This commit is contained in:
Ottermandias 2023-07-08 22:15:52 +02:00
parent 0b22dd9760
commit 6a5242b8ab
6 changed files with 64 additions and 44 deletions

View file

@ -205,15 +205,14 @@ public unsafe struct DesignData
}
public bool LoadNonHuman(uint modelId, Customize customize, byte* equipData)
public bool LoadNonHuman(uint modelId, Customize customize, nint equipData)
{
ModelId = modelId;
IsHuman = false;
Customize.Load(customize);
fixed (byte* ptr = _equipmentBytes)
{
MemoryUtility.MemCpyUnchecked(ptr, equipData, 40);
MemoryUtility.MemSet(ptr + 40, 0, 8);
MemoryUtility.MemCpyUnchecked(ptr, (byte*) equipData, 40);
}
SetHatVisible(true);
@ -221,19 +220,14 @@ public unsafe struct DesignData
SetVisor(false);
fixed (uint* ptr = _itemIds)
{
MemoryUtility.MemSet(ptr, 0, 12 * 4);
MemoryUtility.MemSet(ptr, 0, 10 * 4);
}
fixed (ushort* ptr = _iconIds)
{
MemoryUtility.MemSet(ptr, 0, 12 * 2);
MemoryUtility.MemSet(ptr, 0, 10 * 2);
}
_secondaryMainhand = 0;
_secondaryOffhand = 0;
_typeMainhand = FullEquipType.Unknown;
_typeOffhand = FullEquipType.Unknown;
_nameHead = string.Empty;
_nameBody = string.Empty;
_nameHands = string.Empty;
@ -244,8 +238,6 @@ public unsafe struct DesignData
_nameWrists = string.Empty;
_nameRFinger = string.Empty;
_nameLFinger = string.Empty;
_nameMainhand = string.Empty;
_nameOffhand = string.Empty;
return true;
}

View file

@ -13,6 +13,7 @@ using Newtonsoft.Json.Linq;
using OtterGui;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
using static OtterGui.Raii.ImRaii;
namespace Glamourer.Designs;
@ -259,6 +260,28 @@ public class DesignManager
_event.Invoke(DesignChanged.Type.WriteProtection, design, value);
}
public void ChangeModelId(Design design, uint modelId, Customize customize, nint equipData, bool isHuman)
{
var oldValue = design.DesignData.ModelId;
if (!isHuman)
{
design.DesignData.LoadNonHuman(modelId, customize, equipData);
}
else if (!design.DesignData.IsHuman)
{
design.DesignData.IsHuman = true;
design.DesignData.ModelId = modelId;
design.DesignData.SetDefaultEquipment(_items);
design.DesignData.Customize = Customize.Default;
}
design.LastEdit = DateTimeOffset.UtcNow;
Glamourer.Log.Debug($"Changed model id in design {design.Identifier} from {oldValue} to {modelId}.");
_saveService.QueueSave(design);
_event.Invoke(DesignChanged.Type.ModelId, design, (oldValue, modelId));
}
/// <summary> Change a customization value. </summary>
public void ChangeCustomize(Design design, CustomizeIndex idx, CustomizeValue value)
{
@ -454,6 +477,36 @@ public class DesignManager
/// <summary> Apply an entire design based on its appliance rules piece by piece. </summary>
public void ApplyDesign(Design design, DesignBase other)
{
ChangeModelId(design, other.DesignData.ModelId, other.DesignData.Customize, other.DesignData.GetEquipmentPtr(),
other.DesignData.IsHuman);
if (other.DoApplyWetness())
design.DesignData.SetIsWet(other.DesignData.IsWet());
if (other.DoApplyHatVisible())
design.DesignData.SetHatVisible(other.DesignData.IsHatVisible());
if (other.DoApplyVisorToggle())
design.DesignData.SetVisor(other.DesignData.IsVisorToggled());
if (other.DoApplyWeaponVisible())
design.DesignData.SetWeaponVisible(other.DesignData.IsWeaponVisible());
if (design.DesignData.IsHuman)
{
foreach (var index in Enum.GetValues<CustomizeIndex>())
{
if (other.DoApplyCustomize(index))
ChangeCustomize(design, index, other.DesignData.Customize[index]);
}
foreach (var slot in EquipSlotExtensions.EqdpSlots)
{
if (other.DoApplyEquip(slot))
ChangeEquip(design, slot, other.DesignData.Item(slot));
if (other.DoApplyStain(slot))
ChangeStain(design, slot, other.DesignData.Stain(slot));
}
}
if (other.DoApplyEquip(EquipSlot.MainHand))
ChangeWeapon(design, EquipSlot.MainHand, other.DesignData.Item(EquipSlot.MainHand));
@ -465,31 +518,6 @@ public class DesignManager
if (other.DoApplyStain(EquipSlot.OffHand))
ChangeStain(design, EquipSlot.OffHand, other.DesignData.Stain(EquipSlot.OffHand));
foreach (var slot in EquipSlotExtensions.EqdpSlots)
{
if (other.DoApplyEquip(slot))
ChangeEquip(design, slot, other.DesignData.Item(slot));
if (other.DoApplyStain(slot))
ChangeStain(design, slot, other.DesignData.Stain(slot));
}
foreach (var index in Enum.GetValues<CustomizeIndex>())
{
if (other.DoApplyCustomize(index))
ChangeCustomize(design, index, other.DesignData.Customize[index]);
}
if (other.DoApplyHatVisible())
design.DesignData.SetHatVisible(other.DesignData.IsHatVisible());
if (other.DoApplyVisorToggle())
design.DesignData.SetVisor(other.DesignData.IsVisorToggled());
if (other.DoApplyWeaponVisible())
design.DesignData.SetWeaponVisible(other.DesignData.IsWeaponVisible());
if (other.DoApplyWetness())
design.DesignData.SetIsWet(other.DesignData.IsWet());
}
private void MigrateOldDesigns()

