mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2025-12-12 18:27:24 +01:00
Update for 6.0
This commit is contained in:
parent
5d3a39110a
commit
7e01fe52f4
10 changed files with 252 additions and 266 deletions
|
|
@ -51,12 +51,12 @@ namespace Glamourer.Customization
|
|||
public Menu[] Menus { get; set; } = new Menu[NumMenus];
|
||||
public byte[] Voices { get; set; } = new byte[NumVoices];
|
||||
public FacialFeatures[] FacialFeatureByFace { get; set; } = new FacialFeatures[NumFaces];
|
||||
public CharaMakeType.UnkStruct3347Struct[] Equip { get; set; } = new CharaMakeType.UnkStruct3347Struct[NumEquip];
|
||||
public CharaMakeType.CharaMakeTypeUnkData3347Obj[] Equip { get; set; } = new CharaMakeType.CharaMakeTypeUnkData3347Obj[NumEquip];
|
||||
|
||||
public override void PopulateData(RowParser parser, Lumina.GameData gameData, Language language)
|
||||
{
|
||||
RowId = parser.Row;
|
||||
SubRowId = parser.SubRow;
|
||||
RowId = parser.RowId;
|
||||
SubRowId = parser.SubRowId;
|
||||
Race = new LazyRow<Race>(gameData, parser.ReadColumn<uint>(0), language);
|
||||
Tribe = new LazyRow<Tribe>(gameData, parser.ReadColumn<uint>(1), language);
|
||||
Gender = parser.ReadColumn<sbyte>(2);
|
||||
|
|
@ -101,7 +101,7 @@ namespace Glamourer.Customization
|
|||
|
||||
for (var i = 0; i < NumEquip; ++i)
|
||||
{
|
||||
Equip[i] = new CharaMakeType.UnkStruct3347Struct
|
||||
Equip[i] = new CharaMakeType.CharaMakeTypeUnkData3347Obj()
|
||||
{
|
||||
Helmet = parser.ReadColumn<ulong>(
|
||||
3 + (MaxNumValues + 7 + NumGraphics) * NumMenus + NumVoices + NumFaces * NumFeatures + i * 7 + 0),
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@ namespace Glamourer.Customization
|
|||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct CharacterCustomization
|
||||
{
|
||||
public const int CustomizationOffset = 0x1898;
|
||||
public const int CustomizationOffset = 0xDD8;
|
||||
public const int CustomizationBytes = 26;
|
||||
|
||||
public static CharacterCustomization Default = new()
|
||||
|
|
|
|||
|
|
@ -3,191 +3,188 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using Penumbra.GameData.Enums;
|
||||
|
||||
namespace Glamourer.Customization
|
||||
namespace Glamourer.Customization;
|
||||
|
||||
public class CustomizationSet
|
||||
{
|
||||
public class CustomizationSet
|
||||
public const int DefaultAvailable =
|
||||
(1 << (int)CustomizationId.Height)
|
||||
| (1 << (int)CustomizationId.Hairstyle)
|
||||
| (1 << (int)CustomizationId.SkinColor)
|
||||
| (1 << (int)CustomizationId.EyeColorR)
|
||||
| (1 << (int)CustomizationId.EyeColorL)
|
||||
| (1 << (int)CustomizationId.HairColor)
|
||||
| (1 << (int)CustomizationId.HighlightColor)
|
||||
| (1 << (int)CustomizationId.FacialFeaturesTattoos)
|
||||
| (1 << (int)CustomizationId.TattooColor)
|
||||
| (1 << (int)CustomizationId.LipColor)
|
||||
| (1 << (int)CustomizationId.Height);
|
||||
|
||||
internal CustomizationSet(SubRace clan, Gender gender)
|
||||
{
|
||||
public const int DefaultAvailable =
|
||||
(1 << (int) CustomizationId.Height)
|
||||
| (1 << (int) CustomizationId.Hairstyle)
|
||||
| (1 << (int) CustomizationId.SkinColor)
|
||||
| (1 << (int) CustomizationId.EyeColorR)
|
||||
| (1 << (int) CustomizationId.EyeColorL)
|
||||
| (1 << (int) CustomizationId.HairColor)
|
||||
| (1 << (int) CustomizationId.HighlightColor)
|
||||
| (1 << (int) CustomizationId.FacialFeaturesTattoos)
|
||||
| (1 << (int) CustomizationId.TattooColor)
|
||||
| (1 << (int) CustomizationId.LipColor)
|
||||
| (1 << (int) CustomizationId.Height);
|
||||
Gender = gender;
|
||||
Clan = clan;
|
||||
