Do a bunch of refactoring regarding available application options.

This commit is contained in:
Ottermandias 2023-11-16 17:32:55 +01:00
parent f55d25b088
commit 68327d3563
12 changed files with 168 additions and 150 deletions

View file

@ -16,20 +16,37 @@ public class DesignBase
{
public const int FileVersion = 1;
internal DesignBase(ItemManager items)
private DesignData _designData = new();
/// <summary> For read-only information about the actual design. </summary>
public ref readonly DesignData DesignData
=> ref _designData;
/// <summary> To make it clear that something is edited here. </summary>
public ref DesignData GetDesignDataRef()
=> ref _designData;
internal DesignBase(CustomizationService customize, ItemManager items)
{
DesignData.SetDefaultEquipment(items);
_designData.SetDefaultEquipment(items);
CustomizationSet = SetCustomizationSet(customize);
}
internal DesignBase(DesignBase clone)
{
DesignData = clone.DesignData;
ApplyCustomize = clone.ApplyCustomize & CustomizeFlagExtensions.AllRelevant;
ApplyEquip = clone.ApplyEquip & EquipFlagExtensions.All;
_designFlags = clone._designFlags & (DesignFlags)0x0F;
_designData = clone._designData;
CustomizationSet = clone.CustomizationSet;
ApplyCustomize = clone.ApplyCustomizeRaw;
ApplyEquip = clone.ApplyEquip & EquipFlagExtensions.All;
_designFlags = clone._designFlags & (DesignFlags)0x0F;
}
internal DesignData DesignData = new();
/// <summary> Ensure that the customization set is updated when the design data changes. </summary>
internal void SetDesignData(CustomizationService customize, in DesignData other)
{
_designData = other;
CustomizationSet = SetCustomizationSet(customize);
}
#region Application Data
@ -43,9 +60,30 @@ public class DesignBase
WriteProtected = 0x10,
}
internal CustomizeFlag ApplyCustomize = CustomizeFlagExtensions.AllRelevant;
internal EquipFlag ApplyEquip = EquipFlagExtensions.All;
private DesignFlags _designFlags = DesignFlags.ApplyHatVisible | DesignFlags.ApplyVisorState | DesignFlags.ApplyWeaponVisible;
private CustomizeFlag _applyCustomize = CustomizeFlagExtensions.AllRelevant;
public CustomizationSet CustomizationSet { get; private set; }
internal CustomizeFlag ApplyCustomize
{
get => _applyCustomize.FixApplication(CustomizationSet);
set => _applyCustomize = value & CustomizeFlagExtensions.AllRelevant;
}
internal CustomizeFlag ApplyCustomizeRaw
=> _applyCustomize;
internal EquipFlag ApplyEquip = EquipFlagExtensions.All;
private DesignFlags _designFlags = DesignFlags.ApplyHatVisible | DesignFlags.ApplyVisorState | DesignFlags.ApplyWeaponVisible;
public bool SetCustomize(CustomizationService customizationService, Customize customize)
{
if (customize.Equals(_designData.Customize))
return false;
_designData.Customize.Load(customize);
CustomizationSet = customizationService.AwaitedService.GetList(customize.Clan, customize.Gender);
return true;
}
public bool DoApplyHatVisible()
=> _designFlags.HasFlag(DesignFlags.ApplyHatVisible);
@ -119,7 +157,7 @@ public class DesignBase
=> ApplyEquip.HasFlag(slot.ToStainFlag());
public bool DoApplyCustomize(CustomizeIndex idx)
=> idx is not CustomizeIndex.Race and not CustomizeIndex.BodyType && ApplyCustomize.HasFlag(idx.ToFlag());
=> ApplyCustomize.HasFlag(idx.ToFlag());
internal bool SetApplyEquip(EquipSlot slot, bool value)
{
@ -143,20 +181,14 @@ public class DesignBase
internal bool SetApplyCustomize(CustomizeIndex idx, bool value)
{
var newValue = value ? ApplyCustomize | idx.ToFlag() : ApplyCustomize & ~idx.ToFlag();
if (newValue == ApplyCustomize)
var newValue = value ? _applyCustomize | idx.ToFlag() : _applyCustomize & ~idx.ToFlag();
if (newValue == _applyCustomize)
return false;
ApplyCustomize = newValue;
_applyCustomize = newValue;
return true;
}
