mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2025-12-12 18:27:24 +01:00
Do a bunch of refactoring regarding available application options.
This commit is contained in:
parent
f55d25b088
commit
68327d3563
12 changed files with 168 additions and 150 deletions
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@ -31,7 +31,7 @@ public class AutoDesign
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public string Name(bool incognito)
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=> Revert ? RevertName : incognito ? Design!.Incognito : Design!.Name.Text;
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public ref DesignData GetDesignData(ActorState state)
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public ref readonly DesignData GetDesignData(ActorState state)
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=> ref Design == null ? ref state.BaseData : ref Design.DesignData;
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public bool Revert
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@ -89,7 +89,8 @@ public class AutoDesignApplier : IDisposable
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{
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if (_jobChangeMainhand.TryGetValue(current.Type, out var data))
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{
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Glamourer.Log.Verbose($"Changing Mainhand from {_jobChangeState.ModelData.Weapon(EquipSlot.MainHand)} | {_jobChangeState.BaseData.Weapon(EquipSlot.MainHand)} to {data.Item1} for 0x{actor.Address:X}.");
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Glamourer.Log.Verbose(
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$"Changing Mainhand from {_jobChangeState.ModelData.Weapon(EquipSlot.MainHand)} | {_jobChangeState.BaseData.Weapon(EquipSlot.MainHand)} to {data.Item1} for 0x{actor.Address:X}.");
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_state.ChangeItem(_jobChangeState, EquipSlot.MainHand, data.Item1, data.Item2);
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weapon.Value = _jobChangeState.ModelData.Weapon(EquipSlot.MainHand);
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}
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@ -98,7 +99,8 @@ public class AutoDesignApplier : IDisposable
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{
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if (_jobChangeOffhand.TryGetValue(current.Type, out var data))
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{
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Glamourer.Log.Verbose($"Changing Offhand from {_jobChangeState.ModelData.Weapon(EquipSlot.OffHand)} | {_jobChangeState.BaseData.Weapon(EquipSlot.OffHand)} to {data.Item1} for 0x{actor.Address:X}.");
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Glamourer.Log.Verbose(
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$"Changing Offhand from {_jobChangeState.ModelData.Weapon(EquipSlot.OffHand)} | {_jobChangeState.BaseData.Weapon(EquipSlot.OffHand)} to {data.Item1} for 0x{actor.Address:X}.");
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_state.ChangeItem(_jobChangeState, EquipSlot.OffHand, data.Item1, data.Item2);
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weapon.Value = _jobChangeState.ModelData.Weapon(EquipSlot.OffHand);
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}
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@ -277,8 +279,8 @@ public class AutoDesignApplier : IDisposable
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if (design.ApplicationType is 0)
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continue;
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ref var data = ref design.GetDesignData(state);
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var source = design.Revert ? StateChanged.Source.Game : StateChanged.Source.Fixed;
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ref readonly var data = ref design.GetDesignData(state);
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var source = design.Revert ? StateChanged.Source.Game : StateChanged.Source.Fixed;
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if (!data.IsHuman)
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continue;
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@ -15,7 +15,7 @@ public sealed class Design : DesignBase, ISavable
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{
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#region Data
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internal Design(CustomizationService customize, ItemManager items)
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: base(items)
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: base(customize, items)
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{ }
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internal Design(DesignBase other)
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@ -16,20 +16,37 @@ public class DesignBase
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{
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public const int FileVersion = 1;
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internal DesignBase(ItemManager items)
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private DesignData _designData = new();
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/// <summary> For read-only information about the actual design. </summary>
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public ref readonly DesignData DesignData
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=> ref _designData;
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/// <summary> To make it clear that something is edited here. </summary>
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public ref DesignData GetDesignDataRef()
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=> ref _designData;
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internal DesignBase(CustomizationService customize, ItemManager items)
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{
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DesignData.SetDefaultEquipment(items);