_settingAvailable = clan.ToRace() == Race.Hrothgar && gender == Gender.Female
|
||||
? 0
|
||||
: DefaultAvailable;
|
||||
}
|
||||
|
||||
internal CustomizationSet(SubRace clan, Gender gender)
|
||||
public Gender Gender { get; }
|
||||
public SubRace Clan { get; }
|
||||
|
||||
public Race Race
|
||||
=> Clan.ToRace();
|
||||
|
||||
private int _settingAvailable;
|
||||
|
||||
internal void SetAvailable(CustomizationId id)
|
||||
=> _settingAvailable |= 1 << (int)id;
|
||||
|
||||
public bool IsAvailable(CustomizationId id)
|
||||
=> (_settingAvailable & (1 << (int)id)) != 0;
|
||||
|
||||
public int NumEyebrows { get; internal set; }
|
||||
public int NumEyeShapes { get; internal set; }
|
||||
public int NumNoseShapes { get; internal set; }
|
||||
public int NumJawShapes { get; internal set; }
|
||||
public int NumMouthShapes { get; internal set; }
|
||||
|
||||
|
||||
public IReadOnlyList<string> OptionName { get; internal set; } = null!;
|
||||
public IReadOnlyList<Customization> Faces { get; internal set; } = null!;
|
||||
public IReadOnlyList<Customization> HairStyles { get; internal set; } = null!;
|
||||
public IReadOnlyList<Customization> TailEarShapes { get; internal set; } = null!;
|
||||
public IReadOnlyList<IReadOnlyList<Customization>> FeaturesTattoos { get; internal set; } = null!;
|
||||
public IReadOnlyList<Customization> FacePaints { get; internal set; } = null!;
|
||||
|
||||
public IReadOnlyList<Customization> SkinColors { get; internal set; } = null!;
|
||||
public IReadOnlyList<Customization> HairColors { get; internal set; } = null!;
|
||||
public IReadOnlyList<Customization> HighlightColors { get; internal set; } = null!;
|
||||
public IReadOnlyList<Customization> EyeColors { get; internal set; } = null!;
|
||||
public IReadOnlyList<Customization> TattooColors { get; internal set; } = null!;
|
||||
public IReadOnlyList<Customization> FacePaintColorsLight { get; internal set; } = null!;
|
||||
public IReadOnlyList<Customization> FacePaintColorsDark { get; internal set; } = null!;
|
||||
public IReadOnlyList<Customization> LipColorsLight { get; internal set; } = null!;
|
||||
public IReadOnlyList<Customization> LipColorsDark { get; internal set; } = null!;
|
||||
|
||||
public IReadOnlyList<CharaMakeParams.MenuType> Types { get; internal set; } = null!;
|
||||
|
||||
public string Option(CustomizationId id)
|
||||
=> OptionName[(int)id];
|
||||
|
||||
public Customization FacialFeature(int faceIdx, int idx)
|
||||
=> FeaturesTattoos[faceIdx - 1][idx];
|
||||
|
||||
public int DataByValue(CustomizationId id, byte value, out Customization? custom)
|
||||
{
|
||||
var type = id.ToType();
|
||||
custom = null;
|
||||
if (type == CharaMakeParams.MenuType.Percentage || type == CharaMakeParams.MenuType.ListSelector)
|
||||
{
|
||||
Gender = gender;
|
||||
Clan = clan;
|
||||
_settingAvailable =
|
||||
clan.ToRace() == Race.Viera && gender == Gender.Male
|
||||
|| clan.ToRace() == Race.Hrothgar && gender == Gender.Female
|
||||
? 0
|
||||
: DefaultAvailable;
|
||||
if (value < Count(id))
|
||||
{
|
||||
custom = new Customization(id, value, 0, value);
|
||||
return value;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
public Gender Gender { get; }
|
||||
public SubRace Clan { get; }
|
||||
|
||||
public Race Race
|
||||
=> Clan.ToRace();
|
||||
|
||||
private int _settingAvailable;
|
||||
|
||||
internal void SetAvailable(CustomizationId id)
|
||||
=> _settingAvailable |= 1 << (int) id;
|
||||
|
||||
public bool IsAvailable(CustomizationId id)
|
||||
=> (_settingAvailable & (1 << (int) id)) != 0;
|
||||
