ImRaii.PushFont(UiBuilder.MonoFont))
|
||||
using (_ = ImRaii.PushFont(UiBuilder.MonoFont))
|
||||
{
|
||||
foreach (var b in _state.ModelData.Customize.Data)
|
||||
foreach (var b in _state.ModelData.Customize)
|
||||
{
|
||||
using (var g = ImRaii.Group())
|
||||
using (_ = ImRaii.Group())
|
||||
{
|
||||
ImGui.TextUnformatted($" {b:X2}");
|
||||
ImGui.TextUnformatted($"{b,3}");
|
||||
ImGui.TextUnformatted($" {b.Value:X2}");
|
||||
ImGui.TextUnformatted($"{b.Value,3}");
|
||||
}
|
||||
|
||||
ImGui.SameLine();
|
||||
|
|
@ -223,11 +230,11 @@ public class ActorPanel(ActorSelector _selector, StateManager _stateManager, Cus
|
|||
|
||||
ImGui.Separator();
|
||||
ImGui.TextUnformatted("Equipment Data");
|
||||
using (var font = ImRaii.PushFont(UiBuilder.MonoFont))
|
||||
using (_ = ImRaii.PushFont(UiBuilder.MonoFont))
|
||||
{
|
||||
foreach (var b in _state.ModelData.GetEquipmentBytes())
|
||||
{
|
||||
using (var g = ImRaii.Group())
|
||||
using (_ = ImRaii.Group())
|
||||
{
|
||||
ImGui.TextUnformatted($" {b:X2}");
|
||||
ImGui.TextUnformatted($"{b,3}");
|
||||
|
|
@ -289,15 +296,15 @@ public class ActorPanel(ActorSelector _selector, StateManager _stateManager, Cus
|
|||
BorderColor = ColorId.ActorUnavailable.Value(),
|
||||
};
|
||||
|
||||
private string _newName = string.Empty;
|
||||
private DesignBase? _newDesign = null;
|
||||
private string _newName = string.Empty;
|
||||
private DesignBase? _newDesign;
|
||||
|
||||
private void SaveDesignOpen()
|
||||
{
|
||||
ImGui.OpenPopup("Save as Design");
|
||||
_newName = _state!.Identifier.ToName();
|
||||
_newName = _state!.Identifier.ToName();
|
||||
var (applyGear, applyCustomize, applyCrest) = UiHelpers.ConvertKeysToFlags();
|
||||
_newDesign = _converter.Convert(_state, applyGear, applyCustomize, applyCrest);
|
||||
_newDesign = _converter.Convert(_state, applyGear, applyCustomize, applyCrest);
|
||||
}
|
||||
|
||||
private void SaveDesignDrawPopup()
|
||||
|
|
|
|||
|
|
@ -17,11 +17,11 @@ public class ActorSelector
|
|||
{
|
||||
private readonly EphemeralConfig _config;
|
||||
private readonly ObjectManager _objects;
|
||||
private readonly ActorService _actors;
|
||||
private readonly ActorManager _actors;
|
||||
|
||||
private ActorIdentifier _identifier = ActorIdentifier.Invalid;
|
||||
|
||||
public ActorSelector(ObjectManager objects, ActorService actors, EphemeralConfig config)
|
||||
public ActorSelector(ObjectManager objects, ActorManager actors, EphemeralConfig config)
|
||||
{
|
||||
_objects = objects;
|
||||
_actors = actors;
|
||||
|
|
@ -93,7 +93,7 @@ public class ActorSelector
|
|||
|
||||
if (ImGuiUtil.DrawDisabledButton(FontAwesomeIcon.UserCircle.ToIconString(), buttonWidth
|
||||
, "Select the local player character.", !_objects.Player, true))
|
||||
_identifier = _objects.Player.GetIdentifier(_actors.AwaitedService);
|
||||
_identifier = _objects.Player.GetIdentifier(_actors);
|
||||
|
||||
ImGui.SameLine();
|
||||
var (id, data) = _objects.TargetData;
|
||||
|
|
|
|||
|
|
@ -3,23 +3,23 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using Dalamud.Game.ClientState.Objects.Enums;
|
||||
using Dalamud.Utility;
|
||||
using Glamourer.Services;
|
||||
using ImGuiNET;
|
||||
using OtterGui.Custom;
|
||||
using OtterGui.Log;
|
||||
using OtterGui.Widgets;
|
||||
using Penumbra.GameData.Data;
|
||||
using Penumbra.GameData.DataContainers;
|
||||
|
||||
namespace Glamourer.Gui.Tabs.AutomationTab;
|
||||
|
||||
public sealed class HumanNpcCombo : FilterComboCache<(string Name, ObjectKind Kind, uint[] Ids)>
|
||||
public sealed class HumanNpcCombo(
|
||||
string label,
|
||||
DictModelChara modelCharaDict,
|
||||
DictBNpcNames bNpcNames,
|
||||
DictBNpc bNpcs,
|
||||
HumanModelList humans,
|
||||
Logger log)
|
||||
: FilterComboCache<(string Name, ObjectKind Kind, uint[] Ids)>(() => CreateList(modelCharaDict, bNpcNames, bNpcs, humans), log)
|
||||
{
|
||||
private readonly string _label;
|
||||
|
||||
public HumanNpcCombo(string label, IdentifierService service, HumanModelList humans, Logger log)
|
||||
: base(() => CreateList(service, humans), log)
|
||||
=> _label = label;
|
||||
|
||||
protected override string ToString((string Name, ObjectKind Kind, uint[] Ids) obj)
|
||||
=> obj.Name;
|
||||
|
||||
|
|
@ -36,7 +36,8 @@ public sealed class HumanNpcCombo : FilterComboCache<(string Name, ObjectKind Ki
|
|||
}
|
||||
|
||||
public bool Draw(float width)
|
||||
=> Draw(_label, CurrentSelection.Name.IsNullOrEmpty() ? "Human Non-Player-Characters..." : CurrentSelection.Name, string.Empty, width, ImGui.GetTextLineHeightWithSpacing());
|
||||
=> Draw(label, CurrentSelection.Name.IsNullOrEmpty() ? "Human Non-Player-Characters..." : CurrentSelection.Name, string.Empty, width,
|
||||
ImGui.GetTextLineHeightWithSpacing());
|
||||
|
||||
|
||||
/// <summary> Compare strings in a way that letters and numbers are sorted before any special symbols. </summary>
|
||||
|
|
@ -61,15 +62,16 @@ public sealed class HumanNpcCombo : FilterComboCache<(string Name, ObjectKind Ki
|
|||
}
|
||||
}
|
||||
|
||||
private static IReadOnlyList<(string Name, ObjectKind Kind, uint[] Ids)> CreateList(IdentifierService service, HumanModelList humans)
|
||||
private static IReadOnlyList<(string Name, ObjectKind Kind, uint[] Ids)> CreateList(DictModelChara modelCharaDict, DictBNpcNames bNpcNames,
|
||||
DictBNpc bNpcs, HumanModelList humans)
|
||||
{
|
||||
var ret = new List<(string Name, ObjectKind Kind, uint Id)>(1024);
|
||||
for (var modelChara = 0u; modelChara < service.AwaitedService.NumModelChara; ++modelChara)
|
||||
for (var modelChara = 0u; modelChara < modelCharaDict.Count; ++modelChara)
|
||||
{
|
||||
if (!humans.IsHuman(modelChara))
|
||||
continue;
|
||||
|
||||
var list = service.AwaitedService.ModelCharaNames(modelChara);
|
||||
var list = modelCharaDict[modelChara];
|
||||
if (list.Count == 0)
|
||||
continue;
|
||||
|
||||
|
|
@ -78,8 +80,8 @@ public sealed class HumanNpcCombo : FilterComboCache<(string Name, ObjectKind Ki
|
|||
switch (kind)
|
||||
{
|
||||
case ObjectKind.BattleNpc:
|
||||
var nameIds = service.AwaitedService.GetBnpcNames(id);
|
||||
ret.AddRange(nameIds.Select(nameId => (service.AwaitedService.Name(ObjectKind.BattleNpc, nameId), kind, nameId.Id)));
|
||||
var nameIds = bNpcNames[id];
|
||||
ret.AddRange(nameIds.Select(nameId => (bNpcs[nameId], kind, nameId.Id)));
|
||||
break;
|
||||
case ObjectKind.EventNpc:
|
||||
ret.Add((name, kind, id));
|
||||
|
|
|
|||
|
|
@ -1,9 +1,9 @@
|
|||
using Dalamud.Game.ClientState.Objects.Enums;
|
||||
using Glamourer.Services;
|
||||
using ImGuiNET;
|
||||
using OtterGui.Custom;
|
||||
using Penumbra.GameData.Actors;
|
||||
using Penumbra.GameData.Data;
|
||||
using Penumbra.GameData.DataContainers;
|
||||
using Penumbra.GameData.Gui;
|
||||
using Penumbra.GameData.Structs;
|
||||
using Penumbra.String;
|
||||
|
||||
namespace Glamourer.Gui.Tabs.AutomationTab;
|
||||
|
|
@ -12,7 +12,7 @@ public class IdentifierDrawer
|
|||
{
|
||||
private readonly WorldCombo _worldCombo;
|
||||
private readonly HumanNpcCombo _humanNpcCombo;
|
||||
private readonly ActorService _actors;
|
||||
private readonly ActorManager _actors;
|
||||
|
||||
private string _characterName = string.Empty;
|
||||
|
||||
|
|
@ -21,11 +21,12 @@ public class IdentifierDrawer
|
|||
public ActorIdentifier RetainerIdentifier { get; private set; } = ActorIdentifier.Invalid;
|
||||
public ActorIdentifier MannequinIdentifier { get; private set; } = ActorIdentifier.Invalid;
|
||||
|
||||
public IdentifierDrawer(ActorService actors, IdentifierService identifier, HumanModelList humans)
|
||||
public IdentifierDrawer(ActorManager actors, DictWorld dictWorld, DictModelChara dictModelChara, DictBNpcNames bNpcNames, DictBNpc bNpc,
|
||||
HumanModelList humans)
|
||||
{
|
||||
_actors = actors;
|
||||
_worldCombo = new WorldCombo(actors.AwaitedService.Data.Worlds, Glamourer.Log);
|
||||
_humanNpcCombo = new HumanNpcCombo("##npcs", identifier, humans, Glamourer.Log);
|
||||
_worldCombo = new WorldCombo(dictWorld, Glamourer.Log);
|
||||
_humanNpcCombo = new HumanNpcCombo("##npcs", dictModelChara, bNpcNames, bNpc, humans, Glamourer.Log);
|
||||
}
|
||||
|
||||
public void DrawName(float width)
|
||||
|
|
@ -63,13 +64,13 @@ public class IdentifierDrawer
|
|||
{
|
||||
if (ByteString.FromString(_characterName, out var byteName))
|
||||
{
|
||||
PlayerIdentifier = _actors.AwaitedService.CreatePlayer(byteName, _worldCombo.CurrentSelection.Key);
|
||||
RetainerIdentifier = _actors.AwaitedService.CreateRetainer(byteName, ActorIdentifier.RetainerType.Bell);
|
||||
MannequinIdentifier = _actors.AwaitedService.CreateRetainer(byteName, ActorIdentifier.RetainerType.Mannequin);
|
||||
PlayerIdentifier = _actors.CreatePlayer(byteName, _worldCombo.CurrentSelection.Key);
|
||||
RetainerIdentifier = _actors.CreateRetainer(byteName, ActorIdentifier.RetainerType.Bell);
|
||||
MannequinIdentifier = _actors.CreateRetainer(byteName, ActorIdentifier.RetainerType.Mannequin);
|
||||
}
|
||||
|
||||
NpcIdentifier = _humanNpcCombo.CurrentSelection.Kind is ObjectKind.EventNpc or ObjectKind.BattleNpc
|
||||
? _actors.AwaitedService.CreateNpc(_humanNpcCombo.CurrentSelection.Kind, _humanNpcCombo.CurrentSelection.Ids[0])
|
||||
? _actors.CreateNpc(_humanNpcCombo.CurrentSelection.Kind, _humanNpcCombo.CurrentSelection.Ids[0])
|
||||
: ActorIdentifier.Invalid;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,10 +6,8 @@ using System.Text;
|
|||
using Dalamud.Interface;
|
||||
using Dalamud.Interface.Utility;
|
||||
using Glamourer.Automation;
|
||||
using Glamourer.Customization;
|
||||
using Glamourer.Interop;
|
||||
using Glamourer.Services;
|
||||
using Glamourer.Structs;
|
||||
using Glamourer.Unlocks;
|
||||
using ImGuiNET;
|
||||
using OtterGui;
|
||||
|
|
@ -17,44 +15,29 @@ using OtterGui.Log;
|
|||
using OtterGui.Raii;
|
||||
using OtterGui.Widgets;
|
||||
using Penumbra.GameData.Enums;
|
||||
using Penumbra.GameData.Structs;
|
||||
using Action = System.Action;
|
||||
using CustomizeIndex = Glamourer.Customization.CustomizeIndex;
|
||||
|
||||
namespace Glamourer.Gui.Tabs.AutomationTab;
|
||||
|
||||
public class SetPanel
|
||||
public class SetPanel(
|
||||
SetSelector _selector,
|
||||
AutoDesignManager _manager,
|
||||
JobService _jobs,
|
||||
ItemUnlockManager _itemUnlocks,
|
||||
RevertDesignCombo _designCombo,
|
||||
CustomizeUnlockManager _customizeUnlocks,
|
||||
CustomizeService _customizations,
|
||||
IdentifierDrawer _identifierDrawer,
|
||||
Configuration _config)
|
||||
{
|
||||
private readonly AutoDesignManager _manager;
|
||||
private readonly SetSelector _selector;
|
||||
private readonly ItemUnlockManager _itemUnlocks;
|
||||
private readonly CustomizeUnlockManager _customizeUnlocks;
|
||||
private readonly CustomizationService _customizations;
|
||||
|
||||
private readonly Configuration _config;
|
||||
private readonly RevertDesignCombo _designCombo;
|
||||
private readonly JobGroupCombo _jobGroupCombo;
|
||||
private readonly IdentifierDrawer _identifierDrawer;
|
||||
private readonly JobGroupCombo _jobGroupCombo = new(_manager, _jobs, Glamourer.Log);
|
||||
|
||||
private string? _tempName;
|
||||
private int _dragIndex = -1;
|
||||
|
||||
private Action? _endAction;
|
||||
|
||||
public SetPanel(SetSelector selector, AutoDesignManager manager, JobService jobs, ItemUnlockManager itemUnlocks,
|
||||
RevertDesignCombo designCombo,
|
||||
CustomizeUnlockManager customizeUnlocks, CustomizationService customizations, IdentifierDrawer identifierDrawer, Configuration config)
|
||||
{
|
||||
_selector = selector;
|
||||
_manager = manager;
|
||||
_itemUnlocks = itemUnlocks;
|
||||
_customizeUnlocks = customizeUnlocks;
|
||||
_customizations = customizations;
|
||||
_identifierDrawer = identifierDrawer;
|
||||
_config = config;
|
||||
_designCombo = designCombo;
|
||||
_jobGroupCombo = new JobGroupCombo(manager, jobs, Glamourer.Log);
|
||||
}
|
||||
|
||||
private AutoDesignSet Selection
|
||||
=> _selector.Selection!;
|
||||
|
||||
|
|
@ -77,7 +60,7 @@ public class SetPanel
|
|||
|
||||
var spacing = ImGui.GetStyle().ItemInnerSpacing with { Y = ImGui.GetStyle().ItemSpacing.Y };
|
||||
|
||||
using (var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, spacing))
|
||||
using (_ = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, spacing))
|
||||
{
|
||||
var enabled = Selection.Enabled;
|
||||
if (ImGui.Checkbox("##Enabled", ref enabled))
|
||||
|
|
@ -87,7 +70,7 @@ public class SetPanel
|
|||
}
|
||||
|
||||
ImGui.SameLine();
|
||||
using (var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, spacing))
|
||||
using (_ = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, spacing))
|
||||
{
|
||||
var useGame = _selector.Selection!.BaseState is AutoDesignSet.Base.Game;
|
||||
if (ImGui.Checkbox("##gameState", ref useGame))
|
||||
|
|
@ -98,7 +81,7 @@ public class SetPanel
|
|||
}
|
||||
|
||||
ImGui.SameLine();
|
||||
using (var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, spacing))
|
||||
using (_ = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, spacing))
|
||||
{
|
||||
var editing = _config.ShowAutomationSetEditing;
|
||||
if (ImGui.Checkbox("##Show Editing", ref editing))
|
||||
|
|
@ -230,7 +213,7 @@ public class SetPanel
|
|||
if (_config.ShowUnlockedItemWarnings)
|
||||
{
|
||||
ImGui.TableNextColumn();
|
||||
DrawWarnings(design, idx);
|
||||
DrawWarnings(design);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -278,7 +261,7 @@ public class SetPanel
|
|||
}
|
||||
}
|
||||
|
||||
private void DrawWarnings(AutoDesign design, int idx)
|
||||
private void DrawWarnings(AutoDesign design)
|
||||
{
|
||||
if (design.Revert)
|
||||
return;
|
||||
|
|
@ -301,27 +284,6 @@ public class SetPanel
|
|||
|
||||
using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, new Vector2(2 * ImGuiHelpers.GlobalScale, 0));
|
||||
|
||||
|
||||
static void DrawWarning(StringBuilder sb, uint color, Vector2 size, string suffix, string good)
|
||||
{
|
||||
using var style = ImRaii.PushStyle(ImGuiStyleVar.FrameBorderSize, ImGuiHelpers.GlobalScale);
|
||||
if (sb.Length > 0)
|
||||
{
|
||||
sb.Append(suffix);
|
||||
using (var font = ImRaii.PushFont(UiBuilder.IconFont))
|
||||
{
|
||||
ImGuiUtil.DrawTextButton(FontAwesomeIcon.ExclamationCircle.ToIconString(), size, color);
|
||||
}
|
||||
|
||||
ImGuiUtil.HoverTooltip(sb.ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGuiUtil.DrawTextButton(string.Empty, size, 0);
|
||||
ImGuiUtil.HoverTooltip(good);
|
||||
}
|
||||
}
|
||||
|
||||
var tt = _config.UnlockedItemMode
|
||||
? "\nThese items will be skipped when applied automatically.\n\nTo change this, disable the Obtained Item Mode setting."
