Starting rework.

This commit is contained in:
Ottermandias 2022-07-15 13:09:38 +02:00
parent 0fc8992271
commit 7af38aa2ce
58 changed files with 8857 additions and 4923 deletions

View file

@ -0,0 +1,286 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using Dalamud.Game.ClientState.Objects.Types;
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using Penumbra.GameData.Enums;
namespace Glamourer.Customization;
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct CustomizationData
{
public const int CustomizationOffset = 0x830;
public const int CustomizationBytes = 26;
public Race Race;
private byte _gender;
public byte BodyType;
public byte Height;
public SubRace Clan;
public byte Face;
public byte Hairstyle;
private byte _highlightsOn;
public byte SkinColor;
public byte EyeColorRight;
public byte HairColor;
public byte HighlightsColor;
public byte FacialFeatures;
public byte TattooColor;
public byte Eyebrow;
public byte EyeColorLeft;
private byte _eyeShape;
public byte Nose;
public byte Jaw;
private byte _mouth;
public byte LipColor;
public byte MuscleMass;
public byte TailShape;
public byte BustSize;
private byte _facePaint;
public byte FacePaintColor;
// Skip Unknown Gender
public Gender Gender
{
get => (Gender)(_gender + 1);
set => _gender = (byte)(value - 1);
}
// Single bit flag.
public bool HighlightsOn
{
get => (_highlightsOn & 128) == 128;
set => _highlightsOn = (byte)(value ? _highlightsOn | 128 : _highlightsOn & 127);
}
// Get status of specific facial feature 0-7.
public bool FacialFeature(int idx)
=> (FacialFeatures & (1 << idx)) != 0;
// Set value of specific facial feature 0-7.
public void FacialFeature(int idx, bool set)
{
if (set)
FacialFeatures |= (byte)(1 << idx);
else
FacialFeatures &= (byte)~(1 << idx);
}
// Lower 7 bits
public byte EyeShape
{
get => (byte)(_eyeShape & 127);
set => _eyeShape = (byte)((value & 127) | (_eyeShape & 128));
}
// Uppermost bit flag.
public bool SmallIris
{
get => (_eyeShape & 128) == 128;
set => _eyeShape = (byte)(value ? _eyeShape | 128 : _eyeShape & 127);
}
// Lower 7 bits.
public byte Mouth
{
get => (byte)(_mouth & 127);
set => _mouth = (byte)((value & 127) | (_mouth & 128));
}
// Uppermost bit flag.
public bool Lipstick
{
get => (_mouth & 128) == 128;
set => _mouth = (byte)(value ? _mouth | 128 : _mouth & 127);
}
// Lower 7 bits.
public byte FacePaint
{
get => (byte)(_facePaint & 127);
set => _facePaint = (byte)((value & 127) | (_facePaint & 128));
}
// Uppermost bit flag.
public bool FacePaintReversed
{
get => (_facePaint & 128) == 128;
set => _facePaint = (byte)(value ? _facePaint | 128 : _facePaint & 127);
}
public static CustomizationData Default = new()
{
Race = Race.Hyur,
Gender = Gender.Male,
BodyType = 1,
Height = 50,
Clan = SubRace.Midlander,
Face = 1,
Hairstyle = 1,
HighlightsOn = false,
SkinColor = 1,
EyeColorRight = 1,
HighlightsColor = 1,
FacialFeatures = 0,
TattooColor = 1,
Eyebrow = 1,
EyeColorLeft = 1,
EyeShape = 1,
Nose = 1,
Jaw = 1,
Mouth = 1,
LipColor = 1,
MuscleMass = 50,
TailShape = 1,
BustSize = 50,
FacePaint = 1,
FacePaintColor = 1,
};
public unsafe void Read(CustomizationData* customize)
{
fixed (CustomizationData* ptr = &this)
{
*ptr = *customize;
}
}
public unsafe void Read(IntPtr customizeAddress)
=> Read((CustomizationData*)customizeAddress);
public void Read(Character character)
=> Read(character.Address + CustomizationOffset);
public unsafe void Read(Human* human)
=> Read((CustomizationData*)human->CustomizeData);
public CustomizationData(Character character)
: this()
{
Read(character.Address + CustomizationOffset);
}
public unsafe CustomizationData(Human* human)
: this()
{
Read(human);
}
public byte Get(CustomizationId id)
=> id switch
{
CustomizationId.Race => (byte)Race,
CustomizationId.Gender => (byte)Gender,
CustomizationId.BodyType => BodyType,
CustomizationId.Height => Height,