|
||||
public int NumEyebrows { get; internal set; }
|
||||
public int NumEyeShapes { get; internal set; }
|
||||
public int NumNoseShapes { get; internal set; }
|
||||
public int NumJawShapes { get; internal set; }
|
||||
public int NumMouthShapes { get; internal set; }
|
||||
|
||||
|
||||
public IReadOnlyList<string> OptionName { get; internal set; } = null!;
|
||||
public IReadOnlyList<Customization> Faces { get; internal set; } = null!;
|
||||
public IReadOnlyList<Customization> HairStyles { get; internal set; } = null!;
|
||||
public IReadOnlyList<Customization> TailEarShapes { get; internal set; } = null!;
|
||||
public IReadOnlyList<IReadOnlyList<Customization>> FeaturesTattoos { get; internal set; } = null!;
|
||||
public IReadOnlyList<Customization> FacePaints { get; internal set; } = null!;
|
||||
|
||||
public IReadOnlyList<Customization> SkinColors { get; internal set; } = null!;
|
||||
public IReadOnlyList<Customization> HairColors { get; internal set; } = null!;
|
||||
public IReadOnlyList<Customization> HighlightColors { get; internal set; } = null!;
|
||||
public IReadOnlyList<Customization> EyeColors { get; internal set; } = null!;
|
||||
public IReadOnlyList<Customization> TattooColors { get; internal set; } = null!;
|
||||
public IReadOnlyList<Customization> FacePaintColorsLight { get; internal set; } = null!;
|
||||
public IReadOnlyList<Customization> FacePaintColorsDark { get; internal set; } = null!;
|
||||
public IReadOnlyList<Customization> LipColorsLight { get; internal set; } = null!;
|
||||
public IReadOnlyList<Customization> LipColorsDark { get; internal set; } = null!;
|
||||
|
||||
public IReadOnlyList<CharaMakeParams.MenuType> Types { get; internal set; } = null!;
|
||||
|
||||
public string Option(CustomizationId id)
|
||||
=> OptionName[(int) id];
|
||||
|
||||
public Customization FacialFeature(int faceIdx, int idx)
|
||||
=> FeaturesTattoos[faceIdx - 1][idx];
|
||||
|
||||
public int DataByValue(CustomizationId id, byte value, out Customization? custom)
|
||||
int Get(IEnumerable<Customization> list, ref Customization? output)
|
||||
{
|
||||
var type = id.ToType();
|
||||
custom = null;
|
||||
if (type == CharaMakeParams.MenuType.Percentage || type == CharaMakeParams.MenuType.ListSelector)
|
||||
{
|
||||
if (value < Count(id))
|
||||
{
|
||||
custom = new Customization(id, value, 0, value);
|
||||
return value;
|
||||
}
|
||||
|
||||
var (val, idx) = list.Cast<Customization?>().Select((c, i) => (c, i)).FirstOrDefault(c => c.c!.Value.Value == value);
|
||||
if (val == null)
|
||||
return -1;
|
||||
}
|
||||
|
||||
int Get(IEnumerable<Customization> list, ref Customization? output)
|
||||
{
|
||||
var (val, idx) = list.Cast<Customization?>().Select((c, i) => (c, i)).FirstOrDefault(c => c.c!.Value.Value == value);
|
||||
if (val == null)
|
||||
return -1;
|
||||
|
||||
output = val;
|
||||
return idx;
|
||||
}
|
||||
|
||||
return id switch
|
||||
{
|
||||
CustomizationId.SkinColor => Get(SkinColors, ref custom),
|
||||
CustomizationId.EyeColorL => Get(EyeColors, ref custom),
|
||||
CustomizationId.EyeColorR => Get(EyeColors, ref custom),
|
||||
CustomizationId.HairColor => Get(HairColors, ref custom),
|
||||
CustomizationId.HighlightColor => Get(HighlightColors, ref custom),
|
||||
CustomizationId.TattooColor => Get(TattooColors, ref custom),
|
||||
CustomizationId.LipColor => Get(LipColorsDark.Concat(LipColorsLight), ref custom),
|
||||
CustomizationId.FacePaintColor => Get(FacePaintColorsDark.Concat(FacePaintColorsLight), ref custom),
|
||||
|
||||
CustomizationId.Face => Get(Faces, ref custom),