|
||||
: string.Empty;
|
||||
|
|
@ -333,7 +295,7 @@ public class SetPanel
|
|||
if (!design.Design.DesignData.IsHuman)
|
||||
sb.AppendLine("The base model id can not be changed automatically to something non-human.");
|
||||
|
||||
var set = _customizations.AwaitedService.GetList(customize.Clan, customize.Gender);
|
||||
var set = _customizations.Manager.GetSet(customize.Clan, customize.Gender);
|
||||
foreach (var type in CustomizationExtensions.All)
|
||||
{
|
||||
var flag = type.ToFlag();
|
||||
|
|
@ -355,6 +317,27 @@ public class SetPanel
|
|||
: string.Empty;
|
||||
DrawWarning(sb2, _config.UnlockedItemMode ? 0xA03030F0 : 0x0, size, tt, "All customizations to be applied are unlocked.");
|
||||
ImGui.SameLine();
|
||||
return;
|
||||
|
||||
static void DrawWarning(StringBuilder sb, uint color, Vector2 size, string suffix, string good)
|
||||
{
|
||||
using var style = ImRaii.PushStyle(ImGuiStyleVar.FrameBorderSize, ImGuiHelpers.GlobalScale);
|
||||
if (sb.Length > 0)
|
||||
{
|
||||
sb.Append(suffix);
|
||||
using (_ = ImRaii.PushFont(UiBuilder.IconFont))
|
||||
{
|
||||
ImGuiUtil.DrawTextButton(FontAwesomeIcon.ExclamationCircle.ToIconString(), size, color);
|
||||
}
|
||||
|
||||
ImGuiUtil.HoverTooltip(sb.ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGuiUtil.DrawTextButton(string.Empty, size, 0);
|
||||
ImGuiUtil.HoverTooltip(good);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawDragDrop(AutoDesignSet set, int index)
|
||||
|
|
@ -394,7 +377,7 @@ public class SetPanel
|
|||
var newType = design.ApplicationType;
|
||||
var newTypeInt = (uint)newType;
|
||||
style.Push(ImGuiStyleVar.FrameBorderSize, ImGuiHelpers.GlobalScale);
|
||||
using (var c = ImRaii.PushColor(ImGuiCol.Border, ColorId.FolderLine.Value()))
|
||||
using (_ = ImRaii.PushColor(ImGuiCol.Border, ColorId.FolderLine.Value()))
|
||||
{
|
||||
if (ImGui.CheckboxFlags("##all", ref newTypeInt, (uint)AutoDesign.Type.All))
|
||||
newType = (AutoDesign.Type)newTypeInt;
|
||||
|
|
|
|||
|
|
@ -7,11 +7,11 @@ using Dalamud.Interface.Utility;
|
|||
using Glamourer.Automation;
|
||||
using Glamourer.Events;
|
||||
using Glamourer.Interop;
|
||||
using Glamourer.Services;
|
||||
using ImGuiNET;
|
||||
using OtterGui;
|
||||
using OtterGui.Classes;
|
||||
using OtterGui.Raii;
|
||||
using Penumbra.GameData.Actors;
|
||||
using Penumbra.String;
|
||||
using ImGuiClip = OtterGui.ImGuiClip;
|
||||
|
||||
|
|
@ -22,9 +22,9 @@ public class SetSelector : IDisposable
|
|||
private readonly Configuration _config;
|
||||
private readonly AutoDesignManager _manager;
|
||||
private readonly AutomationChanged _event;
|
||||
private readonly ActorService _actors;
|
||||
private readonly ActorManager _actors;
|
||||
private readonly ObjectManager _objects;
|
||||
private readonly List<(AutoDesignSet, int)> _list = new();
|
||||
private readonly List<(AutoDesignSet, int)> _list = [];
|
||||
|
||||
public AutoDesignSet? Selection { get; private set; }
|
||||
public int SelectionIndex { get; private set; } = -1;
|
||||
|
|
@ -44,7 +44,7 @@ public class SetSelector : IDisposable
|
|||
|
||||
internal int _dragDesignIndex = -1;
|
||||
|
||||
public SetSelector(AutoDesignManager manager, AutomationChanged @event, Configuration config, ActorService actors, ObjectManager objects)
|
||||
public SetSelector(AutoDesignManager manager, AutomationChanged @event, Configuration config, ActorManager actors, ObjectManager objects)
|
||||
{
|
||||
_manager = manager;
|
||||
_event = @event;
|
||||
|
|
@ -289,9 +289,9 @@ public class SetSelector : IDisposable
|
|||
|
||||
private void NewSetButton(Vector2 size)
|
||||
{
|
||||
var id = _actors.AwaitedService.GetCurrentPlayer();
|
||||
var id = _actors.GetCurrentPlayer();
|
||||
if (!id.IsValid)
|
||||
id = _actors.AwaitedService.CreatePlayer(ByteString.FromSpanUnsafe("New Design"u8, true, false, true), ushort.MaxValue);
|
||||
id = _actors.CreatePlayer(ByteString.FromSpanUnsafe("New Design"u8, true, false, true), ushort.MaxValue);
|
||||
if (ImGuiUtil.DrawDisabledButton(FontAwesomeIcon.Plus.ToIconString(), size,
|
||||
$"Create a new Automatic Design Set for {id}. The associated player can be changed later.", !id.IsValid, true))
|
||||
_manager.AddDesignSet("New Design", id);
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using Dalamud.Interface;
|
||||
using Glamourer.Customization;
|
||||
using Glamourer.GameData;
|
||||
using Glamourer.Designs;
|
||||
using Glamourer.Events;
|
||||
using Glamourer.Interop;
|
||||
|
|
@ -12,10 +12,11 @@ using ImGuiNET;
|
|||
using OtterGui;
|
||||
using OtterGui.Raii;
|
||||
using Penumbra.GameData.Enums;
|
||||
using Penumbra.GameData.Gui.Debug;
|
||||
|
||||
namespace Glamourer.Gui.Tabs.DebugTab;
|
||||
|
||||
public class ActiveStatePanel(StateManager _stateManager, ObjectManager _objectManager) : IDebugTabTree
|
||||
public class ActiveStatePanel(StateManager _stateManager, ObjectManager _objectManager) : IGameDataDrawer
|
||||
{
|
||||
public string Label
|
||||
=> $"Active Actors ({_stateManager.Count})###Active Actors";
|
||||
|
|
@ -69,7 +70,7 @@ public class ActiveStatePanel(StateManager _stateManager, ObjectManager _objectM
|
|||
static string ItemString(in DesignData data, EquipSlot slot)
|
||||
{
|
||||
var item = data.Item(slot);
|
||||
return $"{item.Name} ({item.ModelId.Id}{(item.WeaponType != 0 ? $"-{item.WeaponType.Id}" : string.Empty)}-{item.Variant})";
|
||||
return $"{item.Name} ({item.PrimaryId.Id}{(item.SecondaryId != 0 ? $"-{item.SecondaryId.Id}" : string.Empty)}-{item.Variant})";
|
||||
}
|
||||
|
||||
PrintRow("Model ID", state.BaseData.ModelId, state.ModelData.ModelId, state[ActorState.MetaIndex.ModelId]);
|
||||
|
|
|
|||
|
|
@ -1,73 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using Dalamud.Interface.Utility;
|
||||
using Glamourer.Services;
|
||||
using ImGuiNET;
|
||||
using OtterGui;
|
||||
using OtterGui.Raii;
|
||||
using ImGuiClip = OtterGui.ImGuiClip;
|
||||
|
||||
namespace Glamourer.Gui.Tabs.DebugTab;
|
||||
|
||||
public class ActorServicePanel(ActorService _actors, ItemManager _items) : IDebugTabTree
|
||||
{
|
||||
public string Label
|
||||
=> "Actor Service";
|
||||
|
||||
public bool Disabled
|
||||
=> !_actors.Valid;
|
||||
|
||||
private string _bnpcFilter = string.Empty;
|
||||
private string _enpcFilter = string.Empty;
|
||||
private string _companionFilter = string.Empty;
|
||||
private string _mountFilter = string.Empty;
|
||||
private string _ornamentFilter = string.Empty;
|
||||
private string _worldFilter = string.Empty;
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
DrawBnpcTable();
|
||||
DebugTab.DrawNameTable("ENPCs", ref _enpcFilter, _actors.AwaitedService.Data.ENpcs.Select(kvp => (kvp.Key, kvp.Value)));
|
||||
DebugTab.DrawNameTable("Companions", ref _companionFilter, _actors.AwaitedService.Data.Companions.Select(kvp => (kvp.Key, kvp.Value)));
|
||||
DebugTab.DrawNameTable("Mounts", ref _mountFilter, _actors.AwaitedService.Data.Mounts.Select(kvp => (kvp.Key, kvp.Value)));
|
||||
DebugTab.DrawNameTable("Ornaments", ref _ornamentFilter, _actors.AwaitedService.Data.Ornaments.Select(kvp => (kvp.Key, kvp.Value)));
|
||||
DebugTab.DrawNameTable("Worlds", ref _worldFilter, _actors.AwaitedService.Data.Worlds.Select(kvp => ((uint)kvp.Key, kvp.Value)));
|
||||
}
|
||||
|
||||
private void DrawBnpcTable()
|
||||
{
|
||||
using var _ = ImRaii.PushId(1);
|
||||
using var tree = ImRaii.TreeNode("BNPCs");
|
||||
if (!tree)
|
||||
return;
|
||||
|
||||
var resetScroll = ImGui.InputTextWithHint("##filter", "Filter...", ref _bnpcFilter, 256);
|
||||
var height = ImGui.GetTextLineHeightWithSpacing() + 2 * ImGui.GetStyle().CellPadding.Y;
|
||||
using var table = ImRaii.Table("##table", 3, ImGuiTableFlags.RowBg | ImGuiTableFlags.ScrollY | ImGuiTableFlags.BordersOuter,
|
||||
new Vector2(-1, 10 * height));
|
||||
if (!table)
|
||||
return;
|
||||
|
||||
if (resetScroll)
|
||||
ImGui.SetScrollY(0);
|
||||
ImGui.TableSetupColumn("1", ImGuiTableColumnFlags.WidthFixed, 50 * ImGuiHelpers.GlobalScale);
|
||||
ImGui.TableSetupColumn("2", ImGuiTableColumnFlags.WidthStretch);
|
||||
ImGui.TableSetupColumn("3", ImGuiTableColumnFlags.WidthStretch);
|
||||
ImGui.TableNextColumn();
|
||||
var skips = ImGuiClip.GetNecessarySkips(height);
|
||||
ImGui.TableNextRow();
|
||||
var data = _actors.AwaitedService.Data.BNpcs.Select(kvp => (kvp.Key, kvp.Key.ToString("D5"), kvp.Value));
|
||||
var remainder = ImGuiClip.FilteredClippedDraw(data, skips,
|
||||
p => p.Item2.Contains(_bnpcFilter) || p.Item3.Contains(_bnpcFilter, StringComparison.OrdinalIgnoreCase),
|
||||
p =>
|
||||
{
|
||||
ImGuiUtil.DrawTableColumn(p.Item2);
|
||||
ImGuiUtil.DrawTableColumn(p.Item3);
|
||||
var bnpcs = _items.IdentifierService.AwaitedService.GetBnpcsFromName(p.Item1);
|
||||
ImGuiUtil.DrawTableColumn(string.Join(", ", bnpcs.Select(b => b.Id.ToString())));
|
||||
});
|
||||
ImGuiClip.DrawEndDummy(remainder, height);
|
||||
}
|
||||
}
|
||||
|
|
@ -2,10 +2,11 @@
|
|||
using ImGuiNET;
|
||||
using OtterGui;
|
||||
using OtterGui.Raii;
|
||||
using Penumbra.GameData.Gui.Debug;
|
||||
|
||||
namespace Glamourer.Gui.Tabs.DebugTab;
|
||||
|
||||
public class AutoDesignPanel(AutoDesignManager _autoDesignManager) : IDebugTabTree
|
||||
public class AutoDesignPanel(AutoDesignManager _autoDesignManager) : IGameDataDrawer
|
||||
{
|
||||
public string Label
|
||||
=> "Auto Designs";
|
||||
|
|
|
|||
|
|
@ -1,36 +1,35 @@
|
|||
using System;
|
||||
using Glamourer.Customization;
|
||||
using Glamourer.GameData;
|
||||
using Glamourer.Services;
|
||||
using ImGuiNET;
|
||||
using OtterGui;
|
||||
using OtterGui.Raii;
|
||||
using Penumbra.GameData.Enums;
|
||||
using Penumbra.GameData.Gui.Debug;
|
||||
|
||||
namespace Glamourer.Gui.Tabs.DebugTab;
|
||||
|
||||
public class CustomizationServicePanel(CustomizationService _customization) : IDebugTabTree
|
||||
public class CustomizationServicePanel(CustomizeService customize) : IGameDataDrawer
|
||||
{
|
||||
public string Label
|
||||
=> "Customization Service";
|
||||
|
||||
public bool Disabled
|
||||
=> !_customization.Valid;
|
||||
=> !customize.Finished;
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
foreach (var clan in _customization.AwaitedService.Clans)
|
||||
foreach (var (clan, gender) in CustomizeManager.AllSets())
|
||||
{
|
||||
foreach (var gender in _customization.AwaitedService.Genders)
|
||||
{
|
||||
var set = _customization.AwaitedService.GetList(clan, gender);
|
||||
DrawCustomizationInfo(set);
|
||||
DrawNpcCustomizationInfo(set);
|
||||
}
|
||||
var set = customize.Manager.GetSet(clan, gender);
|
||||
DrawCustomizationInfo(set);
|
||||
DrawNpcCustomizationInfo(set);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawCustomizationInfo(CustomizationSet set)
|
||||
private void DrawCustomizationInfo(CustomizeSet set)
|
||||
{
|
||||
using var tree = ImRaii.TreeNode($"{_customization.ClanName(set.Clan, set.Gender)} {set.Gender}");
|
||||
using var tree = ImRaii.TreeNode($"{customize.ClanName(set.Clan, set.Gender)} {set.Gender}");
|
||||
if (!tree)
|
||||
return;
|
||||
|
||||
|
|
@ -48,9 +47,9 @@ public class CustomizationServicePanel(CustomizationService _customization) : ID
|
|||
}
|
||||
}
|
||||
|
||||
private void DrawNpcCustomizationInfo(CustomizationSet set)
|
||||
private void DrawNpcCustomizationInfo(CustomizeSet set)
|
||||
{
|
||||
using var tree = ImRaii.TreeNode($"{_customization.ClanName(set.Clan, set.Gender)} {set.Gender} (NPC Options)");
|
||||
using var tree = ImRaii.TreeNode($"{customize.ClanName(set.Clan, set.Gender)} {set.Gender} (NPC Options)");
|
||||
if (!tree)
|
||||
return;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,14 +1,15 @@
|
|||
using System;
|
||||
using System.Numerics;
|
||||
using Glamourer.Customization;
|
||||
using Glamourer.Unlocks;
|
||||
using ImGuiNET;
|
||||
using OtterGui;
|
||||
using OtterGui.Raii;
|
||||
using Penumbra.GameData.Enums;
|
||||
using Penumbra.GameData.Gui.Debug;
|
||||
|
||||
namespace Glamourer.Gui.Tabs.DebugTab;
|
||||
|
||||
public class CustomizationUnlockPanel(CustomizeUnlockManager _customizeUnlocks) : IDebugTabTree
|
||||
public class CustomizationUnlockPanel(CustomizeUnlockManager _customizeUnlocks) : IGameDataDrawer
|
||||
{
|
||||
public string Label
|
||||
=> "Customizations";
|
||||
|
|
|
|||
|
|
@ -1,14 +1,14 @@
|
|||
using System.IO;
|
||||
using System.Numerics;
|
||||
using Glamourer.Customization;
|
||||
using Glamourer.Interop;
|
||||
using ImGuiNET;
|
||||
using OtterGui;
|
||||
using OtterGui.Raii;
|
||||
using Penumbra.GameData.Files;
|
||||
using Penumbra.GameData.Gui.Debug;
|
||||
|
||||
namespace Glamourer.Gui.Tabs.DebugTab;
|
||||
|
||||
public class DatFilePanel(ImportService _importService) : IDebugTabTree
|
||||
public class DatFilePanel(ImportService _importService) : IGameDataDrawer
|
||||
{
|
||||
public string Label
|
||||
=> "Character Dat File";
|
||||
|
|
@ -35,7 +35,7 @@ public class DatFilePanel(ImportService _importService) : IDebugTabTree
|
|||
ImGui.TextUnformatted(_datFile.Value.Version.ToString());
|
||||
ImGui.TextUnformatted(_datFile.Value.Time.LocalDateTime.ToString("g"));
|
||||
ImGui.TextUnformatted(_datFile.Value.Voice.ToString());
|
||||
ImGui.TextUnformatted(_datFile.Value.Customize.Data.ToString());
|
||||
ImGui.TextUnformatted(_datFile.Value.Customize.ToString());
|
||||
ImGui.TextUnformatted(_datFile.Value.Description);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,20 +1,14 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using Dalamud.Interface.Utility;
|
||||
using ImGuiNET;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using OtterGui;
|
||||
using OtterGui.Raii;
|
||||
using OtterGui.Services;
|
||||
using OtterGui.Widgets;
|
||||
using ImGuiClip = Dalamud.Interface.Utility.ImGuiClip;
|
||||
