mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2026-02-20 06:27:43 +01:00
Update for 6.2 without rework.
This commit is contained in:
parent
a36d1f1935
commit
8de1f56766
21 changed files with 902 additions and 169 deletions
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@ -7,6 +7,7 @@ using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Structs;
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using Penumbra.PlayerWatch;
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namespace Glamourer;
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@ -3,6 +3,8 @@ using System.Linq;
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using System.Reflection;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Game.Command;
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using Dalamud.Game.Text.SeStringHandling;
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using Dalamud.Logging;
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using Dalamud.Plugin;
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using Glamourer.Api;
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using Glamourer.Customization;
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@ -1,113 +1,124 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net5.0-windows</TargetFramework>
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<LangVersion>preview</LangVersion>
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<TargetFramework>net6.0-windows</TargetFramework>
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<LangVersion>preview</LangVersion>
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<PlatformTarget>x64</PlatformTarget>
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<RootNamespace>Glamourer</RootNamespace>
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<AssemblyName>Glamourer</AssemblyName>
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<FileVersion>0.1.0.5</FileVersion>
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<AssemblyVersion>0.1.0.5</AssemblyVersion>
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<Company>SoftOtter</Company>
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<RootNamespace>Glamourer</RootNamespace>
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<AssemblyName>Glamourer</AssemblyName>
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<FileVersion>0.1.1.0</FileVersion>
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<AssemblyVersion>0.1.1.0</AssemblyVersion>
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<Company>SoftOtter</Company>
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<Product>Glamourer</Product>
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<Copyright>Copyright © 2020</Copyright>
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<Deterministic>true</Deterministic>
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<OutputType>Library</OutputType>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Nullable>enable</Nullable>
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<OutputPath>bin\$(Configuration)\</OutputPath>
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<MSBuildWarningsAsMessages>$(MSBuildWarningsAsMessages);MSB3277</MSBuildWarningsAsMessages>
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<Deterministic>true</Deterministic>
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<OutputType>Library</OutputType>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Nullable>enable</Nullable>
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<OutputPath>bin\$(Configuration)\</OutputPath>
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<MSBuildWarningsAsMessages>$(MSBuildWarningsAsMessages);MSB3277</MSBuildWarningsAsMessages>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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</PropertyGroup>
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<ProduceReferenceAssembly>false</ProduceReferenceAssembly>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<DefineConstants>TRACE</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<DefineConstants>TRACE</DefineConstants>
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</PropertyGroup>
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<PropertyGroup>
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<RunPostBuildEvent>OnOutputUpdated</RunPostBuildEvent>
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</PropertyGroup>
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<PropertyGroup>
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<RunPostBuildEvent>OnOutputUpdated</RunPostBuildEvent>
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</PropertyGroup>
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<ItemGroup>
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<None Remove="LegacyTattoo.raw" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="LegacyTattoo.raw" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Dalamud">
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<HintPath>$(appdata)\XIVLauncher\addon\Hooks\dev\Dalamud.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="ImGui.NET">
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<HintPath>$(appdata)\XIVLauncher\addon\Hooks\dev\ImGui.NET.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="ImGuiScene">
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<HintPath>$(appdata)\XIVLauncher\addon\Hooks\dev\ImGuiScene.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="SDL2-CS">
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<HintPath>$(appdata)\XIVLauncher\addon\Hooks\dev\SDL2-CS.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Lumina">
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<HintPath>$(appdata)\XIVLauncher\addon\Hooks\dev\Lumina.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Lumina.Excel">
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<HintPath>$(appdata)\XIVLauncher\addon\Hooks\dev\Lumina.Excel.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<ItemGroup>
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<None Remove="LegacyTattoo.raw" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Newtonsoft.Json" Version="12.0.3">
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<Private>false</Private>
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</PackageReference>
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<ItemGroup>
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<EmbeddedResource Include="LegacyTattoo.raw" />
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</ItemGroup>
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<PackageReference Include="System.Memory" Version="4.5.3" />
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</ItemGroup>
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<PropertyGroup>
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<DalamudLibPath>$(AppData)\XIVLauncher\addon\Hooks\dev\</DalamudLibPath>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\Glamourer.GameData\Glamourer.GameData.csproj" />
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<ProjectReference Include="..\..\Penumbra\Penumbra.GameData\Penumbra.GameData.csproj" />
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<ProjectReference Include="..\..\Penumbra\Penumbra.PlayerWatch\Penumbra.PlayerWatch.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Dalamud">
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<HintPath>$(DalamudLibPath)Dalamud.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="FFXIVClientStructs">
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<HintPath>$(DalamudLibPath)FFXIVClientStructs.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="ImGui.NET">
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<HintPath>$(DalamudLibPath)ImGui.NET.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="ImGuiScene">
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<HintPath>$(DalamudLibPath)ImGuiScene.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Lumina">
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<HintPath>$(DalamudLibPath)Lumina.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Lumina.Excel">