|
||||
CustomizationId.Hairstyle => Get(HairStyles, ref custom),
|
||||
CustomizationId.TailEarShape => Get(TailEarShapes, ref custom),
|
||||
CustomizationId.FacePaint => Get(FacePaints, ref custom),
|
||||
CustomizationId.FacialFeaturesTattoos => Get(FeaturesTattoos[0], ref custom),
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(id), id, null),
|
||||
};
|
||||
output = val;
|
||||
return idx;
|
||||
}
|
||||
|
||||
public Customization Data(CustomizationId id, int idx)
|
||||
return id switch
|
||||
{
|
||||
if (idx > Count(id))
|
||||
throw new IndexOutOfRangeException();
|
||||
CustomizationId.SkinColor => Get(SkinColors, ref custom),
|
||||
CustomizationId.EyeColorL => Get(EyeColors, ref custom),
|
||||
CustomizationId.EyeColorR => Get(EyeColors, ref custom),
|
||||
CustomizationId.HairColor => Get(HairColors, ref custom),
|
||||
CustomizationId.HighlightColor => Get(HighlightColors, ref custom),
|
||||
CustomizationId.TattooColor => Get(TattooColors, ref custom),
|
||||
CustomizationId.LipColor => Get(LipColorsDark.Concat(LipColorsLight), ref custom),
|
||||
CustomizationId.FacePaintColor => Get(FacePaintColorsDark.Concat(FacePaintColorsLight), ref custom),
|
||||
|
||||
switch (id.ToType())
|
||||
{
|
||||
case CharaMakeParams.MenuType.Percentage: return new Customization(id, (byte) idx, 0, (ushort) idx);
|
||||
case CharaMakeParams.MenuType.ListSelector: return new Customization(id, (byte) idx, 0, (ushort) idx);
|
||||
}
|
||||
CustomizationId.Face => Get(Faces, ref custom),
|
||||
CustomizationId.Hairstyle => Get(HairStyles, ref custom),
|
||||
CustomizationId.TailEarShape => Get(TailEarShapes, ref custom),
|
||||
CustomizationId.FacePaint => Get(FacePaints, ref custom),
|
||||
CustomizationId.FacialFeaturesTattoos => Get(FeaturesTattoos[0], ref custom),
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(id), id, null),
|
||||
};
|
||||
}
|
||||
|
||||
return id switch
|
||||
{
|
||||
CustomizationId.Face => Faces[idx],
|
||||
CustomizationId.Hairstyle => HairStyles[idx],
|
||||
CustomizationId.TailEarShape => TailEarShapes[idx],
|
||||
CustomizationId.FacePaint => FacePaints[idx],
|
||||
CustomizationId.FacialFeaturesTattoos => FeaturesTattoos[0][idx],
|
||||
public Customization Data(CustomizationId id, int idx)
|
||||
{
|
||||
if (idx > Count(id))
|
||||
throw new IndexOutOfRangeException();
|
||||
|
||||
CustomizationId.SkinColor => SkinColors[idx],
|
||||
CustomizationId.EyeColorL => EyeColors[idx],
|
||||
CustomizationId.EyeColorR => EyeColors[idx],
|
||||
CustomizationId.HairColor => HairColors[idx],
|
||||
CustomizationId.HighlightColor => HighlightColors[idx],
|
||||
CustomizationId.TattooColor => TattooColors[idx],
|
||||
CustomizationId.LipColor => idx < 96 ? LipColorsDark[idx] : LipColorsLight[idx - 96],
|
||||
CustomizationId.FacePaintColor => idx < 96 ? FacePaintColorsDark[idx] : FacePaintColorsLight[idx - 96],
|
||||
_ => new Customization(0, 0),
|
||||
};
|
||||
}
|
||||
|
||||
public CharaMakeParams.MenuType Type(CustomizationId id)
|
||||
=> Types[(int) id];
|
||||
|
||||
|
||||
public int Count(CustomizationId id)
|
||||
switch (id.ToType())
|
||||
{
|
||||
if (!IsAvailable(id))
|
||||
return 0;
|
||||
|
||||
if (id.ToType() == CharaMakeParams.MenuType.Percentage)
|
||||
return 101;
|
||||
|
||||
return id switch
|
||||
{
|
||||
CustomizationId.Face => Faces.Count,
|
||||
CustomizationId.Hairstyle => HairStyles.Count,
|
||||
CustomizationId.HighlightsOnFlag => 2,
|
||||
CustomizationId.SkinColor => SkinColors.Count,
|
||||
CustomizationId.EyeColorR => EyeColors.Count,
|
||||
