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https://github.com/Ottermandias/Glamourer.git
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First iteration of fixing designs for characters.
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6 changed files with 338 additions and 12 deletions
206
Glamourer/Glamourer.cs
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206
Glamourer/Glamourer.cs
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using System;
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using System.Linq;
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using System.Reflection;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Game.Command;
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using Dalamud.Plugin;
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using Glamourer.Customization;
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using Glamourer.Designs;
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using Glamourer.FileSystem;
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using Glamourer.Gui;
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using ImGuiNET;
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using Penumbra.PlayerWatch;
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namespace Glamourer
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{
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public class Glamourer : IDalamudPlugin
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{
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private const string HelpString = "[Copy|Apply|Save],[Name or PlaceHolder],<Name for Save>";
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public string Name
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=> "Glamourer";
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public static GlamourerConfig Config = null!;
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public static IPlayerWatcher PlayerWatcher = null!;
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public static ICustomizationManager Customization = null!;
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private readonly Interface _interface;
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public readonly DesignManager Designs;
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public readonly FixedDesigns FixedDesigns;
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public static string Version = string.Empty;
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public static PenumbraAttach Penumbra = null!;
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public Glamourer(DalamudPluginInterface pluginInterface)
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{
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Dalamud.Initialize(pluginInterface);
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Version = Assembly.GetExecutingAssembly().GetName().Version?.ToString() ?? "";
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Config = GlamourerConfig.Load();
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Customization = CustomizationManager.Create(Dalamud.PluginInterface, Dalamud.GameData, Dalamud.ClientState.ClientLanguage);
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Designs = new DesignManager();
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Penumbra = new PenumbraAttach(Config.AttachToPenumbra);
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PlayerWatcher = PlayerWatchFactory.Create(Dalamud.Framework, Dalamud.ClientState, Dalamud.Objects);
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FixedDesigns = new FixedDesigns(Designs);
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if (Config.ApplyFixedDesigns)
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PlayerWatcher.Enable();
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Dalamud.Commands.AddHandler("/glamourer", new CommandInfo(OnGlamourer)
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{
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HelpMessage = "Open or close the Glamourer window.",
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});
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Dalamud.Commands.AddHandler("/glamour", new CommandInfo(OnGlamour)
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{
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HelpMessage = $"Use Glamourer Functions: {HelpString}",
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});
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_interface = new Interface(this);
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}
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public void OnGlamourer(string command, string arguments)
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=> _interface.ToggleVisibility();
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private static GameObject? GetPlayer(string name)
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{
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var lowerName = name.ToLowerInvariant();
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return lowerName switch
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{
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"" => null,
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"<me>" => Dalamud.Objects[Interface.GPoseObjectId] ?? Dalamud.ClientState.LocalPlayer,
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"self" => Dalamud.Objects[Interface.GPoseObjectId] ?? Dalamud.ClientState.LocalPlayer,
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"<t>" => Dalamud.Targets.Target,
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"target" => Dalamud.Targets.Target,
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"<f>" => Dalamud.Targets.FocusTarget,
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"focus" => Dalamud.Targets.FocusTarget,
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"<mo>" => Dalamud.Targets.MouseOverTarget,
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"mouseover" => Dalamud.Targets.MouseOverTarget,
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_ => Dalamud.Objects.LastOrDefault(
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a => string.Equals(a.Name.ToString(), lowerName, StringComparison.InvariantCultureIgnoreCase)),
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};
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}
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public void CopyToClipboard(Character player)
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{
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var save = new CharacterSave();
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save.LoadCharacter(player);
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ImGui.SetClipboardText(save.ToBase64());
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}
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public void ApplyCommand(Character player, string target)
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{
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CharacterSave? save = null;
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if (target.ToLowerInvariant() == "clipboard")
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try
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{
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save = CharacterSave.FromString(ImGui.GetClipboardText());
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}
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catch (Exception)
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{
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Dalamud.Chat.PrintError("Clipboard does not contain a valid customization string.");
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}
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else if (!Designs.FileSystem.Find(target, out var child) || child is not Design d)
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Dalamud.Chat.PrintError("The given path to a saved design does not exist or does not point to a design.");
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else
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save = d.Data;
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save?.Apply(player);
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Penumbra.UpdateCharacters(player);
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}
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public void SaveCommand(Character player, string path)
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{
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var save = new CharacterSave();
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save.LoadCharacter(player);
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try
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{
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var (folder, name) = Designs.FileSystem.CreateAllFolders(path);
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var design = new Design(folder, name) { Data = save };
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folder.FindOrAddChild(design);
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Designs.Designs.Add(design.FullName(), design.Data);
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Designs.SaveToFile();
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}
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catch (Exception e)
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{
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Dalamud.Chat.PrintError("Could not save file:");
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Dalamud.Chat.PrintError($" {e.Message}");
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}
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}
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public void OnGlamour(string command, string arguments)
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{
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static void PrintHelp()
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{
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Dalamud.Chat.Print("Usage:");
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Dalamud.Chat.Print($" {HelpString}");
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}
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arguments = arguments.Trim();
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if (!arguments.Any())
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{
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PrintHelp();
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return;
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}
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var split = arguments.Split(new[]
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{
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',',
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}, 3, StringSplitOptions.RemoveEmptyEntries);
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if (split.Length < 2)
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{
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PrintHelp();
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return;
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}
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var player = GetPlayer(split[1]) as Character;
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if (player == null)
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{
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Dalamud.Chat.Print($"Could not find object for {split[1]} or it was not a Character.");
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return;
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}
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switch (split[0].ToLowerInvariant())
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{
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case "copy":
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CopyToClipboard(player);
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return;
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case "apply":
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{
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if (split.Length < 3)
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{
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Dalamud.Chat.Print("Applying requires a name for the save to be applied or 'clipboard'.");
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return;
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}
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ApplyCommand(player, split[2]);
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return;
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}
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case "save":
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{
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if (split.Length < 3)
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{
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Dalamud.Chat.Print("Saving requires a name for the save.");
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return;
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}
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SaveCommand(player, split[2]);
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return;
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}
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default:
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PrintHelp();
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return;
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}
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}
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public void Dispose()
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{
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FixedDesigns.Dispose();
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Penumbra.Dispose();
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PlayerWatcher.Dispose();
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_interface.Dispose();
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Dalamud.Commands.RemoveHandler("/glamour");
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Dalamud.Commands.RemoveHandler("/glamourer");
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}
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}
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}
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