|
||||
namespace Glamourer.Gui.Tabs.DebugTab;
|
||||
|
||||
public unsafe class DebugTab(IServiceProvider _provider) : ITab
|
||||
public unsafe class DebugTab(ServiceManager manager) : ITab
|
||||
{
|
||||
private readonly Configuration _config = _provider.GetRequiredService<Configuration>();
|
||||
private readonly Configuration _config = manager.GetService<Configuration>();
|
||||
|
||||
public bool IsVisible
|
||||
=> _config.DebugMode;
|
||||
|
|
@ -24,11 +18,11 @@ public unsafe class DebugTab(IServiceProvider _provider) : ITab
|
|||
|
||||
private readonly DebugTabHeader[] _headers =
|
||||
[
|
||||
DebugTabHeader.CreateInterop(_provider),
|
||||
DebugTabHeader.CreateGameData(_provider),
|
||||
DebugTabHeader.CreateDesigns(_provider),
|
||||
DebugTabHeader.CreateState(_provider),
|
||||
DebugTabHeader.CreateUnlocks(_provider),
|
||||
DebugTabHeader.CreateInterop(manager.Provider!),
|
||||
DebugTabHeader.CreateGameData(manager.Provider!),
|
||||
DebugTabHeader.CreateDesigns(manager.Provider!),
|
||||
DebugTabHeader.CreateState(manager.Provider!),
|
||||
DebugTabHeader.CreateUnlocks(manager.Provider!),
|
||||
];
|
||||
|
||||
public void DrawContent()
|
||||
|
|
@ -37,55 +31,12 @@ public unsafe class DebugTab(IServiceProvider _provider) : ITab
|
|||
if (!child)
|
||||
return;
|
||||
|
||||
if (ImGui.CollapsingHeader("General"))
|
||||
{
|
||||
manager.Timers.Draw("Timers");
|
||||
}
|
||||
|
||||
foreach (var header in _headers)
|
||||
header.Draw();
|
||||
}
|
||||
|
||||
public static void DrawInputModelSet(bool withWeapon, ref int setId, ref int secondaryId, ref int variant)
|
||||
{
|
||||
ImGui.SetNextItemWidth(100 * ImGuiHelpers.GlobalScale);
|
||||
ImGui.InputInt("##SetId", ref setId, 0, 0);
|
||||
if (withWeapon)
|
||||
{
|
||||
ImGui.SameLine();
|
||||
ImGui.SetNextItemWidth(100 * ImGuiHelpers.GlobalScale);
|
||||
ImGui.InputInt("##TypeId", ref secondaryId, 0, 0);
|
||||
}
|
||||
|
||||
ImGui.SameLine();
|
||||
ImGui.SetNextItemWidth(100 * ImGuiHelpers.GlobalScale);
|
||||
ImGui.InputInt("##Variant", ref variant, 0, 0);
|
||||
}
|
||||
|
||||
public static void DrawNameTable(string label, ref string filter, IEnumerable<(uint, string)> names)
|
||||
{
|
||||
using var _ = ImRaii.PushId(label);
|
||||
using var tree = ImRaii.TreeNode(label);
|
||||
if (!tree)
|
||||
return;
|
||||
|
||||
var resetScroll = ImGui.InputTextWithHint("##filter", "Filter...", ref filter, 256);
|
||||
var height = ImGui.GetTextLineHeightWithSpacing() + 2 * ImGui.GetStyle().CellPadding.Y;
|
||||
using var table = ImRaii.Table("##table", 2, ImGuiTableFlags.RowBg | ImGuiTableFlags.ScrollY | ImGuiTableFlags.BordersOuter,
|
||||
new Vector2(-1, 10 * height));
|
||||
if (!table)
|
||||
return;
|
||||
|
||||
if (resetScroll)
|
||||
ImGui.SetScrollY(0);
|
||||
ImGui.TableSetupColumn("1", ImGuiTableColumnFlags.WidthFixed, 50 * ImGuiHelpers.GlobalScale);
|
||||
ImGui.TableSetupColumn("2", ImGuiTableColumnFlags.WidthStretch);
|
||||
ImGui.TableNextColumn();
|
||||
var skips = ImGuiClip.GetNecessarySkips(height);
|
||||
ImGui.TableNextColumn();
|
||||
var f = filter;
|
||||
var remainder = ImGuiClip.FilteredClippedDraw(names.Select(p => (p.Item1.ToString("D5"), p.Item2)), skips,
|
||||
p => p.Item1.Contains(f) || p.Item2.Contains(f, StringComparison.OrdinalIgnoreCase),
|
||||
p =>
|
||||
{
|
||||
ImGuiUtil.DrawTableColumn(p.Item1);
|
||||
ImGuiUtil.DrawTableColumn(p.Item2);
|
||||
});
|
||||
ImGuiClip.DrawEndDummy(remainder, height);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,21 +3,14 @@ using System.Collections.Generic;
|
|||
using ImGuiNET;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using OtterGui.Raii;
|
||||
using Penumbra.GameData.Gui.Debug;
|
||||
|
||||
namespace Glamourer.Gui.Tabs.DebugTab;
|
||||
|
||||
public interface IDebugTabTree
|
||||
public class DebugTabHeader(string label, params IGameDataDrawer[] subTrees)
|
||||
{
|
||||
public string Label { get; }
|
||||
public void Draw();
|
||||
|
||||
public bool Disabled { get; }
|
||||
}
|
||||
|
||||
public class DebugTabHeader(string label, params IDebugTabTree[] subTrees)
|
||||
{
|
||||
public string Label { get; } = label;
|
||||
public IReadOnlyList<IDebugTabTree> SubTrees { get; } = subTrees;
|
||||
public string Label { get; } = label;
|
||||
public IReadOnlyList<IGameDataDrawer> SubTrees { get; } = subTrees;
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
|
|
@ -26,14 +19,13 @@ public class DebugTabHeader(string label, params IDebugTabTree[] subTrees)
|
|||
|
||||
foreach (var subTree in SubTrees)
|
||||
{
|
||||
using (var disabled = ImRaii.Disabled(subTree.Disabled))
|
||||
using var disabled = ImRaii.Disabled(subTree.Disabled);
|
||||
using var tree = ImRaii.TreeNode(subTree.Label);
|
||||
if (tree)
|
||||
{
|
||||
using var tree = ImRaii.TreeNode(subTree.Label);
|
||||
if (!tree)
|
||||
continue;
|
||||
disabled.Dispose();
|
||||
subTree.Draw();
|
||||
}
|
||||
|
||||
subTree.Draw();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -52,13 +44,15 @@ public class DebugTabHeader(string label, params IDebugTabTree[] subTrees)
|
|||
=> new
|
||||
(
|
||||
"Game Data",
|
||||
provider.GetRequiredService<IdentifierPanel>(),
|
||||
provider.GetRequiredService<RestrictedGearPanel>(),
|
||||
provider.GetRequiredService<ActorServicePanel>(),
|
||||
provider.GetRequiredService<ItemManagerPanel>(),
|
||||
provider.GetRequiredService<StainPanel>(),
|
||||
provider.GetRequiredService<DataServiceDiagnosticsDrawer>(),
|
||||
provider.GetRequiredService<IdentificationDrawer>(),
|
||||
provider.GetRequiredService<RestrictedGearDrawer>(),
|
||||
provider.GetRequiredService<ActorDataDrawer>(),
|
||||
provider.GetRequiredService<ItemDataDrawer>(),
|
||||
provider.GetRequiredService<DictStainDrawer>(),
|
||||
provider.GetRequiredService<CustomizationServicePanel>(),
|
||||
provider.GetRequiredService<JobPanel>(),
|
||||
provider.GetRequiredService<DictJobDrawer>(),
|
||||
provider.GetRequiredService<DictJobGroupDrawer>(),
|
||||
provider.GetRequiredService<NpcAppearancePanel>()
|
||||
);
|
||||
|
||||
|
|
|
|||
|
|
@ -8,10 +8,11 @@ using ImGuiNET;
|
|||
using Newtonsoft.Json.Linq;
|
||||
using OtterGui;
|
||||
using OtterGui.Raii;
|
||||
using Penumbra.GameData.Gui.Debug;
|
||||
|
||||
namespace Glamourer.Gui.Tabs.DebugTab;
|
||||
|
||||
public class DesignConverterPanel(DesignConverter _designConverter) : IDebugTabTree
|
||||
public class DesignConverterPanel(DesignConverter _designConverter) : IGameDataDrawer
|
||||
{
|
||||
public string Label
|
||||
=> "Design Converter";
|
||||
|
|
|
|||
|
|
@ -1,17 +1,16 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using Dalamud.Interface;
|
||||
using Glamourer.Customization;
|
||||
using Glamourer.Designs;
|
||||
using Glamourer.Structs;
|
||||
using ImGuiNET;
|
||||
using OtterGui;
|
||||
using OtterGui.Raii;
|
||||
using Penumbra.GameData.Enums;
|
||||
using Penumbra.GameData.Gui.Debug;
|
||||
|
||||
namespace Glamourer.Gui.Tabs.DebugTab;
|
||||
|
||||
public class DesignManagerPanel(DesignManager _designManager, DesignFileSystem _designFileSystem) : IDebugTabTree
|
||||
public class DesignManagerPanel(DesignManager _designManager, DesignFileSystem _designFileSystem) : IGameDataDrawer
|
||||
{
|
||||
public string Label
|
||||
=> $"Design Manager ({_designManager.Designs.Count} Designs)###Design Manager";
|
||||
|
|
|
|||
|
|
@ -1,19 +1,18 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using Dalamud.Interface;
|
||||
using Glamourer.Customization;
|
||||
using Glamourer.Designs;
|
||||
using Glamourer.Services;
|
||||
using Glamourer.Structs;
|
||||
using ImGuiNET;
|
||||
using OtterGui;
|
||||
using OtterGui.Raii;
|
||||
using Penumbra.GameData.Data;
|
||||
using Penumbra.GameData.DataContainers;
|
||||
using Penumbra.GameData.Enums;
|
||||
using Penumbra.GameData.Gui.Debug;
|
||||
|
||||
namespace Glamourer.Gui.Tabs.DebugTab;
|
||||
|
||||
public class DesignTesterPanel(ItemManager _items, HumanModelList _humans) : IDebugTabTree
|
||||
public class DesignTesterPanel(ItemManager _items, HumanModelList _humans) : IGameDataDrawer
|
||||
{
|
||||
public string Label
|
||||
=> "Base64 Design Tester";
|
||||
|
|
@ -85,7 +84,7 @@ public class DesignTesterPanel(ItemManager _items, HumanModelList _humans) : IDe
|
|||
DrawDesignData(_parse64);
|
||||
using var font = ImRaii.PushFont(UiBuilder.MonoFont);
|
||||
ImGui.TextUnformatted(_base64);
|
||||
using (var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, ImGui.GetStyle().ItemSpacing with { X = 0 }))
|
||||
using (_ = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, ImGui.GetStyle().ItemSpacing with { X = 0 }))
|
||||
{
|
||||
foreach (var (c1, c2) in _restore.Zip(_base64))
|
||||
{
|
||||
|
|
@ -99,7 +98,7 @@ public class DesignTesterPanel(ItemManager _items, HumanModelList _humans) : IDe
|
|||
|
||||
foreach (var ((b1, b2), idx) in _base64Bytes.Zip(_restoreBytes).WithIndex())
|
||||
{
|
||||
using (var group = ImRaii.Group())
|
||||
using (_ = ImRaii.Group())
|
||||
{
|
||||
ImGui.TextUnformatted(idx.ToString("D2"));
|
||||
ImGui.TextUnformatted(b1.ToString("X2"));
|
||||
|
|
@ -121,7 +120,7 @@ public class DesignTesterPanel(ItemManager _items, HumanModelList _humans) : IDe
|
|||
using var font = ImRaii.PushFont(UiBuilder.MonoFont);
|
||||
foreach (var (b, idx) in _base64Bytes.WithIndex())
|
||||
{
|
||||
using (var group = ImRaii.Group())
|
||||
using (_ = ImRaii.Group())
|
||||
{
|
||||
ImGui.TextUnformatted(idx.ToString("D2"));
|
||||
ImGui.TextUnformatted(b.ToString("X2"));
|
||||
|
|
|
|||
|
|
@ -1,9 +1,10 @@
|
|||
using Glamourer.State;
|
||||
using ImGuiNET;
|
||||
using Penumbra.GameData.Gui.Debug;
|
||||
|
||||
namespace Glamourer.Gui.Tabs.DebugTab;
|
||||
|
||||
public class FunPanel(FunModule _funModule, Configuration _config) : IDebugTabTree
|
||||
public class FunPanel(FunModule _funModule, Configuration _config) : IGameDataDrawer
|
||||
{
|
||||
public string Label
|
||||
=> "Fun Module";
|
||||
|
|
|
|||
|
|
@ -1,61 +0,0 @@
|
|||
using System.Linq;
|
||||
using Dalamud.Interface.Utility;
|
||||
using Glamourer.Services;
|
||||
using ImGuiNET;
|
||||
using OtterGui;
|
||||
using Penumbra.GameData.Enums;
|
||||
using Penumbra.GameData.Structs;
|
||||
|
||||
namespace Glamourer.Gui.Tabs.DebugTab;
|
||||
|
||||
public class IdentifierPanel(ItemManager _items) : IDebugTabTree
|
||||
{
|
||||
public string Label
|
||||
=> "Identifier Service";
|
||||
|
||||
public bool Disabled
|
||||
=> !_items.IdentifierService.Valid;
|
||||
|
||||
private string _gamePath = string.Empty;
|
||||
private int _setId;
|
||||
private int _secondaryId;
|
||||
private int _variant;
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
static void Text(string text)
|
||||
{
|
||||
if (text.Length > 0)
|
||||
ImGui.TextUnformatted(text);
|
||||
}
|
||||
|
||||
ImGui.TextUnformatted("Parse Game Path");
|
||||
ImGui.SameLine();
|
||||
ImGui.SetNextItemWidth(300 * ImGuiHelpers.GlobalScale);
|
||||
ImGui.InputTextWithHint("##gamePath", "Enter game path...", ref _gamePath, 256);
|
||||
var fileInfo = _items.IdentifierService.AwaitedService.GamePathParser.GetFileInfo(_gamePath);
|
||||
ImGui.TextUnformatted(
|
||||
$"{fileInfo.ObjectType} {fileInfo.EquipSlot} {fileInfo.PrimaryId} {fileInfo.SecondaryId} {fileInfo.Variant} {fileInfo.BodySlot} {fileInfo.CustomizationType}");
|
||||
Text(string.Join("\n", _items.IdentifierService.AwaitedService.Identify(_gamePath).Keys));
|
||||
|
||||
ImGui.Separator();
|
||||
ImGui.AlignTextToFramePadding();
|
||||
ImGui.TextUnformatted("Identify Model");
|
||||
ImGui.SameLine();
|
||||
DebugTab.DrawInputModelSet(true, ref _setId, ref _secondaryId, ref _variant);
|
||||
|
||||
foreach (var slot in EquipSlotExtensions.EqdpSlots)
|
||||
{
|
||||
var identified = _items.Identify(slot, (SetId)_setId, (Variant)_variant);
|
||||
Text(identified.Name);
|
||||
ImGuiUtil.HoverTooltip(string.Join("\n",
|
||||
_items.IdentifierService.AwaitedService.Identify((SetId)_setId, (Variant)_variant, slot)
|
||||
.Select(i => $"{i.Name} {i.Id} {i.ItemId} {i.IconId}")));
|
||||
}
|
||||
|
||||
var weapon = _items.Identify(EquipSlot.MainHand, (SetId)_setId, (WeaponType)_secondaryId, (Variant)_variant);
|
||||
Text(weapon.Name);
|
||||
ImGuiUtil.HoverTooltip(string.Join("\n",
|
||||
_items.IdentifierService.AwaitedService.Identify((SetId)_setId, (WeaponType)_secondaryId, (Variant)_variant, EquipSlot.MainHand)));
|
||||
}
|
||||
}
|
||||
|
|
@ -2,10 +2,11 @@
|
|||
using ImGuiNET;
|
||||
using OtterGui;
|
||||
using OtterGui.Raii;
|
||||
using Penumbra.GameData.Gui.Debug;
|
||||
|
||||
namespace Glamourer.Gui.Tabs.DebugTab;
|
||||
|
||||
public unsafe class InventoryPanel : IDebugTabTree
|
||||
public unsafe class InventoryPanel : IGameDataDrawer
|
||||
{
|
||||
public string Label
|
||||
=> "Inventory";
|
||||
|
|
|
|||
|
|
@ -1,16 +1,19 @@
|
|||
using Dalamud.Game.ClientState.Objects.Types;
|
||||
using System;
|
||||
using Dalamud.Game.ClientState.Objects.Types;
|
||||
using Dalamud.Plugin;
|
||||
using Glamourer.Api;
|
||||
using Glamourer.Interop;
|
||||
using ImGuiNET;
|
||||
using OtterGui;
|
||||
using OtterGui.Raii;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Penumbra.GameData.Enums;
|
||||
using Penumbra.GameData.Gui;
|
||||
using Penumbra.GameData.Gui.Debug;
|
||||
using Penumbra.GameData.Structs;
|
||||
|
||||
namespace Glamourer.Gui.Tabs.DebugTab;
|
||||
|
||||
public class IpcTesterPanel(DalamudPluginInterface _pluginInterface, ObjectManager _objectManager) : IDebugTabTree
|
||||
public class IpcTesterPanel(DalamudPluginInterface _pluginInterface, ObjectManager _objectManager) : IGameDataDrawer
|
||||
{
|
||||
public string Label
|
||||
=> "IPC Tester";
|
||||
|
|
@ -18,17 +21,23 @@ public class IpcTesterPanel(DalamudPluginInterface _pluginInterface, ObjectManag
