So much stuff...

This commit is contained in:
Ottermandias 2021-08-21 00:52:46 +02:00
parent f71b800b2e
commit 80ad0d774b
31 changed files with 2949 additions and 1226 deletions

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@ -1,5 +1,6 @@
using System;
using System.Runtime.InteropServices;
using Dalamud.Game.ClientState.Actors.Types;
using Penumbra.GameData.Enums;
namespace Glamourer.Customization
@ -13,6 +14,9 @@ namespace Glamourer.Customization
public ref ActorCustomization Value
=> ref *Address;
public LazyCustomization(ActorCustomization data)
=> Address = &data;
}
@ -22,7 +26,36 @@ namespace Glamourer.Customization
public const int CustomizationOffset = 0x1898;
public const int CustomizationBytes = 26;
private byte _race;
public static ActorCustomization Default = new()
{
Race = Race.Hyur,
Gender = Gender.Male,
BodyType = 1,
Height = 50,
Clan = SubRace.Midlander,
Face = 1,
Hairstyle = 1,
HighlightsOn = false,
SkinColor = 1,
EyeColorRight = 1,
HighlightsColor = 1,
FacialFeatures = 0,
TattooColor = 1,
Eyebrow = 1,
EyeColorLeft = 1,
EyeShape = 1,
Nose = 1,
Jaw = 1,
Mouth = 1,
LipColor = 1,
MuscleMass = 50,
TailShape = 1,
BustSize = 50,
FacePaint = 1,
FacePaintColor = 1,
};
public Race Race;
private byte _gender;
public byte BodyType;
public byte Height;
@ -49,12 +82,6 @@ namespace Glamourer.Customization
private byte _facePaint;
public byte FacePaintColor;
public Race Race
{
get => (Race) (_race > (byte) Race.Midlander ? _race + 1 : _race);
set => _race = (byte) (value > Race.Highlander ? value - 1 : value);
}
public Gender Gender
{
get => (Gender) (_gender + 1);
@ -117,12 +144,21 @@ namespace Glamourer.Customization
public unsafe void Read(IntPtr customizeAddress)
{
fixed (byte* ptr = &_race)
fixed (Race* ptr = &Race)
{
Buffer.MemoryCopy(customizeAddress.ToPointer(), ptr, CustomizationBytes, CustomizationBytes);
}
}
public void Read(Actor actor)
=> Read(actor.Address + CustomizationOffset);
public ActorCustomization(Actor actor)
: this()
{
Read(actor.Address + CustomizationOffset);
}
public byte this[CustomizationId id]
{
get => id switch
@ -244,7 +280,7 @@ namespace Glamourer.Customization
public unsafe void Write(IntPtr actorAddress)
{
fixed (byte* ptr = &_race)
fixed (Race* ptr = &Race)
{
Buffer.MemoryCopy(ptr, (byte*) actorAddress + CustomizationOffset, CustomizationBytes, CustomizationBytes);
}
@ -252,7 +288,7 @@ namespace Glamourer.Customization
public unsafe void WriteBytes(byte[] array, int offset = 0)
{
fixed (byte* ptr = &_race)
fixed (Race* ptr = &Race)
{
Marshal.Copy(new IntPtr(ptr), array, offset, CustomizationBytes);
}

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@ -68,7 +68,7 @@ namespace Glamourer.Customization
_ => throw new ArgumentOutOfRangeException(nameof(customizationId), customizationId, null),
};
public static CharaMakeParams.MenuType ToType(this CustomizationId customizationId, Race race = Race.Midlander)
public static CharaMakeParams.MenuType ToType(this CustomizationId customizationId, Race race = Race.Hyur)
=> customizationId switch
{
CustomizationId.Race => CharaMakeParams.MenuType.IconSelector,

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@ -0,0 +1,79 @@
using Dalamud.Game.ClientState.Actors.Types;
namespace Glamourer
{
public static class ActorExtensions
{
public const int WetnessOffset = 0x19A5;
public const byte WetnessFlag = 0x10;
public const int StateFlagsOffset = 0x106C;
public const byte HatHiddenFlag = 0x01;
public const byte VisorToggledFlag = 0x10;
public const int AlphaOffset = 0x182C;
public const int WeaponHiddenOffset = 0xF64;
public const byte WeaponHiddenFlag = 0x02;
public static unsafe bool IsWet(this Actor a)
=> (*((byte*) a.Address + WetnessOffset) & WetnessFlag) != 0;
public static unsafe bool SetWetness(this Actor a, bool value)
{
var current = a.IsWet();
if (current == value)
return false;
if (value)
*((byte*) a.Address + WetnessOffset) = (byte) (*((byte*) a.Address + WetnessOffset) | WetnessFlag);
else
*((byte*) a.Address + WetnessOffset) = (byte) (*((byte*) a.Address + WetnessOffset) & ~WetnessFlag);
return true;
}
public static unsafe ref byte StateFlags(this Actor a)
=> ref *((byte*) a.Address + StateFlagsOffset);
public static bool SetStateFlag(this Actor a, bool value, byte flag)
{
var current = a.StateFlags();
var previousValue = (current & flag) != 0;
if (previousValue == value)
return false;
if (value)
a.StateFlags() = (byte) (current | flag);
else
a.StateFlags() = (byte) (current & ~flag);
return true;
}
public static bool IsHatHidden(this Actor a)
=> (a.StateFlags() & HatHiddenFlag) != 0;
public static unsafe bool IsWeaponHidden(this Actor a)
=> (a.StateFlags() & WeaponHiddenFlag) != 0
&& (*((byte*) a.Address + WeaponHiddenOffset) & WeaponHiddenFlag) != 0;
public static bool IsVisorToggled(this Actor a)
=> (a.StateFlags() & VisorToggledFlag) != 0;
public static bool SetHatHidden(this Actor a, bool value)
=> SetStateFlag(a, value, HatHiddenFlag);
public static unsafe bool SetWeaponHidden(this Actor a, bool value)
{
var ret = SetStateFlag(a, value, WeaponHiddenFlag);
var val = *((byte*) a.Address + WeaponHiddenOffset);
if (value)
*((byte*) a.Address + WeaponHiddenOffset) = (byte) (val | WeaponHiddenFlag);
else
*((byte*) a.Address + WeaponHiddenOffset) = (byte) (val & ~WeaponHiddenFlag);
return ret || ((val & WeaponHiddenFlag) != 0) != value;
}
public static bool SetVisorToggled(this Actor a, bool value)
=> SetStateFlag(a, value, VisorToggledFlag);
public static unsafe ref float Alpha(this Actor a)
=> ref *(float*) ((byte*) a.Address + AlphaOffset);
}
}

275
Glamourer/CharacterSave.cs Normal file
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@ -0,0 +1,275 @@
using System;
using Dalamud.Game.ClientState.Actors.Types;
using Glamourer.Customization;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Penumbra.GameData.Structs;
namespace Glamourer
{
public class CharacterSaveConverter : JsonConverter
{
public override bool CanConvert(Type objectType)
=> objectType == typeof(CharacterSave);
public override object ReadJson(JsonReader reader, Type objectType, object? existingValue, JsonSerializer serializer)
{
var token = JToken.Load(reader);
var s = token.ToObject<string>();
return CharacterSave.FromString(s!);
}
public override bool CanWrite
=> true;
public override void WriteJson(JsonWriter writer, object? value, JsonSerializer serializer)
{
if (value != null)
{
var s = ((CharacterSave) value).ToBase64();
serializer.Serialize(writer, s);
}
}
}
[JsonConverter(typeof(CharacterSaveConverter))]
public class CharacterSave
{
public const byte CurrentVersion = 2;
public const byte TotalSizeVersion1 = 1 + 1 + 2 + 56 + ActorCustomization.CustomizationBytes;
public const byte TotalSizeVersion2 = 1 + 1 + 2 + 56 + ActorCustomization.CustomizationBytes + 4 + 1;
public const byte TotalSize = TotalSizeVersion2;
private readonly byte[] _bytes = new byte[TotalSize];
public CharacterSave()
{
_bytes[0] = CurrentVersion;
Alpha = 1.0f;
}
public CharacterSave Copy()
{
var ret = new CharacterSave();
_bytes.CopyTo((Span<byte>) ret._bytes);
return ret;
}
public byte Version
=> _bytes[0];
public bool WriteCustomizations
{
get => (_bytes[1] & 0x01) != 0;
set => _bytes[1] = (byte) (value ? _bytes[1] | 0x01 : _bytes[1] & ~0x01);
}
public bool IsWet
{
get => (_bytes[1] & 0x02) != 0;
set => _bytes[1] = (byte) (value ? _bytes[1] | 0x02 : _bytes[1] & ~0x02);
}
public bool SetHatState
{
get => (_bytes[1] & 0x04) != 0;
set => _bytes[1] = (byte)(value ? _bytes[1] | 0x04 : _bytes[1] & ~0x04);
}
public bool SetWeaponState
{
get => (_bytes[1] & 0x08) != 0;
set => _bytes[1] = (byte)(value ? _bytes[1] | 0x08 : _bytes[1] & ~0x08);
}
public bool SetVisorState
{
get => (_bytes[1] & 0x10) != 0;
set => _bytes[1] = (byte)(value ? _bytes[1] | 0x10 : _bytes[1] & ~0x10);
}
public bool WriteProtected
{
get => (_bytes[1] & 0x20) != 0;
set => _bytes[1] = (byte)(value ? _bytes[1] | 0x20 : _bytes[1] & ~0x20);
}
public byte StateFlags
{
get => _bytes[64 + ActorCustomization.CustomizationBytes];
set => _bytes[64 + ActorCustomization.CustomizationBytes] = value;
}
public bool HatState
{
get => (StateFlags & 0x01) == 0;
set => StateFlags = (byte) (value ? StateFlags & ~0x01 : StateFlags | 0x01);
}
public bool VisorState
{
get => (StateFlags & 0x10) != 0;
set => StateFlags = (byte)(value ? StateFlags | 0x10 : StateFlags & ~0x10);
}
public bool WeaponState
{
get => (StateFlags & 0x02) == 0;
set => StateFlags = (byte)(value ? StateFlags & ~0x02 : StateFlags | 0x02);
}
public ActorEquipMask WriteEquipment
{
get => (ActorEquipMask) ((ushort) _bytes[2] | ((ushort) _bytes[3] << 8));
set
{
_bytes[2] = (byte) ((ushort) value & 0xFF);
_bytes[3] = (byte) ((ushort) value >> 8);
}
}
public unsafe float Alpha
{
get
{
fixed (byte* ptr = &_bytes[60 + ActorCustomization.CustomizationBytes])
{
return *(float*) ptr;
}
}
set
{
fixed (byte* ptr = _bytes)
{
*(ptr + 60 + ActorCustomization.CustomizationBytes + 0) = *((byte*) &value + 0);
*(ptr + 60 + ActorCustomization.CustomizationBytes + 1) = *((byte*) &value + 1);
*(ptr + 60 + ActorCustomization.CustomizationBytes + 2) = *((byte*) &value + 2);
*(ptr + 60 + ActorCustomization.CustomizationBytes + 3) = *((byte*) &value + 3);
}
}
}
public void Load(ActorCustomization customization)
{
WriteCustomizations = true;
customization.WriteBytes(_bytes, 4);
}
public void Load(ActorEquipment equipment, ActorEquipMask mask = ActorEquipMask.All)
{
WriteEquipment = mask;
equipment.WriteBytes(_bytes, 4 + ActorCustomization.CustomizationBytes);
}
public string ToBase64()
=> Convert.ToBase64String(_bytes);
private static void CheckSize(int length, int requiredLength)
{
if (length != requiredLength)
throw new Exception(
$"Can not parse Base64 string into CharacterSave:\n\tInvalid size {length} instead of {requiredLength}.");
}
private static void CheckRange(int idx, byte value, byte min, byte max)
{
if (value < min || value > max)
throw new Exception(
$"Can not parse Base64 string into CharacterSave:\n\tInvalid value {value} in byte {idx}, should be in [{min},{max}].");
}
private static void CheckActorMask(byte val1, byte val2)
{
var mask = (ActorEquipMask)((ushort)val1 | ((ushort)val2 << 8));
if (mask > ActorEquipMask.All)
throw new Exception($"Can not parse Base64 string into CharacterSave:\n\tInvalid value {mask} in byte 3 and 4.");
}
public void LoadActor(Actor a)
{
WriteCustomizations = true;
Load(new ActorCustomization(a));
Load(new ActorEquipment(a), ActorEquipMask.All);
SetHatState = true;
SetVisorState = true;
SetWeaponState = true;
StateFlags = a.StateFlags();
IsWet = a.IsWet();
Alpha = a.Alpha();
}
public void Apply(Actor a)
{
if (WriteCustomizations)
Customizations.Write(a.Address);
if (WriteEquipment != ActorEquipMask.None)
Equipment.Write(a.Address, WriteEquipment, WriteEquipment);
a.SetWetness(IsWet);
a.Alpha() = Alpha;
if ((_bytes[1] & 0b11100) == 0b11100)
a.StateFlags() = StateFlags;
else
{
if (SetHatState)
a.SetHatHidden(HatState);
if (SetVisorState)
a.SetVisorToggled(VisorState);
if (SetWeaponState)
a.SetWeaponHidden(WeaponState);
}
}
public void Load(string base64)
{
var bytes = Convert.FromBase64String(base64);
switch (bytes[0])
{
case 1:
CheckSize(bytes.Length, TotalSizeVersion1);
CheckRange(2, bytes[1], 0, 1);
Alpha = 1.0f;
bytes[0] = CurrentVersion;
break;
case 2:
CheckSize(bytes.Length, TotalSizeVersion2);
CheckRange(2, bytes[1], 0, 0x3F);
break;
default: throw new Exception($"Can not parse Base64 string into CharacterSave:\n\tInvalid Version {bytes[0]}.");
}
CheckActorMask(bytes[2], bytes[3]);
bytes.CopyTo(_bytes, 0);
}
public static CharacterSave FromString(string base64)
{
var ret = new CharacterSave();
ret.Load(base64);
return ret;
}
public unsafe ref ActorCustomization Customizations
{
get
{
fixed (byte* ptr = _bytes)
{
return ref *((ActorCustomization*) (ptr + 4));
}
}
}
public ActorEquipment Equipment
{
get
{
var ret = new ActorEquipment();
ret.FromBytes(_bytes, 4 + ActorCustomization.CustomizationBytes);
return ret;
}
}
}
}

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@ -0,0 +1,22 @@
using Glamourer.FileSystem;
namespace Glamourer.Designs
{
public class Design : IFileSystemBase
{
public Folder Parent { get; set; }
public string Name { get; set; }
public CharacterSave Data { get; set; }
internal Design(Folder parent, string name)
{
Parent = parent;
Name = name;
Data = new CharacterSave();
}
public override string ToString()
=> Name;
}
}

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@ -0,0 +1,165 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using Dalamud.Plugin;
using Glamourer.FileSystem;
using Newtonsoft.Json;
namespace Glamourer.Designs
{
public class DesignManager
{
public const string FileName = "Designs.json";
private readonly FileInfo _saveFile;
public SortedList<string, CharacterSave> Designs = null!;
public FileSystem.FileSystem FileSystem { get; } = new();
public DesignManager(DalamudPluginInterface pi)
{
var saveFolder = new DirectoryInfo(pi.GetPluginConfigDirectory());
if (!saveFolder.Exists)
Directory.CreateDirectory(saveFolder.FullName);
_saveFile = new FileInfo(Path.Combine(saveFolder.FullName, FileName));
LoadFromFile();
}
private void BuildStructure()
{
FileSystem.Clear();
var anyChanges = false;
foreach (var kvp in Designs.ToArray())
{
var path = kvp.Key;
var save = kvp.Value;
try
{
var (folder, name) = FileSystem.CreateAllFolders(path);
var design = new Design(folder, name) { Data = save };
folder.FindOrAddChild(design);
var fixedPath = design.FullName();
if (!string.Equals(fixedPath, path, StringComparison.InvariantCultureIgnoreCase))
{
Designs.Remove(path);
Designs[fixedPath] = save;
anyChanges = true;
PluginLog.Debug($"Problem loading saved designs, {path} was renamed to {fixedPath}.");
}
}
catch (Exception e)
{
PluginLog.Error($"Problem loading saved designs, {path} was removed because:\n{e}");
Designs.Remove(path);
}
}
if (anyChanges)
SaveToFile();
}
private bool UpdateRoot(string oldPath, Design child)
{
var newPath = child.FullName();
if (string.Equals(newPath, oldPath, StringComparison.InvariantCultureIgnoreCase))
return false;
Designs.Remove(oldPath);
Designs[child.FullName()] = child.Data;
return true;
}
private void UpdateChild(string oldRootPath, string newRootPath, Design child)
{
var newPath = child.FullName();
var oldPath = $"{oldRootPath}{newPath.Remove(0, newRootPath.Length)}";
Designs.Remove(oldPath);
Designs[newPath] = child.Data;
}
public void DeleteAllChildren(IFileSystemBase root, bool deleteEmpty)
{
if (root is Folder f)
{
foreach (var child in f.AllLeaves(SortMode.Lexicographical))
Designs.Remove(child.FullName());
}
var fullPath = root.FullName();
root.Parent.RemoveChild(root, deleteEmpty);
Designs.Remove(fullPath);
SaveToFile();
}
public void UpdateAllChildren(string oldPath, IFileSystemBase root)
{
var changes = false;
switch (root)
{
case Design d:
changes |= UpdateRoot(oldPath, d);
break;
case Folder f:
{
var newRootPath = root.FullName();
if (!string.Equals(oldPath, newRootPath, StringComparison.InvariantCultureIgnoreCase))
{
changes = true;
foreach (var descendant in f.AllLeaves(SortMode.Lexicographical).Where(l => l is Design).Cast<Design>())
UpdateChild(oldPath, newRootPath, descendant);
}
break;
}
}
if (changes)
SaveToFile();
}
public void SaveToFile()
{
try
{
var data = JsonConvert.SerializeObject(Designs, Formatting.Indented);
File.WriteAllText(_saveFile.FullName, data);
}
catch (Exception e)
{
PluginLog.Error($"Could not write to save file {_saveFile.FullName}:\n{e}");
}
}
public void LoadFromFile()
{
_saveFile.Refresh();
SortedList<string, CharacterSave>? designs = null;
if (_saveFile.Exists)
try
{
var data = File.ReadAllText(_saveFile.FullName);
designs = JsonConvert.DeserializeObject<SortedList<string, CharacterSave>>(data);
}
catch (Exception e)
{
PluginLog.Error($"Could not load save file {_saveFile.FullName}:\n{e}");
}
if (designs == null)
{
Designs = new SortedList<string, CharacterSave>();
SaveToFile();
}
else
{
Designs = designs;
}
BuildStructure();
}
}
}

