From 6115d24775882e5dc1b970002b475f1b7d309d6c Mon Sep 17 00:00:00 2001 From: Ottermandias Date: Sun, 4 Aug 2024 14:36:00 +0200 Subject: [PATCH] Some changes for codes. --- Glamourer/State/FunModule.cs | 28 ++++++++++++++++++---------- 1 file changed, 18 insertions(+), 10 deletions(-) diff --git a/Glamourer/State/FunModule.cs b/Glamourer/State/FunModule.cs index f07ff93..5d436c0 100644 --- a/Glamourer/State/FunModule.cs +++ b/Glamourer/State/FunModule.cs @@ -105,14 +105,15 @@ public unsafe class FunModule : IDisposable return; } - switch (_codes.Masked(CodeService.FullCodes)) - { - case CodeService.CodeFlag.Face: - case CodeService.CodeFlag.Manderville: - case CodeService.CodeFlag.Smiles: - KeepOldArmor(actor, slot, ref armor); - return; - } + if (actor.Index < ObjectIndex.CutsceneStart) + switch (_codes.Masked(CodeService.FullCodes)) + { + case CodeService.CodeFlag.Face when actor.Index != 0: + case CodeService.CodeFlag.Smiles: + case CodeService.CodeFlag.Manderville: + KeepOldArmor(actor, slot, ref armor); + return; + } if (_codes.Enabled(CodeService.CodeFlag.Crown) && actor.OnlineStatus is OnlineStatus.PvEMentor or OnlineStatus.PvPMentor or OnlineStatus.TradeMentor @@ -170,6 +171,7 @@ public unsafe class FunModule : IDisposable private static readonly PrioritizedList MandervilleMale = new ( + //(0000000, 400), // Nothing (1008264, 30), // Hildi (1008731, 10), // Hildi, slightly damaged (1011668, 3), // Zombi @@ -187,6 +189,7 @@ public unsafe class FunModule : IDisposable private static readonly PrioritizedList MandervilleFemale = new ( + //(0000000, 400), // Nothing (1025669, 5), // Hildi, Geisha (1025670, 2), // Hildi, makeup, black (1042477, 2), // Hildi, makeup, white @@ -210,6 +213,7 @@ public unsafe class FunModule : IDisposable private static readonly PrioritizedList FaceMale = new ( + //(0000000, 700), // Nothing (1016136, 35), // Gerolt (1032667, 2), // Gerolt, Suit (1030519, 35), // Grenoldt @@ -220,6 +224,7 @@ public unsafe class FunModule : IDisposable private static readonly PrioritizedList FaceFemale = new ( + //(0000000, 400), // Nothing (1013713, 10), // Rowena, Togi (1018496, 30), // Rowena, Poncho (1032668, 2), // Rowena, Gown @@ -232,13 +237,16 @@ public unsafe class FunModule : IDisposable private bool ApplyFullCode(Actor actor, Span armor, ref CustomizeArray customize) { + if (actor.Index >= ObjectIndex.CutsceneStart) + return false; + var id = _codes.Masked(CodeService.FullCodes) switch { CodeService.CodeFlag.Face when customize.Gender is Gender.Female && actor.Index != 0 => FaceFemale.GetRandom(_rng), - CodeService.CodeFlag.Face when actor.Index != 0 => FaceFemale.GetRandom(_rng), + CodeService.CodeFlag.Face when actor.Index != 0 => FaceMale.GetRandom(_rng), CodeService.CodeFlag.Smiles => Smile.GetRandom(_rng), CodeService.CodeFlag.Manderville when customize.Gender is Gender.Female => MandervilleFemale.GetRandom(_rng), - CodeService.CodeFlag.Manderville => MandervilleMale.GetRandom(_rng), + CodeService.CodeFlag.Manderville => MandervilleMale.GetRandom(_rng), _ => (NpcId)0, };