|
|||
public bool Disabled
|
||||
=> false;
|
||||
|
||||
private int _gameObjectIndex;
|
||||
private string _gameObjectName = string.Empty;
|
||||
private string _base64Apply = string.Empty;
|
||||
private string _designIdentifier = string.Empty;
|
||||
private int _gameObjectIndex;
|
||||
private CustomItemId _customItemId;
|
||||
private StainId _stainId;
|
||||
private EquipSlot _slot = EquipSlot.Head;
|
||||
private string _gameObjectName = string.Empty;
|
||||
private string _base64Apply = string.Empty;
|
||||
private string _designIdentifier = string.Empty;
|
||||
private GlamourerIpc.GlamourerErrorCode _setItemEc;
|
||||
private GlamourerIpc.GlamourerErrorCode _setItemByActorNameEc;
|
||||
|
||||
public void Draw()
|
||||
public unsafe void Draw()
|
||||
{
|
||||
ImGui.InputInt("Game Object Index", ref _gameObjectIndex, 0, 0);
|
||||
ImGui.InputTextWithHint("##gameObject", "Character Name...", ref _gameObjectName, 64);
|
||||
ImGui.InputTextWithHint("##base64", "Design Base64...", ref _base64Apply, 2047);
|
||||
ImGui.InputTextWithHint("##identifier", "Design identifier...", ref _designIdentifier, 36);
|
||||
ImGui.InputTextWithHint("##gameObject", "Character Name...", ref _gameObjectName, 64);
|
||||
ImGui.InputTextWithHint("##base64", "Design Base64...", ref _base64Apply, 2047);
|
||||
ImGui.InputTextWithHint("##identifier", "Design identifier...", ref _designIdentifier, 36);
|
||||
DrawItemInput();
|
||||
using var table = ImRaii.Table("##ipc", 2, ImGuiTableFlags.SizingFixedFit | ImGuiTableFlags.RowBg);
|
||||
if (!table)
|
||||
return;
|
||||
|
|
@ -54,15 +63,6 @@ public class IpcTesterPanel(DalamudPluginInterface _pluginInterface, ObjectManag
|
|||
else
|
||||
ImGui.TextUnformatted("Error");
|
||||
|
||||
ImGuiUtil.DrawTableColumn(GlamourerIpc.LabelGetDesignList);
|
||||
ImGui.TableNextColumn();
|
||||
var designList = GlamourerIpc.GetDesignListSubscriber(_pluginInterface)
|
||||
.Invoke();
|
||||
if (designList != null)
|
||||
ImGuiUtil.CopyOnClickSelectable(string.Join(", ", designList));
|
||||
else
|
||||
ImGui.TextUnformatted("Error");
|
||||
|
||||
ImGuiUtil.DrawTableColumn(GlamourerIpc.LabelRevert);
|
||||
ImGui.TableNextColumn();
|
||||
if (ImGui.Button("Revert##Name"))
|
||||
|
|
@ -106,6 +106,19 @@ public class IpcTesterPanel(DalamudPluginInterface _pluginInterface, ObjectManag
|
|||
GlamourerIpc.ApplyOnlyCustomizationToCharacterSubscriber(_pluginInterface)
|
||||
.Invoke(_base64Apply, _objectManager.Objects[_gameObjectIndex] as Character);
|
||||
|
||||
|
||||
ImGuiUtil.DrawTableColumn(GlamourerIpc.LabelApplyByGuid);
|
||||
ImGui.TableNextColumn();
|
||||
if (ImGui.Button("Apply##ByGuidName") && Guid.TryParse(_designIdentifier, out var guid1))
|
||||
GlamourerIpc.ApplyByGuidSubscriber(_pluginInterface).Invoke(guid1, _gameObjectName);
|
||||
|
||||
ImGuiUtil.DrawTableColumn(GlamourerIpc.LabelApplyByGuidToCharacter);
|
||||
ImGui.TableNextColumn();
|
||||
if (ImGui.Button("Apply##ByGuidCharacter") && Guid.TryParse(_designIdentifier, out var guid2))
|
||||
GlamourerIpc.ApplyByGuidToCharacterSubscriber(_pluginInterface)
|
||||
.Invoke(guid2, _objectManager.Objects[_gameObjectIndex] as Character);
|
||||
|
||||
|
||||
ImGuiUtil.DrawTableColumn(GlamourerIpc.LabelUnlock);
|
||||
ImGui.TableNextColumn();
|
||||
if (ImGui.Button("Unlock##CustomizeCharacter"))
|
||||
|
|
@ -118,15 +131,52 @@ public class IpcTesterPanel(DalamudPluginInterface _pluginInterface, ObjectManag
|
|||
GlamourerIpc.RevertToAutomationCharacterSubscriber(_pluginInterface)
|
||||
.Invoke(_objectManager.Objects[_gameObjectIndex] as Character, 1337);
|
||||
|
||||
ImGuiUtil.DrawTableColumn(GlamourerIpc.LabelApplyByGuid);
|
||||
ImGui.TableNextColumn();
|
||||
if (ImGui.Button("Apply##ByGuidName"))
|
||||
GlamourerIpc.ApplyByGuidSubscriber(_pluginInterface).Invoke(Guid.Parse(_designIdentifier), _gameObjectName);
|
||||
|
||||
ImGuiUtil.DrawTableColumn(GlamourerIpc.LabelApplyByGuidToCharacter);
|
||||
ImGuiUtil.DrawTableColumn(GlamourerIpc.LabelGetDesignList);
|
||||
ImGui.TableNextColumn();
|
||||
if (ImGui.Button("Apply##ByGuidCharacter"))
|
||||
GlamourerIpc.ApplyByGuidToCharacterSubscriber(_pluginInterface)
|
||||
.Invoke(Guid.Parse(_designIdentifier), _objectManager.Objects[_gameObjectIndex] as Character);
|
||||
var designList = GlamourerIpc.GetDesignListSubscriber(_pluginInterface)
|
||||
.Invoke();
|
||||
if (ImGui.Button($"Copy {designList.Length} Designs to Clipboard###CopyDesignList"))
|
||||
ImGui.SetClipboardText(string.Join("\n", designList));
|
||||
|
||||
ImGuiUtil.DrawTableColumn(GlamourerIpc.LabelSetItem);
|
||||
ImGui.TableNextColumn();
|
||||
if (ImGui.Button("Set##SetItem"))
|
||||
_setItemEc = (GlamourerIpc.GlamourerErrorCode)GlamourerIpc.SetItemSubscriber(_pluginInterface)
|
||||
.Invoke(_objectManager.Objects[_gameObjectIndex] as Character, (byte)_slot, _customItemId.Id, _stainId.Id, 1337);
|
||||
if (_setItemEc != GlamourerIpc.GlamourerErrorCode.Success)
|
||||
{
|
||||
ImGui.SameLine();
|
||||
ImGui.TextUnformatted(_setItemEc.ToString());
|
||||
}
|
||||
|
||||
ImGuiUtil.DrawTableColumn(GlamourerIpc.LabelSetItemByActorName);
|
||||
ImGui.TableNextColumn();
|
||||
if (ImGui.Button("Set##SetItemByActorName"))
|
||||
_setItemByActorNameEc = (GlamourerIpc.GlamourerErrorCode)GlamourerIpc.SetItemByActorNameSubscriber(_pluginInterface)
|
||||
.Invoke(_gameObjectName, (byte)_slot, _customItemId.Id, _stainId.Id, 1337);
|
||||
if (_setItemByActorNameEc != GlamourerIpc.GlamourerErrorCode.Success)
|
||||
{
|
||||
ImGui.SameLine();
|
||||
ImGui.TextUnformatted(_setItemByActorNameEc.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawItemInput()
|
||||
{
|
||||
var tmp = _customItemId.Id;
|
||||
if (ImGuiUtil.InputUlong("Custom Item ID", ref tmp))
|
||||
_customItemId = (CustomItemId)tmp;
|
||||
var width = ImGui.GetContentRegionAvail().X;
|
||||
EquipSlotCombo.Draw("Equip Slot", string.Empty, ref _slot);
|
||||
var value = (int)_stainId.Id;
|
||||
ImGui.SameLine();
|
||||
width -= ImGui.GetContentRegionAvail().X;
|
||||
ImGui.SetNextItemWidth(width);
|
||||
if (ImGui.InputInt("Stain ID", ref value, 1, 3))
|
||||
{
|
||||
value = Math.Clamp(value, 0, byte.MaxValue);
|
||||
_stainId = (StainId)value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,39 +0,0 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using Glamourer.Services;
|
||||
using ImGuiNET;
|
||||
using OtterGui.Raii;
|
||||
using Penumbra.GameData.Enums;
|
||||
|
||||
namespace Glamourer.Gui.Tabs.DebugTab;
|
||||
|
||||
public class ItemManagerPanel(ItemManager _items) : IDebugTabTree
|
||||
{
|
||||
public string Label
|
||||
=> "Item Manager";
|
||||
|
||||
public bool Disabled
|
||||
=> !_items.ItemService.Valid;
|
||||
|
||||
private string _itemFilter = string.Empty;
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
ImRaii.TreeNode($"Default Sword: {_items.DefaultSword.Name} ({_items.DefaultSword.ItemId}) ({_items.DefaultSword.Weapon()})",
|
||||
ImGuiTreeNodeFlags.Leaf).Dispose();
|
||||
DebugTab.DrawNameTable("All Items (Main)", ref _itemFilter,
|
||||
_items.ItemService.AwaitedService.AllItems(true).Select(p => (p.Item1.Id,
|
||||
$"{p.Item2.Name} ({(p.Item2.WeaponType == 0 ? p.Item2.Armor().ToString() : p.Item2.Weapon().ToString())})"))
|
||||
.OrderBy(p => p.Item1));
|
||||
DebugTab.DrawNameTable("All Items (Off)", ref _itemFilter,
|
||||
_items.ItemService.AwaitedService.AllItems(false).Select(p => (p.Item1.Id,
|
||||
$"{p.Item2.Name} ({(p.Item2.WeaponType == 0 ? p.Item2.Armor().ToString() : p.Item2.Weapon().ToString())})"))
|
||||
.OrderBy(p => p.Item1));
|
||||
foreach (var type in Enum.GetValues<FullEquipType>().Skip(1))
|
||||
{
|
||||
DebugTab.DrawNameTable(type.ToName(), ref _itemFilter,
|
||||
_items.ItemService.AwaitedService[type]
|
||||
.Select(p => (p.ItemId.Id, $"{p.Name} ({(p.WeaponType == 0 ? p.Armor().ToString() : p.Weapon().ToString())})")));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -7,11 +7,12 @@ using ImGuiNET;
|
|||
using OtterGui;
|
||||
using OtterGui.Raii;
|
||||
using Penumbra.GameData.Enums;
|
||||
using Penumbra.GameData.Gui.Debug;
|
||||
using ImGuiClip = OtterGui.ImGuiClip;
|
||||
|
||||
namespace Glamourer.Gui.Tabs.DebugTab;
|
||||
|
||||
public class ItemUnlockPanel(ItemUnlockManager _itemUnlocks, ItemManager _items) : IDebugTabTree
|
||||
public class ItemUnlockPanel(ItemUnlockManager _itemUnlocks, ItemManager _items) : IGameDataDrawer
|
||||
{
|
||||
public string Label
|
||||
=> "Unlocked Items";
|
||||
|
|
@ -39,7 +40,7 @@ public class ItemUnlockPanel(ItemUnlockManager _itemUnlocks, ItemManager _items)
|
|||
var remainder = ImGuiClip.ClippedDraw(_itemUnlocks, skips, t =>
|
||||
{
|
||||
ImGuiUtil.DrawTableColumn(t.Key.ToString());
|
||||
if (_items.ItemService.AwaitedService.TryGetValue(t.Key, EquipSlot.MainHand, out var equip))
|
||||
if (_items.ItemData.TryGetValue(t.Key, EquipSlot.MainHand, out var equip))
|
||||
{
|
||||
ImGuiUtil.DrawTableColumn(equip.Name);
|
||||
ImGuiUtil.DrawTableColumn(equip.Type.ToName());
|
||||
|
|
|
|||
|
|
@ -1,76 +0,0 @@
|
|||
using Glamourer.Interop;
|
||||
using ImGuiNET;
|
||||
using OtterGui;
|
||||
using OtterGui.Raii;
|
||||
|
||||
namespace Glamourer.Gui.Tabs.DebugTab;
|
||||
|
||||
public class JobPanel(JobService _jobs) : IDebugTabTree
|
||||
{
|
||||
public string Label
|
||||
=> "Job Service";
|
||||
|
||||
public bool Disabled
|
||||
=> false;
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
DrawJobs();
|
||||
DrawJobGroups();
|
||||
DrawValidJobGroups();
|
||||
}
|
||||
|
||||
private void DrawJobs()
|
||||
{
|
||||
using var t = ImRaii.TreeNode("Jobs");
|
||||
if (!t)
|
||||
return;
|
||||
|
||||
using var table = ImRaii.Table("##jobs", 3, ImGuiTableFlags.SizingFixedFit | ImGuiTableFlags.RowBg);
|
||||
if (!table)
|
||||
return;
|
||||
|
||||
foreach (var (id, job) in _jobs.Jobs)
|
||||
{
|
||||
ImGuiUtil.DrawTableColumn(id.ToString("D3"));
|
||||
ImGuiUtil.DrawTableColumn(job.Name);
|
||||
ImGuiUtil.DrawTableColumn(job.Abbreviation);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawJobGroups()
|
||||
{
|
||||
using var t = ImRaii.TreeNode("All Job Groups");
|
||||
if (!t)
|
||||
return;
|
||||
|
||||
using var table = ImRaii.Table("##groups", 3, ImGuiTableFlags.SizingFixedFit | ImGuiTableFlags.RowBg);
|
||||
if (!table)
|
||||
return;
|
||||
|
||||
foreach (var (group, idx) in _jobs.AllJobGroups.WithIndex())
|
||||
{
|
||||
ImGuiUtil.DrawTableColumn(idx.ToString("D3"));
|
||||
ImGuiUtil.DrawTableColumn(group.Name);
|
||||
ImGuiUtil.DrawTableColumn(group.Count.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawValidJobGroups()
|
||||
{
|
||||
using var t = ImRaii.TreeNode("Valid Job Groups");
|
||||
if (!t)
|
||||
return;
|
||||
|
||||
using var table = ImRaii.Table("##groups", 3, ImGuiTableFlags.SizingFixedFit | ImGuiTableFlags.RowBg);
|
||||
if (!table)
|
||||
return;
|
||||
|
||||
foreach (var (id, group) in _jobs.JobGroups)
|
||||
{
|
||||
ImGuiUtil.DrawTableColumn(id.ToString("D3"));
|
||||
ImGuiUtil.DrawTableColumn(group.Name);
|
||||
ImGuiUtil.DrawTableColumn(group.Count.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,14 +1,13 @@
|
|||
using System;
|
||||
using System.Numerics;
|
||||
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
|
||||
using Glamourer.Customization;
|
||||
using Glamourer.Interop;
|
||||
using Glamourer.Interop.Structs;
|
||||
using Glamourer.Structs;
|
||||
using ImGuiNET;
|
||||
using OtterGui;
|
||||
using OtterGui.Raii;
|
||||
using Penumbra.GameData.Enums;
|
||||
using Penumbra.GameData.Gui.Debug;
|
||||
using Penumbra.GameData.Structs;
|
||||
|
||||
namespace Glamourer.Gui.Tabs.DebugTab;
|
||||
|
|
@ -18,7 +17,7 @@ public unsafe class ModelEvaluationPanel(
|
|||
VisorService _visorService,
|
||||
UpdateSlotService _updateSlotService,
|
||||
ChangeCustomizeService _changeCustomizeService,
|
||||
CrestService _crestService) : IDebugTabTree
|
||||
CrestService _crestService) : IGameDataDrawer
|
||||
{
|
||||
public string Label
|
||||
=> "Model Evaluation";
|
||||
|
|
@ -126,15 +125,14 @@ public unsafe class ModelEvaluationPanel(
|
|||
model.AsHuman->Head.Value == 0 ? actor.GetArmor(EquipSlot.Head) : CharacterArmor.Empty);
|
||||
}
|
||||
|
||||
private void DrawWeaponState(Actor actor, Model model)
|
||||
private static void DrawWeaponState(Actor actor, Model model)
|
||||
{
|
||||
using var id = ImRaii.PushId("WeaponState");
|
||||
ImGuiUtil.DrawTableColumn("Weapon State");
|
||||
ImGuiUtil.DrawTableColumn(actor.IsCharacter
|
||||
? actor.AsCharacter->DrawData.IsWeaponHidden ? "Hidden" : "Visible"
|
||||
: "No Character");
|
||||
var text = string.Empty;
|
||||
|
||||
string text;
|
||||
if (!model.IsHuman)
|
||||
{
|
||||
text = "No Model";
|
||||
|
|
@ -146,19 +144,14 @@ public unsafe class ModelEvaluationPanel(
|
|||
else
|
||||
{
|
||||
var weapon = (DrawObject*)model.AsDrawObject->Object.ChildObject;
|
||||
if ((weapon->Flags & 0x09) == 0x09)
|
||||
text = "Visible";
|
||||
else
|
||||
text = "Hidden";
|
||||
text = (weapon->Flags & 0x09) == 0x09 ? "Visible" : "Hidden";
|
||||
}
|
||||
|
||||
ImGuiUtil.DrawTableColumn(text);
|
||||
ImGui.TableNextColumn();
|
||||
if (!model.IsHuman)
|
||||
return;
|
||||
}
|
||||
|
||||
private void DrawWetness(Actor actor, Model model)
|
||||
private static void DrawWetness(Actor actor, Model model)
|
||||
{
|
||||
using var id = ImRaii.PushId("Wetness");
|
||||
ImGuiUtil.DrawTableColumn("Wetness");
|
||||
|
|
@ -199,7 +192,7 @@ public unsafe class ModelEvaluationPanel(
|
|||
|
||||
if (ImGui.SmallButton("Change Piece"))
|
||||
_updateSlotService.UpdateArmor(model, slot,
|
||||
new CharacterArmor((SetId)(slot == EquipSlot.Hands ? 6064 : slot == EquipSlot.Head ? 6072 : 1), 1, 0));
|
||||
new CharacterArmor((PrimaryId)(slot == EquipSlot.Hands ? 6064 : slot == EquipSlot.Head ? 6072 : 1), 1, 0));