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_designData.SetDefaultEquipment(items);
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CustomizationSet = SetCustomizationSet(customize);
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}
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internal DesignBase(DesignBase clone)
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{
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DesignData = clone.DesignData;
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ApplyCustomize = clone.ApplyCustomize & CustomizeFlagExtensions.AllRelevant;
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ApplyEquip = clone.ApplyEquip & EquipFlagExtensions.All;
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_designFlags = clone._designFlags & (DesignFlags)0x0F;
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_designData = clone._designData;
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CustomizationSet = clone.CustomizationSet;
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ApplyCustomize = clone.ApplyCustomizeRaw;
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ApplyEquip = clone.ApplyEquip & EquipFlagExtensions.All;
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_designFlags = clone._designFlags & (DesignFlags)0x0F;
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}
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internal DesignData DesignData = new();
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/// <summary> Ensure that the customization set is updated when the design data changes. </summary>
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internal void SetDesignData(CustomizationService customize, in DesignData other)
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{
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_designData = other;
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CustomizationSet = SetCustomizationSet(customize);
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}
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#region Application Data
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@ -43,9 +60,30 @@ public class DesignBase
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WriteProtected = 0x10,
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}
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internal CustomizeFlag ApplyCustomize = CustomizeFlagExtensions.AllRelevant;
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internal EquipFlag ApplyEquip = EquipFlagExtensions.All;
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private DesignFlags _designFlags = DesignFlags.ApplyHatVisible | DesignFlags.ApplyVisorState | DesignFlags.ApplyWeaponVisible;
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private CustomizeFlag _applyCustomize = CustomizeFlagExtensions.AllRelevant;
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public CustomizationSet CustomizationSet { get; private set; }
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internal CustomizeFlag ApplyCustomize
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{
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get => _applyCustomize.FixApplication(CustomizationSet);
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set => _applyCustomize = value & CustomizeFlagExtensions.AllRelevant;
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}
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internal CustomizeFlag ApplyCustomizeRaw
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=> _applyCustomize;
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internal EquipFlag ApplyEquip = EquipFlagExtensions.All;
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private DesignFlags _designFlags = DesignFlags.ApplyHatVisible | DesignFlags.ApplyVisorState | DesignFlags.ApplyWeaponVisible;
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public bool SetCustomize(CustomizationService customizationService, Customize customize)
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{
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if (customize.Equals(_designData.Customize))
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return false;
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_designData.Customize.Load(customize);
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CustomizationSet = customizationService.AwaitedService.GetList(customize.Clan, customize.Gender);
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return true;
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}
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public bool DoApplyHatVisible()
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=> _designFlags.HasFlag(DesignFlags.ApplyHatVisible);
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@ -119,7 +157,7 @@ public class DesignBase
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=> ApplyEquip.HasFlag(slot.ToStainFlag());
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public bool DoApplyCustomize(CustomizeIndex idx)
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=> idx is not CustomizeIndex.Race and not CustomizeIndex.BodyType && ApplyCustomize.HasFlag(idx.ToFlag());
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=> ApplyCustomize.HasFlag(idx.ToFlag());
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internal bool SetApplyEquip(EquipSlot slot, bool value)
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{
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@ -143,20 +181,14 @@ public class DesignBase
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internal bool SetApplyCustomize(CustomizeIndex idx, bool value)
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{
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var newValue = value ? ApplyCustomize | idx.ToFlag() : ApplyCustomize & ~idx.ToFlag();
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if (newValue == ApplyCustomize)
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var newValue = value ? _applyCustomize | idx.ToFlag() : _applyCustomize & ~idx.ToFlag();
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if (newValue == _applyCustomize)
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return false;