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@ -0,0 +1,153 @@
using System;
using System.Collections.Generic;
using System.Linq;
namespace Glamourer.FileSystem
{
public class FileSystem
{
public Folder Root { get; } = Folder.CreateRoot();
public void Clear()
=> Root.Children.Clear();
// Find a specific child by its path from Root.
// Returns true if the folder was found, and false if not.
// The out parameter will contain the furthest existing folder.
public bool Find(string path, out IFileSystemBase child)
{
var split = Split(path);
var folder = Root;
child = Root;
foreach (var part in split)
{
if (!folder.FindChild(part, out var c))
{
child = folder;
return false;
}
child = c;
if (c is not Folder f)
return part == split.Last();
folder = f;
}
return true;
}
public Folder CreateAllFolders(IEnumerable<string> names)
{
var last = Root;
foreach (var name in names)
last = last.FindOrCreateSubFolder(name).Item1;
return last;
}
public (Folder, string) CreateAllFolders(string path)
{
if (!path.Any())
return (Root, string.Empty);
var split = Split(path);
if (split.Length == 1)
return (Root, path);
return (CreateAllFolders(split.Take(split.Length - 1)), split.Last());
}
public bool Rename(IFileSystemBase child, string newName)
{
if (ReferenceEquals(child, Root))
throw new InvalidOperationException("Can not rename root.");
newName = FixName(newName);
if (child.Name == newName)
return false;
if (child.Parent.FindChild(newName, out var preExisting))
{
if (MergeIfFolders(child, preExisting, false))
return true;
throw new Exception($"Can not rename {child.Name} in {child.Parent.FullName()} to {newName} because {newName} already exists.");
}
var parent = child.Parent;
parent.RemoveChildIgnoreEmpty(child);
child.Name = newName;
parent.FindOrAddChild(child);
return true;
}
public bool Move(IFileSystemBase child, Folder newParent, bool deleteEmpty)
{
var oldParent = child.Parent;
if (ReferenceEquals(newParent, oldParent))
return false;
// Moving into its own subfolder or itself is not allowed.
if (child.IsFolder(out var f)
&& (ReferenceEquals(newParent, f)
|| newParent.FullName().StartsWith(f.FullName(), StringComparison.InvariantCultureIgnoreCase)))
return false;
if (newParent.FindChild(child.Name, out var conflict))
{
if (MergeIfFolders(child, conflict, deleteEmpty))
return true;
throw new Exception($"Can not move {child.Name} into {newParent.FullName()} because {conflict.FullName()} already exists.");
}
oldParent.RemoveChild(child, deleteEmpty);
newParent.FindOrAddChild(child);
return true;
}
public bool Merge(Folder source, Folder target, bool deleteEmpty)
{
if (ReferenceEquals(source, target))
return false;
if (!source.Children.Any())
{
if (deleteEmpty)
{
source.Parent.RemoveChild(source, true);
return true;
}
return false;
}
while (source.Children.Count > 0)
Move(source.Children.First(), target, deleteEmpty); // Can throw.
source.Parent.RemoveChild(source, deleteEmpty);
return true;
}
private bool MergeIfFolders(IFileSystemBase source, IFileSystemBase target, bool deleteEmpty)
{
if (source is Folder childF && target.IsFolder(out var preF))
{
Merge(childF, preF, deleteEmpty);
return true;
}
return false;
}
private static string[] Split(string path)
=> path.Split(new[]
{
'/',
}, StringSplitOptions.RemoveEmptyEntries);
private static string FixName(string name)
=> name.Replace('/', '\\');
}
}

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@ -0,0 +1,57 @@
using System;
using System.Linq;
using Dalamud.Plugin;
using ImGuiNET;
namespace Glamourer.FileSystem
{
public static class FileSystemImGui
{
public const string DraggedObjectLabel = "FSDrag";
private static unsafe bool IsDropping(string name)
=> ImGui.AcceptDragDropPayload(name).NativePtr != null;
private static IFileSystemBase? _draggedObject = null;
public static bool DragDropTarget(FileSystem fs, IFileSystemBase child, out string oldPath, out IFileSystemBase? draggedChild)
{
oldPath = string.Empty;
draggedChild = null;
var ret = false;
if (!ImGui.BeginDragDropTarget())
return ret;
if (IsDropping(DraggedObjectLabel))
{
if (_draggedObject != null)
try
{
oldPath = _draggedObject.FullName();
draggedChild = _draggedObject;
ret = fs.Move(_draggedObject, child.IsFolder(out var folder) ? folder : child.Parent, false);
}
catch (Exception e)
{
PluginLog.Error($"Could not drag {_draggedObject.Name} onto {child.FullName()}:\n{e}");
}
_draggedObject = null;
}
ImGui.EndDragDropTarget();
return ret;
}
public static void DragDropSource(IFileSystemBase child)
{
if (!ImGui.BeginDragDropSource())
return;
ImGui.SetDragDropPayload(DraggedObjectLabel, IntPtr.Zero, 0);
ImGui.Text($"Moving {child.Name}...");
_draggedObject = child;
ImGui.EndDragDropSource();
}
}
}

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@ -0,0 +1,178 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
namespace Glamourer.FileSystem
{
public enum SortMode
{
FoldersFirst = 0x00,
Lexicographical = 0x01,
}
public class Folder : IFileSystemBase
{
public Folder Parent { get; set; }
public string Name { get; set; }
public readonly List<IFileSystemBase> Children = new();
public Folder(Folder parent, string name)
{
Parent = parent;
Name = name;
}
public override string ToString()
=> this.FullName();
// Return the number of all leaves with this folder in their path.
public int TotalDescendantLeaves()
{
var sum = 0;
foreach (var child in Children)
{
switch (child)
{
case Folder f:
sum += f.TotalDescendantLeaves();
break;
case Link l:
sum += l.Data is Folder fl ? fl.TotalDescendantLeaves() : 1;
break;
default:
++sum;
break;
}
}
return sum;
}
// Return all descendant mods in the specified order.
public IEnumerable<IFileSystemBase> AllLeaves(SortMode mode)
{
return GetSortedEnumerator(mode).SelectMany(f =>
{
if (f.IsFolder(out var folder))
return folder.AllLeaves(mode);
return new[]
{
f,
};
});
}
public IEnumerable<IFileSystemBase> AllChildren(SortMode mode)
=> GetSortedEnumerator(mode);
// Get an enumerator for actually sorted objects instead of folder-first objects.
private IEnumerable<IFileSystemBase> GetSortedEnumerator(SortMode mode)
{
switch (mode)
{
case SortMode.FoldersFirst:
foreach (var child in Children.Where(c => c.IsFolder()))
yield return child;
foreach (var child in Children.Where(c => c.IsLeaf()))
yield return child;
break;
case SortMode.Lexicographical:
foreach (var child in Children)
yield return child;
break;
default: throw new InvalidEnumArgumentException();
}
}
internal static Folder CreateRoot()
=> new(null!, "");
// Find a subfolder by name. Returns true and sets folder to it if it exists.
public bool FindChild(string name, out IFileSystemBase ret)
{
var idx = Search(name);
ret = idx >= 0 ? Children[idx] : this;
return idx >= 0;
}
// Checks if an equivalent child to child already exists and returns its index.
// If it does not exist, inserts child as a child and returns the new index.
// Also sets this as childs parent.
public int FindOrAddChild(IFileSystemBase child)
{
var idx = Search(child);
if (idx >= 0)
return idx;
idx = ~idx;
Children.Insert(idx, child);
child.Parent = this;
return idx;
}
// Checks if an equivalent child to child already exists and throws if it does.
// If it does not exist, inserts child as a child and returns the new index.
// Also sets this as childs parent.
public int AddChild(IFileSystemBase child)
{
var idx = Search(child);
if (idx >= 0)
throw new Exception("Could not add child: Child of that name already exists.");
idx = ~idx;
Children.Insert(idx, child);
child.Parent = this;
return idx;
}
// Checks if a subfolder with the given name already exists and returns it and its index.
// If it does not exists, creates and inserts it and returns the new subfolder and its index.
public (Folder, int) FindOrCreateSubFolder(string name)
{
var subFolder = new Folder(this, name);
var idx = FindOrAddChild(subFolder);
var child = Children[idx];
if (!child.IsFolder(out var folder))
throw new Exception($"The child {name} already exists in {this.FullName()} but is not a folder.");
return (folder, idx);
}
// Remove child if it exists.
// If this folder is empty afterwards and deleteEmpty is true, remove it from its parent.
public void RemoveChild(IFileSystemBase child, bool deleteEmpty)
{
RemoveChildIgnoreEmpty(child);
if (deleteEmpty)
CheckEmpty();
}
private void CheckEmpty()
{
if (Children.Count == 0)
Parent?.RemoveChild(this, true);
}
// Remove a child but do not remove this folder from its parent if it is empty afterwards.
internal void RemoveChildIgnoreEmpty(IFileSystemBase folder)
{
var idx = Search(folder);
if (idx < 0)
return;
Children[idx].Parent = null!;
Children.RemoveAt(idx);
}
private int Search(string name)
=> Children.BinarySearch(new FileSystemObject(name), FolderStructureComparer.Default);
private int Search(IFileSystemBase child)
=> Children.BinarySearch(child, FolderStructureComparer.Default);
}
}

View file

@ -0,0 +1,66 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Glamourer.Designs;
namespace Glamourer.FileSystem
{
internal class FolderStructureComparer : IComparer<IFileSystemBase>
{
// Compare only the direct folder names since this is only used inside an enumeration of children of one folder.
public static int Cmp(IFileSystemBase x, IFileSystemBase y)
=> ReferenceEquals(x, y) ? 0 : string.Compare(x.Name, y.Name, StringComparison.InvariantCultureIgnoreCase);
public int Compare(IFileSystemBase x, IFileSystemBase y)
=> Cmp(x, y);
internal static readonly FolderStructureComparer Default = new();
}
public interface IFileSystemBase
{
public Folder Parent { get; set; }
public string Name { get; set; }
}
public static class FileSystemExtensions
{
public static string FullName(this IFileSystemBase data)
=> data.Parent?.Name.Any() ?? false ? $"{data.Parent.FullName()}/{data.Name}" : data.Name;
public static bool IsLeaf(this IFileSystemBase data)
=> data is not Folder && data is not Link { Data: Folder };
public static bool IsFolder(this IFileSystemBase data)
=> data.IsFolder(out _);
public static bool IsFolder(this IFileSystemBase data, out Folder folder)
{
switch (data)
{
case Folder f:
folder = f;
return true;
case Link { Data: Folder fl }:
folder = fl;
return true;
default:
folder = null!;
return false;
}
}
}
public class FileSystemObject : IFileSystemBase
{
public FileSystemObject(string name)
=> Name = name;
public Folder Parent { get; set; } = null!;
public string Name { get; set; }
public string FullName()
=> Name;
}
}

View file

@ -0,0 +1,20 @@
using Glamourer.Designs;
namespace Glamourer.FileSystem
{
public class Link : IFileSystemBase
{
public Folder Parent { get; set; }
public string Name { get; set; }
public IFileSystemBase Data { get; }
public Link(Folder parent, string name, IFileSystemBase data)
{
Parent = parent;
Name = name;
Data = data;
}
}
}

View file

@ -4,8 +4,8 @@
<LangVersion>preview</LangVersion>
<RootNamespace>Glamourer</RootNamespace>
<AssemblyName>Glamourer</AssemblyName>
<FileVersion>0.0.2.0</FileVersion>
<AssemblyVersion>0.0.2.0</AssemblyVersion>
<FileVersion>0.0.3.0</FileVersion>
<AssemblyVersion>0.0.3.0</AssemblyVersion>
<Company>SoftOtter</Company>
<Product>Glamourer</Product>
<Copyright>Copyright © 2020</Copyright>
@ -91,13 +91,13 @@
</ItemGroup>
<ItemGroup>
<None Include="Glamourer.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<ProjectReference Include="..\Glamourer.GameData\Glamourer.GameData.csproj" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Glamourer.GameData\Glamourer.GameData.csproj" />
<None Update="Glamourer.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="if $(Configuration) == Release powershell Compress-Archive -Force $(TargetPath), $(TargetDir)$(SolutionName).json, $(TargetDir)$(SolutionName).GameData.dll, $(TargetDir)Penumbra.GameData.dll, $(TargetDir)Penumbra.Api.dll, $(TargetDir)Penumbra.PlayerWatch.dll $(SolutionDir)$(SolutionName).zip" />

View file

@ -3,7 +3,7 @@
"Name": "Glamourer",
"Description": "Adds functionality to change appearance of actors. Requires Penumbra to be installed and activated to work.",
"InternalName": "Glamourer",
"AssemblyVersion": "0.0.2.0",
"AssemblyVersion": "0.0.3.0",
"RepoUrl": "https://github.com/Ottermandias/Glamourer",
"ApplicableVersion": "any",
"DalamudApiLevel": 3,