|
||||
ImGui.SameLine();
|
||||
if (ImGui.SmallButton("Change Stain"))
|
||||
_updateSlotService.UpdateStain(model, slot, 5);
|
||||
|
|
@ -212,12 +205,12 @@ public unsafe class ModelEvaluationPanel(
|
|||
private void DrawCustomize(Actor actor, Model model)
|
||||
{
|
||||
using var id = ImRaii.PushId("Customize");
|
||||
var actorCustomize = new Customize(actor.IsCharacter
|
||||
? *(Penumbra.GameData.Structs.CustomizeData*)&actor.AsCharacter->DrawData.CustomizeData
|
||||
: new Penumbra.GameData.Structs.CustomizeData());
|
||||
var modelCustomize = new Customize(model.IsHuman
|
||||
? *(Penumbra.GameData.Structs.CustomizeData*)model.AsHuman->Customize.Data
|
||||
: new Penumbra.GameData.Structs.CustomizeData());
|
||||
var actorCustomize = actor.IsCharacter
|
||||
? *(CustomizeArray*)&actor.AsCharacter->DrawData.CustomizeData
|
||||
: new CustomizeArray();
|
||||
var modelCustomize = model.IsHuman
|
||||
? *(CustomizeArray*)model.AsHuman->Customize.Data
|
||||
: new CustomizeArray();
|
||||
foreach (var type in Enum.GetValues<CustomizeIndex>())
|
||||
{
|
||||
using var id2 = ImRaii.PushId((int)type);
|
||||
|
|
@ -235,7 +228,7 @@ public unsafe class ModelEvaluationPanel(
|
|||
var shift = BitOperations.TrailingZeroCount(mask);
|
||||
var newValue = value + (1 << shift);
|
||||
modelCustomize.Set(type, (CustomizeValue)newValue);
|
||||
_changeCustomizeService.UpdateCustomize(model, modelCustomize.Data);
|
||||
_changeCustomizeService.UpdateCustomize(model, modelCustomize);
|
||||
}
|
||||
|
||||
ImGui.SameLine();
|
||||
|
|
@ -246,14 +239,14 @@ public unsafe class ModelEvaluationPanel(
|
|||
var shift = BitOperations.TrailingZeroCount(mask);
|
||||
var newValue = value - (1 << shift);
|
||||
modelCustomize.Set(type, (CustomizeValue)newValue);
|
||||
_changeCustomizeService.UpdateCustomize(model, modelCustomize.Data);
|
||||
_changeCustomizeService.UpdateCustomize(model, modelCustomize);
|
||||
}
|
||||
|
||||
ImGui.SameLine();
|
||||
if (ImGui.SmallButton("Reset"))
|
||||
{
|
||||
modelCustomize.Set(type, actorCustomize[type]);
|
||||
_changeCustomizeService.UpdateCustomize(model, modelCustomize.Data);
|
||||
_changeCustomizeService.UpdateCustomize(model, modelCustomize);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,19 +3,22 @@ using System.Numerics;
|
|||
using Dalamud.Interface;
|
||||
using Dalamud.Interface.Utility;
|
||||
using FFXIVClientStructs.FFXIV.Client.Game.Object;
|
||||
using Glamourer.Customization;
|
||||
using Glamourer.Designs;
|
||||
using Glamourer.Events;
|
||||
using Glamourer.GameData;
|
||||
using Glamourer.Interop;
|
||||
using Glamourer.State;
|
||||
using ImGuiNET;
|
||||
using OtterGui;
|
||||
using OtterGui.Raii;
|
||||
using Penumbra.GameData.Enums;
|
||||
using Penumbra.GameData.Gui.Debug;
|
||||
using ImGuiClip = OtterGui.ImGuiClip;
|
||||
|
||||
namespace Glamourer.Gui.Tabs.DebugTab;
|
||||
|
||||
public class NpcAppearancePanel(NpcCombo _npcCombo, StateManager _state, ObjectManager _objectManager, DesignConverter _designConverter) : IDebugTabTree
|
||||
public class NpcAppearancePanel(NpcCombo _npcCombo, StateManager _state, ObjectManager _objectManager, DesignConverter _designConverter)
|
||||
: IGameDataDrawer
|
||||
{
|
||||
public string Label
|
||||
=> "NPC Appearance";
|
||||
|
|
@ -23,23 +26,27 @@ public class NpcAppearancePanel(NpcCombo _npcCombo, StateManager _state, ObjectM
|
|||
public bool Disabled
|
||||
=> false;
|
||||
|
||||
private string _npcFilter = string.Empty;
|
||||
private bool _customizeOrGear = false;
|
||||
private string _npcFilter = string.Empty;
|
||||
private bool _customizeOrGear;
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
ImGui.Checkbox("Compare Customize (or Gear)", ref _customizeOrGear);
|
||||
ImGui.SetNextItemWidth(ImGui.GetContentRegionAvail().X);
|
||||
ImGui.InputTextWithHint("##npcFilter", "Filter...", ref _npcFilter, 64);
|
||||
var resetScroll = ImGui.InputTextWithHint("##npcFilter", "Filter...", ref _npcFilter, 64);
|
||||
|
||||
using var table = ImRaii.Table("npcs", 5, ImGuiTableFlags.RowBg | ImGuiTableFlags.ScrollY | ImGuiTableFlags.SizingFixedFit,
|
||||
using var table = ImRaii.Table("npcs", 6, ImGuiTableFlags.RowBg | ImGuiTableFlags.ScrollY | ImGuiTableFlags.SizingFixedFit,
|
||||
new Vector2(-1, 400 * ImGuiHelpers.GlobalScale));
|
||||
if (!table)
|
||||
return;
|
||||
|
||||
if (resetScroll)
|
||||
ImGui.SetScrollY(0);
|
||||
|
||||
ImGui.TableSetupColumn("Button", ImGuiTableColumnFlags.WidthFixed);
|
||||
ImGui.TableSetupColumn("Name", ImGuiTableColumnFlags.WidthFixed, ImGuiHelpers.GlobalScale * 300);
|
||||
ImGui.TableSetupColumn("Kind", ImGuiTableColumnFlags.WidthFixed);
|
||||
ImGui.TableSetupColumn("Id", ImGuiTableColumnFlags.WidthFixed);
|
||||
ImGui.TableSetupColumn("Visor", ImGuiTableColumnFlags.WidthFixed);
|
||||
ImGui.TableSetupColumn("Compare", ImGuiTableColumnFlags.WidthStretch);
|
||||
|
||||
|
|
@ -48,21 +55,19 @@ public class NpcAppearancePanel(NpcCombo _npcCombo, StateManager _state, ObjectM
|
|||
ImGui.TableNextRow();
|
||||
var idx = 0;
|
||||
var remainder = ImGuiClip.FilteredClippedDraw(_npcCombo.Items, skips,
|
||||
d => d.Name.Contains(_npcFilter, StringComparison.OrdinalIgnoreCase), Draw);
|
||||
d => d.Name.Contains(_npcFilter, StringComparison.OrdinalIgnoreCase), DrawData);
|
||||
ImGui.TableNextColumn();
|
||||
ImGuiClip.DrawEndDummy(remainder, ImGui.GetFrameHeightWithSpacing());
|
||||
|
||||
|
||||
return;
|
||||
|
||||
void Draw(CustomizationNpcOptions.NpcData data)
|
||||
void DrawData(NpcData data)
|
||||
{
|
||||
using var id = ImRaii.PushId(idx++);
|
||||
var disabled = !_state.GetOrCreate(_objectManager.Player, out var state);
|
||||
ImGui.TableNextColumn();
|
||||
if (ImGuiUtil.DrawDisabledButton("Apply", Vector2.Zero, string.Empty, disabled, false))
|
||||
if (ImGuiUtil.DrawDisabledButton("Apply", Vector2.Zero, string.Empty, disabled))
|
||||
{
|
||||
foreach (var (slot, item, stain) in _designConverter.FromDrawData(data.Equip.ToArray(), data.Mainhand, data.Offhand))
|
||||
foreach (var (slot, item, stain) in _designConverter.FromDrawData(data.Equip.ToArray(), data.Mainhand, data.Offhand, true))
|
||||
_state.ChangeEquip(state!, slot, item, stain, StateChanged.Source.Manual);
|
||||
_state.ChangeVisorState(state!, data.VisorToggled, StateChanged.Source.Manual);
|
||||
_state.ChangeCustomize(state!, data.Customize, CustomizeFlagExtensions.All, StateChanged.Source.Manual);
|
||||
|
|
@ -76,7 +81,11 @@ public class NpcAppearancePanel(NpcCombo _npcCombo, StateManager _state, ObjectM
|
|||
ImGui.AlignTextToFramePadding();
|
||||
ImGui.TextUnformatted(data.Kind is ObjectKind.BattleNpc ? "B" : "E");
|
||||
|
||||
using (var icon = ImRaii.PushFont(UiBuilder.IconFont))
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.AlignTextToFramePadding();
|
||||
ImGui.TextUnformatted(data.Id.Id.ToString());
|
||||
|
||||
using (_ = ImRaii.PushFont(UiBuilder.IconFont))
|
||||
{
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.AlignTextToFramePadding();
|
||||
|
|
@ -86,7 +95,7 @@ public class NpcAppearancePanel(NpcCombo _npcCombo, StateManager _state, ObjectM
|
|||
using var mono = ImRaii.PushFont(UiBuilder.MonoFont);
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.AlignTextToFramePadding();
|
||||
ImGui.TextUnformatted(_customizeOrGear ? data.Customize.Data.ToString() : data.WriteGear());
|
||||
ImGui.TextUnformatted(_customizeOrGear ? data.Customize.ToString() : data.WriteGear());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,14 +3,15 @@ using System.Globalization;
|
|||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using Glamourer.Interop;
|
||||
using Glamourer.Services;
|
||||
using ImGuiNET;
|
||||
using OtterGui;
|
||||
using OtterGui.Raii;
|
||||
using Penumbra.GameData.Actors;
|
||||
using Penumbra.GameData.Gui.Debug;
|
||||
|
||||
namespace Glamourer.Gui.Tabs.DebugTab;
|
||||
|
||||
public class ObjectManagerPanel(ObjectManager _objectManager, ActorService _actors) : IDebugTabTree
|
||||
public class ObjectManagerPanel(ObjectManager _objectManager, ActorManager _actors) : IGameDataDrawer
|
||||
{
|
||||
public string Label
|
||||
=> "Object Manager";
|
||||
|
|
@ -33,7 +34,7 @@ public class ObjectManagerPanel(ObjectManager _objectManager, ActorService _acto
|
|||
ImGui.TableNextColumn();
|
||||
|
||||
ImGuiUtil.DrawTableColumn("World");
|
||||
ImGuiUtil.DrawTableColumn(_actors.Valid ? _actors.AwaitedService.Data.ToWorldName(_objectManager.World) : "Service Missing");
|
||||
ImGuiUtil.DrawTableColumn(_actors.Finished ? _actors.Data.ToWorldName(_objectManager.World) : "Service Missing");
|
||||
ImGuiUtil.DrawTableColumn(_objectManager.World.ToString());
|
||||
|
||||
ImGuiUtil.DrawTableColumn("Player Character");
|
||||
|
|
|
|||
|
|
@ -1,8 +1,5 @@
|
|||
using System;
|
||||
using Dalamud.Interface;
|
||||
using Dalamud.Interface.Utility;
|
||||
using Glamourer.Gui.Tabs.DebugTab;
|
||||
using Glamourer.Gui;
|
||||
using Glamourer.Interop.Penumbra;
|
||||
using Glamourer.Interop.Structs;
|
||||
using ImGuiNET;
|
||||
|
|
@ -10,11 +7,12 @@ using OtterGui;
|
|||
using OtterGui.Raii;
|
||||
using Penumbra.Api.Enums;
|
||||
using Penumbra.GameData.Enums;
|
||||
using Penumbra.GameData.Gui.Debug;
|
||||
using Penumbra.GameData.Structs;
|
||||
|
||||
namespace Glamourer.Gui.Tabs.DebugTab;
|
||||
|
||||
public unsafe class PenumbraPanel(PenumbraService _penumbra, PenumbraChangedItemTooltip _penumbraTooltip) : IDebugTabTree
|
||||
public unsafe class PenumbraPanel(PenumbraService _penumbra, PenumbraChangedItemTooltip _penumbraTooltip) : IGameDataDrawer
|
||||
{
|
||||
public string Label
|
||||
=> "Penumbra Interop";
|
||||
|
|
@ -27,9 +25,6 @@ public unsafe class PenumbraPanel(PenumbraService _penumbra, PenumbraChangedItem
|
|||
|
||||
public void Draw()
|
||||
{
|
||||
if (!ImGui.CollapsingHeader("Penumbra"))
|
||||
return;
|
||||
|
||||
using var table = ImRaii.Table("##PenumbraTable", 3, ImGuiTableFlags.SizingFixedFit | ImGuiTableFlags.RowBg);
|
||||
if (!table)
|
||||
return;
|
||||
|
|
@ -59,7 +54,7 @@ public unsafe class PenumbraPanel(PenumbraService _penumbra, PenumbraChangedItem
|
|||
ImGui.SetNextItemWidth(200 * ImGuiHelpers.GlobalScale);
|
||||
ImGui.InputInt("##CutsceneIndex", ref _gameObjectIndex, 0, 0);
|
||||
ImGuiUtil.DrawTableColumn(_penumbra.Available
|
||||
? _penumbra.CutsceneParent(_gameObjectIndex).ToString()
|
||||
? _penumbra.CutsceneParent((ushort) _gameObjectIndex).ToString()
|
||||
: "Penumbra Unavailable");
|
||||
|
||||
ImGuiUtil.DrawTableColumn("Redraw Object");
|
||||
|
|
@ -67,7 +62,7 @@ public unsafe class PenumbraPanel(PenumbraService _penumbra, PenumbraChangedItem
|
|||
ImGui.SetNextItemWidth(200 * ImGuiHelpers.GlobalScale);
|
||||
ImGui.InputInt("##redrawObject", ref _gameObjectIndex, 0, 0);
|
||||
ImGui.TableNextColumn();
|
||||
using (var disabled = ImRaii.Disabled(!_penumbra.Available))
|
||||
using (_ = ImRaii.Disabled(!_penumbra.Available))
|
||||
{
|
||||
if (ImGui.SmallButton("Redraw"))
|
||||
_penumbra.RedrawObject((ObjectIndex)_gameObjectIndex, RedrawType.Redraw);
|
||||
|
|
|
|||
|
|
@ -1,42 +0,0 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using Glamourer.Services;
|
||||
using ImGuiNET;
|
||||
using Penumbra.GameData.Enums;
|
||||
using Penumbra.GameData.Structs;
|
||||
|
||||
namespace Glamourer.Gui.Tabs.DebugTab;
|
||||
|
||||
public class RestrictedGearPanel(ItemManager _items) : IDebugTabTree
|
||||
{
|
||||
public string Label
|
||||
=> "Restricted Gear Service";
|
||||
|
||||
public bool Disabled
|
||||
=> false;
|
||||
|
||||
private int _setId;
|
||||
private int _secondaryId;
|
||||
private int _variant;
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
ImGui.AlignTextToFramePadding();
|
||||
ImGui.TextUnformatted("Resolve Model");
|
||||
DebugTab.DrawInputModelSet(false, ref _setId, ref _secondaryId, ref _variant);
|
||||
foreach (var race in Enum.GetValues<Race>().Skip(1))
|
||||
{
|
||||
ReadOnlySpan<Gender> genders = [Gender.Male, Gender.Female];
|
||||
foreach (var gender in genders)
|
||||
{
|
||||
foreach (var slot in EquipSlotExtensions.EqdpSlots)
|
||||
{
|
||||
var (replaced, model) =
|
||||
_items.RestrictedGear.ResolveRestricted(new CharacterArmor((SetId)_setId, (Variant)_variant, 0), slot, race, gender);
|
||||
if (replaced)
|
||||
ImGui.TextUnformatted($"{race.ToName()} - {gender} - {slot.ToName()} resolves to {model}.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3,10 +3,11 @@ using Glamourer.Interop;
|
|||
using Glamourer.Interop.Structs;
|
||||
using Glamourer.State;
|
||||
using OtterGui.Raii;
|
||||
using Penumbra.GameData.Gui.Debug;
|
||||
|
||||
namespace Glamourer.Gui.Tabs.DebugTab;
|
||||
|
||||
public class RetainedStatePanel(StateManager _stateManager, ObjectManager _objectManager) : IDebugTabTree
|
||||
public class RetainedStatePanel(StateManager _stateManager, ObjectManager _objectManager) : IGameDataDrawer
|
||||
{
|
||||
public string Label
|
||||
=> "Retained States (Inactive Actors)";
|
||||
|
|
|
|||
|
|
@ -1,53 +0,0 @@
|
|||
using System;
|
||||
using System.Numerics;
|
||||
using Dalamud.Interface.Utility;
|
||||
using Glamourer.Services;
|
||||
using ImGuiNET;
|
||||
using OtterGui;
|
||||
using OtterGui.Raii;
|
||||
using ImGuiClip = OtterGui.ImGuiClip;
|
||||
|
||||
namespace Glamourer.Gui.Tabs.DebugTab;
|
||||
|
||||
public class StainPanel(ItemManager _items) : IDebugTabTree
|
||||
{
|
||||
public string Label
|
||||
=> "Stain Service";
|
||||
|
||||
public bool Disabled
|
||||
=> false;
|
||||
|
||||
private string _stainFilter = string.Empty;
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
var resetScroll = ImGui.InputTextWithHint("##filter", "Filter...", ref _stainFilter, 256);
|
||||
var height = ImGui.GetTextLineHeightWithSpacing() + 2 * ImGui.GetStyle().CellPadding.Y;
