Make PreventRandomc figurable, clean up logic

Will no longer hold design reference or make redundant copy of list
This commit is contained in:
Diorik 2025-02-06 12:49:23 -06:00
parent 45981f2fee
commit 67fd65d366
3 changed files with 13 additions and 8 deletions

View file

@ -67,6 +67,7 @@ public class Configuration : IPluginConfiguration, ISavable
public bool UseTemporarySettings { get; set; } = true;
public bool AllowDoubleClickToApply { get; set; } = false;
public bool RespectManualOnAutomationUpdate { get; set; } = false;
public bool PreventRandomRepeats { get; set; } = false;
public DefaultDesignSettings DefaultDesignSettings { get; set; } = new();

View file

@ -1,24 +1,25 @@
using OtterGui.Services;
using OtterGui;
using OtterGui.Services;
namespace Glamourer.Designs.Special;
public class RandomDesignGenerator(DesignStorage designs, DesignFileSystem fileSystem) : IService
public class RandomDesignGenerator(DesignStorage designs, DesignFileSystem fileSystem, Configuration config) : IService
{
private readonly Random _rng = new();
private Design? _lastDesign = null;
private Guid? _lastDesignID = null;
public Design? Design(IReadOnlyList<Design> localDesigns)
public Design? Design(IList<Design> localDesigns)
{
if (localDesigns.Count == 0)
return null;
if (_lastDesign != null && localDesigns.Count > 1)
localDesigns = localDesigns.Where(d => d != _lastDesign).ToList();
if (config.PreventRandomRepeats && _lastDesignID != null && localDesigns.Count > 1 && localDesigns.FindFirst(d => d.Identifier == _lastDesignID, out var found))
localDesigns.Remove(found);
var idx = _rng.Next(0, localDesigns.Count);
Glamourer.Log.Verbose($"[Random Design] Chose design {idx + 1} out of {localDesigns.Count}: {localDesigns[idx].Incognito}.");
_lastDesign = localDesigns[idx];
return _lastDesign;
_lastDesignID = localDesigns[idx].Identifier;
return localDesigns[idx];
}
public Design? Design()

View file

@ -109,6 +109,9 @@ public class SettingsTab(
Checkbox("Use Temporary Mod Settings",
"Apply all settings as temporary settings so they will be reset when Glamourer or the game shut down.", config.UseTemporarySettings,
v => config.UseTemporarySettings = v);
Checkbox("Prevent Random Design Repeats",
"When using random designs, prevent the same design from being chosen twice in a row.",
config.PreventRandomRepeats, v => config.PreventRandomRepeats = v);
ImGui.NewLine();
}