Improve weapon identification for designs for unknown weapons.

This commit is contained in:
Ottermandias 2023-10-05 17:18:42 +02:00
parent 06299d1966
commit 8b6e819fcd
3 changed files with 67 additions and 26 deletions

View file

@ -333,7 +333,7 @@ public class DesignBase
if (id == ItemManager.NothingId(EquipSlot.OffHand))
id = ItemManager.NothingId(FullEquipType.Shield);
PrintWarning(items.ValidateWeapons(id.Item, idOff.Item, out var main, out var off));
PrintWarning(items.ValidateWeapons(id, idOff, out var main, out var off, allowUnknown));
PrintWarning(items.ValidateStain(stain, out stain, allowUnknown));
PrintWarning(items.ValidateStain(stainOff, out stainOff, allowUnknown));
design.DesignData.SetItem(EquipSlot.MainHand, main);