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ApplyCustomize = newValue;
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_applyCustomize = newValue;
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return true;
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}
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public void FixCustomizeApplication(CustomizationService service, CustomizeFlag flags)
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=> FixCustomizeApplication(service.AwaitedService.GetList(DesignData.Customize.Clan, DesignData.Customize.Gender), flags);
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public void FixCustomizeApplication(CustomizationSet set, CustomizeFlag flags)
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=> ApplyCustomize = flags.FixApplication(set);
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internal FlagRestrictionResetter TemporarilyRestrictApplication(EquipFlag equipFlags, CustomizeFlag customizeFlags)
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=> new(this, equipFlags, customizeFlags);
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@ -170,7 +202,7 @@ public class DesignBase
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{
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_design = d;
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_oldEquipFlags = d.ApplyEquip;
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_oldCustomizeFlags = d.ApplyCustomize;
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_oldCustomizeFlags = d.ApplyCustomizeRaw;
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d.ApplyEquip &= equipFlags;
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d.ApplyCustomize &= customizeFlags;
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}
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@ -182,6 +214,11 @@ public class DesignBase
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}
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}
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private CustomizationSet SetCustomizationSet(CustomizationService customize)
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=> !_designData.IsHuman
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? customize.AwaitedService.GetList(SubRace.Midlander, Gender.Male)
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: customize.AwaitedService.GetList(_designData.Customize.Clan, _designData.Customize.Gender);
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#endregion
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#region Serialization
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@ -209,22 +246,22 @@ public class DesignBase
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};
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var ret = new JObject();
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if (DesignData.IsHuman)
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if (_designData.IsHuman)
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{
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foreach (var slot in EquipSlotExtensions.EqdpSlots.Prepend(EquipSlot.OffHand).Prepend(EquipSlot.MainHand))
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{
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var item = DesignData.Item(slot);
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var stain = DesignData.Stain(slot);
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var item = _designData.Item(slot);
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var stain = _designData.Stain(slot);
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ret[slot.ToString()] = Serialize(item.Id, stain, DoApplyEquip(slot), DoApplyStain(slot));
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}
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ret["Hat"] = new QuadBool(DesignData.IsHatVisible(), DoApplyHatVisible()).ToJObject("Show", "Apply");
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ret["Visor"] = new QuadBool(DesignData.IsVisorToggled(), DoApplyVisorToggle()).ToJObject("IsToggled", "Apply");
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ret["Weapon"] = new QuadBool(DesignData.IsWeaponVisible(), DoApplyWeaponVisible()).ToJObject("Show", "Apply");
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ret["Hat"] = new QuadBool(_designData.IsHatVisible(), DoApplyHatVisible()).ToJObject("Show", "Apply");
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ret["Visor"] = new QuadBool(_designData.IsVisorToggled(), DoApplyVisorToggle()).ToJObject("IsToggled", "Apply");
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ret["Weapon"] = new QuadBool(_designData.IsWeaponVisible(), DoApplyWeaponVisible()).ToJObject("Show", "Apply");
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}
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else
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{
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ret["Array"] = DesignData.WriteEquipmentBytesBase64();
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ret["Array"] = _designData.WriteEquipmentBytesBase64();
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}
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return ret;
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@ -234,17 +271,17 @@ public class DesignBase
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{
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var ret = new JObject()
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{
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["ModelId"] = DesignData.ModelId,
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["ModelId"] = _designData.ModelId,
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};
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var customize = DesignData.Customize;
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if (DesignData.IsHuman)
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var customize = _designData.Customize;
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if (_designData.IsHuman)
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foreach (var idx in Enum.GetValues<CustomizeIndex>())