View file

@ -2,397 +2,55 @@
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Reflection;
using System.Windows.Forms;
using Dalamud.Game.ClientState.Actors;
using Dalamud.Game.ClientState.Actors.Types;
using Dalamud.Interface;
using Dalamud.Plugin;
using Glamourer.Customization;
using Glamourer.Designs;
using ImGuiNET;
using Lumina.Excel.GeneratedSheets;
using Penumbra.Api;
using Penumbra.GameData;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
using Penumbra.PlayerWatch;
using Race = Penumbra.GameData.Enums.Race;
namespace Glamourer.Gui
{
internal partial class Interface
{
// Push the stain color to type and if it is too bright, turn the text color black.
// Return number of pushed styles.
private static int PushColor(Stain stain, ImGuiCol type = ImGuiCol.Button)
{
ImGui.PushStyleColor(type, stain.RgbaColor);
if (stain.Intensity > 127)
{
ImGui.PushStyleColor(ImGuiCol.Text, 0xFF101010);
return 2;
}
return 1;
}
// Update actors without triggering PlayerWatcher Events,
// then manually redraw using Penumbra.
public void UpdateActors(Actor actor)
{
var newEquip = _playerWatcher.UpdateActorWithoutEvent(actor);
GlamourerPlugin.Penumbra?.RedrawActor(actor, RedrawType.WithSettings);
// Special case for carrying over changes to the gPose actor to the regular player actor, too.
var gPose = _actors[GPoseActorId];
var player = _actors[0];
if (gPose != null && actor.Address == gPose.Address && player != null)
newEquip.Write(player.Address);
}
// Go through a whole customization struct and fix up all settings that need fixing.
private static void FixUpAttributes(LazyCustomization customization)
{
var set = GlamourerPlugin.Customization.GetList(customization.Value.Clan, customization.Value.Gender);
foreach (CustomizationId id in Enum.GetValues(typeof(CustomizationId)))
{
switch (id)
{
case CustomizationId.Race: break;
case CustomizationId.Clan: break;
case CustomizationId.BodyType: break;
case CustomizationId.Gender: break;
case CustomizationId.FacialFeaturesTattoos: break;
case CustomizationId.HighlightsOnFlag: break;
case CustomizationId.Face:
if (customization.Value.Race != Race.Hrothgar)
goto default;
break;
default:
var count = set.Count(id);
if (customization.Value[id] >= count)
if (count == 0)
customization.Value[id] = 0;
else
customization.Value[id] = set.Data(id, 0).Value;
break;
}
}
}
// Change a race and fix up all required customizations afterwards.
private static bool ChangeRace(LazyCustomization customization, SubRace clan)
{
if (clan == customization.Value.Clan)
return false;
var race = clan.ToRace();
customization.Value.Race = race;
customization.Value.Clan = clan;
customization.Value.Gender = race switch
{
Race.Hrothgar => Gender.Male,
Race.Viera => Gender.Female,
_ => customization.Value.Gender,
};
FixUpAttributes(customization);
return true;
}
// Change a gender and fix up all required customizations afterwards.
private static bool ChangeGender(LazyCustomization customization, Gender gender)
{
if (gender == customization.Value.Gender)
return false;
customization.Value.Gender = gender;
FixUpAttributes(customization);
return true;
}
}
internal partial class Interface
{
private const float ColorButtonWidth = 22.5f;
private const float ColorComboWidth = 140f;
private const float ItemComboWidth = 300f;
private ComboWithFilter<Stain> CreateDefaultStainCombo(IReadOnlyList<Stain> stains)
=> new("##StainCombo", ColorComboWidth, ColorButtonWidth, stains,
s => s.Name.ToString())
{
Flags = ImGuiComboFlags.NoArrowButton | ImGuiComboFlags.HeightLarge,
PreList = () =>
{
ImGui.PushStyleVar(ImGuiStyleVar.ItemSpacing, Vector2.Zero);
ImGui.PushStyleVar(ImGuiStyleVar.WindowPadding, Vector2.Zero);
ImGui.PushStyleVar(ImGuiStyleVar.FrameRounding, 0);
},
PostList = () => { ImGui.PopStyleVar(3); },
CreateSelectable = s =>
{
var push = PushColor(s);
var ret = ImGui.Button($"{s.Name}##Stain{(byte) s.RowIndex}",
Vector2.UnitX * (ColorComboWidth - ImGui.GetStyle().ScrollbarSize));
ImGui.PopStyleColor(push);
return ret;
},
ItemsAtOnce = 12,
};
private ComboWithFilter<Item> CreateItemCombo(EquipSlot slot, IReadOnlyList<Item> items)
=> new($"{_equipSlotNames[slot]}##Equip", ItemComboWidth, ItemComboWidth, items, i => i.Name)
{
Flags = ImGuiComboFlags.HeightLarge,
};
private (ComboWithFilter<Item>, ComboWithFilter<Stain>) CreateCombos(EquipSlot slot, IReadOnlyList<Item> items,
ComboWithFilter<Stain> defaultStain)
=> (CreateItemCombo(slot, items), new ComboWithFilter<Stain>($"##{slot}Stain", defaultStain));
}
internal partial class Interface
{
private bool DrawStainSelector(ComboWithFilter<Stain> stainCombo, EquipSlot slot, StainId stainIdx)
{
stainCombo.PostPreview = null;
if (_stains.TryGetValue((byte) stainIdx, out var stain))
{
var previewPush = PushColor(stain, ImGuiCol.FrameBg);
stainCombo.PostPreview = () => ImGui.PopStyleColor(previewPush);
}
if (stainCombo.Draw(string.Empty, out var newStain) && _player != null && !newStain.RowIndex.Equals(stainIdx))
{
newStain.Write(_player.Address, slot);
return true;
}
return false;
}
private bool DrawItemSelector(ComboWithFilter<Item> equipCombo, Lumina.Excel.GeneratedSheets.Item? item)
{
var currentName = item?.Name.ToString() ?? "Nothing";
if (equipCombo.Draw(currentName, out var newItem, _itemComboWidth) && _player != null && newItem.Base.RowId != item?.RowId)
{
newItem.Write(_player.Address);
return true;
}
return false;
}
private bool DrawEquip(EquipSlot slot, ActorArmor equip)
{
var (equipCombo, stainCombo) = _combos[slot];
var ret = DrawStainSelector(stainCombo, slot, equip.Stain);
ImGui.SameLine();
var item = _identifier.Identify(equip.Set, new WeaponType(), equip.Variant, slot);
ret |= DrawItemSelector(equipCombo, item);
return ret;
}
private bool DrawWeapon(EquipSlot slot, ActorWeapon weapon)
{
var (equipCombo, stainCombo) = _combos[slot];
var ret = DrawStainSelector(stainCombo, slot, weapon.Stain);
ImGui.SameLine();
var item = _identifier.Identify(weapon.Set, weapon.Type, weapon.Variant, slot);
ret |= DrawItemSelector(equipCombo, item);
return ret;
}
}
internal partial class Interface
{
private static bool DrawColorPickerPopup(string label, CustomizationSet set, CustomizationId id, out Customization.Customization value)
{
value = default;
if (!ImGui.BeginPopup(label, ImGuiWindowFlags.AlwaysAutoResize))
return false;
var ret = false;
var count = set.Count(id);
using var raii = new ImGuiRaii().PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
.PushStyle(ImGuiStyleVar.FrameRounding, 0);
for (var i = 0; i < count; ++i)
{
var custom = set.Data(id, i);
if (ImGui.ColorButton((i + 1).ToString(), ImGui.ColorConvertU32ToFloat4(custom.Color)))
{
value = custom;
ret = true;
ImGui.CloseCurrentPopup();
}
if (i % 8 != 7)
ImGui.SameLine();
}
ImGui.EndPopup();
return ret;
}
private Vector2 _iconSize = Vector2.Zero;
private Vector2 _actualIconSize = Vector2.Zero;
private float _raceSelectorWidth = 0;
private float _inputIntSize = 0;
private float _comboSelectorSize = 0;
private float _percentageSize = 0;
private float _itemComboWidth = 0;
private bool InputInt(string label, ref int value, int minValue, int maxValue)
{
var ret = false;
var tmp = value + 1;
ImGui.SetNextItemWidth(_inputIntSize);
if (ImGui.InputInt(label, ref tmp, 1) && tmp != value + 1 && tmp >= minValue && tmp <= maxValue)
{
value = tmp - 1;
ret = true;
}
if (ImGui.IsItemHovered())
ImGui.SetTooltip($"Input Range: [{minValue}, {maxValue}]");
return ret;
}
private static (int, Customization.Customization) GetCurrentCustomization(LazyCustomization customization, CustomizationId id,
CustomizationSet set)
{
var current = set.DataByValue(id, customization.Value[id], out var custom);
if (current < 0)
{
PluginLog.Warning($"Read invalid customization value {customization.Value[id]} for {id}.");
current = 0;
custom = set.Data(id, 0);
}
return (current, custom!.Value);
}
private bool DrawColorPicker(string label, string tooltip, LazyCustomization customization, CustomizationId id,
CustomizationSet set)
{
var ret = false;
var count = set.Count(id);
var (current, custom) = GetCurrentCustomization(customization, id, set);
var popupName = $"Color Picker##{id}";
if (ImGui.ColorButton($"{current + 1}##color_{id}", ImGui.ColorConvertU32ToFloat4(custom.Color), ImGuiColorEditFlags.None,
_actualIconSize))
ImGui.OpenPopup(popupName);
ImGui.SameLine();
using (var group = ImGuiRaii.NewGroup())
{
if (InputInt($"##text_{id}", ref current, 1, count))
{
customization.Value[id] = set.Data(id, current - 1).Value;
ret = true;
}
ImGui.Text(label);
if (tooltip.Any() && ImGui.IsItemHovered())
ImGui.SetTooltip(tooltip);
}
if (!DrawColorPickerPopup(popupName, set, id, out var newCustom))
return ret;
customization.Value[id] = newCustom.Value;
ret = true;
return ret;
}
}
internal partial class Interface : IDisposable
{
public const int GPoseActorId = 201;
private const string PluginName = "Glamourer";
public const float SelectorWidth = 200;
public const float MinWindowWidth = 675;
public const int GPoseActorId = 201;
private const string PluginName = "Glamourer";
private readonly string _glamourerHeader;
private readonly IReadOnlyDictionary<byte, Stain> _stains;
private readonly IReadOnlyDictionary<EquipSlot, List<Item>> _equip;
private readonly ActorTable _actors;
private readonly IObjectIdentifier _identifier;
private readonly Dictionary<EquipSlot, (ComboWithFilter<Item>, ComboWithFilter<Stain>)> _combos;
private readonly IPlayerWatcher _playerWatcher;
private readonly ImGuiScene.TextureWrap? _legacyTattooIcon;
private readonly Dictionary<EquipSlot, string> _equipSlotNames;
private readonly DesignManager _designs;
private readonly GlamourerPlugin _plugin;
private bool _visible = false;
private bool _inGPose = false;
private Actor? _player;
private static ImGuiScene.TextureWrap? GetLegacyTattooIcon()
{
using var resource = Assembly.GetExecutingAssembly().GetManifestResourceStream("Glamourer.LegacyTattoo.raw");
if (resource != null)
{
var rawImage = new byte[resource.Length];
resource.Read(rawImage, 0, (int) resource.Length);
return GlamourerPlugin.PluginInterface.UiBuilder.LoadImageRaw(rawImage, 192, 192, 4);
}
return null;
}
private static Dictionary<EquipSlot, string> GetEquipSlotNames()
{
var sheet = GlamourerPlugin.PluginInterface.Data.GetExcelSheet<Addon>();
var ret = new Dictionary<EquipSlot, string>(12)
{
[EquipSlot.MainHand] = sheet.GetRow(738)?.Text.ToString() ?? "Main Hand",
[EquipSlot.OffHand] = sheet.GetRow(739)?.Text.ToString() ?? "Off Hand",
[EquipSlot.Head] = sheet.GetRow(740)?.Text.ToString() ?? "Head",
[EquipSlot.Body] = sheet.GetRow(741)?.Text.ToString() ?? "Body",
[EquipSlot.Hands] = sheet.GetRow(750)?.Text.ToString() ?? "Hands",
[EquipSlot.Legs] = sheet.GetRow(742)?.Text.ToString() ?? "Legs",
[EquipSlot.Feet] = sheet.GetRow(744)?.Text.ToString() ?? "Feet",
[EquipSlot.Ears] = sheet.GetRow(745)?.Text.ToString() ?? "Ears",
[EquipSlot.Neck] = sheet.GetRow(746)?.Text.ToString() ?? "Neck",
[EquipSlot.Wrists] = sheet.GetRow(747)?.Text.ToString() ?? "Wrists",
[EquipSlot.RFinger] = sheet.GetRow(748)?.Text.ToString() ?? "Right Ring",
[EquipSlot.LFinger] = sheet.GetRow(749)?.Text.ToString() ?? "Left Ring",
};
return ret;
}
public Interface()
public Interface(GlamourerPlugin plugin)
{
_plugin = plugin;
_designs = plugin.Designs;
_glamourerHeader = GlamourerPlugin.Version.Length > 0
? $"{PluginName} v{GlamourerPlugin.Version}###{PluginName}Main"
: $"{PluginName}###{PluginName}Main";
GlamourerPlugin.PluginInterface.UiBuilder.OnBuildUi += Draw;
GlamourerPlugin.PluginInterface.UiBuilder.OnOpenConfigUi += ToggleVisibility;
GlamourerPlugin.PluginInterface.UiBuilder.DisableGposeUiHide = true;
GlamourerPlugin.PluginInterface.UiBuilder.OnBuildUi += Draw;
GlamourerPlugin.PluginInterface.UiBuilder.OnOpenConfigUi += ToggleVisibility;
_equipSlotNames = GetEquipSlotNames();
_stains = GameData.Stains(GlamourerPlugin.PluginInterface);
_equip = GameData.ItemsBySlot(GlamourerPlugin.PluginInterface);
_identifier = Penumbra.GameData.GameData.GetIdentifier(GlamourerPlugin.PluginInterface);
_actors = GlamourerPlugin.PluginInterface.ClientState.Actors;
_playerWatcher = PlayerWatchFactory.Create(GlamourerPlugin.PluginInterface);
_stains = GameData.Stains(GlamourerPlugin.PluginInterface);
_identifier = Penumbra.GameData.GameData.GetIdentifier(GlamourerPlugin.PluginInterface);
_actors = GlamourerPlugin.PluginInterface.ClientState.Actors;
var stainCombo = CreateDefaultStainCombo(_stains.Values.ToArray());
_combos = _equip.ToDictionary(kvp => kvp.Key, kvp => CreateCombos(kvp.Key, kvp.Value, stainCombo));
var equip = GameData.ItemsBySlot(GlamourerPlugin.PluginInterface);
_combos = equip.ToDictionary(kvp => kvp.Key, kvp => CreateCombos(kvp.Key, kvp.Value, stainCombo));
_legacyTattooIcon = GetLegacyTattooIcon();
}
@ -402,524 +60,37 @@ namespace Glamourer.Gui
public void Dispose()
{
_legacyTattooIcon?.Dispose();
_playerWatcher?.Dispose();
GlamourerPlugin.PluginInterface.UiBuilder.OnBuildUi -= Draw;
GlamourerPlugin.PluginInterface.UiBuilder.OnOpenConfigUi -= ToggleVisibility;
}
private string _currentActorName = "";
private SubRace _currentSubRace = SubRace.Midlander;
private Gender _currentGender = Gender.Male;
private bool DrawListSelector(string label, string tooltip, LazyCustomization customization, CustomizationId id,
CustomizationSet set)
{
using var bigGroup = ImGuiRaii.NewGroup();
var ret = false;
int current = customization.Value[id];
var count = set.Count(id);
ImGui.SetNextItemWidth(_comboSelectorSize * ImGui.GetIO().FontGlobalScale);
if (ImGui.BeginCombo($"##combo_{id}", $"{set.Option(id)} #{current + 1}"))
{
for (var i = 0; i < count; ++i)
{
if (ImGui.Selectable($"{set.Option(id)} #{i + 1}##combo", i == current) && i != current)
{
customization.Value[id] = (byte) i;
ret = true;
}
}
ImGui.EndCombo();
}
ImGui.SameLine();
if (InputInt($"##text_{id}", ref current, 1, count))
{
customization.Value[id] = set.Data(id, current).Value;
ret = true;
}
ImGui.SameLine();
ImGui.Text(label);
if (tooltip.Any() && ImGui.IsItemHovered())
ImGui.SetTooltip(tooltip);
return ret;
}
private static readonly Vector4 NoColor = new(1f, 1f, 1f, 1f);
private static readonly Vector4 RedColor = new(0.6f, 0.3f, 0.3f, 1f);
private bool DrawMultiSelector(LazyCustomization customization, CustomizationSet set)
{
using var bigGroup = ImGuiRaii.NewGroup();
var ret = false;
var count = set.Count(CustomizationId.FacialFeaturesTattoos);
using (var raii = ImGuiRaii.NewGroup())
{
for (var i = 0; i < count; ++i)
{
var enabled = customization.Value.FacialFeature(i);
var feature = set.FacialFeature(set.Race == Race.Hrothgar ? customization.Value.Hairstyle : customization.Value.Face, i);
var icon = i == count - 1
? _legacyTattooIcon ?? GlamourerPlugin.Customization.GetIcon(feature.IconId)
: GlamourerPlugin.Customization.GetIcon(feature.IconId);
if (ImGui.ImageButton(icon.ImGuiHandle, _iconSize, Vector2.Zero, Vector2.One, (int) ImGui.GetStyle().FramePadding.X,
Vector4.Zero,
enabled ? NoColor : RedColor))
{
ret = true;
customization.Value.FacialFeature(i, !enabled);
}
if (ImGui.IsItemHovered())
{
using var tt = ImGuiRaii.NewTooltip();
ImGui.Image(icon.ImGuiHandle, new Vector2(icon.Width, icon.Height));
}
if (i % 4 != 3)
ImGui.SameLine();
}
}
ImGui.SameLine();
using var group = ImGuiRaii.NewGroup();
ImGui.SetCursorPosY(ImGui.GetCursorPosY() + ImGui.GetTextLineHeightWithSpacing() + 3 * ImGui.GetStyle().ItemSpacing.Y / 2);
int value = customization.Value[CustomizationId.FacialFeaturesTattoos];
if (InputInt($"##{CustomizationId.FacialFeaturesTattoos}", ref value, 1, 256))
{
customization.Value[CustomizationId.FacialFeaturesTattoos] = (byte) value;
ret = true;
}
ImGui.Text(set.Option(CustomizationId.FacialFeaturesTattoos));
return ret;
}
private bool DrawIconPickerPopup(string label, CustomizationSet set, CustomizationId id, out Customization.Customization value)
{
value = default;
if (!ImGui.BeginPopup(label, ImGuiWindowFlags.AlwaysAutoResize))
return false;
var ret = false;
var count = set.Count(id);
using var raii = new ImGuiRaii().PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
.PushStyle(ImGuiStyleVar.FrameRounding, 0);
for (var i = 0; i < count; ++i)
{
var custom = set.Data(id, i);
var icon = GlamourerPlugin.Customization.GetIcon(custom.IconId);
if (ImGui.ImageButton(icon.ImGuiHandle, _iconSize))
{
value = custom;
ret = true;
ImGui.CloseCurrentPopup();
}
if (ImGui.IsItemHovered())
{
using var tt = ImGuiRaii.NewTooltip();
ImGui.Image(icon.ImGuiHandle, new Vector2(icon.Width, icon.Height));
}
if (i % 8 != 7)
ImGui.SameLine();
}
ImGui.EndPopup();
return ret;
}
private bool DrawIconSelector(string label, string tooltip, LazyCustomization customization, CustomizationId id,
CustomizationSet set)
{
using var bigGroup = ImGuiRaii.NewGroup();
var ret = false;
var count = set.Count(id);
var current = set.DataByValue(id, customization.Value[id], out var custom);
if (current < 0)
{
PluginLog.Warning($"Read invalid customization value {customization.Value[id]} for {id}.");
current = 0;
custom = set.Data(id, 0);
}
var popupName = $"Style Picker##{id}";
var icon = GlamourerPlugin.Customization.GetIcon(custom!.Value.IconId);
if (ImGui.ImageButton(icon.ImGuiHandle, _iconSize))
ImGui.OpenPopup(popupName);
if (ImGui.IsItemHovered())
{
using var tt = ImGuiRaii.NewTooltip();
ImGui.Image(icon.ImGuiHandle, new Vector2(icon.Width, icon.Height));
}
ImGui.SameLine();
using var group = ImGuiRaii.NewGroup();
if (InputInt($"##text_{id}", ref current, 1, count))
{
customization.Value[id] = set.Data(id, current).Value;
ret = true;
}
if (DrawIconPickerPopup(popupName, set, id, out var newCustom))
{
customization.Value[id] = newCustom.Value;
ret = true;
}
ImGui.Text(label);
if (tooltip.Any() && ImGui.IsItemHovered())
ImGui.SetTooltip(tooltip);
return ret;
}
private bool DrawPercentageSelector(string label, string tooltip, LazyCustomization customization, CustomizationId id,
CustomizationSet set)
{
using var bigGroup = ImGuiRaii.NewGroup();
var ret = false;
int value = customization.Value[id];
var count = set.Count(id);
ImGui.SetNextItemWidth(_percentageSize * ImGui.GetIO().FontGlobalScale);
if (ImGui.SliderInt($"##slider_{id}", ref value, 0, count - 1, "") && value != customization.Value[id])
{
customization.Value[id] = (byte) value;
ret = true;
}
ImGui.SameLine();
--value;
if (InputInt($"##input_{id}", ref value, 0, count - 1))
{
customization.Value[id] = (byte) (value + 1);
ret = true;
}
ImGui.SameLine();
ImGui.Text(label);
if (tooltip.Any() && ImGui.IsItemHovered())
ImGui.SetTooltip(tooltip);
return ret;
}
private string ClanName(SubRace race, Gender gender)
{
if (gender == Gender.Female)
return race switch
{
SubRace.Midlander => GlamourerPlugin.Customization.GetName(CustomName.MidlanderM),
SubRace.Highlander => GlamourerPlugin.Customization.GetName(CustomName.HighlanderM),
SubRace.Wildwood => GlamourerPlugin.Customization.GetName(CustomName.WildwoodM),
SubRace.Duskwight => GlamourerPlugin.Customization.GetName(CustomName.DuskwightM),
SubRace.Plainsfolk => GlamourerPlugin.Customization.GetName(CustomName.PlainsfolkM),
SubRace.Dunesfolk => GlamourerPlugin.Customization.GetName(CustomName.DunesfolkM),
SubRace.SeekerOfTheSun => GlamourerPlugin.Customization.GetName(CustomName.SeekerOfTheSunM),
SubRace.KeeperOfTheMoon => GlamourerPlugin.Customization.GetName(CustomName.KeeperOfTheMoonM),
SubRace.Seawolf => GlamourerPlugin.Customization.GetName(CustomName.SeawolfM),
SubRace.Hellsguard => GlamourerPlugin.Customization.GetName(CustomName.HellsguardM),
SubRace.Raen => GlamourerPlugin.Customization.GetName(CustomName.RaenM),
SubRace.Xaela => GlamourerPlugin.Customization.GetName(CustomName.XaelaM),
SubRace.Helion => GlamourerPlugin.Customization.GetName(CustomName.HelionM),
SubRace.Lost => GlamourerPlugin.Customization.GetName(CustomName.LostM),
SubRace.Rava => GlamourerPlugin.Customization.GetName(CustomName.RavaF),
SubRace.Veena => GlamourerPlugin.Customization.GetName(CustomName.VeenaF),
_ => throw new ArgumentOutOfRangeException(nameof(race), race, null),
};
return race switch
{
SubRace.Midlander => GlamourerPlugin.Customization.GetName(CustomName.MidlanderF),
SubRace.Highlander => GlamourerPlugin.Customization.GetName(CustomName.HighlanderF),
SubRace.Wildwood => GlamourerPlugin.Customization.GetName(CustomName.WildwoodF),
SubRace.Duskwight => GlamourerPlugin.Customization.GetName(CustomName.DuskwightF),
SubRace.Plainsfolk => GlamourerPlugin.Customization.GetName(CustomName.PlainsfolkF),
SubRace.Dunesfolk => GlamourerPlugin.Customization.GetName(CustomName.DunesfolkF),
SubRace.SeekerOfTheSun => GlamourerPlugin.Customization.GetName(CustomName.SeekerOfTheSunF),
SubRace.KeeperOfTheMoon => GlamourerPlugin.Customization.GetName(CustomName.KeeperOfTheMoonF),
SubRace.Seawolf => GlamourerPlugin.Customization.GetName(CustomName.SeawolfF),
SubRace.Hellsguard => GlamourerPlugin.Customization.GetName(CustomName.HellsguardF),
SubRace.Raen => GlamourerPlugin.Customization.GetName(CustomName.RaenF),
SubRace.Xaela => GlamourerPlugin.Customization.GetName(CustomName.XaelaF),
SubRace.Helion => GlamourerPlugin.Customization.GetName(CustomName.HelionM),
SubRace.Lost => GlamourerPlugin.Customization.GetName(CustomName.LostM),
SubRace.Rava => GlamourerPlugin.Customization.GetName(CustomName.RavaF),
SubRace.Veena => GlamourerPlugin.Customization.GetName(CustomName.VeenaF),
_ => throw new ArgumentOutOfRangeException(nameof(race), race, null),
};
}
private bool DrawRaceSelector(LazyCustomization customization)
{
using var group = ImGuiRaii.NewGroup();
var ret = false;
_currentSubRace = customization.Value.Clan;
ImGui.SetNextItemWidth(_raceSelectorWidth);
if (ImGui.BeginCombo("##subRaceCombo", ClanName(_currentSubRace, customization.Value.Gender)))
{
for (var i = 0; i < (int) SubRace.Veena; ++i)
{
if (ImGui.Selectable(ClanName((SubRace) i + 1, customization.Value.Gender), (int) _currentSubRace == i + 1))
{
_currentSubRace = (SubRace) i + 1;
ret |= ChangeRace(customization, _currentSubRace);
}
}
ImGui.EndCombo();
}
ImGui.Text(
$"{GlamourerPlugin.Customization.GetName(CustomName.Gender)} & {GlamourerPlugin.Customization.GetName(CustomName.Clan)}");
return ret;
}
private bool DrawGenderSelector(LazyCustomization customization)
{
var ret = false;
ImGui.PushFont(UiBuilder.IconFont);
var icon = _currentGender == Gender.Male ? FontAwesomeIcon.Mars : FontAwesomeIcon.Venus;
var restricted = false;
if (customization.Value.Race == Race.Viera)
{
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 0.25f);
icon = FontAwesomeIcon.VenusDouble;
restricted = true;
}
else if (customization.Value.Race == Race.Hrothgar)
{
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 0.25f);
icon = FontAwesomeIcon.MarsDouble;
restricted = true;
}
if (ImGui.Button(icon.ToIconString(), _actualIconSize) && !restricted)
{
_currentGender = _currentGender == Gender.Male ? Gender.Female : Gender.Male;
ret = ChangeGender(customization, _currentGender);
}
if (restricted)
ImGui.PopStyleVar();
ImGui.PopFont();
return ret;
}
private bool DrawPicker(CustomizationSet set, CustomizationId id, LazyCustomization customization)
{
if (!set.IsAvailable(id))
return false;
switch (set.Type(id))
{
case CharaMakeParams.MenuType.ColorPicker: return DrawColorPicker(set.OptionName[(int) id], "", customization, id, set);
case CharaMakeParams.MenuType.ListSelector: return DrawListSelector(set.OptionName[(int) id], "", customization, id, set);
case CharaMakeParams.MenuType.IconSelector: return DrawIconSelector(set.OptionName[(int) id], "", customization, id, set);
case CharaMakeParams.MenuType.MultiIconSelector: return DrawMultiSelector(customization, set);
case CharaMakeParams.MenuType.Percentage: return DrawPercentageSelector(set.OptionName[(int) id], "", customization, id, set);
}
return false;
}
private static readonly CustomizationId[] AllCustomizations = (CustomizationId[]) Enum.GetValues(typeof(CustomizationId));
private bool DrawStuff(LazyCustomization x)
{
_currentSubRace = x.Value.Clan;
_currentGender = x.Value.Gender;
var ret = DrawGenderSelector(x);
ImGui.SameLine();
ret |= DrawRaceSelector(x);
var set = GlamourerPlugin.Customization.GetList(_currentSubRace, _currentGender);
foreach (var id in AllCustomizations.Where(c => set.Type(c) == CharaMakeParams.MenuType.Percentage))
ret |= DrawPicker(set, id, x);
var odd = true;
foreach (var id in AllCustomizations.Where((c, i) => set.Type(c) == CharaMakeParams.MenuType.IconSelector))
{
ret |= DrawPicker(set, id, x);
if (odd)
ImGui.SameLine();
odd = !odd;
}
if (!odd)
ImGui.NewLine();
ret |= DrawPicker(set, CustomizationId.FacialFeaturesTattoos, x);
foreach (var id in AllCustomizations.Where(c => set.Type(c) == CharaMakeParams.MenuType.ListSelector))
ret |= DrawPicker(set, id, x);
odd = true;
foreach (var id in AllCustomizations.Where(c => set.Type(c) == CharaMakeParams.MenuType.ColorPicker))
{
ret |= DrawPicker(set, id, x);
if (odd)
ImGui.SameLine();
odd = !odd;
}
if (!odd)
ImGui.NewLine();
var tmp = x.Value.HighlightsOn;
if (ImGui.Checkbox(set.Option(CustomizationId.HighlightsOnFlag), ref tmp) && tmp != x.Value.HighlightsOn)
{
x.Value.HighlightsOn = tmp;
ret = true;
}
var xPos = _inputIntSize + _actualIconSize.X + 3 * ImGui.GetStyle().ItemSpacing.X;
ImGui.SameLine(xPos);
tmp = x.Value.FacePaintReversed;
if (ImGui.Checkbox($"{GlamourerPlugin.Customization.GetName(CustomName.Reverse)} {set.Option(CustomizationId.FacePaint)}", ref tmp)
&& tmp != x.Value.FacePaintReversed)
{
x.Value.FacePaintReversed = tmp;
ret = true;
}
tmp = x.Value.SmallIris;
if (ImGui.Checkbox($"{GlamourerPlugin.Customization.GetName(CustomName.IrisSmall)} {set.Option(CustomizationId.EyeColorL)}",
ref tmp)
&& tmp != x.Value.SmallIris)
{
x.Value.SmallIris = tmp;
ret = true;
}
if (x.Value.Race != Race.Hrothgar)
{
tmp = x.Value.Lipstick;
ImGui.SameLine(xPos);
if (ImGui.Checkbox(set.Option(CustomizationId.LipColor), ref tmp) && tmp != x.Value.Lipstick)
{
x.Value.Lipstick = tmp;
ret = true;
}
}
return ret;
}
private void Draw()
{
ImGui.SetNextWindowSizeConstraints(Vector2.One * 450 * ImGui.GetIO().FontGlobalScale,
if (!_visible)
return;
ImGui.SetNextWindowSizeConstraints(Vector2.One * MinWindowWidth * ImGui.GetIO().FontGlobalScale,
Vector2.One * 5000 * ImGui.GetIO().FontGlobalScale);
if (!_visible || !ImGui.Begin(_glamourerHeader, ref _visible))
if (!ImGui.Begin(_glamourerHeader, ref _visible))
return;
try
{
var inCombo = ImGui.BeginCombo("Actor", _currentActorName);
var idx = 0;
_player = null;
foreach (var actor in _actors.Where(a => a.ObjectKind == ObjectKind.Player))
{
if (_currentActorName == actor.Name)
_player = actor;
using var raii = new ImGuiRaii();
if (!raii.Begin(() => ImGui.BeginTabBar("##tabBar"), ImGui.EndTabBar))
return;
if (inCombo && ImGui.Selectable($"{actor.Name}##{idx++}"))
_currentActorName = actor.Name;
}
_inGPose = _actors[GPoseActorId] != null;
_iconSize = Vector2.One * ImGui.GetTextLineHeightWithSpacing() * 2;
_actualIconSize = _iconSize + 2 * ImGui.GetStyle().FramePadding;
_comboSelectorSize = 4 * _actualIconSize.X + 3 * ImGui.GetStyle().ItemSpacing.X;
_percentageSize = _comboSelectorSize;
_inputIntSize = 2 * _actualIconSize.X + ImGui.GetStyle().ItemSpacing.X;
_raceSelectorWidth = _inputIntSize + _percentageSize - _actualIconSize.X;
_itemComboWidth = 6 * _actualIconSize.X + 4 * ImGui.GetStyle().ItemSpacing.X - ColorButtonWidth + 1;
if (_player == null)
{
_player = _actors[0];
_currentActorName = _player?.Name ?? string.Empty;
}
if (inCombo)
ImGui.EndCombo();
if (_player == _actors[0] && _actors[GPoseActorId] != null)
_player = _actors[GPoseActorId];
if (_player == null || !GlamourerPlugin.PluginInterface.ClientState.Condition.Any())
{
ImGui.TextColored(new Vector4(0.4f, 0.1f, 0.1f, 1f),
"No player character available.");
}
else
{
var equip = new ActorEquipment(_player);
_iconSize = Vector2.One * ImGui.GetTextLineHeightWithSpacing() * 2;
_actualIconSize = _iconSize + 2 * ImGui.GetStyle().FramePadding;
_comboSelectorSize = 4 * _actualIconSize.X + 3 * ImGui.GetStyle().ItemSpacing.X;
_percentageSize = _comboSelectorSize;
_inputIntSize = 2 * _actualIconSize.X + ImGui.GetStyle().ItemSpacing.X;
_raceSelectorWidth = _inputIntSize + _percentageSize - _actualIconSize.X;
_itemComboWidth = 6 * _actualIconSize.X + 4 * ImGui.GetStyle().ItemSpacing.X - ColorButtonWidth + 1;
var changes = false;
if (ImGui.CollapsingHeader("Character Equipment"))
{
changes |= DrawWeapon(EquipSlot.MainHand, equip.MainHand);
changes |= DrawWeapon(EquipSlot.OffHand, equip.OffHand);
changes |= DrawEquip(EquipSlot.Head, equip.Head);
changes |= DrawEquip(EquipSlot.Body, equip.Body);
changes |= DrawEquip(EquipSlot.Hands, equip.Hands);
changes |= DrawEquip(EquipSlot.Legs, equip.Legs);
changes |= DrawEquip(EquipSlot.Feet, equip.Feet);
changes |= DrawEquip(EquipSlot.Ears, equip.Ears);
changes |= DrawEquip(EquipSlot.Neck, equip.Neck);
changes |= DrawEquip(EquipSlot.Wrists, equip.Wrists);
changes |= DrawEquip(EquipSlot.RFinger, equip.RFinger);
changes |= DrawEquip(EquipSlot.LFinger, equip.LFinger);
}
var x = new LazyCustomization(_player!.Address);
if (ImGui.CollapsingHeader("Character Customization"))
changes |= DrawStuff(x);
if (ImGui.Button("Copy to Clipboard"))
{
var save = new CharacterSave();
save.Load(x.Value);
save.Load(equip);
Clipboard.SetText(save.ToBase64());
}
ImGui.SameLine();
if (ImGui.Button("Apply from Clipboard"))
{
var text = Clipboard.GetText();
if (text.Any())
{
try
{
var save = CharacterSave.FromString(text);
save.Customizations.Write(_player.Address);
save.Equipment.Write(_player.Address);
changes = true;
}
catch (Exception e)
{
PluginLog.Information($"{e}");
}
}
}
if (changes)
UpdateActors(_player);
}
DrawActorTab();
DrawSaves();
}
finally
{

