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improve a code.
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9851533143
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3 changed files with 12 additions and 6 deletions
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@ -56,13 +56,16 @@ public class GlamourerChangelog
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private static void Add1_2_3_0(Changelog log)
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=> log.NextVersion("Version 1.2.3.0")
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.RegisterHighlight("Added a field to rename designs directly from the mod selector context menu, instead of moving them in the filesystem.")
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.RegisterHighlight(
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"Added a field to rename designs directly from the mod selector context menu, instead of moving them in the filesystem.")
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.RegisterEntry("You can choose which rename field (none, either one or both) to display in the settings.", 1)
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.RegisterEntry("Automatically applied offhand weapons due to mainhand settings now also apply the mainhands dye.")
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.RegisterHighlight("Added a height display in real-world units next to the height-selector.")
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.RegisterEntry("This can be configured to use your favourite unit of measurement, even wrong ones, or not display at all.", 1)
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.RegisterHighlight("Added a chat command '/glamour applycustomization' that can apply single customization values to actors. Use without arguments for help.")
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.RegisterHighlight("Added an option for designs to always force a redraw when applied to a character, regardless of whether it is necessary or not.")
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.RegisterHighlight(
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"Added a chat command '/glamour applycustomization' that can apply single customization values to actors. Use without arguments for help.")
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.RegisterHighlight(
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"Added an option for designs to always force a redraw when applied to a character, regardless of whether it is necessary or not.")
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.RegisterHighlight("Added a button to overwrite the selected design with the current player state.")
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.RegisterEntry("Added some copy/paste functionality for mod associations.")
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.RegisterEntry("Reworked the API and IPC structure heavily.")
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@ -81,9 +84,11 @@ public class GlamourerChangelog
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=> log.NextVersion("Version 1.2.1.0")
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.RegisterEntry("Updated for .net 8 and FFXIV 6.58, using some new framework options to improve performance and stability.")
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.RegisterEntry("Previewing changed items in Penumbra now works with all weapons in GPose. (1.2.0.8)")
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.RegisterEntry("Added a design type selectable for automation that applies the design currently selected in the quick design bar. (1.2.0.4)")
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.RegisterEntry(
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"Added a design type selectable for automation that applies the design currently selected in the quick design bar. (1.2.0.4)")
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.RegisterEntry("Added an option to respect manual changes when changing automation settings. (1.2.0.3)")
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.RegisterEntry("You can now apply designs to the player character with a double click on them (can be turned off in settings). (1.2.0.1)")
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.RegisterEntry(
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"You can now apply designs to the player character with a double click on them (can be turned off in settings). (1.2.0.1)")
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.RegisterEntry("The last selected design and tab are now stored and applied on startup. (1.2.0.1)")
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.RegisterEntry("Fixed behavior of revert to automation to actually revert and not just reapply. (1.2.0.8)")
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.RegisterEntry("Added Reapply Automation buttons and chat commands with prior behaviour.", 1)
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@ -173,6 +173,7 @@ public class CodeDrawer(Configuration config, CodeService codeService, FunModule
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ImUtf8.SameLineInner();
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using (ImUtf8.Group())
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{
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using var mono = ImRaii.PushFont(UiBuilder.MonoFont);
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ImUtf8.Text($"{data.CapitalCount}");
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ImUtf8.Text($"{data.Punctuation}");
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}
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@ -211,7 +211,7 @@ public class CodeService
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=> flag switch
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{
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CodeFlag.Clown => (true, 3, ",.", "A punchline uttered by Rorschach.", "Randomizes dyes for every player."),
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CodeFlag.Emperor => (true, 1, ".", "A truth that only a child can see.", "Randomizes clothing for every player."),
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CodeFlag.Emperor => (true, 1, ".", "A truth about clothes that only a child will speak.", "Randomizes clothing for every player."),
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CodeFlag.Individual => (true, 2, "'!'!", "Something an unwilling prophet tries to convince his followers of.", "Randomizes customizations for every player."),
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CodeFlag.Dwarf => (true, 1, "!", "A centuries old metaphor about humility and the progress of science.", "Sets the player character to minimum height and all other players to maximum height."),
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CodeFlag.Giant => (true, 2, "!", "A Swift renaming of one of the most famous literary openings of all time.", "Sets the player character to maximum height and all other players to minimum height."),
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