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{
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ret[idx.ToString()] = new JObject()
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{
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["Value"] = customize[idx].Value,
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["Apply"] = DoApplyCustomize(idx),
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["Apply"] = ApplyCustomizeRaw.HasFlag(idx.ToFlag()),
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};
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}
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else
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@ -252,7 +289,7 @@ public class DesignBase
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ret["Wetness"] = new JObject()
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{
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["Value"] = DesignData.IsWet(),
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["Value"] = _designData.IsWet(),
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["Apply"] = DoApplyWetness(),
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};
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@ -275,7 +312,7 @@ public class DesignBase
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private static DesignBase LoadDesignV1Base(CustomizationService customizations, ItemManager items, JObject json)
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{
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var ret = new DesignBase(items);
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var ret = new DesignBase(customizations, items);
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LoadCustomize(customizations, json["Customize"], ret, "Temporary Design", false, true);
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LoadEquip(items, json["Equipment"], ret, "Temporary Design", true);
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return ret;
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@ -285,16 +322,16 @@ public class DesignBase
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{
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if (equip == null)
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{
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design.DesignData.SetDefaultEquipment(items);
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design._designData.SetDefaultEquipment(items);
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Glamourer.Messager.NotificationMessage("The loaded design does not contain any equipment data, reset to default.",
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NotificationType.Warning);
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return;
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}
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if (!design.DesignData.IsHuman)
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if (!design._designData.IsHuman)
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{
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var textArray = equip["Array"]?.ToObject<string>() ?? string.Empty;
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design.DesignData.SetEquipmentBytesFromBase64(textArray);
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design._designData.SetEquipmentBytesFromBase64(textArray);
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return;
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}
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@ -319,8 +356,8 @@ public class DesignBase
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PrintWarning(items.ValidateItem(slot, id, out var item, allowUnknown));
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PrintWarning(items.ValidateStain(stain, out stain, allowUnknown));
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design.DesignData.SetItem(slot, item);
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design.DesignData.SetStain(slot, stain);
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design._designData.SetItem(slot, item);
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design._designData.SetStain(slot, stain);
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design.SetApplyEquip(slot, apply);
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design.SetApplyStain(slot, applyStain);
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}
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@ -336,10 +373,10 @@ public class DesignBase
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PrintWarning(items.ValidateWeapons(id, idOff, out var main, out var off, allowUnknown));
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PrintWarning(items.ValidateStain(stain, out stain, allowUnknown));
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PrintWarning(items.ValidateStain(stainOff, out stainOff, allowUnknown));
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design.DesignData.SetItem(EquipSlot.MainHand, main);
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design.DesignData.SetItem(EquipSlot.OffHand, off);
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design.DesignData.SetStain(EquipSlot.MainHand, stain);
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design.DesignData.SetStain(EquipSlot.OffHand, stainOff);
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design._designData.SetItem(EquipSlot.MainHand, main);
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design._designData.SetItem(EquipSlot.OffHand, off);
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design._designData.SetStain(EquipSlot.MainHand, stain);
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design._designData.SetStain(EquipSlot.OffHand, stainOff);
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design.SetApplyEquip(EquipSlot.MainHand, apply);
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design.SetApplyEquip(EquipSlot.OffHand, applyOff);
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design.SetApplyStain(EquipSlot.MainHand, applyStain);
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@ -347,15 +384,15 @@ public class DesignBase
