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Starting rework.
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parent
0fc8992271
commit
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58 changed files with 8857 additions and 4923 deletions
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@ -1,29 +1,31 @@
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using System.Diagnostics;
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using System.Linq;
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using Lumina.Excel;
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using Lumina.Excel.GeneratedSheets;
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namespace Glamourer.Structs;
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// The game specifies different job groups that can contain specific jobs or not.
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public readonly struct JobGroup
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{
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public readonly string Name;
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private readonly ulong _flags;
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public readonly int Count;
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public readonly uint Id;
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public readonly string Name;
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public readonly int Count;
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public readonly uint Id;
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private readonly ulong _flags;
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// Create a job group from a given category and the ClassJob sheet.
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// It looks up the different jobs contained in the category and sets the flags appropriately.
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public JobGroup(ClassJobCategory group, ExcelSheet<ClassJob> jobs)
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{
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Count = 0;
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Count = 0;
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_flags = 0ul;
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Id = group.RowId;
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Name = group.Name.ToString();
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Id = group.RowId;
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Name = group.Name.ToString();
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Debug.Assert(jobs.RowCount < 64);
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foreach (var job in jobs)
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{
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var abbr = job.Abbreviation.ToString();
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if (!abbr.Any())
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if (abbr.Length == 0)
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continue;
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var prop = group.GetType().GetProperty(abbr);
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@ -37,9 +39,11 @@ public readonly struct JobGroup
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}
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}
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// Check if a job is contained inside this group.
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public bool Fits(Job job)
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=> Fits(job.Id);
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// Check if a job is contained inside this group.
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public bool Fits(uint jobId)
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{
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var flag = 1ul << (int)jobId;
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