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using System;
using System.Linq;
using System.Numerics;
using System.Windows.Forms;
using Dalamud.Interface;
using Dalamud.Plugin;
using Glamourer.Designs;
using Glamourer.FileSystem;
using ImGuiNET;
namespace Glamourer.Gui
{
internal partial class Interface
{
private readonly CharacterSave _currentSave = new();
private string _newDesignName = string.Empty;
private bool _keyboardFocus = false;
private const string DesignNamePopupLabel = "Save Design As...";
private const uint RedHeaderColor = 0xFF1818C0;
private const uint GreenHeaderColor = 0xFF18C018;
private void DrawActorHeader()
{
var color = _player == null ? RedHeaderColor : GreenHeaderColor;
var buttonColor = ImGui.GetColorU32(ImGuiCol.FrameBg);
using var raii = new ImGuiRaii()
.PushColor(ImGuiCol.Text, color)
.PushColor(ImGuiCol.Button, buttonColor)
.PushColor(ImGuiCol.ButtonHovered, buttonColor)
.PushColor(ImGuiCol.ButtonActive, buttonColor)
.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
.PushStyle(ImGuiStyleVar.FrameRounding, 0);
ImGui.Button($"{_currentActorName}##actorHeader", -Vector2.UnitX * 0.0001f);
}
private static void DrawCopyClipboardButton(CharacterSave save)
{
ImGui.PushFont(UiBuilder.IconFont);
if (ImGui.Button(FontAwesomeIcon.Clipboard.ToIconString()))
Clipboard.SetText(save.ToBase64());
ImGui.PopFont();
if (ImGui.IsItemHovered())
ImGui.SetTooltip("Copy customization code to clipboard.");
}
private bool DrawApplyClipboardButton()
{
ImGui.PushFont(UiBuilder.IconFont);
var applyButton = ImGui.Button(FontAwesomeIcon.Paste.ToIconString()) && _player != null;
ImGui.PopFont();
if (ImGui.IsItemHovered())
ImGui.SetTooltip("Apply customization code from clipboard.");
if (!applyButton)
return false;
var text = Clipboard.GetText();
if (!text.Any())
return false;
try
{
var save = CharacterSave.FromString(text);
save.Apply(_player!);
}
catch (Exception e)
{
PluginLog.Information($"{e}");
return false;
}
return true;
}
private void DrawSaveDesignButton()
{
ImGui.PushFont(UiBuilder.IconFont);
if (ImGui.Button(FontAwesomeIcon.Save.ToIconString()))
OpenDesignNamePopup(DesignNameUse.SaveCurrent);
ImGui.PopFont();
if (ImGui.IsItemHovered())
ImGui.SetTooltip("Save the current design.");
DrawDesignNamePopup(DesignNameUse.SaveCurrent);
}
private void DrawTargetPlayerButton()
{
if (ImGui.Button("Target Player"))
GlamourerPlugin.PluginInterface.ClientState.Targets.SetCurrentTarget(_player);
}
private void DrawApplyToPlayerButton(CharacterSave save)
{
if (ImGui.Button("Apply to Self"))
{
var player = _inGPose
? GlamourerPlugin.PluginInterface.ClientState.Actors[GPoseActorId]
: GlamourerPlugin.PluginInterface.ClientState.LocalPlayer;
var fallback = _inGPose ? GlamourerPlugin.PluginInterface.ClientState.LocalPlayer : null;
if (player != null)
{
save.Apply(player);
if (_inGPose)
save.Apply(fallback!);
_plugin.UpdateActors(player, fallback);
}
}
}
private void DrawApplyToTargetButton(CharacterSave save)
{
if (ImGui.Button("Apply to Target"))
{
var player = GlamourerPlugin.PluginInterface.ClientState.Targets.CurrentTarget;
if (player != null)
{
var fallBackActor = _playerNames[player.Name];
save.Apply(player);
if (fallBackActor != null)
save.Apply(fallBackActor);
_plugin.UpdateActors(player, fallBackActor);
}
}
}
private void SaveNewDesign(CharacterSave save)
{
try
{
var (folder, name) = _designs.FileSystem.CreateAllFolders(_newDesignName);
if (name.Any())
{
var newDesign = new Design(folder, name) { Data = save };
folder.AddChild(newDesign);
_designs.Designs[newDesign.FullName()] = save;
_designs.SaveToFile();
}
}
catch (Exception e)
{
PluginLog.Error($"Could not save new design {_newDesignName}:\n{e}");
}
}
private void DrawActorPanel()
{
ImGui.BeginGroup();
DrawActorHeader();
if (!ImGui.BeginChild("##actorData", -Vector2.One, true))
return;
DrawCopyClipboardButton(_currentSave);
ImGui.SameLine();
var changes = DrawApplyClipboardButton();
ImGui.SameLine();
DrawSaveDesignButton();
ImGui.SameLine();
DrawApplyToPlayerButton(_currentSave);
if (!_inGPose)
{
ImGui.SameLine();
DrawApplyToTargetButton(_currentSave);
if (_player != null)
{
ImGui.SameLine();
DrawTargetPlayerButton();
}
}
if (DrawCustomization(ref _currentSave.Customizations) && _player != null)
{
_currentSave.Customizations.Write(_player.Address);
changes = true;
}
changes |= DrawEquip(_currentSave.Equipment);
changes |= DrawMiscellaneous(_currentSave, _player);
if (_player != null && changes)
_plugin.UpdateActors(_player);
ImGui.EndChild();
ImGui.EndGroup();
}
}
}