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}
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var metaValue = QuadBool.FromJObject(equip["Hat"], "Show", "Apply", QuadBool.NullFalse);
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design.SetApplyHatVisible(metaValue.Enabled);
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design.DesignData.SetHatVisible(metaValue.ForcedValue);
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design._designData.SetHatVisible(metaValue.ForcedValue);
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metaValue = QuadBool.FromJObject(equip["Weapon"], "Show", "Apply", QuadBool.NullFalse);
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design.SetApplyWeaponVisible(metaValue.Enabled);
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design.DesignData.SetWeaponVisible(metaValue.ForcedValue);
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design._designData.SetWeaponVisible(metaValue.ForcedValue);
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metaValue = QuadBool.FromJObject(equip["Visor"], "IsToggled", "Apply", QuadBool.NullFalse);
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design.SetApplyVisorToggle(metaValue.Enabled);
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design.DesignData.SetVisor(metaValue.ForcedValue);
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design._designData.SetVisor(metaValue.ForcedValue);
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}
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protected static void LoadCustomize(CustomizationService customizations, JToken? json, DesignBase design, string name, bool forbidNonHuman,
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@ -363,9 +400,9 @@ public class DesignBase
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{
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if (json == null)
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{
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design.DesignData.ModelId = 0;
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design.DesignData.IsHuman = true;
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design.DesignData.Customize = Customize.Default;
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design._designData.ModelId = 0;
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design._designData.IsHuman = true;
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design.SetCustomize(customizations, Customize.Default);
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Glamourer.Messager.NotificationMessage("The loaded design does not contain any customization data, reset to default.",
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NotificationType.Warning);
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return;
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@ -380,21 +417,22 @@ public class DesignBase
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}
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var wetness = QuadBool.FromJObject(json["Wetness"], "Value", "Apply", QuadBool.NullFalse);
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design.DesignData.SetIsWet(wetness.ForcedValue);
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design._designData.SetIsWet(wetness.ForcedValue);
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design.SetApplyWetness(wetness.Enabled);
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design.DesignData.ModelId = json["ModelId"]?.ToObject<uint>() ?? 0;
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PrintWarning(customizations.ValidateModelId(design.DesignData.ModelId, out design.DesignData.ModelId, out design.DesignData.IsHuman));
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if (design.DesignData.ModelId != 0 && forbidNonHuman)
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design._designData.ModelId = json["ModelId"]?.ToObject<uint>() ?? 0;
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PrintWarning(customizations.ValidateModelId(design._designData.ModelId, out design._designData.ModelId, out design._designData.IsHuman));
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if (design._designData.ModelId != 0 && forbidNonHuman)
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{
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PrintWarning("Model IDs different from 0 are not currently allowed, reset model id to 0.");
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design.DesignData.ModelId = 0;
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design.DesignData.IsHuman = true;
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design._designData.ModelId = 0;
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design._designData.IsHuman = true;
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}
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else if (!design.DesignData.IsHuman)
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else if (!design._designData.IsHuman)
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{
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var arrayText = json["Array"]?.ToObject<string>() ?? string.Empty;
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design.DesignData.Customize.LoadBase64(arrayText);
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design._designData.Customize.LoadBase64(arrayText);
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design.CustomizationSet = design.SetCustomizationSet(customizations);
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return;
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}
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@ -403,42 +441,32 @@ public class DesignBase
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PrintWarning(customizations.ValidateClan(clan, race, out race, out clan));
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var gender = (Gender)((json[CustomizeIndex.Gender.ToString()]?["Value"]?.ToObject<byte>() ?? 0) + 1);
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PrintWarning(customizations.ValidateGender(race, gender, out gender));
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design.DesignData.Customize.Race = race;
