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Update for 6.0
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parent
5d3a39110a
commit
7e01fe52f4
10 changed files with 252 additions and 266 deletions
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@ -51,12 +51,12 @@ namespace Glamourer.Customization
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public Menu[] Menus { get; set; } = new Menu[NumMenus];
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public byte[] Voices { get; set; } = new byte[NumVoices];
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public FacialFeatures[] FacialFeatureByFace { get; set; } = new FacialFeatures[NumFaces];
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public CharaMakeType.UnkStruct3347Struct[] Equip { get; set; } = new CharaMakeType.UnkStruct3347Struct[NumEquip];
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public CharaMakeType.CharaMakeTypeUnkData3347Obj[] Equip { get; set; } = new CharaMakeType.CharaMakeTypeUnkData3347Obj[NumEquip];
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public override void PopulateData(RowParser parser, Lumina.GameData gameData, Language language)
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{
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RowId = parser.Row;
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SubRowId = parser.SubRow;
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RowId = parser.RowId;
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SubRowId = parser.SubRowId;
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Race = new LazyRow<Race>(gameData, parser.ReadColumn<uint>(0), language);
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Tribe = new LazyRow<Tribe>(gameData, parser.ReadColumn<uint>(1), language);
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Gender = parser.ReadColumn<sbyte>(2);
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@ -101,7 +101,7 @@ namespace Glamourer.Customization
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for (var i = 0; i < NumEquip; ++i)
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{
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Equip[i] = new CharaMakeType.UnkStruct3347Struct
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Equip[i] = new CharaMakeType.CharaMakeTypeUnkData3347Obj()
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{
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Helmet = parser.ReadColumn<ulong>(
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3 + (MaxNumValues + 7 + NumGraphics) * NumMenus + NumVoices + NumFaces * NumFeatures + i * 7 + 0),
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@ -23,7 +23,7 @@ namespace Glamourer.Customization
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct CharacterCustomization
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{
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public const int CustomizationOffset = 0x1898;
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public const int CustomizationOffset = 0xDD8;
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public const int CustomizationBytes = 26;
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public static CharacterCustomization Default = new()
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@ -3,30 +3,28 @@ using System.Collections.Generic;
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using System.Linq;
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using Penumbra.GameData.Enums;
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namespace Glamourer.Customization
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namespace Glamourer.Customization;
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public class CustomizationSet
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{
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public class CustomizationSet
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{
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public const int DefaultAvailable =
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(1 << (int) CustomizationId.Height)
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| (1 << (int) CustomizationId.Hairstyle)
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| (1 << (int) CustomizationId.SkinColor)
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| (1 << (int) CustomizationId.EyeColorR)
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| (1 << (int) CustomizationId.EyeColorL)
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| (1 << (int) CustomizationId.HairColor)
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| (1 << (int) CustomizationId.HighlightColor)
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| (1 << (int) CustomizationId.FacialFeaturesTattoos)
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| (1 << (int) CustomizationId.TattooColor)
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| (1 << (int) CustomizationId.LipColor)
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| (1 << (int) CustomizationId.Height);
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(1 << (int)CustomizationId.Height)
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| (1 << (int)CustomizationId.Hairstyle)
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| (1 << (int)CustomizationId.SkinColor)
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| (1 << (int)CustomizationId.EyeColorR)
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| (1 << (int)CustomizationId.EyeColorL)
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| (1 << (int)CustomizationId.HairColor)
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| (1 << (int)CustomizationId.HighlightColor)
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| (1 << (int)CustomizationId.FacialFeaturesTattoos)
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| (1 << (int)CustomizationId.TattooColor)
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| (1 << (int)CustomizationId.LipColor)
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| (1 << (int)CustomizationId.Height);
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internal CustomizationSet(SubRace clan, Gender gender)
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{
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Gender = gender;
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Clan = clan;
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_settingAvailable =
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clan.ToRace() == Race.Viera && gender == Gender.Male
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|| clan.ToRace() == Race.Hrothgar && gender == Gender.Female
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_settingAvailable = clan.ToRace() == Race.Hrothgar && gender == Gender.Female
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? 0
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: DefaultAvailable;
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}
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@ -40,10 +38,10 @@ namespace Glamourer.Customization
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private int _settingAvailable;
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internal void SetAvailable(CustomizationId id)
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=> _settingAvailable |= 1 << (int) id;
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=> _settingAvailable |= 1 << (int)id;
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public bool IsAvailable(CustomizationId id)
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=> (_settingAvailable & (1 << (int) id)) != 0;
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=> (_settingAvailable & (1 << (int)id)) != 0;
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public int NumEyebrows { get; internal set; }
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public int NumEyeShapes { get; internal set; }
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@ -72,7 +70,7 @@ namespace Glamourer.Customization