public void FixCustomizeApplication(CustomizationService service, CustomizeFlag flags)
=> FixCustomizeApplication(service.AwaitedService.GetList(DesignData.Customize.Clan, DesignData.Customize.Gender), flags);
public void FixCustomizeApplication(CustomizationSet set, CustomizeFlag flags)
=> ApplyCustomize = flags.FixApplication(set);
internal FlagRestrictionResetter TemporarilyRestrictApplication(EquipFlag equipFlags, CustomizeFlag customizeFlags)
=> new(this, equipFlags, customizeFlags);
@ -170,7 +202,7 @@ public class DesignBase
{
_design = d;
_oldEquipFlags = d.ApplyEquip;
_oldCustomizeFlags = d.ApplyCustomize;
_oldCustomizeFlags = d.ApplyCustomizeRaw;
d.ApplyEquip &= equipFlags;
d.ApplyCustomize &= customizeFlags;
}
@ -182,6 +214,11 @@ public class DesignBase
}
}
private CustomizationSet SetCustomizationSet(CustomizationService customize)
=> !_designData.IsHuman
? customize.AwaitedService.GetList(SubRace.Midlander, Gender.Male)
: customize.AwaitedService.GetList(_designData.Customize.Clan, _designData.Customize.Gender);
#endregion
#region Serialization
@ -209,22 +246,22 @@ public class DesignBase
};
var ret = new JObject();
if (DesignData.IsHuman)
if (_designData.IsHuman)
{
foreach (var slot in EquipSlotExtensions.EqdpSlots.Prepend(EquipSlot.OffHand).Prepend(EquipSlot.MainHand))
{
var item = DesignData.Item(slot);
var stain = DesignData.Stain(slot);
var item = _designData.Item(slot);
var stain = _designData.Stain(slot);
ret[slot.ToString()] = Serialize(item.Id, stain, DoApplyEquip(slot), DoApplyStain(slot));
}
ret["Hat"] = new QuadBool(DesignData.IsHatVisible(), DoApplyHatVisible()).ToJObject("Show", "Apply");
ret["Visor"] = new QuadBool(DesignData.IsVisorToggled(), DoApplyVisorToggle()).ToJObject("IsToggled", "Apply");
ret["Weapon"] = new QuadBool(DesignData.IsWeaponVisible(), DoApplyWeaponVisible()).ToJObject("Show", "Apply");
ret["Hat"] = new QuadBool(_designData.IsHatVisible(), DoApplyHatVisible()).ToJObject("Show", "Apply");
ret["Visor"] = new QuadBool(_designData.IsVisorToggled(), DoApplyVisorToggle()).ToJObject("IsToggled", "Apply");
ret["Weapon"] = new QuadBool(_designData.IsWeaponVisible(), DoApplyWeaponVisible()).ToJObject("Show", "Apply");
}
else
{
ret["Array"] = DesignData.WriteEquipmentBytesBase64();
ret["Array"] = _designData.WriteEquipmentBytesBase64();
}
return ret;
@ -234,17 +271,17 @@ public class DesignBase
{
var ret = new JObject()
{
["ModelId"] = DesignData.ModelId,
["ModelId"] = _designData.ModelId,
};
var customize = DesignData.Customize;
if (DesignData.IsHuman)
var customize = _designData.Customize;
if (_designData.IsHuman)
foreach (var idx in Enum.GetValues<CustomizeIndex>())
{
ret[idx.ToString()] = new JObject()
{
["Value"] = customize[idx].Value,
["Apply"] = DoApplyCustomize(idx),
["Apply"] = ApplyCustomizeRaw.HasFlag(idx.ToFlag()),
};
}
else
@ -252,7 +289,7 @@ public class DesignBase
ret["Wetness"] = new JObject()
{
["Value"] = DesignData.IsWet(),
["Value"] = _designData.IsWet(),
["Apply"] = DoApplyWetness(),
};
@ -275,7 +312,7 @@ public class DesignBase
private static DesignBase LoadDesignV1Base(CustomizationService customizations, ItemManager items, JObject json)
{
var ret = new DesignBase(items);
var ret = new DesignBase(customizations, items);
LoadCustomize(customizations, json["Customize"], ret, "Temporary Design", false, true);
LoadEquip(items, json["Equipment"], ret, "Temporary Design", true);
return ret;
@ -285,16 +322,16 @@ public class DesignBase
{
if (equip == null)
{
design.DesignData.SetDefaultEquipment(items);
design._designData.SetDefaultEquipment(items);
Glamourer.Messager.NotificationMessage("The loaded design does not contain any equipment data, reset to default.",
NotificationType.Warning);
return;
}
if (!design.DesignData.IsHuman)