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design.DesignData.Customize.Clan = clan;
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design.DesignData.Customize.Gender = gender;
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design._designData.Customize.Race = race;
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design._designData.Customize.Clan = clan;
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design._designData.Customize.Gender = gender;
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design.CustomizationSet = design.SetCustomizationSet(customizations);
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design.SetApplyCustomize(CustomizeIndex.Race, json[CustomizeIndex.Race.ToString()]?["Apply"]?.ToObject<bool>() ?? false);
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design.SetApplyCustomize(CustomizeIndex.Clan, json[CustomizeIndex.Clan.ToString()]?["Apply"]?.ToObject<bool>() ?? false);
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design.SetApplyCustomize(CustomizeIndex.Gender, json[CustomizeIndex.Gender.ToString()]?["Apply"]?.ToObject<bool>() ?? false);
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var set = customizations.AwaitedService.GetList(clan, gender);
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var set = design.CustomizationSet;
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foreach (var idx in CustomizationExtensions.AllBasic)
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{
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if (set.IsAvailable(idx))
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{
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var tok = json[idx.ToString()];
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var data = (CustomizeValue)(tok?["Value"]?.ToObject<byte>() ?? 0);
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PrintWarning(CustomizationService.ValidateCustomizeValue(set, design.DesignData.Customize.Face, idx, data, out data,
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allowUnknown));
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var apply = tok?["Apply"]?.ToObject<bool>() ?? false;
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design.DesignData.Customize[idx] = data;
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design.SetApplyCustomize(idx, apply);
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}
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else
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{
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design.DesignData.Customize[idx] = CustomizeValue.Zero;
|
||||
design.SetApplyCustomize(idx, false);
|
||||
}
|
||||
var tok = json[idx.ToString()];
|
||||
var data = (CustomizeValue)(tok?["Value"]?.ToObject<byte>() ?? 0);
|
||||
PrintWarning(CustomizationService.ValidateCustomizeValue(set, design._designData.Customize.Face, idx, data, out data,
|
||||
allowUnknown));
|
||||
var apply = tok?["Apply"]?.ToObject<bool>() ?? false;
|
||||
design._designData.Customize[idx] = data;
|
||||
design.SetApplyCustomize(idx, apply);
|
||||
}
|
||||
|
||||
design.FixCustomizeApplication(set, design.ApplyCustomize);
|
||||
}
|
||||
|
||||
public void MigrateBase64(ItemManager items, HumanModelList humans, string base64)
|
||||
public void MigrateBase64(CustomizationService customize, ItemManager items, HumanModelList humans, string base64)
|
||||
{
|
||||
try
|
||||
{
|
||||
DesignData = DesignBase64Migration.MigrateBase64(items, humans, base64, out var equipFlags, out var customizeFlags,
|
||||
_designData = DesignBase64Migration.MigrateBase64(items, humans, base64, out var equipFlags, out var customizeFlags,
|
||||
out var writeProtected,
|
||||
out var applyHat, out var applyVisor, out var applyWeapon);
|
||||
ApplyEquip = equipFlags;
|
||||
|
|
@ -448,6 +476,7 @@ public class DesignBase
|
|||
SetApplyVisorToggle(applyVisor);
|
||||
SetApplyWeaponVisible(applyWeapon);
|
||||
SetApplyWetness(true);
|
||||
CustomizationSet = SetCustomizationSet(customize);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
|
|
@ -455,15 +484,5 @@ public class DesignBase
|
|||
}
|
||||
}
|
||||
|
||||
public void RemoveInvalidCustomize(CustomizationService customizations)
|
||||
{
|
||||
var set = customizations.AwaitedService.GetList(DesignData.Customize.Clan, DesignData.Customize.Gender);
|
||||
foreach (var idx in CustomizationExtensions.AllBasic.Where(i => !set.IsAvailable(i)))
|
||||
{
|
||||
DesignData.Customize[idx] = CustomizeValue.Zero;
|
||||
SetApplyCustomize(idx, false);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
|
|
|||
|
|
@ -60,13 +60,13 @@ public class DesignConverter
|
|||
public DesignBase Convert(ActorState state, EquipFlag equipFlags, CustomizeFlag customizeFlags)
|
||||
{
|
||||
var design = _designs.CreateTemporary();
|
||||
design.ApplyEquip = equipFlags & EquipFlagExtensions.All;
|
||||
design.ApplyEquip = equipFlags & EquipFlagExtensions.All;
|
||||
design.ApplyCustomize = customizeFlags;
|
||||
design.SetApplyHatVisible(design.DoApplyEquip(EquipSlot.Head));
|
||||
design.SetApplyVisorToggle(design.DoApplyEquip(EquipSlot.Head));
|
||||
design.SetApplyWeaponVisible(design.DoApplyEquip(EquipSlot.MainHand) || design.DoApplyEquip(EquipSlot.OffHand));
|
||||
design.SetApplyWetness(true);
|
||||
design.DesignData = state.ModelData;
|
||||
design.FixCustomizeApplication(_customize, customizeFlags);
|
||||
design.SetDesignData(_customize, state.ModelData);
|
||||
return design;
|
||||
}
|
||||
|
||||
|
|
@ -90,7 +90,7 @@ public class DesignConverter
|
|||
case 2:
|
||||
case 4:
|
||||
ret = _designs.CreateTemporary();
|
||||
ret.MigrateBase64(_items, _humans, base64);
|
||||
ret.MigrateBase64(_customize, _items, _humans, base64);
|
||||
break;
|
||||
case 3:
|
||||
{
|
||||
|
|
@ -122,15 +122,8 @@ public class DesignConverter
|
|||
return null;
|
||||
}
|
||||
|
||||
if (!customize)
|
||||
{
|
||||
ret.ApplyCustomize = 0;
|
||||
ret.SetApplyWetness(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
ret.FixCustomizeApplication(_customize, ret.ApplyCustomize);
|
||||
}
|
||||
ret.SetApplyWetness(customize);
|
||||
ret.ApplyCustomize = customize ? CustomizeFlagExtensions.AllRelevant : 0;
|
||||
|
||||
if (!equip)
|
||||
{
|
||||
|
|
@ -152,7 +145,7 @@ public class DesignConverter