|
||||
using var table = ImRaii.Table("##table", 4,
|
||||
ImGuiTableFlags.RowBg | ImGuiTableFlags.ScrollY | ImGuiTableFlags.BordersOuter | ImGuiTableFlags.SizingFixedFit,
|
||||
new Vector2(-1, 10 * height));
|
||||
if (!table)
|
||||
return;
|
||||
|
||||
if (resetScroll)
|
||||
ImGui.SetScrollY(0);
|
||||
|
||||
ImGui.TableNextColumn();
|
||||
var skips = ImGuiClip.GetNecessarySkips(height);
|
||||
ImGui.TableNextRow();
|
||||
var remainder = ImGuiClip.FilteredClippedDraw(_items.Stains, skips,
|
||||
p => p.Key.Id.ToString().Contains(_stainFilter) || p.Value.Name.Contains(_stainFilter, StringComparison.OrdinalIgnoreCase),
|
||||
p =>
|
||||
{
|
||||
ImGuiUtil.DrawTableColumn(p.Key.Id.ToString("D3"));
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.GetWindowDrawList().AddRectFilled(ImGui.GetCursorScreenPos(),
|
||||
ImGui.GetCursorScreenPos() + new Vector2(ImGui.GetTextLineHeight()),
|
||||
p.Value.RgbaColor, 5 * ImGuiHelpers.GlobalScale);
|
||||
ImGui.Dummy(new Vector2(ImGui.GetTextLineHeight()));
|
||||
ImGuiUtil.DrawTableColumn(p.Value.Name);
|
||||
ImGuiUtil.DrawTableColumn($"#{p.Value.R:X2}{p.Value.G:X2}{p.Value.B:X2}{(p.Value.Gloss ? ", Glossy" : string.Empty)}");
|
||||
});
|
||||
ImGuiClip.DrawEndDummy(remainder, height);
|
||||
}
|
||||
}
|
||||
|
|
@ -7,11 +7,12 @@ using ImGuiNET;
|
|||
using OtterGui;
|
||||
using OtterGui.Raii;
|
||||
using Penumbra.GameData.Enums;
|
||||
using Penumbra.GameData.Gui.Debug;
|
||||
using ImGuiClip = OtterGui.ImGuiClip;
|
||||
|
||||
namespace Glamourer.Gui.Tabs.DebugTab;
|
||||
|
||||
public class UnlockableItemsPanel(ItemUnlockManager _itemUnlocks, ItemManager _items) : IDebugTabTree
|
||||
public class UnlockableItemsPanel(ItemUnlockManager _itemUnlocks, ItemManager _items) : IGameDataDrawer
|
||||
{
|
||||
public string Label
|
||||
=> "Unlockable Items";
|
||||
|
|
@ -40,7 +41,7 @@ public class UnlockableItemsPanel(ItemUnlockManager _itemUnlocks, ItemManager _i
|
|||
var remainder = ImGuiClip.ClippedDraw(_itemUnlocks.Unlockable, skips, t =>
|
||||
{
|
||||
ImGuiUtil.DrawTableColumn(t.Key.ToString());
|
||||
if (_items.ItemService.AwaitedService.TryGetValue(t.Key, EquipSlot.MainHand, out var equip))
|
||||
if (_items.ItemData.TryGetValue(t.Key, EquipSlot.MainHand, out var equip))
|
||||
{
|
||||
ImGuiUtil.DrawTableColumn(equip.Name);
|
||||
ImGuiUtil.DrawTableColumn(equip.Type.ToName());
|
||||
|
|
|
|||
|
|
@ -7,14 +7,12 @@ using Dalamud.Interface.ImGuiFileDialog;
|
|||
using Dalamud.Interface.Internal.Notifications;
|
||||
using FFXIVClientStructs.FFXIV.Client.System.Framework;
|
||||
using Glamourer.Automation;
|
||||
using Glamourer.Customization;
|
||||
using Glamourer.Designs;
|
||||
using Glamourer.Events;
|
||||
using Glamourer.Gui.Customization;
|
||||
using Glamourer.Gui.Equipment;
|
||||
using Glamourer.Interop;
|
||||
using Glamourer.State;
|
||||
using Glamourer.Structs;
|
||||
using ImGuiNET;
|
||||
using OtterGui;
|
||||
using OtterGui.Classes;
|
||||
|
|
@ -156,9 +154,9 @@ public class DesignPanel(DesignFileSystemSelector _selector, CustomizationDrawer
|
|||
|
||||
private void DrawCustomizeApplication()
|
||||
{
|
||||
var set = _selector.Selected!.CustomizationSet;
|
||||
var available = set.SettingAvailable | CustomizeFlag.Clan | CustomizeFlag.Gender;
|
||||
var flags = _selector.Selected!.ApplyCustomize == 0 ? 0 : (_selector.Selected!.ApplyCustomize & available) == available ? 3 : 1;
|
||||
var set = _selector.Selected!.CustomizeSet;
|
||||
var available = set.SettingAvailable | CustomizeFlag.Clan | CustomizeFlag.Gender | CustomizeFlag.BodyType;
|
||||
var flags = _selector.Selected!.ApplyCustomizeExcludingBodyType == 0 ? 0 : (_selector.Selected!.ApplyCustomize & available) == available ? 3 : 1;
|
||||
if (ImGui.CheckboxFlags("Apply All Customizations", ref flags, 3))
|
||||
{
|
||||
var newFlags = flags == 3;
|
||||
|
|
|
|||
|
|
@ -1,36 +1,11 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Dalamud.Plugin.Services;
|
||||
using Glamourer.Customization;
|
||||
using Glamourer.Services;
|
||||
using Glamourer.GameData;
|
||||
using OtterGui.Widgets;
|
||||
using Penumbra.GameData;
|
||||
|
||||
namespace Glamourer.Gui.Tabs;
|
||||
|
||||
public class NpcCombo(ActorService actorManager, IdentifierService identifier, IDataManager data)
|
||||
: FilterComboBase<CustomizationNpcOptions.NpcData>(new LazyList(actorManager, identifier, data), false, Glamourer.Log)
|
||||
public class NpcCombo(NpcCustomizeSet npcCustomizeSet)
|
||||
: FilterComboCache<NpcData>(npcCustomizeSet, Glamourer.Log)
|
||||
{
|
||||
private class LazyList(ActorService actorManager, IdentifierService identifier, IDataManager data)
|
||||
: IReadOnlyList<CustomizationNpcOptions.NpcData>
|
||||
{
|
||||
private readonly Task<IReadOnlyList<CustomizationNpcOptions.NpcData>> _task
|
||||
= Task.Run(() => CustomizationNpcOptions.CreateNpcData(actorManager.AwaitedService.Data.ENpcs, actorManager.AwaitedService.Data.BNpcs, identifier.AwaitedService, data));
|
||||
|
||||
public IEnumerator<CustomizationNpcOptions.NpcData> GetEnumerator()
|
||||
=> _task.Result.GetEnumerator();
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
=> GetEnumerator();
|
||||
|
||||
public int Count
|
||||
=> _task.Result.Count;
|
||||
|
||||
public CustomizationNpcOptions.NpcData this[int index]
|
||||
=> _task.Result[index];
|
||||
}
|
||||
|
||||
protected override string ToString(CustomizationNpcOptions.NpcData obj)
|
||||
protected override string ToString(NpcData obj)
|
||||
=> obj.Name;
|
||||
}
|
||||
|
|
|
|||
141
Glamourer/Gui/Tabs/NpcTab/LocalNpcAppearanceData.cs
Normal file
141
Glamourer/Gui/Tabs/NpcTab/LocalNpcAppearanceData.cs
Normal file
|
|
@ -0,0 +1,141 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using FFXIVClientStructs.FFXIV.Client.Game.Object;
|
||||
using Glamourer.Designs;
|
||||
using Glamourer.GameData;
|
||||
using Glamourer.Services;
|
||||
using ImGuiNET;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace Glamourer.Gui.Tabs.NpcTab;
|
||||
|
||||
public class LocalNpcAppearanceData : ISavable
|
||||
{
|
||||
private readonly DesignColors _colors;
|
||||
|
||||
public record struct Data(string Color = "", bool Favorite = false);
|
||||
|
||||
private readonly Dictionary<ulong, Data> _data = [];
|
||||
|
||||
public LocalNpcAppearanceData(DesignColors colors, SaveService saveService)
|
||||
{
|
||||
_colors = colors;
|
||||
Load(saveService);
|
||||
DataChanged += () => saveService.QueueSave(this);
|
||||
}
|
||||
|
||||
public bool IsFavorite(in NpcData data)
|
||||
=> _data.TryGetValue(ToKey(data), out var tuple) && tuple.Favorite;
|
||||
|
||||
public (uint Color, bool Favorite) GetData(in NpcData data)
|
||||
=> _data.TryGetValue(ToKey(data), out var t)
|
||||
? (GetColor(t.Color, t.Favorite, data.Kind), t.Favorite)
|
||||
: (GetColor(string.Empty, false, data.Kind), false);
|
||||
|
||||
public string GetColor(in NpcData data)
|
||||
=> _data.TryGetValue(ToKey(data), out var t) ? t.Color : string.Empty;
|
||||
|
||||
private uint GetColor(string color, bool favorite, ObjectKind kind)
|
||||
{
|
||||
if (color.Length == 0)
|
||||
{
|
||||
if (favorite)
|
||||
return ColorId.FavoriteStarOn.Value();
|
||||
|
||||
return kind is ObjectKind.BattleNpc
|
||||
? ColorId.BattleNpc.Value()
|
||||
: ColorId.EventNpc.Value();
|
||||
}
|
||||
|
||||
if (_colors.TryGetValue(color, out var value))
|
||||
return value == 0 ? ImGui.GetColorU32(ImGuiCol.Text) : value;
|
||||
|
||||
return _colors.MissingColor;
|
||||
}
|
||||
|
||||
public void ToggleFavorite(in NpcData data)
|
||||
{
|
||||
var key = ToKey(data);
|
||||
if (_data.TryGetValue(key, out var t))
|
||||
{
|
||||
if (t is { Color: "", Favorite: true })
|
||||
_data.Remove(key);
|
||||
else
|
||||
_data[key] = t with { Favorite = !t.Favorite };
|
||||
}
|
||||
else
|
||||
{
|
||||
_data[key] = new Data(string.Empty, true);
|
||||
}
|
||||
|
||||
DataChanged.Invoke();
|
||||
}
|
||||
|
||||
public void SetColor(in NpcData data, string color)
|
||||
{
|
||||
var key = ToKey(data);
|
||||
if (_data.TryGetValue(key, out var t))
|
||||
{
|
||||
if (!t.Favorite && color.Length == 0)
|
||||
_data.Remove(key);
|
||||
else
|
||||
_data[key] = t with { Color = color };
|
||||
}
|
||||
else if (color.Length != 0)
|
||||
{
|
||||
_data[key] = new Data(color);
|
||||
}
|
||||
|
||||
DataChanged.Invoke();
|
||||
}
|
||||
|
||||
private static ulong ToKey(in NpcData data)
|
||||
=> (byte)data.Kind | ((ulong)data.Id.Id << 8);
|
||||
|
||||
public event Action DataChanged = null!;
|
||||
|
||||
public string ToFilename(FilenameService fileNames)
|
||||
=> fileNames.NpcAppearanceFile;
|
||||
|
||||
public void Save(StreamWriter writer)
|
||||
{
|
||||
var jObj = new JObject()
|
||||
{
|
||||
["Version"] = 1,
|
||||
["Data"] = JToken.FromObject(_data),
|
||||
};
|
||||
using var j = new JsonTextWriter(writer);
|
||||
j.Formatting = Formatting.Indented;
|
||||
jObj.WriteTo(j);
|
||||
}
|
||||
|
||||
private void Load(SaveService save)
|
||||
{
|
||||
var file = save.FileNames.NpcAppearanceFile;
|
||||
if (!File.Exists(file))
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
var text = File.ReadAllText(file);
|
||||
var jObj = JObject.Parse(text);
|
||||
var version = jObj["Version"]?.ToObject<int>() ?? 0;
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
var data = jObj["Data"]?.ToObject<Dictionary<ulong, Data>>() ?? [];
|
||||
_data.EnsureCapacity(data.Count);
|
||||
foreach (var kvp in data)
|
||||
_data.Add(kvp.Key, kvp.Value);
|
||||
return;
|
||||
default: throw new Exception("Invalid version {version}.");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Glamourer.Log.Error($"Could not read local NPC appearance data:\n{ex}");
|
||||
}
|
||||
}
|
||||
}
|
||||
45
Glamourer/Gui/Tabs/NpcTab/NpcFilter.cs
Normal file
45
Glamourer/Gui/Tabs/NpcTab/NpcFilter.cs
Normal file
|
|
@ -0,0 +1,45 @@
|
|||
using System;
|
||||
using Glamourer.Designs;
|
||||
using Glamourer.GameData;
|
||||
using OtterGui.Classes;
|
||||
|
||||
namespace Glamourer.Gui.Tabs.NpcTab;
|
||||
|
||||
public sealed class NpcFilter(LocalNpcAppearanceData _favorites) : FilterUtility<NpcData>
|
||||
{
|
||||
protected override string Tooltip
|
||||
=> "Filter NPC appearances for those where their names contain the given substring.\n"
|
||||
+ "Enter i:[number] to filter for NPCs of certain IDs.\n"
|
||||
+ "Enter c:[string] to filter for NPC appearances set to specific colors.";
|
||||
|
||||
protected override (LowerString, long, int) FilterChange(string input)
|
||||
=> input.Length switch
|
||||
{
|
||||
0 => (LowerString.Empty, 0, -1),
|
||||
> 1 when input[1] == ':' =>
|
||||
input[0] switch
|
||||
{
|
||||
'i' or 'I' => input.Length == 2 ? (LowerString.Empty, 0, -1) :
|
||||
long.TryParse(input.AsSpan(2), out var r) ? (LowerString.Empty, r, 1) : (LowerString.Empty, 0, -1),
|
||||
'c' or 'C' => input.Length == 2 ? (LowerString.Empty, 0, -1) : (new LowerString(input[2..]), 0, 2),
|
||||
_ => (new LowerString(input), 0, 0),
|
||||
},
|
||||
_ => (new LowerString(input), 0, 0),
|
||||
};
|
||||
|
||||
public override bool ApplyFilter(in NpcData value)
|
||||
=> FilterMode switch
|
||||
{
|
||||
-1 => false,
|
||||
0 => Filter.IsContained(value.Name),
|
||||
1 => value.Id.Id == NumericalFilter,
|
||||
2 => Filter.IsContained(GetColor(value)),
|
||||
_ => false, // Should never happen
|
||||
};
|
||||
|
||||
private string GetColor(in NpcData value)
|
||||
{
|
||||
var color = _favorites.GetColor(value);
|
||||
return color.Length == 0 ? DesignColors.AutomaticName : color;
|
||||
}
|
||||
}
|
||||
294
Glamourer/Gui/Tabs/NpcTab/NpcPanel.cs
Normal file
294
Glamourer/Gui/Tabs/NpcTab/NpcPanel.cs
Normal file
|
|
@ -0,0 +1,294 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using Dalamud.Interface;
|
||||
using Dalamud.Interface.Internal.Notifications;
|
||||
using FFXIVClientStructs.FFXIV.Client.Game.Object;
|
||||
using Glamourer.Designs;
|
||||
using Glamourer.Events;
|
||||
using Glamourer.Gui.Customization;
|
||||
using Glamourer.Gui.Equipment;
|
||||
using Glamourer.Gui.Tabs.DesignTab;
|
||||
using Glamourer.Interop;
|
||||
using Glamourer.State;
|
||||
using ImGuiNET;
|
||||
using Lumina.Data.Parsing.Scd;
|
||||
using OtterGui;
|
||||
using OtterGui.Classes;
|
||||
using OtterGui.Raii;
|
||||
using Penumbra.GameData.Enums;
|
||||
|
||||
namespace Glamourer.Gui.Tabs.NpcTab;
|
||||
|
||||
public class NpcPanel(
|
||||
NpcSelector _selector,
|
||||
LocalNpcAppearanceData _favorites,
|
||||
CustomizationDrawer _customizeDrawer,
|
||||
EquipmentDrawer _equipDrawer,
|
||||
DesignConverter _converter,
|
||||
DesignManager _designManager,
|
||||
StateManager _state,
|
||||
ObjectManager _objects,
|
||||
DesignColors _colors)
|
||||
{
|
||||
private readonly DesignColorCombo _colorCombo = new(_colors, true);
|
||||
private string _newName = string.Empty;
|
||||
private DesignBase? _newDesign;
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
using var group = ImRaii.Group();
|
||||
|
||||
DrawHeader();
|
||||
DrawPanel();
|
||||
}
|
||||
|
||||
private void DrawHeader()
|
||||
{
|
||||
HeaderDrawer.Draw(_selector.HasSelection ? _selector.Selection.Name : "No Selection", ColorId.NormalDesign.Value(),
|
||||
ImGui.GetColorU32(ImGuiCol.FrameBg), 2, ExportToClipboardButton(), SaveAsDesignButton(), FavoriteButton());
|
||||
SaveDesignDrawPopup();
|
||||
}
|
||||
|
||||
private HeaderDrawer.Button FavoriteButton()
|
||||
{
|
||||
var (desc, color) = _favorites.IsFavorite(_selector.Selection)
|
||||
? ("Remove this NPC appearance from your favorites.", ColorId.FavoriteStarOn.Value())
|
||||
: ("Add this NPC Appearance to your favorites.", 0x80000000);
|
||||
return new HeaderDrawer.Button
|
||||
{
|
||||
Icon = FontAwesomeIcon.Star,
|
||||
