Update for GameData update.

This commit is contained in:
Ottermandias 2024-08-06 18:25:00 +02:00
parent 2e52030c31
commit 61cb46a298
9 changed files with 57 additions and 49 deletions

View file

@ -102,10 +102,12 @@ public sealed unsafe class AdvancedDyePopup(
if (!bar)
return;
var table = new ColorTable.Table();
for (byte i = 0; i < MaterialService.MaterialsPerModel; ++i)
{
var index = _drawIndex!.Value with { MaterialIndex = i };
var available = index.TryGetTexture(textures, out var texture) && directX.TryGetColorTable(*texture, out var table);
var available = index.TryGetTexture(textures, out var texture) && directX.TryGetColorTable(*texture, out table);
if (index == preview.LastValueIndex with { RowIndex = 0 })
table = preview.LastOriginalColorTable;
@ -225,7 +227,7 @@ public sealed unsafe class AdvancedDyePopup(
DrawWindow(textures);
}
private void DrawTable(MaterialValueIndex materialIndex, in ColorTable table)
private void DrawTable(MaterialValueIndex materialIndex, ColorTable.Table table)
{
if (!materialIndex.Valid)
return;
@ -244,7 +246,7 @@ public sealed unsafe class AdvancedDyePopup(
DrawAllRow(materialIndex, table);
}
private void DrawAllRow(MaterialValueIndex materialIndex, in ColorTable table)
private void DrawAllRow(MaterialValueIndex materialIndex, in ColorTable.Table table)
{
using var id = ImRaii.PushId(100);
var buttonSize = new Vector2(ImGui.GetFrameHeight());
@ -267,8 +269,9 @@ public sealed unsafe class AdvancedDyePopup(
ImGui.SameLine(0, spacing);
if (ImGuiUtil.DrawDisabledButton(FontAwesomeIcon.Paste.ToIconString(), buttonSize,
"Import an exported table from your clipboard onto this table.", !ColorRowClipboard.IsTableSet, true))
foreach (var (row, idx) in ColorRowClipboard.Table.WithIndex())
for (var idx = 0; idx < ColorTable.NumRows; ++idx)
{
var row = ColorRowClipboard.Table[idx];
var internalRow = new ColorRow(row);
var slot = materialIndex.ToEquipSlot();
var weapon = slot is EquipSlot.MainHand or EquipSlot.OffHand
@ -285,7 +288,7 @@ public sealed unsafe class AdvancedDyePopup(
stateManager.ResetMaterialValue(_state, materialIndex with { RowIndex = i }, ApplySettings.Game);
}
private void DrawRow(ref ColorTable.Row row, MaterialValueIndex index, in ColorTable table)
private void DrawRow(ref ColorTableRow row, MaterialValueIndex index, in ColorTable.Table table)
{
using var id = ImRaii.PushId(index.RowIndex);
var changed = _state.Materials.TryGetValue(index, out var value);

View file

@ -6,13 +6,13 @@ namespace Glamourer.Gui.Materials;
public static class ColorRowClipboard
{
private static ColorRow _row;
private static ColorTable _table;
private static ColorTable.Table _table;
public static bool IsSet { get; private set; }
public static bool IsTableSet { get; private set; }
public static ColorTable Table
public static ColorTable.Table Table
{
get => _table;
set