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using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using Dalamud.Game.ClientState.Actors;
using Dalamud.Game.ClientState.Actors.Types;
using Dalamud.Interface;
using ImGuiNET;
namespace Glamourer.Gui
{
internal partial class Interface
{
private Actor? _player;
private string _currentActorName = string.Empty;
private string _actorFilter = string.Empty;
private string _actorFilterLower = string.Empty;
private readonly Dictionary<string, Actor?> _playerNames = new(400);
private void DrawActorFilter()
{
using var raii = new ImGuiRaii()
.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
.PushStyle(ImGuiStyleVar.FrameRounding, 0);
ImGui.SetNextItemWidth(SelectorWidth * ImGui.GetIO().FontGlobalScale);
if (ImGui.InputTextWithHint("##actorFilter", "Filter Players...", ref _actorFilter, 32))
_actorFilterLower = _actorFilter.ToLowerInvariant();
}
private void DrawActorSelectable(Actor actor, bool gPose)
{
var actorName = actor.Name;
if (!actorName.Any())
return;
if (_playerNames.ContainsKey(actorName))
{
_playerNames[actorName] = actor;
return;
}
_playerNames.Add(actorName, null);
var label = gPose ? $"{actorName} (GPose)" : actorName;
if (!_actorFilterLower.Any() || actorName.ToLowerInvariant().Contains(_actorFilterLower))
if (ImGui.Selectable(label, _currentActorName == actorName))
{
_currentActorName = actorName;
_currentSave.LoadActor(actor);
_player = actor;
return;
}
if (_currentActorName == actor.Name)
{
_currentSave.LoadActor(actor);
_player = actor;
}
}
private void DrawSelectionButtons()
{
using var raii = new ImGuiRaii()
.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
.PushStyle(ImGuiStyleVar.FrameRounding, 0)
.PushFont(UiBuilder.IconFont);
Actor? select = null;
var buttonWidth = Vector2.UnitX * SelectorWidth / 2;
if (ImGui.Button(FontAwesomeIcon.UserCircle.ToIconString(), buttonWidth))
select = GlamourerPlugin.PluginInterface.ClientState.LocalPlayer;
raii.PopFonts();
if (ImGui.IsItemHovered())
ImGui.SetTooltip("Select the local player character.");
ImGui.SameLine();
raii.PushFont(UiBuilder.IconFont);
if (_inGPose)
{
raii.PushStyle(ImGuiStyleVar.Alpha, 0.5f);
ImGui.Button(FontAwesomeIcon.HandPointer.ToIconString(), buttonWidth);
raii.PopStyles();
}
else
{
if (ImGui.Button(FontAwesomeIcon.HandPointer.ToIconString(), buttonWidth))
select = GlamourerPlugin.PluginInterface.ClientState.Targets.CurrentTarget;
}
raii.PopFonts();
if (ImGui.IsItemHovered())
ImGui.SetTooltip("Select the current target, if it is a player actor.");
if (select == null || select.ObjectKind != ObjectKind.Player)
return;
_player = select;
_currentActorName = _player.Name;
_currentSave.LoadActor(_player);
}
private void DrawActorSelector()
{
ImGui.BeginGroup();
DrawActorFilter();
if (!ImGui.BeginChild("##actorSelector",
new Vector2(SelectorWidth * ImGui.GetIO().FontGlobalScale, -ImGui.GetFrameHeight() - 1), true))
return;
_playerNames.Clear();
for (var i = GPoseActorId; i < GPoseActorId + 48; ++i)
{
var actor = _actors[i];
if (actor == null)
break;
if (actor.ObjectKind == ObjectKind.Player)
DrawActorSelectable(actor, true);
}
for (var i = 0; i < GPoseActorId; i += 2)
{
var actor = _actors[i];
if (actor != null && actor.ObjectKind == ObjectKind.Player)
DrawActorSelectable(actor, false);
}
using (var raii = new ImGuiRaii().PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero))
{
ImGui.EndChild();
}
DrawSelectionButtons();
ImGui.EndGroup();
}
private void DrawActorTab()
{
using var raii = new ImGuiRaii();
if (!raii.Begin(() => ImGui.BeginTabItem("Current Players"), ImGui.EndTabItem))
return;
_player = null;
DrawActorSelector();
if (!_currentActorName.Any())
return;
ImGui.SameLine();
DrawActorPanel();
}
}
}

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using System;
using System.Linq;
using System.Numerics;
using Dalamud.Interface;
using Dalamud.Plugin;
using Glamourer.Customization;
using ImGuiNET;
using Penumbra.GameData.Enums;
namespace Glamourer.Gui
{
internal partial class Interface
{
private static bool DrawColorPickerPopup(string label, CustomizationSet set, CustomizationId id, out Customization.Customization value)
{
value = default;
if (!ImGui.BeginPopup(label, ImGuiWindowFlags.AlwaysAutoResize))
return false;
var ret = false;
var count = set.Count(id);
using var raii = new ImGuiRaii().PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
.PushStyle(ImGuiStyleVar.FrameRounding, 0);
for (var i = 0; i < count; ++i)
{
var custom = set.Data(id, i);
if (ImGui.ColorButton((i + 1).ToString(), ImGui.ColorConvertU32ToFloat4(custom.Color)))
{
value = custom;
ret = true;
ImGui.CloseCurrentPopup();
}
if (i % 8 != 7)
ImGui.SameLine();
}
ImGui.EndPopup();
return ret;
}
private Vector2 _iconSize = Vector2.Zero;
private Vector2 _actualIconSize = Vector2.Zero;
private float _raceSelectorWidth = 0;
private float _inputIntSize = 0;
private float _comboSelectorSize = 0;
private float _percentageSize = 0;
private float _itemComboWidth = 0;
private bool InputInt(string label, ref int value, int minValue, int maxValue)
{
var ret = false;
var tmp = value + 1;
ImGui.SetNextItemWidth(_inputIntSize);
if (ImGui.InputInt(label, ref tmp, 1) && tmp != value + 1 && tmp >= minValue && tmp <= maxValue)
{
value = tmp - 1;
ret = true;
}
if (ImGui.IsItemHovered())
ImGui.SetTooltip($"Input Range: [{minValue}, {maxValue}]");
return ret;
}
private static (int, Customization.Customization) GetCurrentCustomization(ref ActorCustomization customization, CustomizationId id,
CustomizationSet set)
{
var current = set.DataByValue(id, customization[id], out var custom);
if (set.IsAvailable(id) && current < 0)
{
PluginLog.Warning($"Read invalid customization value {customization[id]} for {id}.");
current = 0;
custom = set.Data(id, 0);
}
return (current, custom!.Value);
}
private bool DrawColorPicker(string label, string tooltip, ref ActorCustomization customization, CustomizationId id,
CustomizationSet set)
{
var ret = false;
var count = set.Count(id);
var (current, custom) = GetCurrentCustomization(ref customization, id, set);
var popupName = $"Color Picker##{id}";
if (ImGui.ColorButton($"{current + 1}##color_{id}", ImGui.ColorConvertU32ToFloat4(custom.Color), ImGuiColorEditFlags.None,
_actualIconSize))
ImGui.OpenPopup(popupName);
ImGui.SameLine();
using (var group = ImGuiRaii.NewGroup())
{
if (InputInt($"##text_{id}", ref current, 1, count))
{
customization[id] = set.Data(id, current - 1).Value;
ret = true;
}
ImGui.Text(label);
if (tooltip.Any() && ImGui.IsItemHovered())
ImGui.SetTooltip(tooltip);
}
if (!DrawColorPickerPopup(popupName, set, id, out var newCustom))
return ret;
customization[id] = newCustom.Value;
ret = true;
return ret;
}
private bool DrawListSelector(string label, string tooltip, ref ActorCustomization customization, CustomizationId id,
CustomizationSet set)
{
using var bigGroup = ImGuiRaii.NewGroup();
var ret = false;
int current = customization[id];
var count = set.Count(id);
ImGui.SetNextItemWidth(_comboSelectorSize * ImGui.GetIO().FontGlobalScale);
if (ImGui.BeginCombo($"##combo_{id}", $"{set.Option(id)} #{current + 1}"))
{
for (var i = 0; i < count; ++i)
{
if (ImGui.Selectable($"{set.Option(id)} #{i + 1}##combo", i == current) && i != current)
{
customization[id] = (byte) i;
ret = true;
}
}
ImGui.EndCombo();
}
ImGui.SameLine();
if (InputInt($"##text_{id}", ref current, 1, count))
{
customization[id] = set.Data(id, current).Value;
ret = true;
}
ImGui.SameLine();
ImGui.Text(label);
if (tooltip.Any() && ImGui.IsItemHovered())
ImGui.SetTooltip(tooltip);
return ret;
}
private static readonly Vector4 NoColor = new(1f, 1f, 1f, 1f);
private static readonly Vector4 RedColor = new(0.6f, 0.3f, 0.3f, 1f);
private bool DrawMultiSelector(ref ActorCustomization customization, CustomizationSet set)
{
using var bigGroup = ImGuiRaii.NewGroup();
var ret = false;
var count = set.Count(CustomizationId.FacialFeaturesTattoos);
using (var _ = ImGuiRaii.NewGroup())
{
for (var i = 0; i < count; ++i)
{
var enabled = customization.FacialFeature(i);
var feature = set.FacialFeature(set.Race == Race.Hrothgar ? customization.Hairstyle : customization.Face, i);
var icon = i == count - 1
? _legacyTattooIcon ?? GlamourerPlugin.Customization.GetIcon(feature.IconId)
: GlamourerPlugin.Customization.GetIcon(feature.IconId);
if (ImGui.ImageButton(icon.ImGuiHandle, _iconSize, Vector2.Zero, Vector2.One, (int) ImGui.GetStyle().FramePadding.X,
Vector4.Zero,
enabled ? NoColor : RedColor))
{
ret = true;
customization.FacialFeature(i, !enabled);
}
if (ImGui.IsItemHovered())
{
using var tt = ImGuiRaii.NewTooltip();
ImGui.Image(icon.ImGuiHandle, new Vector2(icon.Width, icon.Height));
}
if (i % 4 != 3)
ImGui.SameLine();
}
}
ImGui.SameLine();
using var group = ImGuiRaii.NewGroup();
ImGui.SetCursorPosY(ImGui.GetCursorPosY() + ImGui.GetTextLineHeightWithSpacing() + 3 * ImGui.GetStyle().ItemSpacing.Y / 2);
int value = customization[CustomizationId.FacialFeaturesTattoos];
if (InputInt($"##{CustomizationId.FacialFeaturesTattoos}", ref value, 1, 256))
{
customization[CustomizationId.FacialFeaturesTattoos] = (byte) value;
ret = true;
}
ImGui.Text(set.Option(CustomizationId.FacialFeaturesTattoos));
return ret;
}
private bool DrawIconPickerPopup(string label, CustomizationSet set, CustomizationId id, out Customization.Customization value)
{
value = default;
if (!ImGui.BeginPopup(label, ImGuiWindowFlags.AlwaysAutoResize))
return false;
var ret = false;
var count = set.Count(id);
using var raii = new ImGuiRaii().PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
.PushStyle(ImGuiStyleVar.FrameRounding, 0);
for (var i = 0; i < count; ++i)
{
var custom = set.Data(id, i);
var icon = GlamourerPlugin.Customization.GetIcon(custom.IconId);
if (ImGui.ImageButton(icon.ImGuiHandle, _iconSize))
{
value = custom;
ret = true;
ImGui.CloseCurrentPopup();
}
if (ImGui.IsItemHovered())
{
using var tt = ImGuiRaii.NewTooltip();
ImGui.Image(icon.ImGuiHandle, new Vector2(icon.Width, icon.Height));
}
if (i % 8 != 7)
ImGui.SameLine();
}
ImGui.EndPopup();
return ret;
}
private bool DrawIconSelector(string label, string tooltip, ref ActorCustomization customization, CustomizationId id,
CustomizationSet set)
{
using var bigGroup = ImGuiRaii.NewGroup();
var ret = false;
var count = set.Count(id);
var current = set.DataByValue(id, customization[id], out var custom);
if (current < 0)
{
PluginLog.Warning($"Read invalid customization value {customization[id]} for {id}.");
current = 0;
custom = set.Data(id, 0);
}
var popupName = $"Style Picker##{id}";
var icon = GlamourerPlugin.Customization.GetIcon(custom!.Value.IconId);
if (ImGui.ImageButton(icon.ImGuiHandle, _iconSize))
ImGui.OpenPopup(popupName);
if (ImGui.IsItemHovered())
{
using var tt = ImGuiRaii.NewTooltip();
ImGui.Image(icon.ImGuiHandle, new Vector2(icon.Width, icon.Height));
}
ImGui.SameLine();
using var group = ImGuiRaii.NewGroup();
if (InputInt($"##text_{id}", ref current, 1, count))
{
customization[id] = set.Data(id, current).Value;
ret = true;
}
if (DrawIconPickerPopup(popupName, set, id, out var newCustom))
{
customization[id] = newCustom.Value;
ret = true;
}
ImGui.Text(label);
if (tooltip.Any() && ImGui.IsItemHovered())
ImGui.SetTooltip(tooltip);
return ret;
}
private bool DrawPercentageSelector(string label, string tooltip, ref ActorCustomization customization, CustomizationId id,
CustomizationSet set)
{
using var bigGroup = ImGuiRaii.NewGroup();
var ret = false;
int value = customization[id];
var count = set.Count(id);
ImGui.SetNextItemWidth(_percentageSize * ImGui.GetIO().FontGlobalScale);
if (ImGui.SliderInt($"##slider_{id}", ref value, 0, count - 1, "") && value != customization[id])
{
customization[id] = (byte) value;
ret = true;
}
ImGui.SameLine();
--value;
if (InputInt($"##input_{id}", ref value, 0, count - 1))
{
customization[id] = (byte) (value + 1);
ret = true;
}
ImGui.SameLine();
ImGui.Text(label);
if (tooltip.Any() && ImGui.IsItemHovered())
ImGui.SetTooltip(tooltip);
return ret;
}
private bool DrawRaceSelector(ref ActorCustomization customization)
{
using var group = ImGuiRaii.NewGroup();
var ret = false;
ImGui.SetNextItemWidth(_raceSelectorWidth);
if (ImGui.BeginCombo("##subRaceCombo", ClanName(customization.Clan, customization.Gender)))
{
for (var i = 0; i < (int)SubRace.Veena; ++i)
{
if (ImGui.Selectable(ClanName((SubRace)i + 1, customization.Gender), (int)customization.Clan == i + 1))
{
var race = (SubRace)i + 1;
ret |= ChangeRace(ref customization, race);
}
}
ImGui.EndCombo();
}
ImGui.Text(
$"{GlamourerPlugin.Customization.GetName(CustomName.Gender)} & {GlamourerPlugin.Customization.GetName(CustomName.Clan)}");
return ret;
}
private bool DrawGenderSelector(ref ActorCustomization customization)
{
var ret = false;
ImGui.PushFont(UiBuilder.IconFont);
var icon = customization.Gender == Gender.Male ? FontAwesomeIcon.Mars : FontAwesomeIcon.Venus;
var restricted = false;
if (customization.Race == Race.Viera)
{
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 0.25f);
icon = FontAwesomeIcon.VenusDouble;
restricted = true;
}
else if (customization.Race == Race.Hrothgar)
{
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 0.25f);
icon = FontAwesomeIcon.MarsDouble;
restricted = true;
}
if (ImGui.Button(icon.ToIconString(), _actualIconSize) && !restricted)
{
var gender = customization.Gender == Gender.Male ? Gender.Female : Gender.Male;
ret = ChangeGender(ref customization, gender);
}
if (restricted)
ImGui.PopStyleVar();
ImGui.PopFont();
return ret;
}
private bool DrawPicker(CustomizationSet set, CustomizationId id, ref ActorCustomization customization)
{
if (!set.IsAvailable(id))
return false;
switch (set.Type(id))
{
case CharaMakeParams.MenuType.ColorPicker: return DrawColorPicker(set.OptionName[(int)id], "", ref customization, id, set);
case CharaMakeParams.MenuType.ListSelector: return DrawListSelector(set.OptionName[(int)id], "", ref customization, id, set);
case CharaMakeParams.MenuType.IconSelector: return DrawIconSelector(set.OptionName[(int)id], "", ref customization, id, set);
case CharaMakeParams.MenuType.MultiIconSelector: return DrawMultiSelector(ref customization, set);
case CharaMakeParams.MenuType.Percentage: return DrawPercentageSelector(set.OptionName[(int)id], "", ref customization, id, set);
}
return false;
}
private static readonly CustomizationId[] AllCustomizations = (CustomizationId[])Enum.GetValues(typeof(CustomizationId));
private bool DrawCustomization(ref ActorCustomization custom)
{
if (!ImGui.CollapsingHeader("Character Customization"))
return false;
var ret = DrawGenderSelector(ref custom);
ImGui.SameLine();
ret |= DrawRaceSelector(ref custom);
var set = GlamourerPlugin.Customization.GetList(custom.Clan, custom.Gender);
foreach (var id in AllCustomizations.Where(c => set.Type(c) == CharaMakeParams.MenuType.Percentage))
ret |= DrawPicker(set, id, ref custom);
var odd = true;
foreach (var id in AllCustomizations.Where((c, _) => set.Type(c) == CharaMakeParams.MenuType.IconSelector))
{
ret |= DrawPicker(set, id, ref custom);
if (odd)
ImGui.SameLine();
odd = !odd;
}
if (!odd)
ImGui.NewLine();
ret |= DrawPicker(set, CustomizationId.FacialFeaturesTattoos, ref custom);
foreach (var id in AllCustomizations.Where(c => set.Type(c) == CharaMakeParams.MenuType.ListSelector))
ret |= DrawPicker(set, id, ref custom);
odd = true;
foreach (var id in AllCustomizations.Where(c => set.Type(c) == CharaMakeParams.MenuType.ColorPicker))
{
ret |= DrawPicker(set, id, ref custom);
if (odd)
ImGui.SameLine();
odd = !odd;
}
if (!odd)
ImGui.NewLine();
var tmp = custom.HighlightsOn;
if (ImGui.Checkbox(set.Option(CustomizationId.HighlightsOnFlag), ref tmp) && tmp != custom.HighlightsOn)
{
custom.HighlightsOn = tmp;
ret = true;
}
var xPos = _inputIntSize + _actualIconSize.X + 3 * ImGui.GetStyle().ItemSpacing.X;
ImGui.SameLine(xPos);
tmp = custom.FacePaintReversed;
if (ImGui.Checkbox($"{GlamourerPlugin.Customization.GetName(CustomName.Reverse)} {set.Option(CustomizationId.FacePaint)}", ref tmp)
&& tmp != custom.FacePaintReversed)
{
custom.FacePaintReversed = tmp;
ret = true;
}
tmp = custom.SmallIris;
if (ImGui.Checkbox($"{GlamourerPlugin.Customization.GetName(CustomName.IrisSmall)} {set.Option(CustomizationId.EyeColorL)}",
ref tmp)
&& tmp != custom.SmallIris)
{
custom.SmallIris = tmp;
ret = true;
}
if (custom.Race != Race.Hrothgar)
{
tmp = custom.Lipstick;
ImGui.SameLine(xPos);
if (ImGui.Checkbox(set.Option(CustomizationId.LipColor), ref tmp) && tmp != custom.Lipstick)
{
custom.Lipstick = tmp;
ret = true;
}
}
return ret;
}
}
}