if (!design._designData.IsHuman)
{
var textArray = equip["Array"]?.ToObject<string>() ?? string.Empty;
design.DesignData.SetEquipmentBytesFromBase64(textArray);
design._designData.SetEquipmentBytesFromBase64(textArray);
return;
}
@ -319,8 +356,8 @@ public class DesignBase
PrintWarning(items.ValidateItem(slot, id, out var item, allowUnknown));
PrintWarning(items.ValidateStain(stain, out stain, allowUnknown));
design.DesignData.SetItem(slot, item);
design.DesignData.SetStain(slot, stain);
design._designData.SetItem(slot, item);
design._designData.SetStain(slot, stain);
design.SetApplyEquip(slot, apply);
design.SetApplyStain(slot, applyStain);
}
@ -336,10 +373,10 @@ public class DesignBase
PrintWarning(items.ValidateWeapons(id, idOff, out var main, out var off, allowUnknown));
PrintWarning(items.ValidateStain(stain, out stain, allowUnknown));
PrintWarning(items.ValidateStain(stainOff, out stainOff, allowUnknown));
design.DesignData.SetItem(EquipSlot.MainHand, main);
design.DesignData.SetItem(EquipSlot.OffHand, off);
design.DesignData.SetStain(EquipSlot.MainHand, stain);
design.DesignData.SetStain(EquipSlot.OffHand, stainOff);
design._designData.SetItem(EquipSlot.MainHand, main);
design._designData.SetItem(EquipSlot.OffHand, off);
design._designData.SetStain(EquipSlot.MainHand, stain);
design._designData.SetStain(EquipSlot.OffHand, stainOff);
design.SetApplyEquip(EquipSlot.MainHand, apply);
design.SetApplyEquip(EquipSlot.OffHand, applyOff);
design.SetApplyStain(EquipSlot.MainHand, applyStain);
@ -347,15 +384,15 @@ public class DesignBase
}
var metaValue = QuadBool.FromJObject(equip["Hat"], "Show", "Apply", QuadBool.NullFalse);
design.SetApplyHatVisible(metaValue.Enabled);
design.DesignData.SetHatVisible(metaValue.ForcedValue);
design._designData.SetHatVisible(metaValue.ForcedValue);
metaValue = QuadBool.FromJObject(equip["Weapon"], "Show", "Apply", QuadBool.NullFalse);
design.SetApplyWeaponVisible(metaValue.Enabled);
design.DesignData.SetWeaponVisible(metaValue.ForcedValue);
design._designData.SetWeaponVisible(metaValue.ForcedValue);
metaValue = QuadBool.FromJObject(equip["Visor"], "IsToggled", "Apply", QuadBool.NullFalse);
design.SetApplyVisorToggle(metaValue.Enabled);
design.DesignData.SetVisor(metaValue.ForcedValue);
design._designData.SetVisor(metaValue.ForcedValue);
}
protected static void LoadCustomize(CustomizationService customizations, JToken? json, DesignBase design, string name, bool forbidNonHuman,
@ -363,9 +400,9 @@ public class DesignBase
{
if (json == null)
{
design.DesignData.ModelId = 0;
design.DesignData.IsHuman = true;
design.DesignData.Customize = Customize.Default;
design._designData.ModelId = 0;
design._designData.IsHuman = true;
design.SetCustomize(customizations, Customize.Default);
Glamourer.Messager.NotificationMessage("The loaded design does not contain any customization data, reset to default.",
NotificationType.Warning);
return;
@ -380,21 +417,22 @@ public class DesignBase
}
var wetness = QuadBool.FromJObject(json["Wetness"], "Value", "Apply", QuadBool.NullFalse);
design.DesignData.SetIsWet(wetness.ForcedValue);
design._designData.SetIsWet(wetness.ForcedValue);
design.SetApplyWetness(wetness.Enabled);
design.DesignData.ModelId = json["ModelId"]?.ToObject<uint>() ?? 0;
PrintWarning(customizations.ValidateModelId(design.DesignData.ModelId, out design.DesignData.ModelId, out design.DesignData.IsHuman));
if (design.DesignData.ModelId != 0 && forbidNonHuman)
design._designData.ModelId = json["ModelId"]?.ToObject<uint>() ?? 0;
PrintWarning(customizations.ValidateModelId(design._designData.ModelId, out design._designData.ModelId, out design._designData.IsHuman));
if (design._designData.ModelId != 0 && forbidNonHuman)
{
PrintWarning("Model IDs different from 0 are not currently allowed, reset model id to 0.");