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public IReadOnlyList<CharaMakeParams.MenuType> Types { get; internal set; } = null!;
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public string Option(CustomizationId id)
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=> OptionName[(int) id];
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=> OptionName[(int)id];
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public Customization FacialFeature(int faceIdx, int idx)
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=> FeaturesTattoos[faceIdx - 1][idx];
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@ -129,8 +127,8 @@ namespace Glamourer.Customization
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switch (id.ToType())
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{
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case CharaMakeParams.MenuType.Percentage: return new Customization(id, (byte) idx, 0, (ushort) idx);
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case CharaMakeParams.MenuType.ListSelector: return new Customization(id, (byte) idx, 0, (ushort) idx);
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case CharaMakeParams.MenuType.Percentage: return new Customization(id, (byte)idx, 0, (ushort)idx);
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case CharaMakeParams.MenuType.ListSelector: return new Customization(id, (byte)idx, 0, (ushort)idx);
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}
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return id switch
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@ -154,7 +152,7 @@ namespace Glamourer.Customization
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}
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public CharaMakeParams.MenuType Type(CustomizationId id)
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=> Types[(int) id];
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=> Types[(int)id];
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public int Count(CustomizationId id)
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@ -189,5 +187,4 @@ namespace Glamourer.Customization
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_ => throw new ArgumentOutOfRangeException(nameof(id), id, null),
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};
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}
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}
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}
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BIN
Glamourer.zip
BIN
Glamourer.zip
Binary file not shown.
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@ -1,20 +1,20 @@
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using Dalamud.Game.ClientState.Objects.Types;
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namespace Glamourer
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namespace Glamourer;
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public static class CharacterExtensions
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{
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public static class CharacterExtensions
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{
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public const int WetnessOffset = 0x19A5;
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public const byte WetnessFlag = 0x10;
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public const int StateFlagsOffset = 0x106C;
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public const int WetnessOffset = 0x19E4;
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public const byte WetnessFlag = 0x08;
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public const int StateFlagsOffset = 0xDF6;
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public const byte HatHiddenFlag = 0x01;
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public const byte VisorToggledFlag = 0x10;
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public const int AlphaOffset = 0x182C;
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public const int WeaponHiddenOffset = 0xF64;
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public const int AlphaOffset = 0x18B8;
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public const int WeaponHiddenOffset = 0xCD4;
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public const byte WeaponHiddenFlag = 0x02;
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public static unsafe bool IsWet(this Character a)
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=> (*((byte*) a.Address + WetnessOffset) & WetnessFlag) != 0;
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=> (*((byte*)a.Address + WetnessOffset) & WetnessFlag) != 0;
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public static unsafe bool SetWetness(this Character a, bool value)
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{
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@ -23,14 +23,14 @@ namespace Glamourer
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return false;
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if (value)
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*((byte*) a.Address + WetnessOffset) = (byte) (*((byte*) a.Address + WetnessOffset) | WetnessFlag);
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*((byte*)a.Address + WetnessOffset) = (byte)(*((byte*)a.Address + WetnessOffset) | WetnessFlag);
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else
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*((byte*) a.Address + WetnessOffset) = (byte) (*((byte*) a.Address + WetnessOffset) & ~WetnessFlag);
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*((byte*)a.Address + WetnessOffset) = (byte)(*((byte*)a.Address + WetnessOffset) & ~WetnessFlag);
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return true;
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}
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public static unsafe ref byte StateFlags(this Character a)
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=> ref *((byte*) a.Address + StateFlagsOffset);
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=> ref *((byte*)a.Address + StateFlagsOffset);
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public static bool SetStateFlag(this Character a, bool value, byte flag)
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{
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@ -40,9 +40,9 @@ namespace Glamourer
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return false;
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if (value)
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a.StateFlags() = (byte) (current | flag);
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a.StateFlags() = (byte)(current | flag);
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else
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a.StateFlags() = (byte) (current & ~flag);
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a.StateFlags() = (byte)(current & ~flag);
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return true;
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}
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@ -51,7 +51,7 @@ namespace Glamourer
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public static unsafe bool IsWeaponHidden(this Character a)
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=> (a.StateFlags() & WeaponHiddenFlag) != 0
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&& (*((byte*) a.Address + WeaponHiddenOffset) & WeaponHiddenFlag) != 0;
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&& (*((byte*)a.Address + WeaponHiddenOffset) & WeaponHiddenFlag) != 0;
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public static bool IsVisorToggled(this Character a)
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=> (a.StateFlags() & VisorToggledFlag) != 0;
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@ -62,11 +62,11 @@ namespace Glamourer
