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Add CrestService.
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parent
3177e6ca29
commit
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6 changed files with 100 additions and 10 deletions
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@ -23,7 +23,7 @@ public unsafe class ChangeCustomizeService : EventWrapper<Action<Model, Ref<Cust
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private readonly delegate* unmanaged[Stdcall]<Human*, byte*, bool, bool> _original;
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/// <summary> Check whether we in a manual customize update, in which case we need to not toggle certain flags. </summary>
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public static readonly ThreadLocal<bool> InUpdate = new(() => false);
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public static readonly InMethodChecker InUpdate = new();
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public enum Priority
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{
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@ -70,9 +70,8 @@ public unsafe class ChangeCustomizeService : EventWrapper<Action<Model, Ref<Cust
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return false;
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Glamourer.Log.Verbose($"[ChangeCustomize] Invoked on 0x{model.Address:X} with {customize}.");
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InUpdate.Value = true;
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var ret = _original(model.AsHuman, customize.Data, true);
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InUpdate.Value = false;
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using var _ = InUpdate.EnterMethod();
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var ret = _original(model.AsHuman, customize.Data, true);
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return ret;
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}
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@ -81,7 +80,7 @@ public unsafe class ChangeCustomizeService : EventWrapper<Action<Model, Ref<Cust
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private bool ChangeCustomizeDetour(Human* human, byte* data, byte skipEquipment)
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{
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if (!InUpdate.Value)
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if (!InUpdate.InMethod)
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{
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var customize = new Ref<Customize>(new Customize(*(CustomizeData*)data));
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Invoke(this, (Model)human, customize);
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92
Glamourer/Interop/CrestService.cs
Normal file
92
Glamourer/Interop/CrestService.cs
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@ -0,0 +1,92 @@
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using System;
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using Dalamud.Hooking;
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using Dalamud.Plugin.Services;
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using Dalamud.Utility.Signatures;
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using Glamourer.Interop.Structs;
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using OtterGui.Classes;
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using Penumbra.GameData.Enums;
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namespace Glamourer.Interop;
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/// <summary>
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/// Triggered when the crest visibility is updated on a model.
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/// <list type="number">
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/// <item>Parameter is the model with an update. </item>
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/// <item>Parameter is the equipment slot changed. </item>
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/// <item>Parameter is the whether the crest will be shown. </item>
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/// </list>
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/// </summary>
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public sealed unsafe class CrestService : EventWrapper<Action<Model, EquipSlot, Ref<bool>>, CrestService.Priority>, IDisposable
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{
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public enum Priority
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{
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/// <seealso cref="State.StateListener.OnCrestVisibilityUpdating"/>
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StateListener = 0,
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}
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public CrestService(IGameInteropProvider interop)
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: base(nameof(CrestService))
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{
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_humanSetFreeCompanyCrestVisibleOnSlot =
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interop.HookFromAddress<SetCrestDelegateIntern>(_humanVTable[96], HumanSetFreeCompanyCrestVisibleOnSlotDetour);
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_weaponSetFreeCompanyCrestVisibleOnSlot =
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interop.HookFromAddress<SetCrestDelegateIntern>(_weaponVTable[96], WeaponSetFreeCompanyCrestVisibleOnSlotDetour);
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_humanSetFreeCompanyCrestVisibleOnSlot.Enable();
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_weaponSetFreeCompanyCrestVisibleOnSlot.Enable();
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}
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protected override void Dispose(bool _)
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{
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_humanSetFreeCompanyCrestVisibleOnSlot.Dispose();
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_weaponSetFreeCompanyCrestVisibleOnSlot.Dispose();
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}
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public void Invoke(Model model, EquipSlot slot, ref bool visible)
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{
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var ret = new Ref<bool>(visible);
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Invoke(this, model, slot, ret);
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visible = ret;
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}
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public void UpdateCrest(Model drawObject, EquipSlot slot, bool crest)
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{
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using var _ = _inUpdate.EnterMethod();
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drawObject.SetFreeCompanyCrestVisibleOnSlot(slot, crest);
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}
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private readonly InMethodChecker _inUpdate = new();
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private delegate void SetCrestDelegateIntern(nint drawObject, byte slot, byte visible);
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[Signature(global::Penumbra.GameData.Sigs.HumanVTable, ScanType = ScanType.StaticAddress)]
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private readonly nint* _humanVTable = null!;
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[Signature(global::Penumbra.GameData.Sigs.WeaponVTable, ScanType = ScanType.StaticAddress)]
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private readonly nint* _weaponVTable = null!;
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private readonly Hook<SetCrestDelegateIntern> _humanSetFreeCompanyCrestVisibleOnSlot;
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private readonly Hook<SetCrestDelegateIntern> _weaponSetFreeCompanyCrestVisibleOnSlot;
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private void HumanSetFreeCompanyCrestVisibleOnSlotDetour(nint drawObject, byte slotIdx, byte visible)
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{
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var slot = ((uint)slotIdx).ToEquipSlot();
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var rVisible = visible != 0;
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var inUpdate = _inUpdate.InMethod;
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if (!inUpdate)
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Invoke(drawObject, slot, ref rVisible);
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Glamourer.Log.Excessive(
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$"[Human.SetFreeCompanyCrestVisibleOnSlot] Called with 0x{drawObject:X} for slot {slot} with {rVisible} (original: {visible != 0}, in update: {inUpdate}).");
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_humanSetFreeCompanyCrestVisibleOnSlot.Original(drawObject, slotIdx, rVisible ? (byte)1 : (byte)0);
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}
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private void WeaponSetFreeCompanyCrestVisibleOnSlotDetour(nint drawObject, byte slotIdx, byte visible)
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{
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var rVisible = visible != 0;
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var inUpdate = _inUpdate.InMethod;
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if (!inUpdate)
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Invoke(drawObject, EquipSlot.BothHand, ref rVisible);
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Glamourer.Log.Excessive(
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$"[Weapon.SetFreeCompanyCrestVisibleOnSlot] Called with 0x{drawObject:X} with {rVisible} (original: {visible != 0}, in update: {inUpdate}).");
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_weaponSetFreeCompanyCrestVisibleOnSlot.Original(drawObject, slotIdx, rVisible ? (byte)1 : (byte)0);
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}
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}
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@ -21,9 +21,7 @@ public unsafe class UpdateSlotService : IDisposable
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}
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public void Dispose()
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{
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_flagSlotForUpdateHook.Dispose();
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}
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=> _flagSlotForUpdateHook.Dispose();
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public void UpdateSlot(Model drawObject, EquipSlot slot, CharacterArmor data)
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{
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@ -98,6 +98,7 @@ public static class ServiceManager
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.AddSingleton<CustomizeUnlockManager>()
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.AddSingleton<ItemUnlockManager>()
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.AddSingleton<ImportService>()
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.AddSingleton<CrestService>()
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.AddSingleton<InventoryService>()
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.AddSingleton<ContextMenuService>()
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.AddSingleton<ScalingService>();
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@ -490,7 +490,7 @@ public class StateListener : IDisposable
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private void OnVisorChange(Model model, Ref<bool> value)
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{
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// Skip updates when in customize update.
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if (ChangeCustomizeService.InUpdate.IsValueCreated && ChangeCustomizeService.InUpdate.Value)
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if (ChangeCustomizeService.InUpdate.InMethod)
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return;
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// Find appropriate actor and state.
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2
OtterGui
2
OtterGui
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@ -1 +1 @@
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Subproject commit 3e2d4ae934694918d312280d62127cf1a55b03e4
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Subproject commit f624aca526bd1f36364d63443ed1c6e83499b8b7
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