|
|||
|
||||
private static string ShareBackwardCompatible(JObject jObject, DesignBase design)
|
||||
{
|
||||
var oldBase64 = DesignBase64Migration.CreateOldBase64(design.DesignData, design.ApplyEquip, design.ApplyCustomize,
|
||||
var oldBase64 = DesignBase64Migration.CreateOldBase64(design.DesignData, design.ApplyEquip, design.ApplyCustomizeRaw,
|
||||
design.DoApplyHatVisible(), design.DoApplyVisorToggle(), design.DoApplyWeaponVisible(), design.WriteProtected(), 1f);
|
||||
var oldBytes = System.Convert.FromBase64String(oldBase64);
|
||||
var json = jObject.ToString(Formatting.None);
|
||||
|
|
|
|||
|
|
@ -90,7 +90,7 @@ public class DesignManager
|
|||
|
||||
/// <summary> Create a new temporary design without adding it to the manager. </summary>
|
||||
public DesignBase CreateTemporary()
|
||||
=> new(_items);
|
||||
=> new(_customizations, _items);
|
||||
|
||||
/// <summary> Create a new design of a given name. </summary>
|
||||
public Design CreateEmpty(string name, bool handlePath)
|
||||
|
|
@ -275,6 +275,7 @@ public class DesignManager
|
|||
public void ChangeCustomize(Design design, CustomizeIndex idx, CustomizeValue value)
|
||||
{
|
||||
var oldValue = design.DesignData.Customize[idx];
|
||||
|
||||
switch (idx)
|
||||
{
|
||||
case CustomizeIndex.Race:
|
||||
|
|
@ -282,21 +283,29 @@ public class DesignManager
|
|||
Glamourer.Log.Error("Somehow race or body type was changed in a design. This should not happen.");
|
||||
return;
|
||||
case CustomizeIndex.Clan:
|
||||
if (_customizations.ChangeClan(ref design.DesignData.Customize, (SubRace)value.Value) == 0)
|
||||
{
|
||||
var customize = new Customize(design.DesignData.Customize.Data.Clone());
|
||||
if (_customizations.ChangeClan(ref customize, (SubRace)value.Value) == 0)
|
||||
return;
|
||||
if (!design.SetCustomize(_customizations, customize))
|
||||
return;
|
||||
|
||||
design.RemoveInvalidCustomize(_customizations);
|
||||
break;
|
||||
}
|
||||
case CustomizeIndex.Gender:
|
||||
if (_customizations.ChangeGender(ref design.DesignData.Customize, (Gender)(value.Value + 1)) == 0)
|
||||
{
|
||||
var customize = new Customize(design.DesignData.Customize.Data.Clone());
|
||||
if (_customizations.ChangeGender(ref customize, (Gender)(value.Value + 1)) == 0)
|
||||
return;
|
||||
if (!design.SetCustomize(_customizations, customize))
|
||||
return;
|
||||
|
||||
design.RemoveInvalidCustomize(_customizations);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
if (!_customizations.IsCustomizationValid(design.DesignData.Customize.Clan, design.DesignData.Customize.Gender,
|
||||
design.DesignData.Customize.Face, idx, value)
|
||||
|| !design.DesignData.Customize.Set(idx, value))
|
||||
|| !design.GetDesignDataRef().Customize.Set(idx, value))
|
||||
return;
|
||||
|
||||
break;
|
||||
|
|
@ -311,8 +320,6 @@ public class DesignManager
|
|||
/// <summary> Change whether to apply a specific customize value. </summary>
|
||||
public void ChangeApplyCustomize(Design design, CustomizeIndex idx, bool value)
|
||||
{
|
||||
var set = _customizations.AwaitedService.GetList(design.DesignData.Customize.Clan, design.DesignData.Customize.Gender);
|
||||
value &= set.IsAvailable(idx) || idx is CustomizeIndex.Clan or CustomizeIndex.Gender;
|
||||
if (!design.SetApplyCustomize(idx, value))
|
||||
return;
|
||||
|
||||
|
|
@ -329,7 +336,7 @@ public class DesignManager
|
|||
return;
|
||||
|
||||
var old = design.DesignData.Item(slot);
|
||||
if (!design.DesignData.SetItem(slot, item))
|
||||
if (!design.GetDesignDataRef().SetItem(slot, item))
|
||||
return;
|
||||
|
||||
design.LastEdit = DateTimeOffset.UtcNow;
|
||||
|
|
@ -358,7 +365,8 @@ public class DesignManager
|
|||
return;
|
||||
}
|
||||
|
||||
if (!(design.DesignData.SetItem(EquipSlot.MainHand, item) | design.DesignData.SetItem(EquipSlot.OffHand, newOff)))
|
||||
if (!(design.GetDesignDataRef().SetItem(EquipSlot.MainHand, item)
|
||||
| design.GetDesignDataRef().SetItem(EquipSlot.OffHand, newOff)))
|
||||
return;
|
||||
|
||||
design.LastEdit = DateTimeOffset.UtcNow;
|
||||
|
|
@ -372,7 +380,7 @@ public class DesignManager
|
|||
if (!_items.IsOffhandValid(currentOff.Type, item.ItemId, out item))
|
||||
return;
|
||||
|
||||
if (!design.DesignData.SetItem(EquipSlot.OffHand, item))
|
||||
if (!design.GetDesignDataRef().SetItem(EquipSlot.OffHand, item))
|
||||
return;
|
||||
|
||||
design.LastEdit = DateTimeOffset.UtcNow;
|
||||
|
|
@ -404,7 +412,7 @@ public class DesignManager
|
|||
return;
|
||||
|
||||
var oldStain = design.DesignData.Stain(slot);
|
||||
if (!design.DesignData.SetStain(slot, stain))
|
||||
if (!design.GetDesignDataRef().SetStain(slot, stain))
|
||||
return;
|
||||
|
||||
design.LastEdit = DateTimeOffset.UtcNow;
|
||||
|
|
@ -430,10 +438,10 @@ public class DesignManager
|
|||
{
|
||||
var change = metaIndex switch
|
||||
{
|
||||
ActorState.MetaIndex.Wetness => design.DesignData.SetIsWet(value),
|
||||
ActorState.MetaIndex.HatState => design.DesignData.SetHatVisible(value),
|
||||
ActorState.MetaIndex.VisorState => design.DesignData.SetVisor(value),
|
||||
ActorState.MetaIndex.WeaponState => design.DesignData.SetWeaponVisible(value),
|
||||
ActorState.MetaIndex.Wetness => design.GetDesignDataRef().SetIsWet(value),
|
||||
ActorState.MetaIndex.HatState => design.GetDesignDataRef().SetHatVisible(value),
|
||||
ActorState.MetaIndex.VisorState => design.GetDesignDataRef().SetVisor(value),
|
||||
ActorState.MetaIndex.WeaponState => design.GetDesignDataRef().SetWeaponVisible(value),
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(metaIndex), metaIndex, null),
|
||||
};
|
||||
if (!change)
|
||||
|
|
@ -470,13 +478,13 @@ public class DesignManager
|
|||
{
|
||||
_undoStore[design.Identifier] = design.DesignData;
|
||||
if (other.DoApplyWetness())
|
||||
design.DesignData.SetIsWet(other.DesignData.IsWet());
|
||||
design.GetDesignDataRef().SetIsWet(other.DesignData.IsWet());
|
||||
if (other.DoApplyHatVisible())
|
||||
design.DesignData.SetHatVisible(other.DesignData.IsHatVisible());
|
||||
design.GetDesignDataRef().SetHatVisible(other.DesignData.IsHatVisible());
|
||||
if (other.DoApplyVisorToggle())
|
||||
design.DesignData.SetVisor(other.DesignData.IsVisorToggled());
|
||||
design.GetDesignDataRef().SetVisor(other.DesignData.IsVisorToggled());