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public static unsafe bool SetWeaponHidden(this Character a, bool value)
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{
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var ret = SetStateFlag(a, value, WeaponHiddenFlag);
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var val = *((byte*) a.Address + WeaponHiddenOffset);
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var val = *((byte*)a.Address + WeaponHiddenOffset);
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if (value)
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*((byte*) a.Address + WeaponHiddenOffset) = (byte) (val | WeaponHiddenFlag);
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*((byte*)a.Address + WeaponHiddenOffset) = (byte)(val | WeaponHiddenFlag);
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else
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*((byte*) a.Address + WeaponHiddenOffset) = (byte) (val & ~WeaponHiddenFlag);
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*((byte*)a.Address + WeaponHiddenOffset) = (byte)(val & ~WeaponHiddenFlag);
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return ret || (val & WeaponHiddenFlag) != 0 != value;
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}
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@ -74,6 +74,5 @@ namespace Glamourer
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=> SetStateFlag(a, value, VisorToggledFlag);
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public static unsafe ref float Alpha(this Character a)
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=> ref *(float*) ((byte*) a.Address + AlphaOffset);
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}
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=> ref *(float*)((byte*)a.Address + AlphaOffset);
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}
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@ -5,8 +5,8 @@
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<PlatformTarget>x64</PlatformTarget>
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<RootNamespace>Glamourer</RootNamespace>
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<AssemblyName>Glamourer</AssemblyName>
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<FileVersion>0.0.6.2</FileVersion>
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<AssemblyVersion>0.0.6.2</AssemblyVersion>
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<FileVersion>0.0.7.0</FileVersion>
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<AssemblyVersion>0.0.7.0</AssemblyVersion>
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<Company>SoftOtter</Company>
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<Product>Glamourer</Product>
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<Copyright>Copyright © 2020</Copyright>
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@ -5,10 +5,10 @@
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"Description": "Adds functionality to change and store appearance of players, customization and equip. Requires Penumbra to be installed and activated to work. Can also add preview options to the Changed Items tab for Penumbra.",
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"Tags": [ "Appearance", "Glamour", "Race", "Outfit", "Armor", "Clothes", "Skins", "Customization", "Design", "Character" ],
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"InternalName": "Glamourer",
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"AssemblyVersion": "0.0.6.2",
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"AssemblyVersion": "0.0.7.0",
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"RepoUrl": "https://github.com/Ottermandias/Glamourer",
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"ApplicableVersion": "any",
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"DalamudApiLevel": 4,
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"DalamudApiLevel": 5,
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"LoadPriority": -100,
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"ImageUrls": null,
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"IconUrl": "https://raw.githubusercontent.com/Ottermandias/Glamourer/master/images/icon.png"
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@ -352,13 +352,7 @@ namespace Glamourer.Gui
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ImGui.PushFont(UiBuilder.IconFont);
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var icon = customization.Gender == Gender.Male ? FontAwesomeIcon.Mars : FontAwesomeIcon.Venus;
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var restricted = false;
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if (customization.Race == Race.Viera)
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{
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ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 0.25f);
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icon = FontAwesomeIcon.VenusDouble;
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restricted = true;
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}
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else if (customization.Race == Race.Hrothgar)
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if (customization.Race == Race.Hrothgar)
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{
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ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 0.25f);
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icon = FontAwesomeIcon.MarsDouble;
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@ -63,12 +63,8 @@ namespace Glamourer.Gui
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customization.Race = race;
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customization.Clan = clan;
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customization.Gender = race switch
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{
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Race.Hrothgar => Gender.Male,
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Race.Viera => Gender.Female,
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_ => customization.Gender,
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};
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if (race == Race.Hrothgar)
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customization.Gender = Gender.Male;
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FixUpAttributes(ref customization);
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@ -6,11 +6,11 @@
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"Description": "Adds functionality to change and store appearance of players, customization and equip. Requires Penumbra to be installed and activated to work. Can also add preview options to the Changed Items tab for Penumbra.",
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"Tags": [ "Appearance", "Glamour", "Race", "Outfit", "Armor", "Clothes", "Skins", "Customization", "Design", "Character" ],
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"InternalName": "Glamourer",
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"AssemblyVersion": "0.0.6.2",
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"TestingAssemblyVersion": "0.0.6.2",
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"AssemblyVersion": "0.0.7.0",
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"TestingAssemblyVersion": "0.0.7.0",
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"RepoUrl": "https://github.com/Ottermandias/Glamourer",
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"ApplicableVersion": "any",
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"DalamudApiLevel": 4,
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"DalamudApiLevel": 5,
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"IsHide": "False",
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"IsTestingExclusive": "false",
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"DownloadCount": 1,
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