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using System;
using System.Linq;
using System.Numerics;
using System.Windows.Forms;
using Dalamud.Interface;
using Dalamud.Plugin;
using Glamourer.Designs;
using Glamourer.FileSystem;
using ImGuiNET;
namespace Glamourer.Gui
{
internal partial class Interface
{
private int _totalObject = 0;
private Design? _selection = null;
private string _newChildName = string.Empty;
private void DrawDesignSelector()
{
_totalObject = 0;
ImGui.BeginGroup();
if (ImGui.BeginChild("##selector", new Vector2(SelectorWidth * ImGui.GetIO().FontGlobalScale, - ImGui.GetFrameHeight() - 1) , true))
{
DrawFolderContent(_designs.FileSystem.Root, SortMode.FoldersFirst);
ImGui.PushStyleVar(ImGuiStyleVar.ItemSpacing, Vector2.Zero);
ImGui.EndChild();
ImGui.PopStyleVar();
}
DrawDesignSelectorButtons();
ImGui.EndGroup();
}
private void DrawPasteClipboardButton()
{
if (_selection!.Data.WriteProtected)
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 0.5f);
ImGui.PushFont(UiBuilder.IconFont);
var applyButton = ImGui.Button(FontAwesomeIcon.Paste.ToIconString());
ImGui.PopFont();
if (_selection!.Data.WriteProtected)
ImGui.PopStyleVar();
if (ImGui.IsItemHovered())
ImGui.SetTooltip("Overwrite with customization code from clipboard.");
if (_selection!.Data.WriteProtected || !applyButton)
return;
var text = Clipboard.GetText();
if (!text.Any())
return;
try
{
_selection!.Data = CharacterSave.FromString(text);
_designs.SaveToFile();
}
catch (Exception e)
{
PluginLog.Information($"{e}");
}
}
private void DrawNewFolderButton()
{
ImGui.PushFont(UiBuilder.IconFont);
if (ImGui.Button(FontAwesomeIcon.FolderPlus.ToIconString(), Vector2.UnitX * SelectorWidth / 5))
OpenDesignNamePopup(DesignNameUse.NewFolder);
ImGui.PopFont();
if (ImGui.IsItemHovered())
ImGui.SetTooltip("Create a new, empty Folder.");
DrawDesignNamePopup(DesignNameUse.NewFolder);
}
private void DrawNewDesignButton()
{
ImGui.PushFont(UiBuilder.IconFont);
if (ImGui.Button(FontAwesomeIcon.Plus.ToIconString(), Vector2.UnitX * SelectorWidth / 5))
OpenDesignNamePopup(DesignNameUse.NewDesign);
ImGui.PopFont();
if (ImGui.IsItemHovered())
ImGui.SetTooltip("Create a new, empty Design.");
DrawDesignNamePopup(DesignNameUse.NewDesign);
}
private void DrawClipboardDesignButton()
{
ImGui.PushFont(UiBuilder.IconFont);
if (ImGui.Button(FontAwesomeIcon.Paste.ToIconString(), Vector2.UnitX * SelectorWidth / 5))
OpenDesignNamePopup(DesignNameUse.FromClipboard);
ImGui.PopFont();
if (ImGui.IsItemHovered())
ImGui.SetTooltip("Create a new design from the customization string in your clipboard.");
DrawDesignNamePopup(DesignNameUse.FromClipboard);
}
private void DrawDeleteDesignButton()
{
ImGui.PushFont(UiBuilder.IconFont);
var style = _selection == null;
if (style)
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 0.5f);
if (ImGui.Button(FontAwesomeIcon.Trash.ToIconString(), Vector2.UnitX * SelectorWidth / 5) && _selection != null)
{
_designs.DeleteAllChildren(_selection, false);
_selection = null;
}
ImGui.PopFont();
if (style)
ImGui.PopStyleVar();
if (ImGui.IsItemHovered())
ImGui.SetTooltip("Delete the currently selected Design.");
}
private void DrawDuplicateDesignButton()
{
ImGui.PushFont(UiBuilder.IconFont);
if (_selection == null)
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 0.5f);
if (ImGui.Button(FontAwesomeIcon.Clone.ToIconString(), Vector2.UnitX * SelectorWidth / 5) && _selection != null)
OpenDesignNamePopup(DesignNameUse.DuplicateDesign);
ImGui.PopFont();
if (_selection == null)
ImGui.PopStyleVar();
if (ImGui.IsItemHovered())
ImGui.SetTooltip("Clone the currently selected Design.");
DrawDesignNamePopup(DesignNameUse.DuplicateDesign);
}
private void DrawDesignSelectorButtons()
{
using var raii = new ImGuiRaii()
.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
.PushStyle(ImGuiStyleVar.FrameRounding, 0f);
DrawNewFolderButton();
ImGui.SameLine();
DrawNewDesignButton();
ImGui.SameLine();
DrawClipboardDesignButton();
ImGui.SameLine();
DrawDuplicateDesignButton();
ImGui.SameLine();
DrawDeleteDesignButton();
}
private void DrawDesignHeaderButtons()
{
DrawCopyClipboardButton(_selection!.Data);
ImGui.SameLine();
DrawPasteClipboardButton();
ImGui.SameLine();
DrawApplyToPlayerButton(_selection!.Data);
if (!_inGPose)
{
ImGui.SameLine();
DrawApplyToTargetButton(_selection!.Data);
}
ImGui.SameLine();
DrawCheckbox("Write Protected", _selection!.Data.WriteProtected, v => _selection!.Data.WriteProtected = v, false);
}
private void DrawDesignPanel()
{
if (ImGui.BeginChild("##details", -Vector2.One * 0.001f, true))
{
DrawDesignHeaderButtons();
var data = _selection!.Data;
var prot = _selection!.Data.WriteProtected;
if (prot)
{
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 0.8f);
data = data.Copy();
}
DrawGeneralSettings(data, prot);
var mask = data.WriteEquipment;
if (DrawEquip(data.Equipment, ref mask) && !prot)
{
data.WriteEquipment = mask;
_designs.SaveToFile();
}
if (DrawCustomization(ref data.Customizations) && !prot)
_designs.SaveToFile();
if (DrawMiscellaneous(data, null) && !prot)
_designs.SaveToFile();
if (prot)
ImGui.PopStyleVar();
ImGui.EndChild();
}
}
private void DrawSaves()
{
using var raii = new ImGuiRaii();
raii.PushStyle(ImGuiStyleVar.IndentSpacing, 25f);
if (!raii.Begin(() => ImGui.BeginTabItem("Saves"), ImGui.EndTabItem))
return;
DrawDesignSelector();
if (_selection != null)
{
ImGui.SameLine();
DrawDesignPanel();
}
}
private void DrawCheckbox(string label, bool value, Action<bool> setter, bool prot)
{
var tmp = value;
if (ImGui.Checkbox(label, ref tmp) && tmp != value)
{
setter(tmp);
if (!prot)
_designs.SaveToFile();
}
}
private void DrawGeneralSettings(CharacterSave data, bool prot)
{
ImGui.BeginGroup();
DrawCheckbox("Apply Customizations", data.WriteCustomizations, v => data.WriteCustomizations = v, prot);
DrawCheckbox("Write Weapon State", data.SetWeaponState, v => data.SetWeaponState = v, prot);
ImGui.EndGroup();
ImGui.SameLine();
ImGui.BeginGroup();
DrawCheckbox("Write Hat State", data.SetHatState, v => data.SetHatState = v, prot);
DrawCheckbox("Write Visor State", data.SetVisorState, v => data.SetVisorState = v, prot);
ImGui.EndGroup();
}
private void RenameChildInput(IFileSystemBase child)
{
ImGui.SetNextItemWidth(150);
if (!ImGui.InputTextWithHint("##fsNewName", "Rename...", ref _newChildName, 64,
ImGuiInputTextFlags.EnterReturnsTrue))
return;
if (_newChildName.Any() && _newChildName != child.Name)
try
{
var oldPath = child.FullName();
if (_designs.FileSystem.Rename(child, _newChildName))
_designs.UpdateAllChildren(oldPath, child);
}
catch (Exception e)
{
PluginLog.Error($"Could not rename {child.Name} to {_newChildName}:\n{e}");
}
else if (child is Folder f)
try
{
var oldPath = child.FullName();
if (_designs.FileSystem.Merge(f, f.Parent, true))
_designs.UpdateAllChildren(oldPath, f.Parent);
}
catch (Exception e)
{
PluginLog.Error($"Could not merge folder {child.Name} into parent:\n{e}");
}
_newChildName = string.Empty;
}
private void ContextMenu(IFileSystemBase child)
{
var label = $"##fsPopup{child.FullName()}";
var renameLabel = $"{label}_rename";
if (ImGui.BeginPopup(label))
{
if (ImGui.MenuItem("Delete"))
_designs.DeleteAllChildren(child, false);
RenameChildInput(child);
if (child is Design d && ImGui.MenuItem("Copy to Clipboard"))
Clipboard.SetText(d.Data.ToBase64());
ImGui.EndPopup();
}
if (ImGui.IsItemClicked(ImGuiMouseButton.Right))
{
_newChildName = child.Name;
ImGui.OpenPopup(label);
}
}
private void DrawFolderContent(Folder folder, SortMode mode)
{
foreach (var child in folder.AllChildren(mode).ToArray())
{
if (child.IsFolder(out var subFolder))
{
var treeNode = ImGui.TreeNodeEx($"{subFolder.Name}##{_totalObject}");
DrawOrnaments(child);
if (treeNode)
{
DrawFolderContent(subFolder, mode);
ImGui.TreePop();
}
else
{
_totalObject += subFolder.TotalDescendantLeaves();
}
}
else
{
++_totalObject;
var selected = ImGui.Selectable($"{child.Name}##{_totalObject}", ReferenceEquals(child, _selection));
DrawOrnaments(child);
if (selected)
if (child is Design d)
_selection = d;
}
}
}
private void DrawOrnaments(IFileSystemBase child)
{
FileSystemImGui.DragDropSource(child);
if (FileSystemImGui.DragDropTarget(_designs.FileSystem, child, out var oldPath, out var draggedFolder))
_designs.UpdateAllChildren(oldPath, draggedFolder!);
ContextMenu(child);
}
}
}