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<HintPath>$(DalamudLibPath)Lumina.Excel.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Newtonsoft.Json">
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<HintPath>$(DalamudLibPath)Newtonsoft.Json.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Update="Properties\Resources.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Glamourer.GameData\Glamourer.GameData.csproj" />
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<ProjectReference Include="..\..\Penumbra\Penumbra.GameData\Penumbra.GameData.csproj" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<Compile Update="Properties\Resources.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<None Update="Glamourer.json">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<Exec Command="if $(Configuration) == Release powershell Compress-Archive -Force $(TargetPath), $(TargetDir)$(SolutionName).json, $(TargetDir)$(SolutionName).GameData.dll, $(TargetDir)Penumbra.GameData.dll, $(TargetDir)Penumbra.PlayerWatch.dll $(SolutionDir)$(SolutionName).zip" />
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<Exec Command="if $(Configuration) == Release powershell Copy-Item -Force $(TargetDir)$(SolutionName).json -Destination $(SolutionDir)" />
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</Target>
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<ItemGroup>
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<EmbeddedResource Update="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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<Target Name="GetGitHash" BeforeTargets="GetAssemblyVersion" Returns="InformationalVersion">
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<Exec Command="git rev-parse --short HEAD" ConsoleToMSBuild="true" StandardOutputImportance="low">
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<Output TaskParameter="ConsoleOutput" PropertyName="GitCommitHash" />
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</Exec>
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<PropertyGroup>
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<InformationalVersion>$(GitCommitHash)</InformationalVersion>
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</PropertyGroup>
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</Target>
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<ItemGroup>
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<None Update="Glamourer.json">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<Exec Command="if $(Configuration) == Release powershell Compress-Archive -Force $(TargetPath), $(TargetDir)$(SolutionName).json, $(TargetDir)$(SolutionName).GameData.dll, $(TargetDir)Penumbra.GameData.dll $(SolutionDir)$(SolutionName).zip" />
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<Exec Command="if $(Configuration) == Release powershell Copy-Item -Force $(TargetDir)$(SolutionName).json -Destination $(SolutionDir)" />
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</Target>
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</Project>
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@ -5,10 +5,10 @@
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"Description": "Adds functionality to change and store appearance of players, customization and equip. Requires Penumbra to be installed and activated to work. Can also add preview options to the Changed Items tab for Penumbra.",
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"Tags": [ "Appearance", "Glamour", "Race", "Outfit", "Armor", "Clothes", "Skins", "Customization", "Design", "Character" ],
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"InternalName": "Glamourer",
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"AssemblyVersion": "0.1.0.5",
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"AssemblyVersion": "0.1.1.0",
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"RepoUrl": "https://github.com/Ottermandias/Glamourer",
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"ApplicableVersion": "any",
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"DalamudApiLevel": 6,
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"DalamudApiLevel": 7,
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"ImageUrls": null,
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"IconUrl": "https://raw.githubusercontent.com/Ottermandias/Glamourer/master/images/icon.png"
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}
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@ -2,8 +2,6 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using System.Reflection;
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using Dalamud.Game.ClientState.Objects.Types;
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using Glamourer.Designs;
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using ImGuiNET;
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using Lumina.Excel.GeneratedSheets;
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@ -47,7 +45,7 @@ namespace Glamourer.Gui
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_stains = GameData.Stains(Dalamud.GameData);
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_models = GameData.Models(Dalamud.GameData);
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_identifier = Penumbra.GameData.GameData.GetIdentifier(Dalamud.GameData, Dalamud.ClientState.ClientLanguage);
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_identifier = Penumbra.GameData.GameData.GetIdentifier(Dalamud.GameData);
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var stainCombo = CreateDefaultStainCombo(_stains.Values.ToArray());
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@ -3,6 +3,7 @@ using ImGuiNET;
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using Lumina.Text;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Structs;
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using Penumbra.PlayerWatch;
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namespace Glamourer.Gui
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{
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@ -4,18 +4,18 @@ public static class Offsets
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{
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public static class Character
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{
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public const int Wetness = 0x1ADA;
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public const int HatVisible = 0x84E;
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public const int VisorToggled = 0x84F;
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public const int WeaponHidden1 = 0x84F;
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public const int WeaponHidden2 = 0x72C;
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public const int Alpha = 0x19E0;
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public const int Wetness = 0x1AF3;
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public const int HatVisible = 0x85E;
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public const int VisorToggled = 0x85F;
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public const int WeaponHidden1 = 0x85F;
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public const int WeaponHidden2 = 0x73C;
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public const int Alpha = 0x19F8;
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public static class Flags
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{
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public const byte IsHatHidden = 0x01;
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public const byte IsVisorToggled = 0x08;
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public const byte IsWet = 0x80;
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public const byte IsWet = 0x40;
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public const byte IsWeaponHidden1 = 0x01;
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public const byte IsWeaponHidden2 = 0x02;
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}
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