CustomizationId.HairColor => HairColors.Count,
|
||||
CustomizationId.HighlightColor => HighlightColors.Count,
|
||||
CustomizationId.FacialFeaturesTattoos => 8,
|
||||
CustomizationId.TattooColor => TattooColors.Count,
|
||||
CustomizationId.Eyebrows => NumEyebrows,
|
||||
CustomizationId.EyeColorL => EyeColors.Count,
|
||||
CustomizationId.EyeShape => NumEyeShapes,
|
||||
CustomizationId.Nose => NumNoseShapes,
|
||||
CustomizationId.Jaw => NumJawShapes,
|
||||
CustomizationId.Mouth => NumMouthShapes,
|
||||
CustomizationId.LipColor => LipColorsLight.Count + LipColorsDark.Count,
|
||||
CustomizationId.TailEarShape => TailEarShapes.Count,
|
||||
CustomizationId.FacePaint => FacePaints.Count,
|
||||
CustomizationId.FacePaintColor => FacePaintColorsLight.Count + FacePaintColorsDark.Count,
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(id), id, null),
|
||||
};
|
||||
case CharaMakeParams.MenuType.Percentage: return new Customization(id, (byte)idx, 0, (ushort)idx);
|
||||
case CharaMakeParams.MenuType.ListSelector: return new Customization(id, (byte)idx, 0, (ushort)idx);
|
||||
}
|
||||
|
||||
return id switch
|
||||
{
|
||||
CustomizationId.Face => Faces[idx],
|
||||
CustomizationId.Hairstyle => HairStyles[idx],
|
||||
CustomizationId.TailEarShape => TailEarShapes[idx],
|
||||
CustomizationId.FacePaint => FacePaints[idx],
|
||||
CustomizationId.FacialFeaturesTattoos => FeaturesTattoos[0][idx],
|
||||
|
||||
CustomizationId.SkinColor => SkinColors[idx],
|
||||
CustomizationId.EyeColorL => EyeColors[idx],
|
||||
CustomizationId.EyeColorR => EyeColors[idx],
|
||||
CustomizationId.HairColor => HairColors[idx],
|
||||
CustomizationId.HighlightColor => HighlightColors[idx],
|
||||
CustomizationId.TattooColor => TattooColors[idx],
|
||||
CustomizationId.LipColor => idx < 96 ? LipColorsDark[idx] : LipColorsLight[idx - 96],
|
||||
CustomizationId.FacePaintColor => idx < 96 ? FacePaintColorsDark[idx] : FacePaintColorsLight[idx - 96],
|
||||
_ => new Customization(0, 0),
|
||||
};
|
||||
}
|
||||
|
||||
public CharaMakeParams.MenuType Type(CustomizationId id)
|
||||
=> Types[(int)id];
|
||||
|
||||
|
||||
public int Count(CustomizationId id)
|
||||
{
|
||||
if (!IsAvailable(id))
|
||||
return 0;
|
||||
|
||||
if (id.ToType() == CharaMakeParams.MenuType.Percentage)
|
||||
return 101;
|
||||
|
||||
return id switch
|
||||
{
|
||||
CustomizationId.Face => Faces.Count,
|
||||
CustomizationId.Hairstyle => HairStyles.Count,
|
||||
CustomizationId.HighlightsOnFlag => 2,
|
||||
CustomizationId.SkinColor => SkinColors.Count,
|
||||
CustomizationId.EyeColorR => EyeColors.Count,
|
||||
CustomizationId.HairColor => HairColors.Count,
|
||||
CustomizationId.HighlightColor => HighlightColors.Count,
|
||||
CustomizationId.FacialFeaturesTattoos => 8,
|
||||
CustomizationId.TattooColor => TattooColors.Count,
|
||||
CustomizationId.Eyebrows => NumEyebrows,
|
||||
CustomizationId.EyeColorL => EyeColors.Count,
|
||||
CustomizationId.EyeShape => NumEyeShapes,
|
||||
CustomizationId.Nose => NumNoseShapes,
|
||||
CustomizationId.Jaw => NumJawShapes,
|
||||
CustomizationId.Mouth => NumMouthShapes,
|
||||
CustomizationId.LipColor => LipColorsLight.Count + LipColorsDark.Count,
|
||||
CustomizationId.TailEarShape => TailEarShapes.Count,
|
||||
CustomizationId.FacePaint => FacePaints.Count,
|
||||
CustomizationId.FacePaintColor => FacePaintColorsLight.Count + FacePaintColorsDark.Count,
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(id), id, null),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
|||
BIN
Glamourer.zip
BIN
Glamourer.zip
Binary file not shown.
