This commit is contained in:
Ottermandias 2023-06-21 18:09:50 +02:00
parent 5e6f797af4
commit 803fd1b247
16 changed files with 521 additions and 132 deletions

View file

@ -3,11 +3,13 @@ using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Numerics;
using System.Runtime.CompilerServices;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Interface;
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using Glamourer.Customization;
using Glamourer.Designs;
using Glamourer.Events;
using Glamourer.Interop;
using Glamourer.Interop.Penumbra;
using Glamourer.Interop.Structs;
@ -854,11 +856,81 @@ public unsafe class DebugTab : ITab
}
}
public void DrawState(ActorData data, ActorState state)
{
using var table = ImRaii.Table("##state", 7, ImGuiTableFlags.RowBg | ImGuiTableFlags.SizingFixedFit);
if (!table)
return;
ImGuiUtil.DrawTableColumn("Name");
ImGuiUtil.DrawTableColumn(state.Identifier.ToString());
ImGui.TableNextColumn();
if (ImGui.Button("Reset"))
_state.ResetState(state);
ImGui.TableNextRow();
static void PrintRow<T>(string label, T actor, T model, StateChanged.Source source) where T : notnull
{
ImGuiUtil.DrawTableColumn(label);
ImGuiUtil.DrawTableColumn(actor.ToString()!);
ImGuiUtil.DrawTableColumn(model.ToString()!);
ImGuiUtil.DrawTableColumn(source.ToString());
}
static string ItemString(in DesignData data, EquipSlot slot)
{
var item = data.Item(slot);
return $"{item.Name} ({item.ModelId.Value}{(item.WeaponType != 0 ? $"-{item.WeaponType.Value}" : string.Empty)}-{item.Variant})";
}
PrintRow("Model ID", state.BaseData.ModelId, state.ModelData.ModelId, state[ActorState.MetaFlag.ModelId]);
ImGui.TableNextRow();
PrintRow("Wetness", state.BaseData.IsWet(), state.ModelData.IsWet(), state[ActorState.MetaFlag.Wetness]);
ImGui.TableNextRow();
if (state.BaseData.ModelId == 0 && state.ModelData.ModelId == 0)
{
PrintRow("Hat Visible", state.BaseData.IsHatVisible(), state.ModelData.IsHatVisible(), state[ActorState.MetaFlag.HatState]);
ImGui.TableNextRow();
PrintRow("Visor Toggled", state.BaseData.IsVisorToggled(), state.ModelData.IsVisorToggled(),
state[ActorState.MetaFlag.VisorState]);
ImGui.TableNextRow();
PrintRow("Weapon Visible", state.BaseData.IsWeaponVisible(), state.ModelData.IsWeaponVisible(),
state[ActorState.MetaFlag.WeaponState]);
ImGui.TableNextRow();
foreach (var slot in EquipSlotExtensions.EqdpSlots.Prepend(EquipSlot.OffHand).Prepend(EquipSlot.MainHand))
{
PrintRow(slot.ToName(), ItemString(state.BaseData, slot), ItemString(state.ModelData, slot), state[slot, false]);
ImGuiUtil.DrawTableColumn(state.BaseData.Stain(slot).Value.ToString());
ImGuiUtil.DrawTableColumn(state.ModelData.Stain(slot).Value.ToString());
ImGuiUtil.DrawTableColumn(state[slot, true].ToString());
}
foreach (var type in Enum.GetValues<CustomizeIndex>())
{
PrintRow(type.ToDefaultName(), state.BaseData.Customize[type].Value, state.ModelData.Customize[type].Value, state[type]);
ImGui.TableNextRow();
}
}
else
{
ImGuiUtil.DrawTableColumn(string.Join(" ", state.BaseData.GetCustomizeBytes().Select(b => b.ToString("X2"))));
ImGuiUtil.DrawTableColumn(string.Join(" ", state.ModelData.GetCustomizeBytes().Select(b => b.ToString("X2"))));
ImGui.TableNextRow();
ImGuiUtil.DrawTableColumn(string.Join(" ", state.BaseData.GetEquipmentBytes().Select(b => b.ToString("X2"))));
ImGuiUtil.DrawTableColumn(string.Join(" ", state.ModelData.GetEquipmentBytes().Select(b => b.ToString("X2"))));
}
}
public static void DrawDesignData(in DesignData data)
{
if (data.ModelId == 0)
{
using var table = ImRaii.Table("##equip", 4, ImGuiTableFlags.RowBg | ImGuiTableFlags.SizingFixedFit);
if (!table)
return;
foreach (var slot in EquipSlotExtensions.EqdpSlots.Prepend(EquipSlot.OffHand).Prepend(EquipSlot.MainHand))
{
var item = data.Item(slot);
@ -1011,7 +1083,7 @@ public unsafe class DebugTab : ITab
continue;
if (_state.GetOrCreate(identifier, actors.Objects[0], out var state))
DrawDesignData(state.ModelData);
DrawState(actors, state);
else
ImGui.TextUnformatted("Invalid actor.");
}
@ -1026,8 +1098,10 @@ public unsafe class DebugTab : ITab
foreach (var (identifier, state) in _state.Where(kvp => !_objectManager.ContainsKey(kvp.Key)))
{
using var t = ImRaii.TreeNode(identifier.ToString());
if (t)
DrawDesignData(state.ModelData);
if (!t)
return;
DrawState(ActorData.Invalid, state);
}
}