design.DesignData.ModelId = 0;
design.DesignData.IsHuman = true;
design._designData.ModelId = 0;
design._designData.IsHuman = true;
}
else if (!design.DesignData.IsHuman)
else if (!design._designData.IsHuman)
{
var arrayText = json["Array"]?.ToObject<string>() ?? string.Empty;
design.DesignData.Customize.LoadBase64(arrayText);
design._designData.Customize.LoadBase64(arrayText);
design.CustomizationSet = design.SetCustomizationSet(customizations);
return;
}
@ -403,42 +441,32 @@ public class DesignBase
PrintWarning(customizations.ValidateClan(clan, race, out race, out clan));
var gender = (Gender)((json[CustomizeIndex.Gender.ToString()]?["Value"]?.ToObject<byte>() ?? 0) + 1);
PrintWarning(customizations.ValidateGender(race, gender, out gender));
design.DesignData.Customize.Race = race;
design.DesignData.Customize.Clan = clan;
design.DesignData.Customize.Gender = gender;
design._designData.Customize.Race = race;
design._designData.Customize.Clan = clan;
design._designData.Customize.Gender = gender;
design.CustomizationSet = design.SetCustomizationSet(customizations);
design.SetApplyCustomize(CustomizeIndex.Race, json[CustomizeIndex.Race.ToString()]?["Apply"]?.ToObject<bool>() ?? false);
design.SetApplyCustomize(CustomizeIndex.Clan, json[CustomizeIndex.Clan.ToString()]?["Apply"]?.ToObject<bool>() ?? false);
design.SetApplyCustomize(CustomizeIndex.Gender, json[CustomizeIndex.Gender.ToString()]?["Apply"]?.ToObject<bool>() ?? false);
var set = customizations.AwaitedService.GetList(clan, gender);
var set = design.CustomizationSet;
foreach (var idx in CustomizationExtensions.AllBasic)
{
if (set.IsAvailable(idx))
{
var tok = json[idx.ToString()];
var data = (CustomizeValue)(tok?["Value"]?.ToObject<byte>() ?? 0);
PrintWarning(CustomizationService.ValidateCustomizeValue(set, design.DesignData.Customize.Face, idx, data, out data,
allowUnknown));
var apply = tok?["Apply"]?.ToObject<bool>() ?? false;
design.DesignData.Customize[idx] = data;
design.SetApplyCustomize(idx, apply);
}
else
{
design.DesignData.Customize[idx] = CustomizeValue.Zero;
design.SetApplyCustomize(idx, false);
}
var tok = json[idx.ToString()];
var data = (CustomizeValue)(tok?["Value"]?.ToObject<byte>() ?? 0);
PrintWarning(CustomizationService.ValidateCustomizeValue(set, design._designData.Customize.Face, idx, data, out data,
allowUnknown));
var apply = tok?["Apply"]?.ToObject<bool>() ?? false;
design._designData.Customize[idx] = data;
design.SetApplyCustomize(idx, apply);
}
design.FixCustomizeApplication(set, design.ApplyCustomize);
}
public void MigrateBase64(ItemManager items, HumanModelList humans, string base64)
public void MigrateBase64(CustomizationService customize, ItemManager items, HumanModelList humans, string base64)
{
try
{
DesignData = DesignBase64Migration.MigrateBase64(items, humans, base64, out var equipFlags, out var customizeFlags,
_designData = DesignBase64Migration.MigrateBase64(items, humans, base64, out var equipFlags, out var customizeFlags,
out var writeProtected,
out var applyHat, out var applyVisor, out var applyWeapon);
ApplyEquip = equipFlags;
@ -448,6 +476,7 @@ public class DesignBase
SetApplyVisorToggle(applyVisor);
SetApplyWeaponVisible(applyWeapon);
SetApplyWetness(true);
CustomizationSet = SetCustomizationSet(customize);
}
catch (Exception ex)
{
@ -455,15 +484,5 @@ public class DesignBase
}
}
public void RemoveInvalidCustomize(CustomizationService customizations)
{
var set = customizations.AwaitedService.GetList(DesignData.Customize.Clan, DesignData.Customize.Gender);
foreach (var idx in CustomizationExtensions.AllBasic.Where(i => !set.IsAvailable(i)))
{
DesignData.Customize[idx] = CustomizeValue.Zero;
SetApplyCustomize(idx, false);
}
}
#endregion
}