|
|
@ -1,79 +1,78 @@
|
|||
using Dalamud.Game.ClientState.Objects.Types;
|
||||
|
||||
namespace Glamourer
|
||||
namespace Glamourer;
|
||||
|
||||
public static class CharacterExtensions
|
||||
{
|
||||
public static class CharacterExtensions
|
||||
public const int WetnessOffset = 0x19E4;
|
||||
public const byte WetnessFlag = 0x08;
|
||||
public const int StateFlagsOffset = 0xDF6;
|
||||
public const byte HatHiddenFlag = 0x01;
|
||||
public const byte VisorToggledFlag = 0x10;
|
||||
public const int AlphaOffset = 0x18B8;
|
||||
public const int WeaponHiddenOffset = 0xCD4;
|
||||
public const byte WeaponHiddenFlag = 0x02;
|
||||
|
||||
public static unsafe bool IsWet(this Character a)
|
||||
=> (*((byte*)a.Address + WetnessOffset) & WetnessFlag) != 0;
|
||||
|
||||
public static unsafe bool SetWetness(this Character a, bool value)
|
||||
{
|
||||
public const int WetnessOffset = 0x19A5;
|
||||
public const byte WetnessFlag = 0x10;
|
||||
public const int StateFlagsOffset = 0x106C;
|
||||
public const byte HatHiddenFlag = 0x01;
|
||||
public const byte VisorToggledFlag = 0x10;
|
||||
public const int AlphaOffset = 0x182C;
|
||||
public const int WeaponHiddenOffset = 0xF64;
|
||||
public const byte WeaponHiddenFlag = 0x02;
|
||||
var current = a.IsWet();
|
||||
if (current == value)
|
||||
return false;
|
||||
|
||||
public static unsafe bool IsWet(this Character a)
|
||||
=> (*((byte*) a.Address + WetnessOffset) & WetnessFlag) != 0;
|
||||
|
||||
public static unsafe bool SetWetness(this Character a, bool value)
|
||||
{
|
||||
var current = a.IsWet();
|
||||
if (current == value)
|
||||
return false;
|
||||
|
||||
if (value)
|
||||
*((byte*) a.Address + WetnessOffset) = (byte) (*((byte*) a.Address + WetnessOffset) | WetnessFlag);
|
||||
else
|
||||
*((byte*) a.Address + WetnessOffset) = (byte) (*((byte*) a.Address + WetnessOffset) & ~WetnessFlag);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static unsafe ref byte StateFlags(this Character a)
|
||||
=> ref *((byte*) a.Address + StateFlagsOffset);
|
||||
|
||||
public static bool SetStateFlag(this Character a, bool value, byte flag)
|
||||
{
|
||||
var current = a.StateFlags();
|
||||
var previousValue = (current & flag) != 0;
|
||||
if (previousValue == value)
|
||||
return false;
|
||||
|
||||
if (value)
|
||||
a.StateFlags() = (byte) (current | flag);
|
||||
else
|
||||
a.StateFlags() = (byte) (current & ~flag);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool IsHatHidden(this Character a)
|
||||
=> (a.StateFlags() & HatHiddenFlag) != 0;
|
||||
|
||||
public static unsafe bool IsWeaponHidden(this Character a)
|
||||
=> (a.StateFlags() & WeaponHiddenFlag) != 0
|
||||
&& (*((byte*) a.Address + WeaponHiddenOffset) & WeaponHiddenFlag) != 0;
|
||||
|
||||
public static bool IsVisorToggled(this Character a)
|
||||
=> (a.StateFlags() & VisorToggledFlag) != 0;
|
||||
|
||||
public static bool SetHatHidden(this Character a, bool value)
|
||||
=> SetStateFlag(a, value, HatHiddenFlag);
|
||||
|
||||
public static unsafe bool SetWeaponHidden(this Character a, bool value)