OnClick = () => _favorites.ToggleFavorite(_selector.Selection),
|
||||
Visible = _selector.HasSelection,
|
||||
Description = desc,
|
||||
TextColor = color,
|
||||
};
|
||||
}
|
||||
|
||||
private HeaderDrawer.Button ExportToClipboardButton()
|
||||
=> new()
|
||||
{
|
||||
Description =
|
||||
"Copy the current NPCs appearance to your clipboard.\nHold Control to disable applying of customizations for the copied design.\nHold Shift to disable applying of gear for the copied design.",
|
||||
Icon = FontAwesomeIcon.Copy,
|
||||
OnClick = ExportToClipboard,
|
||||
Visible = _selector.HasSelection,
|
||||
};
|
||||
|
||||
private HeaderDrawer.Button SaveAsDesignButton()
|
||||
=> new()
|
||||
{
|
||||
Description =
|
||||
"Save this NPCs appearance as a design.\nHold Control to disable applying of customizations for the saved design.\nHold Shift to disable applying of gear for the saved design.",
|
||||
Icon = FontAwesomeIcon.Save,
|
||||
OnClick = SaveDesignOpen,
|
||||
Visible = _selector.HasSelection,
|
||||
};
|
||||
|
||||
private void ExportToClipboard()
|
||||
{
|
||||
try
|
||||
{
|
||||
var (applyGear, applyCustomize, applyCrest) = UiHelpers.ConvertKeysToFlags();
|
||||
var data = ToDesignData();
|
||||
var text = _converter.ShareBase64(data, applyGear, applyCustomize, applyCrest);
|
||||
ImGui.SetClipboardText(text);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Glamourer.Messager.NotificationMessage(ex, $"Could not copy {_selector.Selection.Name}'s data to clipboard.",
|
||||
$"Could not copy data from NPC appearance {_selector.Selection.Kind} {_selector.Selection.Id.Id} to clipboard",
|
||||
NotificationType.Error);
|
||||
}
|
||||
}
|
||||
|
||||
private void SaveDesignOpen()
|
||||
{
|
||||
ImGui.OpenPopup("Save as Design");
|
||||
_newName = _selector.Selection.Name;
|
||||
var (applyGear, applyCustomize, applyCrest) = UiHelpers.ConvertKeysToFlags();
|
||||
|
||||
var data = ToDesignData();
|
||||
_newDesign = _converter.Convert(data, applyGear, applyCustomize, applyCrest);
|
||||
}
|
||||
|
||||
private void SaveDesignDrawPopup()
|
||||
{
|
||||
if (!ImGuiUtil.OpenNameField("Save as Design", ref _newName))
|
||||
return;
|
||||
|
||||
if (_newDesign != null && _newName.Length > 0)
|
||||
_designManager.CreateClone(_newDesign, _newName, true);
|
||||
_newDesign = null;
|
||||
_newName = string.Empty;
|
||||
}
|
||||
|
||||
private void DrawPanel()
|
||||
{
|
||||
using var child = ImRaii.Child("##Panel", -Vector2.One, true);
|
||||
if (!child || !_selector.HasSelection)
|
||||
return;
|
||||
|
||||
DrawButtonRow();
|
||||
DrawCustomization();
|
||||
DrawEquipment();
|
||||
DrawAppearanceInfo();
|
||||
}
|
||||
|
||||
private void DrawButtonRow()
|
||||
{
|
||||
DrawApplyToSelf();
|
||||
ImGui.SameLine();
|
||||
DrawApplyToTarget();
|
||||
}
|
||||
|
||||
private void DrawCustomization()
|
||||
{
|
||||
if (!ImGui.CollapsingHeader("Customization"))
|
||||
return;
|
||||
|
||||
_customizeDrawer.Draw(_selector.Selection.Customize, true, true);
|
||||
ImGui.Dummy(new Vector2(ImGui.GetTextLineHeight() / 2));
|
||||
}
|
||||
|
||||
private void DrawEquipment()
|
||||
{
|
||||
if (!ImGui.CollapsingHeader("Equipment"))
|
||||
return;
|
||||
|
||||
_equipDrawer.Prepare();
|
||||
var designData = ToDesignData();
|
||||
|
||||
foreach (var slot in EquipSlotExtensions.EqdpSlots)
|
||||
{
|
||||
var data = new EquipDrawData(slot, designData) { Locked = true };
|
||||
_equipDrawer.DrawEquip(data);
|
||||
}
|
||||
|
||||
var mainhandData = new EquipDrawData(EquipSlot.MainHand, designData) { Locked = true };
|
||||
var offhandData = new EquipDrawData(EquipSlot.OffHand, designData) { Locked = true };
|
||||
_equipDrawer.DrawWeapons(mainhandData, offhandData, false);
|
||||
|
||||
ImGui.Dummy(new Vector2(ImGui.GetTextLineHeight() / 2));
|
||||
EquipmentDrawer.DrawMetaToggle(ToggleDrawData.FromValue(ActorState.MetaIndex.VisorState, _selector.Selection.VisorToggled));
|
||||
ImGui.Dummy(new Vector2(ImGui.GetTextLineHeight() / 2));
|
||||
}
|
||||
|
||||
private DesignData ToDesignData()
|
||||
{
|
||||
var selection = _selector.Selection;
|
||||
var items = _converter.FromDrawData(selection.Equip.ToArray(), selection.Mainhand, selection.Offhand, true).ToArray();
|
||||
var designData = new DesignData { Customize = selection.Customize };
|
||||
foreach (var (slot, item, stain) in items)
|
||||
{
|
||||
designData.SetItem(slot, item);
|
||||
designData.SetStain(slot, stain);
|
||||
}
|
||||
|
||||
return designData;
|
||||
}
|
||||
|
||||
private void DrawApplyToSelf()
|
||||
{
|
||||
var (id, data) = _objects.PlayerData;
|
||||
if (!ImGuiUtil.DrawDisabledButton("Apply to Yourself", Vector2.Zero,
|
||||
"Apply the current NPC appearance to your character.\nHold Control to only apply gear.\nHold Shift to only apply customizations.",
|
||||
!data.Valid))
|
||||
return;
|
||||
|
||||
if (_state.GetOrCreate(id, data.Objects[0], out var state))
|
||||
{
|
||||
var (applyGear, applyCustomize, applyCrest) = UiHelpers.ConvertKeysToFlags();
|
||||
var design = _converter.Convert(ToDesignData(), applyGear, applyCustomize, applyCrest);
|
||||
_state.ApplyDesign(design, state, StateChanged.Source.Manual);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawApplyToTarget()
|
||||
{
|
||||
var (id, data) = _objects.TargetData;
|
||||
var tt = id.IsValid
|
||||
? data.Valid
|
||||
? "Apply the current NPC appearance to your current target.\nHold Control to only apply gear.\nHold Shift to only apply customizations."
|
||||
: "The current target can not be manipulated."
|
||||
: "No valid target selected.";
|
||||
if (!ImGuiUtil.DrawDisabledButton("Apply to Target", Vector2.Zero, tt, !data.Valid))
|
||||
return;
|
||||
|
||||
if (_state.GetOrCreate(id, data.Objects[0], out var state))
|
||||
{
|
||||
var (applyGear, applyCustomize, applyCrest) = UiHelpers.ConvertKeysToFlags();
|
||||
var design = _converter.Convert(ToDesignData(), applyGear, applyCustomize, applyCrest);
|
||||
_state.ApplyDesign(design, state, StateChanged.Source.Manual);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void DrawAppearanceInfo()
|
||||
{
|
||||
if (!ImGui.CollapsingHeader("Appearance Details"))
|
||||
return;
|
||||
|
||||
using var table = ImRaii.Table("Details", 2);
|
||||
if (!table)
|
||||
return;
|
||||
|
||||
using var style = ImRaii.PushStyle(ImGuiStyleVar.ButtonTextAlign, new Vector2(0, 0.5f));
|
||||
ImGui.TableSetupColumn("Type", ImGuiTableColumnFlags.WidthFixed, ImGui.CalcTextSize("Last Update Datem").X);
|
||||
ImGui.TableSetupColumn("Data", ImGuiTableColumnFlags.WidthStretch);
|
||||
|
||||
var selection = _selector.Selection;
|
||||
CopyButton("NPC Name", selection.Name);
|
||||
CopyButton("NPC ID", selection.Id.Id.ToString());
|
||||
ImGuiUtil.DrawFrameColumn("NPC Type");
|
||||
ImGui.TableNextColumn();
|
||||
var width = ImGui.GetContentRegionAvail().X;
|
||||
ImGuiUtil.DrawTextButton(selection.Kind is ObjectKind.BattleNpc ? "Battle NPC" : "Event NPC", new Vector2(width, 0),
|
||||
ImGui.GetColorU32(ImGuiCol.FrameBg));
|
||||
|
||||
ImGuiUtil.DrawFrameColumn("Color");
|
||||
var color = _favorites.GetColor(selection);
|
||||
var colorName = color.Length == 0 ? DesignColors.AutomaticName : color;
|
||||
ImGui.TableNextColumn();
|
||||
if (_colorCombo.Draw("##colorCombo", colorName,
|
||||
"Associate a color with this NPC appearance. Right-Click to revert to automatic coloring.",
|
||||
width - ImGui.GetStyle().ItemSpacing.X - ImGui.GetFrameHeight(), ImGui.GetTextLineHeight())
|
||||
&& _colorCombo.CurrentSelection != null)
|
||||
{
|
||||
color = _colorCombo.CurrentSelection is DesignColors.AutomaticName ? string.Empty : _colorCombo.CurrentSelection;
|
||||
_favorites.SetColor(selection, color);
|
||||
}
|
||||
|
||||
if (ImGui.IsItemClicked(ImGuiMouseButton.Right))
|
||||
{
|
||||
_favorites.SetColor(selection, string.Empty);
|
||||
color = string.Empty;
|
||||
}
|
||||
|
||||
if (_colors.TryGetValue(color, out var currentColor))
|
||||
{
|
||||
ImGui.SameLine();
|
||||
if (DesignColorUi.DrawColorButton($"Color associated with {color}", currentColor, out var newColor))
|
||||
_colors.SetColor(color, newColor);
|
||||
}
|
||||
else if (color.Length != 0)
|
||||
{
|
||||
ImGui.SameLine();
|
||||
var size = new Vector2(ImGui.GetFrameHeight());
|
||||
using var font = ImRaii.PushFont(UiBuilder.IconFont);
|
||||
ImGuiUtil.DrawTextButton(FontAwesomeIcon.ExclamationCircle.ToIconString(), size, 0, _colors.MissingColor);
|
||||
ImGuiUtil.HoverTooltip("The color associated with this design does not exist.");
|
||||
}
|
||||
|
||||
return;
|
||||
|
||||
static void CopyButton(string label, string text)
|
||||
{
|
||||
ImGuiUtil.DrawFrameColumn(label);
|
||||
ImGui.TableNextColumn();
|
||||
if (ImGui.Button(text, new Vector2(ImGui.GetContentRegionAvail().X, 0)))
|
||||
ImGui.SetClipboardText(text);
|
||||
ImGuiUtil.HoverTooltip("Click to copy to clipboard.");
|
||||
}
|
||||
}
|
||||
}
|
||||
95
Glamourer/Gui/Tabs/NpcTab/NpcSelector.cs
Normal file
95
Glamourer/Gui/Tabs/NpcTab/NpcSelector.cs
Normal file
|
|
@ -0,0 +1,95 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using Glamourer.GameData;
|
||||
using ImGuiNET;
|
||||
using OtterGui;
|
||||
using OtterGui.Raii;
|
||||
using ImGuiClip = OtterGui.ImGuiClip;
|
||||
|
||||
namespace Glamourer.Gui.Tabs.NpcTab;
|
||||
|
||||
public class NpcSelector : IDisposable
|
||||
{
|
||||
private readonly NpcCustomizeSet _npcs;
|
||||
private readonly LocalNpcAppearanceData _favorites;
|
||||
|
||||
private NpcFilter _filter;
|
||||
private readonly List<int> _visibleOrdered = [];
|
||||
private int _selectedGlobalIndex;
|
||||
private bool _listDirty = true;
|
||||
private Vector2 _defaultItemSpacing;
|
||||
private float _width;
|
||||
|
||||
|
||||
public NpcSelector(NpcCustomizeSet npcs, LocalNpcAppearanceData favorites)
|
||||
{
|
||||
_npcs = npcs;
|
||||
_favorites = favorites;
|
||||
_filter = new NpcFilter(_favorites);
|
||||
_favorites.DataChanged += OnFavoriteChange;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_favorites.DataChanged -= OnFavoriteChange;
|
||||
}
|
||||
|
||||
private void OnFavoriteChange()
|
||||
=> _listDirty = true;
|
||||
|
||||
public void UpdateList()
|
||||
{
|
||||
if (!_listDirty)
|
||||
return;
|
||||
|
||||
_listDirty = false;
|
||||
_visibleOrdered.Clear();
|
||||
var enumerable = _npcs.WithIndex();
|
||||
if (!_filter.IsEmpty)
|
||||
enumerable = enumerable.Where(d => _filter.ApplyFilter(d.Value));
|
||||
var range = enumerable.OrderByDescending(d => _favorites.IsFavorite(d.Value))
|
||||
.ThenBy(d => d.Index)
|
||||
.Select(d => d.Index);
|
||||
_visibleOrdered.AddRange(range);
|
||||
}
|
||||
|
||||
public bool HasSelection
|
||||
=> _selectedGlobalIndex >= 0 && _selectedGlobalIndex < _npcs.Count;
|
||||
|
||||
public NpcData Selection
|
||||
=> HasSelection ? _npcs[_selectedGlobalIndex] : default;
|
||||
|
||||
public void Draw(float width)
|
||||
{
|
||||
_width = width;
|
||||
using var group = ImRaii.Group();
|
||||
_defaultItemSpacing = ImGui.GetStyle().ItemSpacing;
|
||||
using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
||||
.Push(ImGuiStyleVar.FrameRounding, 0);
|
||||
|
||||
if (_filter.Draw(width))
|
||||
_listDirty = true;
|
||||
UpdateList();
|
||||
DrawSelector();
|
||||
}
|
||||
|
||||
private void DrawSelector()
|
||||
{
|
||||
using var child = ImRaii.Child("##Selector", new Vector2(_width, ImGui.GetContentRegionAvail().Y), true);
|
||||
if (!child)
|
||||
return;
|
||||
|
||||
using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, _defaultItemSpacing);
|
||||
ImGuiClip.ClippedDraw(_visibleOrdered, DrawSelectable, ImGui.GetTextLineHeight());
|
||||
}
|
||||
|
||||
private void DrawSelectable(int globalIndex)
|
||||
{
|
||||
using var id = ImRaii.PushId(globalIndex);
|
||||
using var color = ImRaii.PushColor(ImGuiCol.Text, _favorites.GetData(_npcs[globalIndex]).Color);
|
||||
if (ImGui.Selectable(_npcs[globalIndex].Name, _selectedGlobalIndex == globalIndex, ImGuiSelectableFlags.AllowItemOverlap))
|
||||
_selectedGlobalIndex = globalIndex;
|
||||
}
|
||||
}
|
||||
19
Glamourer/Gui/Tabs/NpcTab/NpcTab.cs
Normal file
19
Glamourer/Gui/Tabs/NpcTab/NpcTab.cs
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
using System;
|
||||
using Dalamud.Interface.Utility;
|
||||
using ImGuiNET;
|
||||
using OtterGui.Widgets;
|
||||
|
||||
namespace Glamourer.Gui.Tabs.NpcTab;
|
||||
|
||||
public class NpcTab(NpcSelector _selector, NpcPanel _panel) : ITab
|
||||
{
|
||||
public ReadOnlySpan<byte> Label
|
||||
=> "NPCs"u8;
|
||||
|
||||
public void DrawContent()
|
||||
{
|
||||
_selector.Draw(200 * ImGuiHelpers.GlobalScale);
|
||||
ImGui.SameLine();
|
||||
_panel.Draw();
|
||||
}
|
||||
}
|
||||
|
|
@ -60,7 +60,7 @@ public class SettingsTab : ITab
|
|||
if (!child)
|
||||
return;
|
||||
|
||||
Checkbox("Enable Auto Designs", "Enable the application of designs associated to characters to be applied automatically.",
|
||||
Checkbox("Enable Auto Designs", "Enable the application of designs associated to characters in the Automation tab to be applied automatically.",
|
||||
_config.EnableAutoDesigns, v => _config.EnableAutoDesigns = v);
|
||||
ImGui.NewLine();
|
||||
ImGui.NewLine();
|
||||
|
|
@ -247,22 +247,17 @@ public class SettingsTab : ITab
|
|||
if (ImGui.Checkbox(code, ref state))
|
||||
{
|
||||
action(state);
|
||||
_config.Codes[i] = (code, state);
|
||||
_codeService.VerifyState();
|
||||
_config.Save();
|
||||
_codeService.SaveState();
|
||||
}
|
||||
}
|
||||
|
||||
if (_codeService.EnabledCaptain)
|
||||
{
|
||||
if (ImGui.Button("Who am I?!?"))
|
||||
_funModule.WhoAmI();
|
||||
if (ImGui.Button("Who am I?!?"))
|
||||
_funModule.WhoAmI();
|
||||
|
||||
ImGui.SameLine();
|
||||
ImGui.SameLine();
|
||||
|
||||
if (ImGui.Button("Who is that!?!"))