View file

@ -15,13 +15,13 @@ namespace Glamourer.Interop.Material;
public unsafe class DirectXService(IFramework framework) : IService
{
private readonly object _lock = new();
private readonly ConcurrentDictionary<nint, (DateTime Update, ColorTable Table)> _textures = [];
private readonly ConcurrentDictionary<nint, (DateTime Update, ColorTable.Table Table)> _textures = [];
/// <summary> Generate a color table the way the game does inside the original texture, and release the original. </summary>
/// <param name="original"> The original texture that will be replaced with a new one. </param>
/// <param name="colorTable"> The input color table. </param>
/// <returns> Success or failure. </returns>
public bool ReplaceColorTable(Texture** original, in ColorTable colorTable)
public bool ReplaceColorTable(Texture** original, in ColorTable.Table colorTable)
{
if (original == null)
return false;
@ -38,7 +38,7 @@ public unsafe class DirectXService(IFramework framework) : IService
if (texture.IsInvalid)
return false;
fixed (ColorTable* ptr = &colorTable)
fixed (ColorTable.Table* ptr = &colorTable)
{
if (!texture.Texture->InitializeContents(ptr))
return false;
@ -51,7 +51,7 @@ public unsafe class DirectXService(IFramework framework) : IService
return true;
}
public bool TryGetColorTable(Texture* texture, out ColorTable table)
public bool TryGetColorTable(Texture* texture, out ColorTable.Table table)
{
if (_textures.TryGetValue((nint)texture, out var p) && framework.LastUpdateUTC == p.Update)
{
@ -73,7 +73,7 @@ public unsafe class DirectXService(IFramework framework) : IService
/// <param name="texture"> A pointer to the internal texture struct containing the GPU handle. </param>
/// <param name="table"> The returned color table. </param>
/// <returns> Whether the table could be fetched. </returns>
private static bool TextureColorTable(Texture* texture, out ColorTable table)
private static bool TextureColorTable(Texture* texture, out ColorTable.Table table)
{
if (texture == null)
{
@ -92,6 +92,7 @@ public unsafe class DirectXService(IFramework framework) : IService
}
catch
{
table = default;
return false;
}
}
@ -114,7 +115,7 @@ public unsafe class DirectXService(IFramework framework) : IService
}
/// <summary> Turn a mapped texture into a color table. </summary>
private static ColorTable GetTextureData(ID3D11Texture2D1 resource, MappedSubresource map)
private static ColorTable.Table GetTextureData(ID3D11Texture2D1 resource, MappedSubresource map)
{
var desc = resource.Description1;
@ -133,14 +134,14 @@ public unsafe class DirectXService(IFramework framework) : IService
/// <param name="height"> The height of the texture. (Needs to be 16).</param>
/// <param name="pitch"> The stride in the texture data. </param>
/// <returns></returns>
private static ColorTable ReadTexture(nint data, int length, int height, int pitch)
private static ColorTable.Table ReadTexture(nint data, int length, int height, int pitch)
{
// Check that the data has sufficient dimension and size.
var expectedSize = sizeof(Half) * MaterialService.TextureWidth * height * 4;
if (length < expectedSize || sizeof(ColorTable) != expectedSize || height != MaterialService.TextureHeight)
if (length < expectedSize || sizeof(ColorTable.Table) != expectedSize || height != MaterialService.TextureHeight)
return default;
var ret = new ColorTable();
var ret = new ColorTable.Table();
var target = (byte*)&ret;
// If the stride is the same as in the table, just copy.
if (pitch == MaterialService.TextureWidth)

View file

@ -13,11 +13,11 @@ public sealed unsafe class LiveColorTablePreviewer : IService, IDisposable
private readonly DirectXService _directXService;
public MaterialValueIndex LastValueIndex { get; private set; } = MaterialValueIndex.Invalid;
public ColorTable LastOriginalColorTable { get; private set; }
public ColorTable.Table LastOriginalColorTable { get; private set; }
private MaterialValueIndex _valueIndex = MaterialValueIndex.Invalid;
private ObjectIndex _lastObjectIndex = ObjectIndex.AnyIndex;
private ObjectIndex _objectIndex = ObjectIndex.AnyIndex;
private ColorTable _originalColorTable;
private ColorTable.Table _originalColorTable;
public LiveColorTablePreviewer(global::Penumbra.GameData.Interop.ObjectManager objects, IFramework framework, DirectXService directXService)
{
@ -73,15 +73,15 @@ public sealed unsafe class LiveColorTablePreviewer : IService, IDisposable
var table = LastOriginalColorTable;
if (_valueIndex.RowIndex != byte.MaxValue)
{
table[_valueIndex.RowIndex].Diffuse = diffuse;
table[_valueIndex.RowIndex].Emissive = emissive;
table[_valueIndex.RowIndex].DiffuseColor = (HalfColor)diffuse;
table[_valueIndex.RowIndex].EmissiveColor = (HalfColor)emissive;
}
else
{
for (var i = 0; i < ColorTable.NumRows; ++i)
{
table[i].Diffuse = diffuse;
table[i].Emissive = emissive;
table[i].DiffuseColor = (HalfColor)diffuse;
table[i].EmissiveColor = (HalfColor)emissive;
}
}
@ -92,7 +92,7 @@ public sealed unsafe class LiveColorTablePreviewer : IService, IDisposable
_objectIndex = ObjectIndex.AnyIndex;
}
public void OnHover(MaterialValueIndex index, ObjectIndex objectIndex, ColorTable table)
public void OnHover(MaterialValueIndex index, ObjectIndex objectIndex, in ColorTable.Table table)
{
if (_valueIndex.DrawObject is not MaterialValueIndex.DrawObjectType.Invalid)
return;

View file

@ -75,7 +75,7 @@ public sealed unsafe class MaterialManager : IRequiredService, IDisposable
/// <summary> Update and apply the glamourer state of an actor according to the application sources when updated by the game. </summary>
private void UpdateMaterialValues(ActorState state, ReadOnlySpan<(uint Key, MaterialValueState Value)> values, CharacterWeapon drawData,
ref ColorTable colorTable)
ref ColorTable.Table colorTable)
{
var deleteList = _deleteList.Value!;
deleteList.Clear();