View file

@ -46,6 +46,9 @@ public sealed class DesignChanged : EventWrapper<Action<DesignChanged.Type, Desi
/// <summary> An existing design had an existing associated mod removed. Data is the Mod and its Settings [(Mod, ModSettings)]. </summary>
RemovedMod,
/// <summary> An existing design had its model id changed. This means everything else might also have changed. Data is the old value and the new value. [(uint, uint)]. </summary>
ModelId,
/// <summary> An existing design had a customization changed. Data is the old value, the new value and the type [(CustomizeValue, CustomizeValue, CustomizeIndex)]. </summary>
Customize,

View file

@ -65,11 +65,8 @@ public class StateEditor
}
else
{
unsafe
{
state.ModelData.LoadNonHuman(modelId, customize, (byte*)equipData);
state[ActorState.MetaIndex.ModelId] = source;
}
state.ModelData.LoadNonHuman(modelId, customize, equipData);
state[ActorState.MetaIndex.ModelId] = source;
}
return true;

View file

@ -327,7 +327,7 @@ public class StateListener : IDisposable
if (isHuman)
state.BaseData = _manager.FromActor(actor, false);
else
state.BaseData.LoadNonHuman(modelId, *(Customize*)customizeData, (byte*)equipData);
state.BaseData.LoadNonHuman(modelId, *(Customize*)customizeData, equipData);
return UpdateState.Change;
}

View file

@ -116,7 +116,7 @@ public class StateManager : IReadOnlyDictionary<ActorIdentifier, ActorState>
if (!_humans.IsHuman((uint)actor.AsCharacter->CharacterData.ModelCharaId))
{
ret.LoadNonHuman((uint)actor.AsCharacter->CharacterData.ModelCharaId, *(Customize*)&actor.AsCharacter->DrawData.CustomizeData,
(byte*)&actor.AsCharacter->DrawData.Head);
(nint) (&actor.AsCharacter->DrawData.Head));
return ret;
}