View file

@ -1,21 +1,44 @@
using System.Numerics;
using Glamourer.Customization;
using Glamourer.Designs;
using Glamourer.Gui.Customization;
using Glamourer.Interop;
using Glamourer.Interop.Penumbra;
using Glamourer.State;
using Glamourer.Structs;
using ImGuiNET;
using OtterGui.Raii;
using Penumbra.Api.Enums;
using Penumbra.Api.Helpers;
using Penumbra.GameData.Enums;
namespace Glamourer.Gui.Tabs.DesignTab;
public class DesignPanel
{
private readonly ObjectManager _objects;
private readonly DesignFileSystemSelector _selector;
private readonly DesignManager _manager;
private readonly CustomizationDrawer _customizationDrawer;
private readonly StateManager _state;
private readonly PenumbraService _penumbra;
private readonly UpdateSlotService _updateSlot;
private readonly WeaponService _weaponService;
private readonly ChangeCustomizeService _changeCustomizeService;
public DesignPanel(DesignFileSystemSelector selector, CustomizationDrawer customizationDrawer, DesignManager manager)
public DesignPanel(DesignFileSystemSelector selector, CustomizationDrawer customizationDrawer, DesignManager manager, ObjectManager objects,
StateManager state, PenumbraService penumbra, ChangeCustomizeService changeCustomizeService, WeaponService weaponService,
UpdateSlotService updateSlot)
{
_selector = selector;
_customizationDrawer = customizationDrawer;
_manager = manager;
_selector = selector;
_customizationDrawer = customizationDrawer;
_manager = manager;
_objects = objects;
_state = state;
_penumbra = penumbra;
_changeCustomizeService = changeCustomizeService;
_weaponService = weaponService;
_updateSlot = updateSlot;
}
public void Draw()
@ -28,6 +51,14 @@ public class DesignPanel
if (!child)
return;
if (ImGui.Button("TEST"))
{
var (id, data) = _objects.PlayerData;
if (data.Valid && _state.GetOrCreate(id, data.Objects[0], out var state))
_state.ApplyDesign(design, state);
}
_customizationDrawer.Draw(design.DesignData.Customize, design.WriteProtected());
}
}

View file

@ -2,6 +2,7 @@
using System.Runtime.CompilerServices;
using Dalamud.Interface;
using Glamourer.Gui.Tabs.DesignTab;
using Glamourer.Interop.Penumbra;
using Glamourer.State;
using ImGuiNET;
using OtterGui;
@ -15,12 +16,14 @@ public class SettingsTab : ITab
private readonly Configuration _config;
private readonly DesignFileSystemSelector _selector;
private readonly StateListener _stateListener;
private readonly PenumbraAutoRedraw _autoRedraw;
public SettingsTab(Configuration config, DesignFileSystemSelector selector, StateListener stateListener)
public SettingsTab(Configuration config, DesignFileSystemSelector selector, StateListener stateListener, PenumbraAutoRedraw autoRedraw)
{
_config = config;
_selector = selector;
_config = config;
_selector = selector;
_stateListener = stateListener;
_autoRedraw = autoRedraw;
}
public ReadOnlySpan<byte> Label
@ -31,10 +34,14 @@ public class SettingsTab : ITab
using var child = ImRaii.Child("MainWindowChild");
if (!child)
return;
Checkbox("Enabled", "Enable main functionality of keeping and applying state.", _stateListener.Enabled, _stateListener.Enable);
Checkbox("Restricted Gear Protection",
"Use gender- and race-appropriate models when detecting certain items not available for a characters current gender and race.",
_config.UseRestrictedGearProtection, v => _config.UseRestrictedGearProtection = v);
Checkbox("Auto-Reload Gear",
"Automatically reload equipment pieces on your own character when changing any mod options in Penumbra in their associated collection.",
_config.AutoRedrawEquipOnChanges, _autoRedraw.SetState);
if (Widget.DoubleModifierSelector("Design Deletion Modifier",
"A modifier you need to hold while clicking the Delete Design button for it to take effect.", 100 * ImGuiHelpers.GlobalScale,
_config.DeleteDesignModifier, v => _config.DeleteDesignModifier = v))