|
||||
{
|
||||
var ret = SetStateFlag(a, value, WeaponHiddenFlag);
|
||||
var val = *((byte*) a.Address + WeaponHiddenOffset);
|
||||
if (value)
|
||||
*((byte*) a.Address + WeaponHiddenOffset) = (byte) (val | WeaponHiddenFlag);
|
||||
else
|
||||
*((byte*) a.Address + WeaponHiddenOffset) = (byte) (val & ~WeaponHiddenFlag);
|
||||
return ret || (val & WeaponHiddenFlag) != 0 != value;
|
||||
}
|
||||
|
||||
public static bool SetVisorToggled(this Character a, bool value)
|
||||
=> SetStateFlag(a, value, VisorToggledFlag);
|
||||
|
||||
public static unsafe ref float Alpha(this Character a)
|
||||
=> ref *(float*) ((byte*) a.Address + AlphaOffset);
|
||||
if (value)
|
||||
*((byte*)a.Address + WetnessOffset) = (byte)(*((byte*)a.Address + WetnessOffset) | WetnessFlag);
|
||||
else
|
||||
*((byte*)a.Address + WetnessOffset) = (byte)(*((byte*)a.Address + WetnessOffset) & ~WetnessFlag);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static unsafe ref byte StateFlags(this Character a)
|
||||
=> ref *((byte*)a.Address + StateFlagsOffset);
|
||||
|
||||
public static bool SetStateFlag(this Character a, bool value, byte flag)
|
||||
{
|
||||
var current = a.StateFlags();
|
||||
var previousValue = (current & flag) != 0;
|
||||
if (previousValue == value)
|
||||
return false;
|
||||
|
||||
if (value)
|
||||
a.StateFlags() = (byte)(current | flag);
|
||||
else
|
||||
a.StateFlags() = (byte)(current & ~flag);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool IsHatHidden(this Character a)
|
||||
=> (a.StateFlags() & HatHiddenFlag) != 0;
|
||||
|
||||
public static unsafe bool IsWeaponHidden(this Character a)
|
||||
=> (a.StateFlags() & WeaponHiddenFlag) != 0
|
||||
&& (*((byte*)a.Address + WeaponHiddenOffset) & WeaponHiddenFlag) != 0;
|
||||
|
||||
public static bool IsVisorToggled(this Character a)
|
||||
=> (a.StateFlags() & VisorToggledFlag) != 0;
|
||||
|
||||
public static bool SetHatHidden(this Character a, bool value)
|
||||
=> SetStateFlag(a, value, HatHiddenFlag);
|
||||
|
||||
public static unsafe bool SetWeaponHidden(this Character a, bool value)
|
||||
{
|
||||
var ret = SetStateFlag(a, value, WeaponHiddenFlag);
|
||||
var val = *((byte*)a.Address + WeaponHiddenOffset);
|
||||
if (value)
|
||||
*((byte*)a.Address + WeaponHiddenOffset) = (byte)(val | WeaponHiddenFlag);
|
||||
else
|
||||
*((byte*)a.Address + WeaponHiddenOffset) = (byte)(val & ~WeaponHiddenFlag);
|
||||
return ret || (val & WeaponHiddenFlag) != 0 != value;
|
||||
}
|
||||
|
||||
public static bool SetVisorToggled(this Character a, bool value)
|
||||
=> SetStateFlag(a, value, VisorToggledFlag);
|
||||
|
||||
public static unsafe ref float Alpha(this Character a)
|
||||
=> ref *(float*)((byte*)a.Address + AlphaOffset);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,8 +5,8 @@
|
|||
<PlatformTarget>x64</PlatformTarget>
|
||||
<RootNamespace>Glamourer</RootNamespace>
|
||||
<AssemblyName>Glamourer</AssemblyName>
|
||||
<FileVersion>0.0.6.2</FileVersion>
|
||||
<AssemblyVersion>0.0.6.2</AssemblyVersion>