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using ImGuiNET;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
namespace Glamourer.Gui
{
internal partial class Interface
{
private bool DrawStainSelector(ComboWithFilter<Stain> stainCombo, EquipSlot slot, StainId stainIdx)
{
stainCombo.PostPreview = null;
if (_stains.TryGetValue((byte) stainIdx, out var stain))
{
var previewPush = PushColor(stain, ImGuiCol.FrameBg);
stainCombo.PostPreview = () => ImGui.PopStyleColor(previewPush);
}
if (stainCombo.Draw(string.Empty, out var newStain) && _player != null && !newStain.RowIndex.Equals(stainIdx))
{
newStain.Write(_player.Address, slot);
return true;
}
return false;
}
private bool DrawItemSelector(ComboWithFilter<Item> equipCombo, Lumina.Excel.GeneratedSheets.Item? item)
{
var currentName = item?.Name.ToString() ?? "Nothing";
if (equipCombo.Draw(currentName, out var newItem, _itemComboWidth) && _player != null && newItem.Base.RowId != item?.RowId)
{
newItem.Write(_player.Address);
return true;
}
return false;
}
private static bool DrawCheckbox(ActorEquipMask flag, ref ActorEquipMask mask)
{
var tmp = (uint) mask;
var ret = false;
if (ImGui.CheckboxFlags($"##flag_{(uint) flag}", ref tmp, (uint) flag) && tmp != (uint) mask)
{
mask = (ActorEquipMask) tmp;
ret = true;
}
if (ImGui.IsItemHovered())
ImGui.SetTooltip("Enable writing this slot in this save.");
return ret;
}
private bool DrawEquipSlot(EquipSlot slot, ActorArmor equip)
{
var (equipCombo, stainCombo) = _combos[slot];
var ret = DrawStainSelector(stainCombo, slot, equip.Stain);
ImGui.SameLine();
var item = _identifier.Identify(equip.Set, new WeaponType(), equip.Variant, slot);
ret |= DrawItemSelector(equipCombo, item);
return ret;
}
private bool DrawEquipSlotWithCheck(EquipSlot slot, ActorArmor equip, ActorEquipMask flag, ref ActorEquipMask mask)
{
var ret = DrawCheckbox(flag, ref mask);
ImGui.SameLine();
ret |= DrawEquipSlot(slot, equip);
return ret;
}
private bool DrawWeapon(EquipSlot slot, ActorWeapon weapon)
{
var (equipCombo, stainCombo) = _combos[slot];
var ret = DrawStainSelector(stainCombo, slot, weapon.Stain);
ImGui.SameLine();
var item = _identifier.Identify(weapon.Set, weapon.Type, weapon.Variant, slot);
ret |= DrawItemSelector(equipCombo, item);
return ret;
}
private bool DrawWeaponWithCheck(EquipSlot slot, ActorWeapon weapon, ActorEquipMask flag, ref ActorEquipMask mask)
{
var ret = DrawCheckbox(flag, ref mask);
ImGui.SameLine();
ret |= DrawWeapon(slot, weapon);
return ret;
}
private bool DrawEquip(ActorEquipment equip)
{
var ret = false;
if (ImGui.CollapsingHeader("Character Equipment"))
{
ret |= DrawWeapon(EquipSlot.MainHand, equip.MainHand);
ret |= DrawWeapon(EquipSlot.OffHand, equip.OffHand);
ret |= DrawEquipSlot(EquipSlot.Head, equip.Head);
ret |= DrawEquipSlot(EquipSlot.Body, equip.Body);
ret |= DrawEquipSlot(EquipSlot.Hands, equip.Hands);
ret |= DrawEquipSlot(EquipSlot.Legs, equip.Legs);
ret |= DrawEquipSlot(EquipSlot.Feet, equip.Feet);
ret |= DrawEquipSlot(EquipSlot.Ears, equip.Ears);
ret |= DrawEquipSlot(EquipSlot.Neck, equip.Neck);
ret |= DrawEquipSlot(EquipSlot.Wrists, equip.Wrists);
ret |= DrawEquipSlot(EquipSlot.RFinger, equip.RFinger);
ret |= DrawEquipSlot(EquipSlot.LFinger, equip.LFinger);
}
return ret;
}
private bool DrawEquip(ActorEquipment equip, ref ActorEquipMask mask)
{
var ret = false;
if (ImGui.CollapsingHeader("Character Equipment"))
{
ret |= DrawWeaponWithCheck(EquipSlot.MainHand, equip.MainHand, ActorEquipMask.MainHand, ref mask);
ret |= DrawWeaponWithCheck(EquipSlot.OffHand, equip.OffHand, ActorEquipMask.OffHand, ref mask);
ret |= DrawEquipSlotWithCheck(EquipSlot.Head, equip.Head, ActorEquipMask.Head, ref mask);
ret |= DrawEquipSlotWithCheck(EquipSlot.Body, equip.Body, ActorEquipMask.Body, ref mask);
ret |= DrawEquipSlotWithCheck(EquipSlot.Hands, equip.Hands, ActorEquipMask.Hands, ref mask);
ret |= DrawEquipSlotWithCheck(EquipSlot.Legs, equip.Legs, ActorEquipMask.Legs, ref mask);
ret |= DrawEquipSlotWithCheck(EquipSlot.Feet, equip.Feet, ActorEquipMask.Feet, ref mask);
ret |= DrawEquipSlotWithCheck(EquipSlot.Ears, equip.Ears, ActorEquipMask.Ears, ref mask);
ret |= DrawEquipSlotWithCheck(EquipSlot.Neck, equip.Neck, ActorEquipMask.Neck, ref mask);
ret |= DrawEquipSlotWithCheck(EquipSlot.Wrists, equip.Wrists, ActorEquipMask.Wrists, ref mask);
ret |= DrawEquipSlotWithCheck(EquipSlot.RFinger, equip.RFinger, ActorEquipMask.RFinger, ref mask);
ret |= DrawEquipSlotWithCheck(EquipSlot.LFinger, equip.LFinger, ActorEquipMask.LFinger, ref mask);
}
return ret;
}
}
}

View file

@ -0,0 +1,208 @@
using System;
using System.Linq;
using System.Windows.Forms;
using Dalamud.Game.ClientState.Actors.Types;
using Dalamud.Plugin;
using Glamourer.Customization;
using ImGuiNET;
using Penumbra.Api;
using Penumbra.GameData.Enums;
namespace Glamourer.Gui
{
internal partial class Interface
{
// Push the stain color to type and if it is too bright, turn the text color black.
// Return number of pushed styles.
private static int PushColor(Stain stain, ImGuiCol type = ImGuiCol.Button)
{
ImGui.PushStyleColor(type, stain.RgbaColor);
if (stain.Intensity > 127)
{
ImGui.PushStyleColor(ImGuiCol.Text, 0xFF101010);
return 2;
}
return 1;
}
// Go through a whole customization struct and fix up all settings that need fixing.
private static void FixUpAttributes(ref ActorCustomization customization)
{
var set = GlamourerPlugin.Customization.GetList(customization.Clan, customization.Gender);
foreach (CustomizationId id in Enum.GetValues(typeof(CustomizationId)))
{
switch (id)
{
case CustomizationId.Race: break;
case CustomizationId.Clan: break;
case CustomizationId.BodyType: break;
case CustomizationId.Gender: break;
case CustomizationId.FacialFeaturesTattoos: break;
case CustomizationId.HighlightsOnFlag: break;
case CustomizationId.Face:
if (customization.Race != Race.Hrothgar)
goto default;
break;
default:
var count = set.Count(id);
if (set.DataByValue(id, customization[id], out var value) < 0)
if (count == 0)
customization[id] = 0;
else
customization[id] = set.Data(id, 0).Value;
break;
}
}
}
// Change a race and fix up all required customizations afterwards.
private static bool ChangeRace(ref ActorCustomization customization, SubRace clan)
{
if (clan == customization.Clan)
return false;
var race = clan.ToRace();
customization.Race = race;
customization.Clan = clan;
customization.Gender = race switch
{
Race.Hrothgar => Gender.Male,
Race.Viera => Gender.Female,
_ => customization.Gender,
};
FixUpAttributes(ref customization);
return true;
}
// Change a gender and fix up all required customizations afterwards.
private static bool ChangeGender(ref ActorCustomization customization, Gender gender)
{
if (gender == customization.Gender)
return false;
customization.Gender = gender;
FixUpAttributes(ref customization);
return true;
}
private static string ClanName(SubRace race, Gender gender)
{
if (gender == Gender.Female)
return race switch
{
SubRace.Midlander => GlamourerPlugin.Customization.GetName(CustomName.MidlanderM),
SubRace.Highlander => GlamourerPlugin.Customization.GetName(CustomName.HighlanderM),
SubRace.Wildwood => GlamourerPlugin.Customization.GetName(CustomName.WildwoodM),
SubRace.Duskwight => GlamourerPlugin.Customization.GetName(CustomName.DuskwightM),
SubRace.Plainsfolk => GlamourerPlugin.Customization.GetName(CustomName.PlainsfolkM),
SubRace.Dunesfolk => GlamourerPlugin.Customization.GetName(CustomName.DunesfolkM),
SubRace.SeekerOfTheSun => GlamourerPlugin.Customization.GetName(CustomName.SeekerOfTheSunM),
SubRace.KeeperOfTheMoon => GlamourerPlugin.Customization.GetName(CustomName.KeeperOfTheMoonM),
SubRace.Seawolf => GlamourerPlugin.Customization.GetName(CustomName.SeawolfM),
SubRace.Hellsguard => GlamourerPlugin.Customization.GetName(CustomName.HellsguardM),
SubRace.Raen => GlamourerPlugin.Customization.GetName(CustomName.RaenM),
SubRace.Xaela => GlamourerPlugin.Customization.GetName(CustomName.XaelaM),
SubRace.Helion => GlamourerPlugin.Customization.GetName(CustomName.HelionM),
SubRace.Lost => GlamourerPlugin.Customization.GetName(CustomName.LostM),
SubRace.Rava => GlamourerPlugin.Customization.GetName(CustomName.RavaF),
SubRace.Veena => GlamourerPlugin.Customization.GetName(CustomName.VeenaF),
_ => throw new ArgumentOutOfRangeException(nameof(race), race, null),
};
return race switch
{
SubRace.Midlander => GlamourerPlugin.Customization.GetName(CustomName.MidlanderF),
SubRace.Highlander => GlamourerPlugin.Customization.GetName(CustomName.HighlanderF),
SubRace.Wildwood => GlamourerPlugin.Customization.GetName(CustomName.WildwoodF),
SubRace.Duskwight => GlamourerPlugin.Customization.GetName(CustomName.DuskwightF),
SubRace.Plainsfolk => GlamourerPlugin.Customization.GetName(CustomName.PlainsfolkF),
SubRace.Dunesfolk => GlamourerPlugin.Customization.GetName(CustomName.DunesfolkF),
SubRace.SeekerOfTheSun => GlamourerPlugin.Customization.GetName(CustomName.SeekerOfTheSunF),
SubRace.KeeperOfTheMoon => GlamourerPlugin.Customization.GetName(CustomName.KeeperOfTheMoonF),
SubRace.Seawolf => GlamourerPlugin.Customization.GetName(CustomName.SeawolfF),
SubRace.Hellsguard => GlamourerPlugin.Customization.GetName(CustomName.HellsguardF),
SubRace.Raen => GlamourerPlugin.Customization.GetName(CustomName.RaenF),
SubRace.Xaela => GlamourerPlugin.Customization.GetName(CustomName.XaelaF),
SubRace.Helion => GlamourerPlugin.Customization.GetName(CustomName.HelionM),
SubRace.Lost => GlamourerPlugin.Customization.GetName(CustomName.LostM),
SubRace.Rava => GlamourerPlugin.Customization.GetName(CustomName.RavaF),
SubRace.Veena => GlamourerPlugin.Customization.GetName(CustomName.VeenaF),
_ => throw new ArgumentOutOfRangeException(nameof(race), race, null),
};
}
private enum DesignNameUse
{
SaveCurrent,
NewDesign,
DuplicateDesign,
NewFolder,
FromClipboard,
}
private void DrawDesignNamePopup(DesignNameUse use)
{
if (ImGui.BeginPopup($"{DesignNamePopupLabel}{use}"))
{
if (ImGui.InputText("##designName", ref _newDesignName, 64, ImGuiInputTextFlags.EnterReturnsTrue)
&& _newDesignName.Any())
{
switch (use)
{
case DesignNameUse.SaveCurrent:
SaveNewDesign(_currentSave);
break;
case DesignNameUse.NewDesign:
var empty = new CharacterSave();
empty.Load(ActorCustomization.Default);
empty.WriteCustomizations = false;
SaveNewDesign(empty);
break;
case DesignNameUse.DuplicateDesign:
SaveNewDesign(_selection!.Data.Copy());
break;
case DesignNameUse.NewFolder:
_designs.FileSystem.CreateAllFolders($"{_newDesignName}/a"); // Filename is just ignored, but all folders are created.
break;
case DesignNameUse.FromClipboard:
try
{
var text = Clipboard.GetText();
var save = CharacterSave.FromString(text);
SaveNewDesign(save);
}
catch (Exception e)
{
PluginLog.Information($"Could not save new Design from Clipboard:\n{e}");
}
break;
}
_newDesignName = string.Empty;
ImGui.CloseCurrentPopup();
}
if (_keyboardFocus)
{
ImGui.SetKeyboardFocusHere();
_keyboardFocus = false;
}
ImGui.EndPopup();
}
}
private void OpenDesignNamePopup(DesignNameUse use)
{
_newDesignName = string.Empty;
_keyboardFocus = true;
ImGui.OpenPopup($"{DesignNamePopupLabel}{use}");
}
}
}

View file

@ -0,0 +1,83 @@
using System.Collections.Generic;
using System.Numerics;
using System.Reflection;
using ImGuiNET;
using Penumbra.GameData.Enums;
using Lumina.Excel.GeneratedSheets;
namespace Glamourer.Gui
{
internal partial class Interface
{
private const float ColorButtonWidth = 22.5f;
private const float ColorComboWidth = 140f;
private const float ItemComboWidth = 300f;
private static ComboWithFilter<Stain> CreateDefaultStainCombo(IReadOnlyList<Stain> stains)
=> new("##StainCombo", ColorComboWidth, ColorButtonWidth, stains,
s => s.Name.ToString())
{
Flags = ImGuiComboFlags.NoArrowButton | ImGuiComboFlags.HeightLarge,
PreList = () =>
{
ImGui.PushStyleVar(ImGuiStyleVar.ItemSpacing, Vector2.Zero);
ImGui.PushStyleVar(ImGuiStyleVar.WindowPadding, Vector2.Zero);
ImGui.PushStyleVar(ImGuiStyleVar.FrameRounding, 0);
},
PostList = () => { ImGui.PopStyleVar(3); },
CreateSelectable = s =>
{
var push = PushColor(s);
var ret = ImGui.Button($"{s.Name}##Stain{(byte) s.RowIndex}",
Vector2.UnitX * (ColorComboWidth - ImGui.GetStyle().ScrollbarSize));
ImGui.PopStyleColor(push);
return ret;
},
ItemsAtOnce = 12,
};
private ComboWithFilter<Item> CreateItemCombo(EquipSlot slot, IReadOnlyList<Item> items)
=> new($"{_equipSlotNames[slot]}##Equip", ItemComboWidth, ItemComboWidth, items, i => i.Name)
{
Flags = ImGuiComboFlags.HeightLarge,
};
private (ComboWithFilter<Item>, ComboWithFilter<Stain>) CreateCombos(EquipSlot slot, IReadOnlyList<Item> items,
ComboWithFilter<Stain> defaultStain)
=> (CreateItemCombo(slot, items), new ComboWithFilter<Stain>($"##{slot}Stain", defaultStain));
private static ImGuiScene.TextureWrap? GetLegacyTattooIcon()
{
using var resource = Assembly.GetExecutingAssembly().GetManifestResourceStream("Glamourer.LegacyTattoo.raw");
if (resource != null)
{
var rawImage = new byte[resource.Length];
resource.Read(rawImage, 0, (int) resource.Length);
return GlamourerPlugin.PluginInterface.UiBuilder.LoadImageRaw(rawImage, 192, 192, 4);
}
return null;
}
private static Dictionary<EquipSlot, string> GetEquipSlotNames()
{
var sheet = GlamourerPlugin.PluginInterface.Data.GetExcelSheet<Addon>();
var ret = new Dictionary<EquipSlot, string>(12)
{
[EquipSlot.MainHand] = sheet.GetRow(738)?.Text.ToString() ?? "Main Hand",
[EquipSlot.OffHand] = sheet.GetRow(739)?.Text.ToString() ?? "Off Hand",
[EquipSlot.Head] = sheet.GetRow(740)?.Text.ToString() ?? "Head",
[EquipSlot.Body] = sheet.GetRow(741)?.Text.ToString() ?? "Body",
[EquipSlot.Hands] = sheet.GetRow(742)?.Text.ToString() ?? "Hands",
[EquipSlot.Legs] = sheet.GetRow(744)?.Text.ToString() ?? "Legs",
[EquipSlot.Feet] = sheet.GetRow(745)?.Text.ToString() ?? "Feet",
[EquipSlot.Ears] = sheet.GetRow(746)?.Text.ToString() ?? "Ears",
[EquipSlot.Neck] = sheet.GetRow(747)?.Text.ToString() ?? "Neck",
[EquipSlot.Wrists] = sheet.GetRow(748)?.Text.ToString() ?? "Wrists",
[EquipSlot.RFinger] = sheet.GetRow(749)?.Text.ToString() ?? "Right Ring",
[EquipSlot.LFinger] = sheet.GetRow(750)?.Text.ToString() ?? "Left Ring",
};
return ret;
}
}
}

View file

@ -0,0 +1,64 @@
using System;
using Dalamud.Game.ClientState.Actors.Types;
using ImGuiNET;
namespace Glamourer.Gui
{
internal partial class Interface
{
private static bool DrawCheckMark(string label, bool value, Action<bool> setter)
{
var startValue = value;
if (ImGui.Checkbox(label, ref startValue) && startValue != value)
{
setter(startValue);
return true;
}
return false;
}
private static bool DrawMiscellaneous(CharacterSave save, Actor? player)
{
var ret = false;
if (!ImGui.CollapsingHeader("Miscellaneous"))
return ret;
ret |= DrawCheckMark("Hat Visible", save.HatState, v =>
{
save.HatState = v;
player?.SetHatHidden(!v);
});
ret |= DrawCheckMark("Weapon Visible", save.WeaponState, v =>
{
save.WeaponState = v;
player?.SetWeaponHidden(!v);
});
ret |= DrawCheckMark("Visor Toggled", save.VisorState, v =>
{
save.VisorState = v;
player?.SetVisorToggled(v);
});
ret |= DrawCheckMark("Is Wet", save.IsWet, v =>
{
save.IsWet = v;
player?.SetWetness(v);
});
var alpha = save.Alpha;
if (ImGui.DragFloat("Alpha", ref alpha, 0.01f, 0f, 1f, "%.2f") && alpha != save.Alpha)
{
alpha = (float) Math.Round(alpha > 1 ? 1 : alpha < 0 ? 0 : alpha, 2);
save.Alpha = alpha;
ret = true;
if (player != null)
player.Alpha() = alpha;
}
return ret;
}
}
}