|
||||
if (other.DoApplyWeaponVisible())
|
||||
design.DesignData.SetWeaponVisible(other.DesignData.IsWeaponVisible());
|
||||
design.GetDesignDataRef().SetWeaponVisible(other.DesignData.IsWeaponVisible());
|
||||
|
||||
if (design.DesignData.IsHuman)
|
||||
{
|
||||
|
|
@ -515,7 +523,7 @@ public class DesignManager
|
|||
return;
|
||||
|
||||
var other = CreateTemporary();
|
||||
other.DesignData = otherData;
|
||||
other.SetDesignData(_customizations, otherData);
|
||||
ApplyDesign(design, other);
|
||||
}
|
||||
|
||||
|
|
@ -545,7 +553,7 @@ public class DesignManager
|
|||
Identifier = CreateNewGuid(),
|
||||
Name = actualName,
|
||||
};
|
||||
design.MigrateBase64(_items, _humans, base64);
|
||||
design.MigrateBase64(_customizations, _items, _humans, base64);
|
||||
if (!oldDesigns.Any(d => d.Name == design.Name && d.CreationDate == design.CreationDate))
|
||||
{
|
||||
Add(design, $"Migrated old design to {design.Identifier}.");
|
||||
|
|
|
|||
|
|
@ -1,5 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Specialized;
|
||||
using System.Linq;
|
||||
using Dalamud.Interface;
|
||||
using Glamourer.Customization;
|
||||
|
|
|
|||
|
|
@ -962,7 +962,7 @@ public unsafe class DebugTab : ITab
|
|||
continue;
|
||||
|
||||
DrawDesign(design);
|
||||
var base64 = DesignBase64Migration.CreateOldBase64(design.DesignData, design.ApplyEquip, design.ApplyCustomize,
|
||||
var base64 = DesignBase64Migration.CreateOldBase64(design.DesignData, design.ApplyEquip, design.ApplyCustomizeRaw,
|
||||
design.DoApplyHatVisible(),
|
||||
design.DoApplyVisorToggle(), design.DoApplyWeaponVisible(), design.WriteProtected());
|
||||
using var font = ImRaii.PushFont(UiBuilder.MonoFont);
|
||||
|
|
|
|||
|
|
@ -4,7 +4,6 @@ using System.Numerics;
|
|||
using Dalamud.Interface;
|
||||
using Dalamud.Interface.Internal.Notifications;
|
||||
using Dalamud.Plugin.Services;
|
||||
using Glamourer.Customization;
|
||||
using Glamourer.Designs;
|
||||
using Glamourer.Events;
|
||||
using Glamourer.Services;
|
||||
|
|
@ -119,6 +118,9 @@ public sealed class DesignFileSystemSelector : FileSystemSelector<Design, Design
|
|||
case DesignChanged.Type.Deleted:
|
||||
case DesignChanged.Type.ApplyCustomize:
|
||||
case DesignChanged.Type.ApplyEquip:
|
||||
case DesignChanged.Type.Customize:
|
||||
case DesignChanged.Type.Equip:
|
||||
case DesignChanged.Type.Weapon:
|
||||
SetFilterDirty();
|
||||
break;
|
||||
}
|
||||
|
|
@ -274,9 +276,8 @@ public sealed class DesignFileSystemSelector : FileSystemSelector<Design, Design
|
|||
/// <summary> Combined wrapper for handling all filters and setting state. </summary>
|
||||
private bool ApplyFiltersAndState(DesignFileSystem.Leaf leaf, out DesignState state)
|
||||
{
|
||||
var applyEquip = leaf.Value.ApplyEquip != 0;
|
||||
var list = _customizationService.AwaitedService.GetList(leaf.Value.DesignData.Customize.Clan, leaf.Value.DesignData.Customize.Gender);
|
||||
var applyCustomize = leaf.Value.ApplyCustomize.FixApplication(list) != 0;
|
||||
var applyEquip = leaf.Value.ApplyEquip != 0;
|
||||
var applyCustomize = leaf.Value.ApplyCustomize != 0;
|
||||
|
||||
state.Color = (applyEquip, applyCustomize) switch
|
||||
{
|
||||
|
|
|
|||
|
|
@ -193,7 +193,7 @@ public class DesignPanel
|
|||
if (!ImGui.CollapsingHeader(header))
|
||||
return;
|
||||
|
||||
if (_customizationDrawer.Draw(_selector.Selected!.DesignData.Customize, _selector.Selected.ApplyCustomize,
|
||||
if (_customizationDrawer.Draw(_selector.Selected!.DesignData.Customize, _selector.Selected.ApplyCustomizeRaw,
|
||||
_selector.Selected!.WriteProtected(), false))
|
||||
foreach (var idx in Enum.GetValues<CustomizeIndex>())
|
||||
{
|
||||
|
|
@ -217,18 +217,15 @@ public class DesignPanel
|
|||
|
||||
using (var group1 = ImRaii.Group())
|
||||
{
|
||||
var set = _customizationService.AwaitedService.GetList(_selector.Selected!.DesignData.Customize.Clan,
|
||||
_selector.Selected!.DesignData.Customize.Gender);
|
||||
var all = CustomizationExtensions.All.Where(set.IsAvailable).Select(c => c.ToFlag()).Aggregate((a, b) => a | b)
|
||||
| CustomizeFlag.Clan
|
||||
| CustomizeFlag.Gender;
|
||||
var flags = (_selector.Selected!.ApplyCustomize & all) == 0 ? 0 : (_selector.Selected!.ApplyCustomize & all) == all ? 3 : 1;
|
||||
var set = _selector.Selected!.CustomizationSet;
|
||||
var available = set.SettingAvailable | CustomizeFlag.Clan | CustomizeFlag.Gender;
|
||||
var flags = _selector.Selected!.ApplyCustomize == 0 ? 0 : (_selector.Selected!.ApplyCustomize & available) == available ? 3 : 1;
|
||||
if (ImGui.CheckboxFlags("Apply All Customizations", ref flags, 3))
|
||||
{
|
||||
var newFlags = flags == 3;
|
||||
_manager.ChangeApplyCustomize(_selector.Selected!, CustomizeIndex.Clan, newFlags);
|
||||
_manager.ChangeApplyCustomize(_selector.Selected!, CustomizeIndex.Gender, newFlags);
|
||||
foreach (var index in CustomizationExtensions.AllBasic.Where(set.IsAvailable))
|
||||
foreach (var index in CustomizationExtensions.AllBasic)
|
||||
_manager.ChangeApplyCustomize(_selector.Selected!, index, newFlags);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -249,8 +249,7 @@ public unsafe class FunModule : IDisposable
|
|||
try
|
||||
{
|
||||
var tmp = _designManager.CreateTemporary();
|
||||
tmp.DesignData = _stateManager.FromActor(actor, true, true);
|
||||
tmp.FixCustomizeApplication(_customizations, CustomizeFlagExtensions.AllRelevant);
|
||||
tmp.SetDesignData(_customizations, _stateManager.FromActor(actor, true, true));
|
||||
var data = _designConverter.ShareBase64(tmp);
|
||||
ImGui.SetClipboardText(data);
|
||||
Glamourer.Messager.NotificationMessage($"Copied current actual design of {actor.Utf8Name} to clipboard.", NotificationType.Info,
|
||||
|
|
|
|||
|
|
@ -368,7 +368,7 @@ public class StateManager : IReadOnlyDictionary<ActorIdentifier, ActorState>
|
|||
};
|
||||
}
|
||||
|
||||
if (!_editor.ChangeModelId(state, design.DesignData.ModelId, design.DesignData.Customize, design.DesignData.GetEquipmentPtr(), source,
|
||||
if (!_editor.ChangeModelId(state, design.DesignData.ModelId, design.DesignData.Customize, design.GetDesignDataRef().GetEquipmentPtr(), source,
|
||||
out var oldModelId, key))
|
||||
return;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue