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Update weapon changed data offset.
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1 changed files with 2 additions and 1 deletions
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@ -200,7 +200,8 @@ public sealed unsafe class MaterialManager : IRequiredService, IDisposable
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/// </summary>
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/// </summary>
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private static CharacterWeapon GetTempSlot(Weapon* weapon)
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private static CharacterWeapon GetTempSlot(Weapon* weapon)
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{
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{
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var changedData = *(void**)((byte*)weapon + 0xA00);
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// TODO: Use ClientStructs
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var changedData = *(void**)((byte*)weapon + 0xA40);
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if (changedData == null)
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if (changedData == null)
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return new CharacterWeapon(weapon->ModelSetId, weapon->SecondaryId, (Variant)weapon->Variant, StainIds.FromWeapon(*weapon));
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return new CharacterWeapon(weapon->ModelSetId, weapon->SecondaryId, (Variant)weapon->Variant, StainIds.FromWeapon(*weapon));
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