View file

@ -1,144 +1,36 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Security.Cryptography;
using System.Windows.Forms;
using Dalamud.Game.ClientState.Actors.Types;
using Dalamud.Game.Command;
using Dalamud.Plugin;
using Glamourer.Customization;
using Glamourer.Designs;
using Glamourer.FileSystem;
using Glamourer.Gui;
using ImGuiNET;
using Lumina.Data;
using Penumbra.Api;
using Penumbra.GameData.Structs;
using CommandManager = Glamourer.Managers.CommandManager;
using Penumbra.PlayerWatch;
namespace Glamourer
{
public class CharacterSave
{
public const byte CurrentVersion = 1;
public const byte TotalSizeVersion1 = 1 + 1 + 2 + 56 + ActorCustomization.CustomizationBytes;
public const byte TotalSize = TotalSizeVersion1;
private readonly byte[] _bytes = new byte[TotalSize];
public CharacterSave()
=> _bytes[0] = CurrentVersion;
public byte Version
=> _bytes[0];
public bool WriteCustomizations
{
get => _bytes[1] != 0;
set => _bytes[1] = (byte) (value ? 1 : 0);
}
public ActorEquipMask WriteEquipment
{
get => (ActorEquipMask) ((ushort) _bytes[2] | ((ushort) _bytes[3] << 8));
set
{
_bytes[2] = (byte) (((ushort) value) & 0xFF);
_bytes[3] = (byte) (((ushort) value) >> 8);
}
}
public void Load(ActorCustomization customization)
{
WriteCustomizations = true;
customization.WriteBytes(_bytes, 4);
}
public void Load(ActorEquipment equipment, ActorEquipMask mask = ActorEquipMask.All)
{
WriteEquipment = mask;
equipment.WriteBytes(_bytes, 4 + ActorCustomization.CustomizationBytes);
}
public string ToBase64()
=> System.Convert.ToBase64String(_bytes);
public void Load(string base64)
{
var bytes = System.Convert.FromBase64String(base64);
switch (bytes[0])
{
case 1:
if (bytes.Length != TotalSizeVersion1)
throw new Exception(
$"Can not parse Base64 string into CharacterSave:\n\tInvalid size {bytes.Length} instead of {TotalSizeVersion1}.");
if (bytes[1] != 0 && bytes[1] != 1)
throw new Exception(
$"Can not parse Base64 string into CharacterSave:\n\tInvalid value {bytes[1]} in byte 2, should be either 0 or 1.");
var mask = (ActorEquipMask) ((ushort) bytes[2] | ((ushort) bytes[3] << 8));
if (!Enum.IsDefined(typeof(ActorEquipMask), mask))
throw new Exception($"Can not parse Base64 string into CharacterSave:\n\tInvalid value {mask} in byte 3 and 4.");
bytes.CopyTo(_bytes, 0);
break;
default:
throw new Exception($"Can not parse Base64 string into CharacterSave:\n\tInvalid Version {bytes[0]}.");
}
}
public static CharacterSave FromString(string base64)
{
var ret = new CharacterSave();
ret.Load(base64);
return ret;
}
public unsafe ActorCustomization Customizations
{
get
{
var ret = new ActorCustomization();
fixed (byte* ptr = _bytes)
{
ret.Read(new IntPtr(ptr) + 4);
}
return ret;
}
}
public ActorEquipment Equipment
{
get
{
var ret = new ActorEquipment();
ret.FromBytes(_bytes, 4 + ActorCustomization.CustomizationBytes);
return ret;
}
}
}
internal class Glamourer
{
private readonly DalamudPluginInterface _pluginInterface;
private readonly CommandManager _commands;
public Glamourer(DalamudPluginInterface pi)
{
_pluginInterface = pi;
_commands = new CommandManager(_pluginInterface);
}
}
public class GlamourerPlugin : IDalamudPlugin
{
public const int RequiredPenumbraShareVersion = 1;
private const string HelpString = "[Copy|Apply|Save],[Name or PlaceHolder],<Name for Save>";
public string Name
=> "Glamourer";
public static DalamudPluginInterface PluginInterface = null!;
private Glamourer _glamourer = null!;
private Interface _interface = null!;
public static ICustomizationManager Customization = null!;
public DesignManager Designs = null!;
public IPlayerWatcher PlayerWatcher = null!;
public static string Version = string.Empty;
@ -166,13 +58,19 @@ namespace Glamourer
{
if (button == MouseButton.Right && it is Lumina.Excel.GeneratedSheets.Item item)
{
var actors = PluginInterface.ClientState.Actors;
var player = actors[Interface.GPoseActorId] ?? actors[0];
if (player != null)
var actors = PluginInterface.ClientState.Actors;
var gPose = actors[Interface.GPoseActorId];
var player = actors[0];
var writeItem = new Item(item, string.Empty);
if (gPose != null)
{
writeItem.Write(gPose.Address);
UpdateActors(gPose, player);
}
else if (player != null)
{
var writeItem = new Item(item, string.Empty);
writeItem.Write(player.Address);
_interface.UpdateActors(player);
UpdateActors(player);
}
}
}
@ -244,32 +142,187 @@ namespace Glamourer
Customization = CustomizationManager.Create(PluginInterface);
SetDalamud(PluginInterface);
SetPlugins(PluginInterface);
Designs = new DesignManager(PluginInterface);
GetPenumbra();
PlayerWatcher = PlayerWatchFactory.Create(PluginInterface);
PluginInterface.CommandManager.AddHandler("/glamour", new CommandInfo(OnCommand)
PluginInterface.CommandManager.AddHandler("/glamourer", new CommandInfo(OnGlamourer)
{
HelpMessage = "/penumbra - toggle ui\n/penumbra reload - reload mod file lists & discover any new mods",
HelpMessage = "Open or close the Glamourer window.",
});
PluginInterface.CommandManager.AddHandler("/glamour", new CommandInfo(OnGlamour)
{
HelpMessage = $"Use Glamourer Functions: {HelpString}",
});
_glamourer = new Glamourer(PluginInterface);
_interface = new Interface();
_interface = new Interface(this);
}
public void OnCommand(string command, string arguments)
public void OnGlamourer(string command, string arguments)
=> _interface?.ToggleVisibility(null!, null!);
private Actor? GetActor(string name)
{
if (GetPenumbra())
Penumbra!.RedrawAll(RedrawType.WithSettings);
else
PluginLog.Information("Could not get Penumbra.");
var lowerName = name.ToLowerInvariant();
return lowerName switch
{
"" => null,
"<me>" => PluginInterface.ClientState.Actors[Interface.GPoseActorId] ?? PluginInterface.ClientState.LocalPlayer,
"self" => PluginInterface.ClientState.Actors[Interface.GPoseActorId] ?? PluginInterface.ClientState.LocalPlayer,
"<t>" => PluginInterface.ClientState.Targets.CurrentTarget,
"target" => PluginInterface.ClientState.Targets.CurrentTarget,
"<f>" => PluginInterface.ClientState.Targets.FocusTarget,
"focus" => PluginInterface.ClientState.Targets.FocusTarget,
"<mo>" => PluginInterface.ClientState.Targets.MouseOverTarget,
"mouseover" => PluginInterface.ClientState.Targets.MouseOverTarget,
_ => PluginInterface.ClientState.Actors.LastOrDefault(
a => string.Equals(a.Name, lowerName, StringComparison.InvariantCultureIgnoreCase)),
};
}
public void CopyToClipboard(Actor actor)
{
var save = new CharacterSave();
save.LoadActor(actor);
Clipboard.SetText(save.ToBase64());
}
public void ApplyCommand(Actor actor, string target)
{
CharacterSave? save = null;
if (target.ToLowerInvariant() == "clipboard")
{
try
{
save = CharacterSave.FromString(Clipboard.GetText());
}
catch (Exception)
{
PluginInterface.Framework.Gui.Chat.PrintError("Clipboard does not contain a valid customization string.");
}
}
else if (!Designs.FileSystem.Find(target, out var child) || child is not Design d)
{
PluginInterface.Framework.Gui.Chat.PrintError("The given path to a saved design does not exist or does not point to a design.");
}
else
{
save = d.Data;
}
save?.Apply(actor);
UpdateActors(actor);
}
public void SaveCommand(Actor actor, string path)
{
var save = new CharacterSave();
save.LoadActor(actor);
try
{
var (folder, name) = Designs.FileSystem.CreateAllFolders(path);
var design = new Design(folder, name) { Data = save };
folder.FindOrAddChild(design);
Designs.Designs.Add(design.FullName(), design.Data);
Designs.SaveToFile();
}
catch (Exception e)
{
PluginInterface.Framework.Gui.Chat.PrintError("Could not save file:");
PluginInterface.Framework.Gui.Chat.PrintError($" {e.Message}");
}
}
public void OnGlamour(string command, string arguments)
{
static void PrintHelp()
{
PluginInterface.Framework.Gui.Chat.Print("Usage:");
PluginInterface.Framework.Gui.Chat.Print($" {HelpString}");
}
arguments = arguments.Trim();
if (!arguments.Any())
{
PrintHelp();
return;
}
var split = arguments.Split(new[]
{
',',
}, 3, StringSplitOptions.RemoveEmptyEntries);
if (split.Length < 2)
{
PrintHelp();
return;
}
var actor = GetActor(split[1]);
if (actor == null)
{
PluginInterface.Framework.Gui.Chat.Print($"Could not find actor for {split[1]}.");
return;
}
switch (split[0].ToLowerInvariant())
{
case "copy":
CopyToClipboard(actor);
return;
case "apply":
{
if (split.Length < 3)
{
PluginInterface.Framework.Gui.Chat.Print("Applying requires a name for the save to be applied or 'clipboard'.");
return;
}
ApplyCommand(actor, split[2]);
return;
}
case "save":
{
if (split.Length < 3)
{
PluginInterface.Framework.Gui.Chat.Print("Saving requires a name for the save.");
return;
}
SaveCommand(actor, split[2]);
return;
}
default:
PrintHelp();
return;
}
}
public void Dispose()
{
PlayerWatcher?.Dispose();
UnregisterFunctions();
_interface?.Dispose();
PluginInterface.CommandManager.RemoveHandler("/glamour");
PluginInterface.CommandManager.RemoveHandler("/glamourer");
PluginInterface.Dispose();
}
// Update actors without triggering PlayerWatcher Events,
// then manually redraw using Penumbra.
public void UpdateActors(Actor actor, Actor? gPoseOriginalActor = null)
{
var newEquip = PlayerWatcher.UpdateActorWithoutEvent(actor);
Penumbra?.RedrawActor(actor, RedrawType.WithSettings);
// Special case for carrying over changes to the gPose actor to the regular player actor, too.
if (gPoseOriginalActor != null)
{
newEquip.Write(gPoseOriginalActor.Address);
PlayerWatcher.UpdateActorWithoutEvent(gPoseOriginalActor);
Penumbra?.RedrawActor(gPoseOriginalActor, RedrawType.AfterGPoseWithSettings);
}
}
}
}

View file

@ -1,73 +0,0 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using Dalamud.Plugin;
using Glamourer.SeFunctions;
namespace Glamourer.Managers
{
public class CommandManager
{
private readonly ProcessChatBox _processChatBox;
private readonly Dalamud.Game.Command.CommandManager _dalamudCommands;
private readonly IntPtr _uiModulePtr;
public CommandManager(DalamudPluginInterface pi, BaseUiObject baseUiObject, GetUiModule getUiModule, ProcessChatBox processChatBox)
{
_dalamudCommands = pi.CommandManager;
_processChatBox = processChatBox;
_uiModulePtr = getUiModule.Invoke(Marshal.ReadIntPtr(baseUiObject.Address));
}
public CommandManager(DalamudPluginInterface pi)
: this(pi, new BaseUiObject(pi.TargetModuleScanner), new GetUiModule(pi.TargetModuleScanner),
new ProcessChatBox(pi.TargetModuleScanner))
{ }
public bool Execute(string message)
{
// First try to process the command through Dalamud.
if (_dalamudCommands.ProcessCommand(message))
{
PluginLog.Verbose("Executed Dalamud command \"{Message:l}\".", message);
return true;
}
if (_uiModulePtr == IntPtr.Zero)
{
PluginLog.Error("Can not execute \"{Message:l}\" because no uiModulePtr is available.", message);
return false;
}
// Then prepare a string to send to the game itself.
var (text, length) = PrepareString(message);
var payload = PrepareContainer(text, length);
_processChatBox.Invoke(_uiModulePtr, payload, IntPtr.Zero, (byte) 0);
Marshal.FreeHGlobal(payload);
Marshal.FreeHGlobal(text);
return false;
}
private static (IntPtr, long) PrepareString(string message)
{
var bytes = Encoding.UTF8.GetBytes(message);
var mem = Marshal.AllocHGlobal(bytes.Length + 30);
Marshal.Copy(bytes, 0, mem, bytes.Length);
Marshal.WriteByte(mem + bytes.Length, 0);
return (mem, bytes.Length + 1);
}
private static IntPtr PrepareContainer(IntPtr message, long length)
{
var mem = Marshal.AllocHGlobal(400);
Marshal.WriteInt64(mem, message.ToInt64());
Marshal.WriteInt64(mem + 0x8, 64);
Marshal.WriteInt64(mem + 0x10, length);
Marshal.WriteInt64(mem + 0x18, 0);
return mem;
}
}
}

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@ -1,11 +0,0 @@
using Dalamud.Game;
namespace Glamourer.SeFunctions
{
public sealed class BaseUiObject : SeAddressBase
{
public BaseUiObject(SigScanner sigScanner)
: base(sigScanner, "48 8B 0D ?? ?? ?? ?? 48 8D 54 24 ?? 48 83 C1 10 E8")
{ }
}
}

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@ -1,14 +0,0 @@
using System;
using Dalamud.Game;
namespace Glamourer.SeFunctions
{
public delegate IntPtr GetUiModuleDelegate(IntPtr baseUiObj);
public sealed class GetUiModule : SeFunctionBase<GetUiModuleDelegate>
{
public GetUiModule(SigScanner sigScanner)
: base(sigScanner, "E8 ?? ?? ?? ?? 48 83 7F ?? 00 48 8B F0")
{ }
}
}

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@ -1,14 +0,0 @@
using System;
using Dalamud.Game;
namespace Glamourer.SeFunctions
{
public delegate IntPtr ProcessChatBoxDelegate(IntPtr uiModule, IntPtr message, IntPtr unk1, byte unk2);
public sealed class ProcessChatBox : SeFunctionBase<ProcessChatBoxDelegate>
{
public ProcessChatBox(SigScanner sigScanner)
: base(sigScanner, "48 89 5C 24 ?? 57 48 83 EC 20 48 8B FA 48 8B D9 45 84 C9")
{ }
}
}

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@ -1,20 +0,0 @@
using System;
using Dalamud.Game;
using Dalamud.Plugin;
namespace Glamourer.SeFunctions
{
public class SeAddressBase
{
public readonly IntPtr Address;
public SeAddressBase(SigScanner sigScanner, string signature, int offset = 0)
{
Address = sigScanner.GetStaticAddressFromSig(signature);
if (Address != IntPtr.Zero)
Address += offset;
var baseOffset = (ulong) Address.ToInt64() - (ulong) sigScanner.Module.BaseAddress.ToInt64();
PluginLog.Debug($"{GetType().Name} address 0x{Address.ToInt64():X16}, baseOffset 0x{baseOffset:X16}.");
}
}
}

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@ -1,75 +0,0 @@
using System;
using System.Runtime.InteropServices;
using Dalamud.Game;
using Dalamud.Hooking;
using Dalamud.Plugin;
namespace Glamourer.SeFunctions
{
public class SeFunctionBase<T> where T : Delegate
{
public IntPtr Address;
protected T? FuncDelegate;
public SeFunctionBase(SigScanner sigScanner, int offset)
{
Address = sigScanner.Module.BaseAddress + offset;
PluginLog.Debug($"{GetType().Name} address 0x{Address.ToInt64():X16}, baseOffset 0x{offset:X16}.");
}
public SeFunctionBase(SigScanner sigScanner, string signature, int offset = 0)
{
Address = sigScanner.ScanText(signature);
if (Address != IntPtr.Zero)
Address += offset;
var baseOffset = (ulong) Address.ToInt64() - (ulong) sigScanner.Module.BaseAddress.ToInt64();
PluginLog.Debug($"{GetType().Name} address 0x{Address.ToInt64():X16}, baseOffset 0x{baseOffset:X16}.");
}
public T? Delegate()
{
if (FuncDelegate != null)
return FuncDelegate;
if (Address != IntPtr.Zero)
{
FuncDelegate = Marshal.GetDelegateForFunctionPointer<T>(Address);
return FuncDelegate;
}
PluginLog.Error($"Trying to generate delegate for {GetType().Name}, but no pointer available.");
return null;
}
public dynamic? Invoke(params dynamic[] parameters)
{
if (FuncDelegate != null)
return FuncDelegate.DynamicInvoke(parameters);
if (Address != IntPtr.Zero)
{
FuncDelegate = Marshal.GetDelegateForFunctionPointer<T>(Address);
return FuncDelegate!.DynamicInvoke(parameters);
}
else
{
PluginLog.Error($"Trying to call {GetType().Name}, but no pointer available.");
return null;
}
}
public Hook<T>? CreateHook(T detour)
{
if (Address != IntPtr.Zero)
{
var hook = new Hook<T>(Address, detour);
hook.Enable();
PluginLog.Debug($"Hooked onto {GetType().Name} at address 0x{Address.ToInt64():X16}.");
return hook;
}
PluginLog.Error($"Trying to create Hook for {GetType().Name}, but no pointer available.");
return null;
}
}
}

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@ -4,8 +4,8 @@
"Name": "Glamourer",
"Description": "Adds functionality to change appearance of actors. Requires Penumbra to be installed and activated to work.",
"InternalName": "Glamourer",
"AssemblyVersion": "0.0.2.0",
"TestingAssemblyVersion": "0.0.2.0",
"AssemblyVersion": "0.0.3.0",
"TestingAssemblyVersion": "0.0.3.0",
"RepoUrl": "https://github.com/Ottermandias/Glamourer",
"ApplicableVersion": "any",
"DalamudApiLevel": 3,