|
||||
<FileVersion>0.0.7.0</FileVersion>
|
||||
<AssemblyVersion>0.0.7.0</AssemblyVersion>
|
||||
<Company>SoftOtter</Company>
|
||||
<Product>Glamourer</Product>
|
||||
<Copyright>Copyright © 2020</Copyright>
|
||||
|
|
|
|||
|
|
@ -5,10 +5,10 @@
|
|||
"Description": "Adds functionality to change and store appearance of players, customization and equip. Requires Penumbra to be installed and activated to work. Can also add preview options to the Changed Items tab for Penumbra.",
|
||||
"Tags": [ "Appearance", "Glamour", "Race", "Outfit", "Armor", "Clothes", "Skins", "Customization", "Design", "Character" ],
|
||||
"InternalName": "Glamourer",
|
||||
"AssemblyVersion": "0.0.6.2",
|
||||
"AssemblyVersion": "0.0.7.0",
|
||||
"RepoUrl": "https://github.com/Ottermandias/Glamourer",
|
||||
"ApplicableVersion": "any",
|
||||
"DalamudApiLevel": 4,
|
||||
"DalamudApiLevel": 5,
|
||||
"LoadPriority": -100,
|
||||
"ImageUrls": null,
|
||||
"IconUrl": "https://raw.githubusercontent.com/Ottermandias/Glamourer/master/images/icon.png"
|
||||
|
|
|
|||
|
|
@ -352,13 +352,7 @@ namespace Glamourer.Gui
|
|||
ImGui.PushFont(UiBuilder.IconFont);
|
||||
var icon = customization.Gender == Gender.Male ? FontAwesomeIcon.Mars : FontAwesomeIcon.Venus;
|
||||
var restricted = false;
|
||||
if (customization.Race == Race.Viera)
|
||||
{
|
||||
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 0.25f);
|
||||
icon = FontAwesomeIcon.VenusDouble;
|
||||
restricted = true;
|
||||
}
|
||||
else if (customization.Race == Race.Hrothgar)
|
||||
if (customization.Race == Race.Hrothgar)
|
||||
{
|
||||
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 0.25f);
|
||||
icon = FontAwesomeIcon.MarsDouble;
|
||||
|
|
|
|||
|
|
@ -63,12 +63,8 @@ namespace Glamourer.Gui
|
|||
customization.Race = race;
|
||||
customization.Clan = clan;
|
||||
|
||||
customization.Gender = race switch
|
||||
{
|
||||
Race.Hrothgar => Gender.Male,
|
||||
Race.Viera => Gender.Female,
|
||||
_ => customization.Gender,
|
||||
};
|
||||
if (race == Race.Hrothgar)
|
||||
customization.Gender = Gender.Male;
|
||||
|
||||
FixUpAttributes(ref customization);
|
||||
|
||||
|
|
|
|||
|
|
@ -6,11 +6,11 @@
|
|||
"Description": "Adds functionality to change and store appearance of players, customization and equip. Requires Penumbra to be installed and activated to work. Can also add preview options to the Changed Items tab for Penumbra.",
|
||||
"Tags": [ "Appearance", "Glamour", "Race", "Outfit", "Armor", "Clothes", "Skins", "Customization", "Design", "Character" ],
|
||||
"InternalName": "Glamourer",
|
||||
"AssemblyVersion": "0.0.6.2",
|
||||
"TestingAssemblyVersion": "0.0.6.2",
|
||||
"AssemblyVersion": "0.0.7.0",
|
||||
"TestingAssemblyVersion": "0.0.7.0",
|
||||
"RepoUrl": "https://github.com/Ottermandias/Glamourer",
|
||||
"ApplicableVersion": "any",
|
||||
"DalamudApiLevel": 4,
|
||||
"DalamudApiLevel": 5,
|
||||
"IsHide": "False",
|
||||
"IsTestingExclusive": "false",
|
||||
"DownloadCount": 1,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue