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Improved automation drawing, some more tooltips.
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7c5faee623
commit
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8 changed files with 114 additions and 52 deletions
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@ -155,19 +155,19 @@ public class DesignPanel
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private void DrawEquipmentMetaToggles()
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{
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var hatChanges = _equipmentDrawer.DrawHatState(_selector.Selected!.DesignData.IsHatVisible(),
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var hatChanges = EquipmentDrawer.DrawHatState(_selector.Selected!.DesignData.IsHatVisible(),
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_selector.Selected.DoApplyHatVisible(),
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out var newHatState, out var newHatApply, _selector.Selected.WriteProtected());
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ApplyChanges(ActorState.MetaIndex.HatState, hatChanges, newHatState, newHatApply);
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ImGui.SameLine();
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var visorChanges = _equipmentDrawer.DrawVisorState(_selector.Selected!.DesignData.IsVisorToggled(),
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var visorChanges = EquipmentDrawer.DrawVisorState(_selector.Selected!.DesignData.IsVisorToggled(),
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_selector.Selected.DoApplyVisorToggle(),
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out var newVisorState, out var newVisorApply, _selector.Selected.WriteProtected());
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ApplyChanges(ActorState.MetaIndex.VisorState, visorChanges, newVisorState, newVisorApply);
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ImGui.SameLine();
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var weaponChanges = _equipmentDrawer.DrawWeaponState(_selector.Selected!.DesignData.IsWeaponVisible(),
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var weaponChanges = EquipmentDrawer.DrawWeaponState(_selector.Selected!.DesignData.IsWeaponVisible(),
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_selector.Selected.DoApplyWeaponVisible(),
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out var newWeaponState, out var newWeaponApply, _selector.Selected.WriteProtected());
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ApplyChanges(ActorState.MetaIndex.WeaponState, weaponChanges, newWeaponState, newWeaponApply);
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