View file

@ -13,7 +13,7 @@ public static unsafe class MaterialService
public const int TextureHeight = ColorTable.NumRows;
public const int MaterialsPerModel = 10;
public static bool GenerateNewColorTable(in ColorTable colorTable, out Texture* texture)
public static bool GenerateNewColorTable(in ColorTable.Table colorTable, out Texture* texture)
{
var textureSize = stackalloc int[2];
textureSize[0] = TextureWidth;
@ -24,7 +24,7 @@ public static unsafe class MaterialService
if (texture == null)
return false;
fixed (ColorTable* ptr = &colorTable)
fixed (ColorTable.Table* ptr = &colorTable)
{
return texture->InitializeContents(ptr);
}
@ -53,7 +53,7 @@ public static unsafe class MaterialService
/// <param name="modelSlot"> The model slot. </param>
/// <param name="materialSlot"> The material slot in the model. </param>
/// <returns> A pointer to the color table or null. </returns>
public static ColorTable* GetMaterialColorTable(Model model, int modelSlot, byte materialSlot)
public static ColorTable.Table* GetMaterialColorTable(Model model, int modelSlot, byte materialSlot)
{
if (!model.IsCharacterBase)
return null;
@ -66,6 +66,6 @@ public static unsafe class MaterialService
if (material == null || material->ColorTable == null)
return null;
return (ColorTable*)material->ColorTable;
return (ColorTable.Table*)material->ColorTable;
}
}

View file

@ -21,8 +21,9 @@ public struct ColorRow(Vector3 diffuse, Vector3 specular, Vector3 emissive, floa
public float SpecularStrength = specularStrength;
public float GlossStrength = glossStrength;
public ColorRow(in ColorTable.Row row)
: this(Root(row.Diffuse), Root(row.Specular), Root(row.Emissive), row.SpecularStrength, row.GlossStrength)
public ColorRow(in ColorTableRow row)
: this(Root((Vector3)row.DiffuseColor), Root((Vector3)row.SpecularColor), Root((Vector3)row.EmissiveColor), (float)row.SheenRate,
(float)row.Metalness)
{ }
public readonly bool NearEqual(in ColorRow rhs)
@ -44,39 +45,39 @@ public struct ColorRow(Vector3 diffuse, Vector3 specular, Vector3 emissive, floa
private static float Root(float value)
=> value < 0 ? MathF.Sqrt(-value) : MathF.Sqrt(value);
public readonly bool Apply(ref ColorTable.Row row)
public readonly bool Apply(ref ColorTableRow row)
{
var ret = false;
var d = Square(Diffuse);
if (!row.Diffuse.NearEqual(d))
if (!((Vector3)row.DiffuseColor).NearEqual(d))
{
row.Diffuse = d;
ret = true;
row.DiffuseColor = (HalfColor)d;
ret = true;
}
var s = Square(Specular);
if (!row.Specular.NearEqual(s))
if (!((Vector3)row.SpecularColor).NearEqual(s))
{
row.Specular = s;
ret = true;
row.SpecularColor = (HalfColor)s;
ret = true;
}
var e = Square(Emissive);
if (!row.Emissive.NearEqual(e))
if (!((Vector3)row.EmissiveColor).NearEqual(e))
{
row.Emissive = e;
ret = true;
row.EmissiveColor = (HalfColor)e;
ret = true;
}
if (!row.SpecularStrength.NearEqual(SpecularStrength))
if (!((float)row.SheenRate).NearEqual(SpecularStrength))
{
row.SpecularStrength = SpecularStrength;
ret = true;
row.SheenRate = (Half)SpecularStrength;
ret = true;
}
if (!row.GlossStrength.NearEqual(GlossStrength))
if (!((float)row.Metalness).NearEqual(GlossStrength))
{
row.GlossStrength = GlossStrength;
row.Metalness = (Half)GlossStrength;
ret = true;
}

View file

@ -66,7 +66,7 @@ public sealed unsafe class PrepareColorSet
}
public static bool TryGetColorTable(MaterialResourceHandle* material, StainIds stainIds,
out ColorTable table)
out ColorTable.Table table)
{
if (material->ColorTable == null)
{
@ -74,7 +74,7 @@ public sealed unsafe class PrepareColorSet
return false;
}
var newTable = *(ColorTable*)material->ColorTable;
var newTable = *(ColorTable.Table*)material->ColorTable;
if (GetDyeTable(material, out var dyeTable))
{
if (stainIds.Stain1.Id != 0)
@ -91,11 +91,14 @@ public sealed unsafe class PrepareColorSet
}
/// <summary> Assumes the actor is valid. </summary>
public static bool TryGetColorTable(Actor actor, MaterialValueIndex index, out ColorTable table)
public static bool TryGetColorTable(Actor actor, MaterialValueIndex index, out ColorTable.Table table)
{
var idx = index.SlotIndex * MaterialService.MaterialsPerModel + index.MaterialIndex;
if (!index.TryGetModel(actor, out var model))
{
table = default;
return false;
}
var handle = (MaterialResourceHandle*)model.AsCharacterBase->Materials[idx];
if (handle == null)

@ -1 +1 @@
Subproject commit ad6973c559b4c05aa3c3735ec7b53cc0f5d2f203
Subproject commit 016da3c2219a3dbe4c2841ae0d1305ae0b2ad60f