CustomizationId.Clan => (byte)Clan,
CustomizationId.Face => Face,
CustomizationId.Hairstyle => Hairstyle,
CustomizationId.HighlightsOnFlag => _highlightsOn,
CustomizationId.SkinColor => SkinColor,
CustomizationId.EyeColorR => EyeColorRight,
CustomizationId.HairColor => HairColor,
CustomizationId.HighlightColor => HighlightsColor,
CustomizationId.FacialFeaturesTattoos => FacialFeatures,
CustomizationId.TattooColor => TattooColor,
CustomizationId.Eyebrows => Eyebrow,
CustomizationId.EyeColorL => EyeColorLeft,
CustomizationId.EyeShape => EyeShape,
CustomizationId.Nose => Nose,
CustomizationId.Jaw => Jaw,
CustomizationId.Mouth => Mouth,
CustomizationId.LipColor => LipColor,
CustomizationId.MuscleToneOrTailEarLength => MuscleMass,
CustomizationId.TailEarShape => TailShape,
CustomizationId.BustSize => BustSize,
CustomizationId.FacePaint => FacePaint,
CustomizationId.FacePaintColor => FacePaintColor,
_ => throw new ArgumentOutOfRangeException(nameof(id), id, null),
};
public void Set(CustomizationId id, byte value)
{
switch (id)
{
// @formatter:off
case CustomizationId.Race: Race = (Race)value; break;
case CustomizationId.Gender: Gender = (Gender)value; break;
case CustomizationId.BodyType: BodyType = value; break;
case CustomizationId.Height: Height = value; break;
case CustomizationId.Clan: Clan = (SubRace)value; break;
case CustomizationId.Face: Face = value; break;
case CustomizationId.Hairstyle: Hairstyle = value; break;
case CustomizationId.HighlightsOnFlag: HighlightsOn = (value & 128) == 128; break;
case CustomizationId.SkinColor: SkinColor = value; break;
case CustomizationId.EyeColorR: EyeColorRight = value; break;
case CustomizationId.HairColor: HairColor = value; break;
case CustomizationId.HighlightColor: HighlightsColor = value; break;
case CustomizationId.FacialFeaturesTattoos: FacialFeatures = value; break;
case CustomizationId.TattooColor: TattooColor = value; break;
case CustomizationId.Eyebrows: Eyebrow = value; break;
case CustomizationId.EyeColorL: EyeColorLeft = value; break;
case CustomizationId.EyeShape: EyeShape = value; break;
case CustomizationId.Nose: Nose = value; break;
case CustomizationId.Jaw: Jaw = value; break;
case CustomizationId.Mouth: Mouth = value; break;
case CustomizationId.LipColor: LipColor = value; break;
case CustomizationId.MuscleToneOrTailEarLength: MuscleMass = value; break;
case CustomizationId.TailEarShape: TailShape = value; break;
case CustomizationId.BustSize: BustSize = value; break;
case CustomizationId.FacePaint: FacePaint = value; break;
case CustomizationId.FacePaintColor: FacePaintColor = value; break;
default: throw new ArgumentOutOfRangeException(nameof(id), id, null);
// @formatter:on
}
}
public byte this[CustomizationId id]
{
get => Get(id);
set => Set(id, value);
}
public unsafe void Write(FFXIVClientStructs.FFXIV.Client.Game.Character.Character* character)
{
fixed (CustomizationData* ptr = &this)
{
Buffer.MemoryCopy(ptr, character->CustomizeData, CustomizationBytes, CustomizationBytes);
}
}
public unsafe void Write(IntPtr characterAddress)
=> Write((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)characterAddress);
public unsafe void WriteBytes(byte[] array, int offset = 0)
{
fixed (Race* ptr = &Race)
{
Marshal.Copy(new IntPtr(ptr), array, offset, CustomizationBytes);
}
}
public byte[] ToBytes()
{
var ret = new byte[CustomizationBytes];
WriteBytes(ret);
return ret;
}
public string HumanReadable()
{
// TODO
var sb = new StringBuilder();
sb.Append($"Race: {Race.ToName()} - {Clan.ToName()}\n");
sb.Append($"Gender: {Gender.ToName()}\n");
sb.Append($"Height: {Height}%\n");
sb.Append($"Face: #{Face}\n");
sb.Append($"Hairstyle: #{Hairstyle}\n");
sb.Append($"Haircolor: #{HairColor}");
if (HighlightsOn)
sb.Append($" with Highlights #{HighlightsColor}\n");
else
sb.Append('\n');
return sb.ToString();
}
}