|
||||
_funModule.WhoIsThat();
|
||||
}
|
||||
if (ImGui.Button("Who is that!?!"))
|
||||
_funModule.WhoIsThat();
|
||||
}
|
||||
|
||||
private void DrawCodeHints()
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using System.Linq;
|
|||
using System.Numerics;
|
||||
using Dalamud.Game.Text.SeStringHandling;
|
||||
using Dalamud.Interface.Utility;
|
||||
using Glamourer.Customization;
|
||||
using Glamourer.GameData;
|
||||
using Glamourer.Interop;
|
||||
using Glamourer.Services;
|
||||
using Glamourer.Unlocks;
|
||||
|
|
@ -19,7 +19,7 @@ public class UnlockOverview
|
|||
{
|
||||
private readonly ItemManager _items;
|
||||
private readonly ItemUnlockManager _itemUnlocks;
|
||||
private readonly CustomizationService _customizations;
|
||||
private readonly CustomizeService _customizations;
|
||||
private readonly CustomizeUnlockManager _customizeUnlocks;
|
||||
private readonly PenumbraChangedItemTooltip _tooltip;
|
||||
private readonly TextureService _textures;
|
||||
|
|
@ -41,7 +41,7 @@ public class UnlockOverview
|
|||
|
||||
foreach (var type in Enum.GetValues<FullEquipType>())
|
||||
{
|
||||
if (type.IsOffhandType() || !_items.ItemService.AwaitedService.TryGetValue(type, out var items) || items.Count == 0)
|
||||
if (type.IsOffhandType() || !_items.ItemData.ByType.TryGetValue(type, out var items) || items.Count == 0)
|
||||
continue;
|
||||
|
||||
if (ImGui.Selectable(type.ToName(), _selected1 == type))
|
||||
|
|
@ -52,25 +52,22 @@ public class UnlockOverview
|
|||
}
|
||||
}
|
||||
|
||||
foreach (var clan in _customizations.AwaitedService.Clans)
|
||||
foreach (var (clan, gender) in CustomizeManager.AllSets())
|
||||
{
|
||||
foreach (var gender in _customizations.AwaitedService.Genders)
|
||||
{
|
||||
if (_customizations.AwaitedService.GetList(clan, gender).HairStyles.Count == 0)
|
||||
continue;
|
||||
if (_customizations.Manager.GetSet(clan, gender).HairStyles.Count == 0)
|
||||
continue;
|
||||
|
||||
if (ImGui.Selectable($"{(gender is Gender.Male ? '♂' : '♀')} {clan.ToShortName()} Hair & Paint",
|
||||
_selected2 == clan && _selected3 == gender))
|
||||
{
|
||||
_selected1 = FullEquipType.Unknown;
|
||||
_selected2 = clan;
|
||||
_selected3 = gender;
|
||||
}
|
||||
if (ImGui.Selectable($"{(gender is Gender.Male ? '♂' : '♀')} {clan.ToShortName()} Hair & Paint",
|
||||
_selected2 == clan && _selected3 == gender))
|
||||
{
|
||||
_selected1 = FullEquipType.Unknown;
|
||||
_selected2 = clan;
|
||||
_selected3 = gender;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public UnlockOverview(ItemManager items, CustomizationService customizations, ItemUnlockManager itemUnlocks,
|
||||
public UnlockOverview(ItemManager items, CustomizeService customizations, ItemUnlockManager itemUnlocks,
|
||||
CustomizeUnlockManager customizeUnlocks, PenumbraChangedItemTooltip tooltip, TextureService textures, CodeService codes,
|
||||
JobService jobs, FavoriteManager favorites)
|
||||
{
|
||||
|
|
@ -107,7 +104,7 @@ public class UnlockOverview
|
|||
|
||||
private void DrawCustomizations()
|
||||
{
|
||||
var set = _customizations.AwaitedService.GetList(_selected2, _selected3);
|
||||
var set = _customizations.Manager.GetSet(_selected2, _selected3);
|
||||
|
||||
var spacing = IconSpacing;
|
||||
using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, spacing);
|
||||
|
|
@ -121,10 +118,10 @@ public class UnlockOverview
|
|||
continue;
|
||||
|
||||
var unlocked = _customizeUnlocks.IsUnlocked(customize, out var time);
|
||||
var icon = _customizations.AwaitedService.GetIcon(customize.IconId);
|
||||
var icon = _customizations.Manager.GetIcon(customize.IconId);
|
||||
|
||||
ImGui.Image(icon.ImGuiHandle, iconSize, Vector2.Zero, Vector2.One,
|
||||
unlocked || _codes.EnabledShirts ? Vector4.One : UnavailableTint);
|
||||
unlocked || _codes.Enabled(CodeService.CodeFlag.Shirts) ? Vector4.One : UnavailableTint);
|
||||
if (ImGui.IsItemHovered())
|
||||
{
|
||||
using var tt = ImRaii.Tooltip();
|
||||
|
|
@ -150,7 +147,7 @@ public class UnlockOverview
|
|||
|
||||
private void DrawItems()
|
||||
{
|
||||
if (!_items.ItemService.AwaitedService.TryGetValue(_selected1, out var items))
|
||||
if (!_items.ItemData.ByType.TryGetValue(_selected1, out var items))
|
||||
return;
|
||||
|
||||
var spacing = IconSpacing;
|
||||
|
|
@ -160,6 +157,30 @@ public class UnlockOverview
|
|||
var numRows = (items.Count + iconsPerRow - 1) / iconsPerRow;
|
||||
var numVisibleRows = (int)(Math.Ceiling(ImGui.GetContentRegionAvail().Y / (iconSize.Y + spacing.Y)) + 0.5f) + 1;
|
||||
|
||||
var skips = ImGuiClip.GetNecessarySkips(iconSize.Y + spacing.Y);
|
||||
var end = Math.Min(numVisibleRows * iconsPerRow + skips * iconsPerRow, items.Count);
|
||||
var counter = 0;
|
||||
for (var idx = skips * iconsPerRow; idx < end; ++idx)
|
||||
{
|
||||
DrawItem(items[idx]);
|
||||
if (counter != iconsPerRow - 1)
|
||||
{
|
||||
ImGui.SameLine();
|
||||
++counter;
|
||||
}
|
||||
else
|
||||
{
|
||||
counter = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (ImGui.GetCursorPosX() != 0)
|
||||
ImGui.NewLine();
|
||||
var remainder = numRows - numVisibleRows - skips;
|
||||
if (remainder > 0)
|
||||
ImGuiClip.DrawEndDummy(remainder, iconSize.Y + spacing.Y);
|
||||
return;
|
||||
|
||||
void DrawItem(EquipItem item)
|
||||
{
|
||||
var unlocked = _itemUnlocks.IsUnlocked(item.Id, out var time);
|
||||
|
|
@ -168,7 +189,7 @@ public class UnlockOverview
|
|||
|
||||
var (icon, size) = (iconHandle.ImGuiHandle, new Vector2(iconHandle.Width, iconHandle.Height));
|
||||
|
||||
ImGui.Image(icon, iconSize, Vector2.Zero, Vector2.One, unlocked || _codes.EnabledShirts ? Vector4.One : UnavailableTint);
|
||||
ImGui.Image(icon, iconSize, Vector2.Zero, Vector2.One, unlocked || _codes.Enabled(CodeService.CodeFlag.Shirts) ? Vector4.One : UnavailableTint);
|
||||
if (_favorites.Contains(item))
|
||||
ImGui.GetWindowDrawList().AddRect(ImGui.GetItemRectMin(), ImGui.GetItemRectMax(), ColorId.FavoriteStarOn.Value(),
|
||||
2 * ImGuiHelpers.GlobalScale, ImDrawFlags.RoundCornersAll, 4 * ImGuiHelpers.GlobalScale);
|
||||
|
|
@ -189,7 +210,7 @@ public class UnlockOverview
|
|||
ImGui.TextUnformatted($"{item.Type.ToName()} ({slot.ToName()})");
|
||||
if (item.Type.ValidOffhand().IsOffhandType())
|
||||
ImGui.TextUnformatted(
|
||||
$"{item.Weapon()}{(_items.ItemService.AwaitedService.TryGetValue(item.ItemId, EquipSlot.OffHand, out var offhand) ? $" | {offhand.Weapon()}" : string.Empty)}");
|
||||
$"{item.Weapon()}{(_items.ItemData.TryGetValue(item.ItemId, EquipSlot.OffHand, out var offhand) ? $" | {offhand.Weapon()}" : string.Empty)}");
|
||||
else
|
||||
ImGui.TextUnformatted(slot is EquipSlot.MainHand ? $"{item.Weapon()}" : $"{item.Armor()}");
|
||||
ImGui.TextUnformatted(
|
||||
|
|
@ -219,29 +240,6 @@ public class UnlockOverview
|
|||
_tooltip.CreateTooltip(item, string.Empty, false);
|
||||
}
|
||||
}
|
||||
|
||||
var skips = ImGuiClip.GetNecessarySkips(iconSize.Y + spacing.Y);
|
||||
var end = Math.Min(numVisibleRows * iconsPerRow + skips * iconsPerRow, items.Count);
|
||||
var counter = 0;
|
||||
for (var idx = skips * iconsPerRow; idx < end; ++idx)
|
||||
{
|
||||
DrawItem(items[idx]);
|
||||
if (counter != iconsPerRow - 1)
|
||||
{
|
||||
ImGui.SameLine();
|
||||
++counter;
|
||||
}
|
||||
else
|
||||
{
|
||||
counter = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (ImGui.GetCursorPosX() != 0)
|
||||
ImGui.NewLine();
|
||||
var remainder = numRows - numVisibleRows - skips;
|
||||
if (remainder > 0)
|
||||
ImGuiClip.DrawEndDummy(remainder, iconSize.Y + spacing.Y);
|
||||
}
|
||||
|
||||
private static Vector2 IconSpacing
|
||||
|
|
|
|||
|
|
@ -8,7 +8,6 @@ using Dalamud.Interface.Utility;
|
|||
using Glamourer.Events;
|
||||
using Glamourer.Interop;
|
||||
using Glamourer.Services;
|
||||
using Glamourer.Structs;
|
||||
using Glamourer.Unlocks;
|
||||
using ImGuiNET;
|
||||
using OtterGui;
|
||||
|
|
@ -278,7 +277,7 @@ public class UnlockTable : Table<EquipItem>, IDisposable
|
|||
ImGuiUtil.RightAlign(item.ModelString);
|
||||
if (ImGui.IsItemHovered()
|
||||
&& item.Type.ValidOffhand().IsOffhandType()
|
||||
&& _items.ItemService.AwaitedService.TryGetValue(item.ItemId, EquipSlot.OffHand, out var offhand))
|
||||
&& _items.ItemData.TryGetValue(item.ItemId, EquipSlot.OffHand, out var offhand))
|
||||
{
|
||||
using var tt = ImRaii.Tooltip();
|
||||
ImGui.TextUnformatted("Offhand: " + offhand.ModelString);
|
||||
|
|
@ -297,7 +296,7 @@ public class UnlockTable : Table<EquipItem>, IDisposable
|
|||
return true;
|
||||
|
||||
if (item.Type.ValidOffhand().IsOffhandType()
|
||||
&& _items.ItemService.AwaitedService.TryGetValue(item.ItemId, EquipSlot.OffHand, out var offhand))
|
||||
&& _items.ItemData.TryGetValue(item.ItemId, EquipSlot.OffHand, out var offhand))
|
||||
return FilterRegex?.IsMatch(offhand.ModelString)
|
||||
?? offhand.ModelString.Contains(FilterValue, StringComparison.OrdinalIgnoreCase);
|
||||
|
||||
|
|
@ -411,21 +410,16 @@ public class UnlockTable : Table<EquipItem>, IDisposable
|
|||
=> item.Flags.HasFlag(ItemFlags.IsCrestWorthy);
|
||||
}
|
||||
|
||||
private sealed class ItemList : IReadOnlyCollection<EquipItem>
|
||||
private sealed class ItemList(ItemManager items) : IReadOnlyCollection<EquipItem>
|
||||
{
|
||||
private readonly ItemManager _items;
|
||||
|
||||
public ItemList(ItemManager items)
|
||||
=> _items = items;
|
||||
|
||||
public IEnumerator<EquipItem> GetEnumerator()
|
||||
=> _items.ItemService.AwaitedService.AllItems(true).Select(i => i.Item2).GetEnumerator();
|
||||
=> items.ItemData.AllItems(true).Select(i => i.Item2).GetEnumerator();
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
=> GetEnumerator();
|
||||
|
||||
public int Count
|
||||
=> _items.ItemService.AwaitedService.TotalItemCount(true);
|
||||
=> items.ItemData.Primary.Count;
|
||||
}
|
||||
|
||||
private void OnObjectUnlock(ObjectUnlocked.Type _1, uint _2, DateTimeOffset _3)
|
||||
|
|
|
|||
|
|
@ -2,7 +2,6 @@
|
|||
using Glamourer.Designs;
|
||||
using Glamourer.Events;
|
||||
using Glamourer.State;
|
||||
using Glamourer.Structs;
|
||||
using Penumbra.GameData.Enums;
|
||||
|
||||
namespace Glamourer.Gui;
|
||||
|
|
@ -101,4 +100,23 @@ public ref struct ToggleDrawData
|
|||
SetValue = setValue,
|
||||
};
|
||||
}
|
||||
|
||||
public static ToggleDrawData FromValue(ActorState.MetaIndex index, bool value)
|
||||
{
|
||||
var (label, tooltip) = index switch
|
||||
{
|
||||
ActorState.MetaIndex.HatState => ("Hat Visible", "Hide or show the characters head gear."),
|
||||
ActorState.MetaIndex.VisorState => ("Visor Toggled", "Toggle the visor state of the characters head gear."),
|
||||
ActorState.MetaIndex.WeaponState => ("Weapon Visible", "Hide or show the characters weapons when not drawn."),
|
||||
ActorState.MetaIndex.Wetness => ("Force Wetness", "Force the character to be wet or not."),
|
||||
_ => throw new Exception("Unsupported meta index."),
|
||||
};
|
||||
return new ToggleDrawData
|
||||
{
|
||||
Label = label,
|
||||
Tooltip = tooltip,
|
||||
Locked = true,
|
||||
CurrentValue = value,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,9 +1,7 @@
|
|||
using System.Numerics;
|
||||
using Dalamud.Interface;
|
||||
using Dalamud.Interface.Utility;
|
||||
using Glamourer.Customization;
|
||||
using Glamourer.Services;
|
||||
using Glamourer.Structs;
|
||||
using Glamourer.Unlocks;
|
||||
using ImGuiNET;
|
||||
using Lumina.Misc;
|
||||
|
|
@ -27,7 +25,7 @@ public static class UiHelpers
|
|||
|
||||
public static void DrawIcon(this EquipItem item, TextureService textures, Vector2 size, EquipSlot slot)
|
||||
{
|
||||
var isEmpty = item.ModelId.Id == 0;
|
||||
var isEmpty = item.PrimaryId.Id == 0;
|
||||
var (ptr, textureSize, empty) = textures.GetIcon(item, slot);
|
||||
if (empty)
|
||||
{
|
||||
|
|
@ -49,9 +47,21 @@ public static class UiHelpers
|
|||
|
||||
public static bool DrawCheckbox(string label, string tooltip, bool value, out bool on, bool locked)
|
||||
{
|
||||
using var disabled = ImRaii.Disabled(locked);
|
||||
var ret = ImGuiUtil.Checkbox(label, string.Empty, value, v => value = v);
|
||||
ImGuiUtil.HoverTooltip(tooltip);
|
||||
var startsWithHash = label.StartsWith("##");
|
||||
bool ret;
|
||||
using (_ = ImRaii.Disabled(locked))
|
||||
{
|
||||
ret = ImGuiUtil.Checkbox(startsWithHash ? label : "##" + label, string.Empty, value, v => value = v);
|
||||
}
|
||||
|
||||
if (!startsWithHash)
|
||||
{
|
||||
ImGui.SameLine(0, ImGui.GetStyle().ItemInnerSpacing.X);
|
||||
ImGui.AlignTextToFramePadding();
|
||||
ImGui.TextUnformatted(label);
|
||||
}
|
||||
|
||||
ImGuiUtil.HoverTooltip(tooltip, ImGuiHoveredFlags.AllowWhenDisabled);
|
||||
on = value;
|
||||
return ret;
|
||||
}
|
||||
|
|
@ -59,9 +69,8 @@ public static class UiHelpers
|
|||
public static (bool, bool) DrawMetaToggle(string label, bool currentValue, bool currentApply, out bool newValue,
|
||||
out bool newApply, bool locked)
|
||||
{
|
||||
var flags = (sbyte)(currentApply ? currentValue ? 1 : -1 : 0);
|
||||
using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, ImGui.GetStyle().ItemInnerSpacing);
|
||||
using (var disabled = ImRaii.Disabled(locked))
|
||||
var flags = (sbyte)(currentApply ? currentValue ? 1 : -1 : 0);
|
||||
using (_ = ImRaii.Disabled(locked))
|
||||
{
|
||||
if (new TristateCheckbox(ColorId.TriStateCross.Value(), ColorId.TriStateCheck.Value(), ColorId.TriStateNeutral.Value()).Draw(
|
||||
"##" + label, flags, out flags))
|
||||
|
|
@ -82,7 +91,8 @@ public static class UiHelpers
|
|||
|
||||
ImGuiUtil.HoverTooltip($"This attribute will be {(currentApply ? currentValue ? "enabled." : "disabled." : "kept as is.")}");
|
||||
|
||||
ImGui.SameLine();
|
||||
ImGui.SameLine(0, ImGui.GetStyle().ItemInnerSpacing.X);
|
||||
ImGui.AlignTextToFramePadding();
|
||||
ImGui.TextUnformatted(label);
|
||||
|
||||
return (currentValue != newValue, currentApply != newApply);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue